
City walls were also visible in the twitch preview the other day too.
Moderator: Slitherine Core
That URL didn't work for me. Is there another?manickennel wrote: ↑Fri Oct 16, 2020 9:57 amhttps://www.twitch.tv/videos/771108778?t=01h01m59sSLancaster wrote: ↑Fri Oct 16, 2020 9:49 am Does anyone have the link to the Twitch preview? I have tried searching but couldn’t find anything.
Enjoy!
Much better! Thank you.
I believe this release roughly corresponds to the Oath of Fealty table top book, which does include the Northern Crusades. So future expansions will cover the south/east, and the later Medieval era. If it ends up being the same as the table top system, it would be three DLCs, but who knows. Castle assaults are outside of the scope of the game, and I'm not sure that the engine is particularly well suited to it. Huns and Attila are already covered in the FoGII DLC Legions Triumphant; after all Ancients currently covers about 700ishBC-1040AD.canuckgamer wrote: ↑Sat Oct 17, 2020 4:07 am I looked at the product page and there is no mention of the Spanish and the Moors so I guess there will be no El Cid battles. It mentions the Mongols so Ghengis Khan. What about the Huns and Attila? It also indicates the Baltic Crusades? What about Crusades in the middle east, Saladin etc.? Or do I assume that these will be DLCs for Medieval? If a new game is required rather than having medieval battles as DLCs does that mean there will be sieges of castles in FOG 2 Medieval? Basically what I will be looking for is whether there are signficant differences between the new game and FOG2 other than covering another historical period?
The game uses a scaling system to ensure that armies are suitably sized for the historical period and region. Most western feudal armies are scaled to 50% of base unit size, whereas further east some armies use 100% scaling and some (e.g. Mongols) even higher. If two armies with different scaling meet in a custom battle, the average of the two scaling factors is used for both sides. This representing the side with lower manpower having to pull out all of the stops to be able to meet the side with larger manpower at all in open battle.Athos1660 wrote: ↑Sun Oct 18, 2020 5:46 am Interesting !
The strength of a Knights and Sergeants unit is only 120 men.
Interesting in terms of gameplay and historically speaking (for someone like me who don't know anything about medieval military organisation, except for the 100 lances of the 'Compagnies d'ordonnance')
Insightful commentary "canuckgamer"... I agree with your presentation... eventually... we would like to see more than just one slug-fest after another without an overall determined strategic goal.canuckgamer wrote: ↑Sat Oct 17, 2020 4:07 am I looked at the product page and there is no mention of the Spanish and the Moors [Ret: Such as the Siege of "MALAGA-CASTLE".] so I guess there will be no El Cid battles. It mentions the Mongols so Ghengis Khan. What about the Huns and Attila? It also indicates the Baltic Crusades? What about Crusades in the middle east, Saladin etc.? Or do I assume that these will be DLCs for Medieval? If a new game is required rather than having medieval battles as DLCs does that mean there will be sieges of castles in FOG 2 Medieval? Basically what I will be looking for is whether there are signficant differences between the new game and FOG2 other than covering another historical period?
This is the only detail which is bothering me TBH; getting strange Battle Academy vibes here (great game, but the graphic style …