Sevastopol
Moderator: Panzer Corps 2 Moderators
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- Captain - Heavy Cruiser
- Posts: 904
- Joined: Thu Jun 27, 2019 1:56 am
Sevastopol
what is the best direction to assault the Port utilizing the Gustav so he doesn't take much damage? i do keep a couple of AA close by. need some suggestions having trouble with this battle after rolling my way to this point. thanks
Re: Sevastopol
If you are having a problem with air attacks place a recon plane above it, no air attacks.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Sevastopol
I drove Gustav in the road from north east starting point to centre map. Always made sure it can't be attacked, especially from the bunkers at the north west front.
Gustav could take those bunkers out, step by step.
Hope this helps.
Gustav could take those bunkers out, step by step.
Hope this helps.
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- Sr. Colonel - Battleship
- Posts: 1690
- Joined: Mon Feb 24, 2014 5:15 pm
Re: Sevastopol
North-East corner.scorehouse wrote: ↑Thu Aug 06, 2020 6:20 pm what is the best direction to assault the Port utilizing the Gustav so he doesn't take much damage? i do keep a couple of AA close by. need some suggestions having trouble with this battle after rolling my way to this point. thanks
ALWAYS keep it covered by a recon plane.
It's the longest range run in the game-it should never be subject to counter fire. Just watch out for the heavy forts.
Btw it's a single entity unit, so if it takes damage, as long as it doesn't die, it works at 100% capacity.
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 232
- Joined: Tue May 26, 2020 1:55 am
Re: Sevastopol
and if you have a field repair hero, this is where it can go, on the gun.
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- Captain - Heavy Cruiser
- Posts: 904
- Joined: Thu Jun 27, 2019 1:56 am
Re: Sevastopol
i figured out where to attack from. shout out to Nexus and Fluffy for your advice and info. wondered why my railgun and Gustav took damage but kept blowing the hell outta people. never thought about making such great use of the repair hero!
Re: Sevastopol
Gustav always fights as if it has full health, even if only one is left.scorehouse wrote: ↑Fri Aug 07, 2020 8:59 pm i figured out where to attack from. shout out to Nexus and Fluffy for your advice and info. wondered why my railgun and Gustav took damage but kept blowing the hell outta people. never thought about making such great use of the repair hero!
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- Captain - Heavy Cruiser
- Posts: 904
- Joined: Thu Jun 27, 2019 1:56 am
Re: Sevastopol
he's beautiful especially with a double attack hero. do you ever get more than one?
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- Lance Corporal - Panzer IA
- Posts: 14
- Joined: Sun May 31, 2020 6:25 pm
Re: Sevastopol
Some of those forts have guns that can reach out to three hexes, and they hit hard as well. Gustav has pretty good ground defence, but it isn't so high that you want to use it to trade shots with enemy arty unless you are certain you can kill the enemy unit with one attack.scorehouse wrote: ↑Fri Aug 07, 2020 8:59 pm i figured out where to attack from. shout out to Nexus and Fluffy for your advice and info. wondered why my railgun and Gustav took damage but kept blowing the hell outta people. never thought about making such great use of the repair hero!
The real weakness of the Gustav Gun (and Karl Gerat, even more so) is vulnerability to air attacks, which, as others have suggested, is easily remedied by parking a cheap aircraft over it always. The other weakness is not covering it properly from sneaky recons and other units that can slip through your lines. I like to escort the Gustav Gun and Karl Gerat in a sort of testudo-like formation to eliminate the risk of an enemy recon or tank being able to slip through my lines to take a few potshots at them. Without that repair hero and with some very careless play it is possible to see your superweapons whittled down over numerous scenarios.
Re: Sevastopol


Re: Sevastopol
Some of the forts have a range of 5? NE approach is best I've found, I generally attack from there with all my forces to avoid the pounding from the nearest fort in the NW. If you have the prestige, 2 Gustavs make light work of the defences and give time for your forces to move eastwards from the spawn point. Regular artillery on the hills gives them extra range. Harder for the enemy to attack by air when moving along this axis, you can take most of them out before they get a chance to attack.Schwarzvogel wrote: ↑Sun Aug 09, 2020 7:30 am
Some of those forts have guns that can reach out to three hexes, and they hit hard as well. Gustav has pretty good ground defence, but it isn't so high that you want to use it to trade shots with enemy arty unless you are certain you can kill the enemy unit with one attack.
This strategy can lead to some initial clogging of limited access routes so so you have to be careful with movement.
Once through the initial defences you can roll up the forts in the east and split your forces between taking out the north west defences/forts and moving some South across the river to start removing the southern defence line form behind allowing envelopment of the forces defending the bridge closer to the city.