Thanks, we are up and running now.Schweetness101 wrote: ↑Fri Aug 07, 2020 10:29 pmyou should both download and install again to ensure that you have the latest version of the mod. Are you both able to host multiplayer games, and play singleplayer custom games, with the mod, but just can't accept one another's game in multiplayer?
Alternative Gameplay Mod Tournament
Moderators: kronenblatt, Field of Glory 2 Tournaments Managers
Re: Alternative Gameplay Mod Tournament
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- 2nd Lieutenant - Elite Panzer IVF/2
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- Location: Delaware, USA
Re: Alternative Gameplay Mod Tournament
Challenge is up for random27
PSW: Pike
PSW: Pike
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- Captain - Heavy Cruiser
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Re: Alternative Gameplay Mod Tournament
did you manage to get your game up and running?DanZanzibar wrote: ↑Sat Aug 08, 2020 12:12 amI think you're using the global version of the mod and that is why I can't accept your game. I will post the game again (same pw) and I think you will need to make sure you have the mod from the beginning of this thread downloaded to accept it.
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
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- Sergeant - 7.5 cm FK 16 nA
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Re: Alternative Gameplay Mod Tournament
Yep.Schweetness101 wrote: ↑Sun Aug 09, 2020 7:47 amdid you manage to get your game up and running?DanZanzibar wrote: ↑Sat Aug 08, 2020 12:12 amI think you're using the global version of the mod and that is why I can't accept your game. I will post the game again (same pw) and I think you will need to make sure you have the mod from the beginning of this thread downloaded to accept it.
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- Captain - Heavy Cruiser
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Re: Alternative Gameplay Mod Tournament
great!DanZanzibar wrote: ↑Sun Aug 09, 2020 1:30 pmYep.Schweetness101 wrote: ↑Sun Aug 09, 2020 7:47 amdid you manage to get your game up and running?DanZanzibar wrote: ↑Sat Aug 08, 2020 12:12 am
I think you're using the global version of the mod and that is why I can't accept your game. I will post the game again (same pw) and I think you will need to make sure you have the mod from the beginning of this thread downloaded to accept it.
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Re: Alternative Gameplay Mod Tournament
Hy Schweetness.
For your info, after launching a match from "My Turn" tray I got this message of error:
"The scripts or other data being used by your opponent do not match yours. You should contact the other player to ask why their data is different.
It is recommended you abandon the game and report the issue on the forum."
Apart from that the MOD seems to work properly.
Hscic
For your info, after launching a match from "My Turn" tray I got this message of error:
"The scripts or other data being used by your opponent do not match yours. You should contact the other player to ask why their data is different.
It is recommended you abandon the game and report the issue on the forum."
Apart from that the MOD seems to work properly.
Hscic
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- Captain - Heavy Cruiser
- Posts: 928
- Joined: Tue Nov 29, 2016 6:12 am
Re: Alternative Gameplay Mod Tournament
yes, these means one of you has an outdated version of the mod. If you installed it prior to around 9:00AM MST on July 31st, then please re-download and reinstall (same link).hscic wrote: ↑Mon Aug 10, 2020 2:16 am Hy Schweetness.
For your info, after launching a match from "My Turn" tray I got this message of error:
"The scripts or other data being used by your opponent do not match yours. You should contact the other player to ask why their data is different.
It is recommended you abandon the game and report the issue on the forum."
Apart from that the MOD seems to work properly.
Hscic
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
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- 2nd Lieutenant - Elite Panzer IVF/2
- Posts: 712
- Joined: Tue Apr 28, 2009 1:28 pm
- Location: Delaware, USA
Re: Alternative Gameplay Mod Tournament
The same thing happened in one of the two matches I have with random27. He updated after starting the first game. It appears we are able to play it but we have only had movement so far. The trouble is with the mirror matches we'd have to start both over again. Could we continue and see what happens or should we just restart both?Schweetness101 wrote: ↑Mon Aug 10, 2020 2:42 amyes, these means one of you has an outdated version of the mod. If you installed it prior to around 9:00AM MST on July 31st, then please re-download and reinstall (same link).hscic wrote: ↑Mon Aug 10, 2020 2:16 am Hy Schweetness.
For your info, after launching a match from "My Turn" tray I got this message of error:
"The scripts or other data being used by your opponent do not match yours. You should contact the other player to ask why their data is different.
It is recommended you abandon the game and report the issue on the forum."
Apart from that the MOD seems to work properly.
Hscic
That leads to my next point. I think a week for the matches may be too short. This is an issue with EU vs US or AUS v US matches were maybe only one or two rounds of turns gets exchanged per day.
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- Captain - Heavy Cruiser
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- Joined: Tue Nov 29, 2016 6:12 am
Re: Alternative Gameplay Mod Tournament
is it no longer giving you the script error? so long as the script error is gone, it is fine to proceed with the game, even if it was present at an earlier turn. All that error means is that there was some disparity in scripts, even a single line, but between recent versions of the mod that would only mean some UI adjustments on the unit selection screen, nothing that would have affected your actual gameplay so far.edb1815 wrote: ↑Mon Aug 10, 2020 3:28 pmThe same thing happened in one of the two matches I have with random27. He updated after starting the first game. It appears we are able to play it but we have only had movement so far. The trouble is with the mirror matches we'd have to start both over again. Could we continue and see what happens or should we just restart both?Schweetness101 wrote: ↑Mon Aug 10, 2020 2:42 amyes, these means one of you has an outdated version of the mod. If you installed it prior to around 9:00AM MST on July 31st, then please re-download and reinstall (same link).hscic wrote: ↑Mon Aug 10, 2020 2:16 am Hy Schweetness.
For your info, after launching a match from "My Turn" tray I got this message of error:
"The scripts or other data being used by your opponent do not match yours. You should contact the other player to ask why their data is different.
It is recommended you abandon the game and report the issue on the forum."
Apart from that the MOD seems to work properly.
Hscic
That leads to my next point. I think a week for the matches may be too short. This is an issue with EU vs US or AUS v US matches were maybe only one or two rounds of turns gets exchanged per day.
Yes, you are probably right that 1 week is too short, let's see how long it takes for scores to start coming in and we can adjust from there. Perhaps 2 weeks per round would be more appropriate.
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Re: Alternative Gameplay Mod Tournament
I have had a few blank boxes appear when playing. Do you know what they should be saying? Anyone else seeing this.
Colin
Colin
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- Captain - Heavy Cruiser
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Re: Alternative Gameplay Mod Tournament
interesting, I have not seen that one before. Are you getting any script mismatch errors? Do the boxes appear every turn? At turn start?
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
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- 2nd Lieutenant - Elite Panzer IVF/2
- Posts: 712
- Joined: Tue Apr 28, 2009 1:28 pm
- Location: Delaware, USA
Re: Alternative Gameplay Mod Tournament
Thanks. We are continuing with our matches.Schweetness101 wrote: ↑Mon Aug 10, 2020 6:07 pmis it no longer giving you the script error? so long as the script error is gone, it is fine to proceed with the game, even if it was present at an earlier turn. All that error means is that there was some disparity in scripts, even a single line, but between recent versions of the mod that would only mean some UI adjustments on the unit selection screen, nothing that would have affected your actual gameplay so far.edb1815 wrote: ↑Mon Aug 10, 2020 3:28 pmThe same thing happened in one of the two matches I have with random27. He updated after starting the first game. It appears we are able to play it but we have only had movement so far. The trouble is with the mirror matches we'd have to start both over again. Could we continue and see what happens or should we just restart both?Schweetness101 wrote: ↑Mon Aug 10, 2020 2:42 am
yes, these means one of you has an outdated version of the mod. If you installed it prior to around 9:00AM MST on July 31st, then please re-download and reinstall (same link).
That leads to my next point. I think a week for the matches may be too short. This is an issue with EU vs US or AUS v US matches were maybe only one or two rounds of turns gets exchanged per day.
Yes, you are probably right that 1 week is too short, let's see how long it takes for scores to start coming in and we can adjust from there. Perhaps 2 weeks per round would be more appropriate.
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- Captain - Heavy Cruiser
- Posts: 928
- Joined: Tue Nov 29, 2016 6:12 am
Re: Alternative Gameplay Mod Tournament
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
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- Sr. Colonel - Wirbelwind
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Re: Alternative Gameplay Mod Tournament
SawyerK vs Cunningcairn Game1 Results
Cunningcairn Won 50% to 43% and Lost 45% to 15%
Cunningcairn 82 points
SawyerK 140 points
Cunningcairn Won 50% to 43% and Lost 45% to 15%
Cunningcairn 82 points
SawyerK 140 points
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- Captain - Heavy Cruiser
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Re: Alternative Gameplay Mod Tournament
thanks for reporting! Very important note on scores though: because you win auto win 50% rather than 60%, the final points should be 50 points (not 60 points) plus the difference between the enemy % routed and his own % routed. The loser should still score points equal to the winner's % routed.Cunningcairn wrote: ↑Tue Aug 11, 2020 7:55 pm SawyerK vs Cunningcairn Game1 Results
Cunningcairn Won 50% to 43% and Lost 45% to 15%
Cunningcairn 82 points
SawyerK 140 points
It is my fault for just pasting the vanilla tournament games numbers there without adjusting for the new victory conditions. Apologies.
Your score should then instead be I think:
Cunningcairn Won 50% to 43% and Lost 45% to 15%
Cunningcairn: 50 + 7 and 15 = 72
SawyerK: 50 + 30 and 43 = 123
maybe check me on my math in case I made a mistake or I mistook the report.
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Alternative Gameplay Mod Tournament
Round 1 results TomoeGozen vs wmpryor.
Game 1
wmpryor(Gallic) draws with TomoeGozen (Macedonian) 33-27. ie: 33% losses for Macedonians , 27% losses for Gauls
Game 2
wmpryor(Macedonian) beats TomoeGozen(Gallic) 50-41.
Game 1 went to the end , came 2 very nearly so , all because of a deep stream right down the middle of the battlefield. Most of both games involved trying to maneouver around the flanks with out getting caught
In hindsight we should have re rolled the battlefield but neither of us really appreciated how much of a problem it would be...
Two interesting games though.
Game 1
wmpryor(Gallic) draws with TomoeGozen (Macedonian) 33-27. ie: 33% losses for Macedonians , 27% losses for Gauls
Game 2
wmpryor(Macedonian) beats TomoeGozen(Gallic) 50-41.
Game 1 went to the end , came 2 very nearly so , all because of a deep stream right down the middle of the battlefield. Most of both games involved trying to maneouver around the flanks with out getting caught

Two interesting games though.
Re: Alternative Gameplay Mod Tournament
I have not had any script mismatch errors and I have only seen this 3 or 4 times in all the turns we have played. I think they have appeared after combat but I was not taking a lot of notice at the time so I cannot say why. It is such a small box it could not have many words in it.Schweetness101 wrote: ↑Tue Aug 11, 2020 2:34 pminteresting, I have not seen that one before. Are you getting any script mismatch errors? Do the boxes appear every turn? At turn start?
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Re: Alternative Gameplay Mod Tournament
Round 1
ianiow (Gauls) defeated MikeC (Macedon) 42 - 10
ianiow (Macedon) defeated MikeC (Gauls) 47 - 17
ianiow (Gauls) defeated MikeC (Macedon) 42 - 10
ianiow (Macedon) defeated MikeC (Gauls) 47 - 17
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Re: Alternative Gameplay Mod Tournament
I have seen this 5 or 6 times so far in my first game with the mod. Always after a unit is broken by close combat.gamercb wrote: ↑Wed Aug 12, 2020 8:43 pmI have not had any script mismatch errors and I have only seen this 3 or 4 times in all the turns we have played. I think they have appeared after combat but I was not taking a lot of notice at the time so I cannot say why. It is such a small box it could not have many words in it.Schweetness101 wrote: ↑Tue Aug 11, 2020 2:34 pminteresting, I have not seen that one before. Are you getting any script mismatch errors? Do the boxes appear every turn? At turn start?
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Re: Alternative Gameplay Mod Tournament
have you noticed it in any singleplayer games with the mod, or only multiplayer games? only if the unit is broken during your active turn, or during replay? does it every say anything? what happens when you click the button?DanZanzibar wrote: ↑Thu Aug 13, 2020 1:04 amI have seen this 5 or 6 times so far in my first game with the mod. Always after a unit is broken by close combat.gamercb wrote: ↑Wed Aug 12, 2020 8:43 pmI have not had any script mismatch errors and I have only seen this 3 or 4 times in all the turns we have played. I think they have appeared after combat but I was not taking a lot of notice at the time so I cannot say why. It is such a small box it could not have many words in it.Schweetness101 wrote: ↑Tue Aug 11, 2020 2:34 pm
interesting, I have not seen that one before. Are you getting any script mismatch errors? Do the boxes appear every turn? At turn start?
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488