Paul59 wrote: ↑Mon Jul 27, 2020 9:08 pm
Inspired by what you and toska have done with the crops, I made my own version using my ancient but faithful old version of Paint Shop Pro 7.
Got some feedback in the Modding thread for my TexMod that your great Panion map did not look OK with my mod, so I had to add the ME to TexMod and fix some SE textures as you do a good mix of them in that map.
Have a look here -
viewtopic.php?f=492&t=100101
And regarding this:
pipfromslitherine wrote: ↑Mon Jul 27, 2020 8:02 pm
DXT1 can have either non-alpha or single-bit alpha (which is just colour keying by another name) - it depends on internal flagging. It is much more performant than alpha blending, which needs a readback and can't be zbuffer skipped. I believe the standard gfx grass uses DXT1.
Cheers
Pip
I just don't have that option in Photoshop with the Intel TextureWorks plugin. If I want alpha BC3 /DXT 5 is the "lowest" version I can select. See below:
I get the 4 bit DXT1 option if I only save color without alpha:
But if I select color+alpha I only get the options below and have used the top one for maximized compatiblility
But I see no artifacts at all with the ones saved as BC3 / DXT5 - but maybe people with other GPU:s might?