Panzer Corps 2 - v1.1.14 Update
Moderator: Panzer Corps 2 Moderators
Panzer Corps 2 - v1.1.14 Update
We're releasing the update accompanying the imminent release of Axis Operations - 1940.
Download Mirrors:
http://ftp.eu.matrixgames.com/pub/Panze ... 1.14.0.zip
http://ftp.us.matrixgames.com/pub/Panze ... 1.14.0.zip
Are you ready? Full changelog down below.
Changelog:
Bug fixes:
- Fixed script issues in 1939 related to German localization
- It is now possible to purchase organic transports for captured AA units in SCW
- Engineers now properly speed up entrenchment of adjacent units
- Soviet motorcycle now has soviet soldiers attached to it
- DK motorcycle now has CloseFighter trait, like all other motorcycle recons
- Famous and Legendary heroes now award correct prestige bonus. Also, removed hard-coded numbers from trait icons.
- Fixed SkilledRecon and ExpertRecon traits
- Fixed LastStand trait
- Fixed availability of organic transport for South African units
- JPG screenshots are now properly deleted together with the save
- Various other small fixes and tweaks
Gameplay changes:
- Deadly Grasp trait now works between the player and AI ally
- Split, Merge and Swap commands can now be taken back too if "movement only" undo mode is used
- Added four positive and four negative player traits:
-- Meticulous Planning. All ground units get two movement actions instead of one, which allows them to move in two steps (without increasing the total amount of movement points
-- Force Concentration. Can assign one extra hero to every unit
-- Terrain Expert. Friendly units get +1 base entrenchment in any terrain, even in open ground and when crossing rivers
-- Aggressive Deployment. Friendly units do not lose their attack action when deploying from organic transports
-- Arrogant. Does not get any combat predictions
-- Force Dispersion. Can assign maximum 1 hero per unit
-- Ruthless. Never accepts surrender
-- Slow Reaction. Friendly units do not shoot back when attacked by the enemy
- Added new special challenges (selectable in Advanced Options when starting the game):
-- Mass desertions. Every unit has a 50% chance to lose 1 point of strength at the beginning of its turn. For elite units, this chance decreases by 10% with each star.
-- Berserk Rage. Enemy units gain +1 attack and +1 defense for every point of strength they lose
-- The Collector. Cannot purchase or upgrade to unit types which are already present in the army
-- Army of Cowards. Units attacked by the enemy will always retreat, no matter how many losses they took.
-- Uphill Battle. With each passing turn, enemy units get slightly stronger by gaining a small bonus to attack, defense, accuracy or initiative.
-- Heroic Showdown. At the beginning of the battle, each enemy unit on the map is assigned a random hero
UI:
- "General Edition" and the DLCs are now displayed in the game's Main Menu
- Disbanded units no longer show up in "killed units" list
- "Limited deployment" warning now appears only on deployment phase
- Deployment phase panel will now disappear immediately when the AI opponent moves first
- The shop will now display units using the right skin for the current scenario
- The game will now remember the last entered commander name, and will fill it in the commander selection screen by default
- It is no longer possible to extend unit list beyond the right screen border
- Units in reserve are no longer included in the mission result screen
Graphics
- Reworked road implementation. Roads are now less likely to get lost in relief and consume less resources
- Improved memory usage on large maps (like Kursk)
- Improved loading speed of some maps
AI:
- Made several fixes in the implementation of "guard unit" order
Random maps:
- Random maps can now use Southern Europe and (occasionally) Africa locations
Multiplayer:
- Implemented tournament support (beta)
Other:
- Implemented Steam Workshop support
- Added mod manager to the Main Menu (MODS -> MOD MANAGER). The Editor is also invoked from MODS submenu now.
- Improved implementation of Gamma Correction option. If game image looks too light/washed out for you, try to reduce the gamma below the default.
- Added an option to show movement arrow outside movement zone. This allows to easier plan movement to remote locations.
Editor:
- Fixed item size in "Place Units" list resetting in some cases
- Added missing flags for Condor Legion, Communist Spain and Denmark
- Added a safeguard against the Editor starting minimized when window position settings in Registry get messed up
Download Mirrors:
http://ftp.eu.matrixgames.com/pub/Panze ... 1.14.0.zip
http://ftp.us.matrixgames.com/pub/Panze ... 1.14.0.zip
Are you ready? Full changelog down below.
Changelog:
Bug fixes:
- Fixed script issues in 1939 related to German localization
- It is now possible to purchase organic transports for captured AA units in SCW
- Engineers now properly speed up entrenchment of adjacent units
- Soviet motorcycle now has soviet soldiers attached to it
- DK motorcycle now has CloseFighter trait, like all other motorcycle recons
- Famous and Legendary heroes now award correct prestige bonus. Also, removed hard-coded numbers from trait icons.
- Fixed SkilledRecon and ExpertRecon traits
- Fixed LastStand trait
- Fixed availability of organic transport for South African units
- JPG screenshots are now properly deleted together with the save
- Various other small fixes and tweaks
Gameplay changes:
- Deadly Grasp trait now works between the player and AI ally
- Split, Merge and Swap commands can now be taken back too if "movement only" undo mode is used
- Added four positive and four negative player traits:
-- Meticulous Planning. All ground units get two movement actions instead of one, which allows them to move in two steps (without increasing the total amount of movement points
-- Force Concentration. Can assign one extra hero to every unit
-- Terrain Expert. Friendly units get +1 base entrenchment in any terrain, even in open ground and when crossing rivers
-- Aggressive Deployment. Friendly units do not lose their attack action when deploying from organic transports
-- Arrogant. Does not get any combat predictions
-- Force Dispersion. Can assign maximum 1 hero per unit
-- Ruthless. Never accepts surrender
-- Slow Reaction. Friendly units do not shoot back when attacked by the enemy
- Added new special challenges (selectable in Advanced Options when starting the game):
-- Mass desertions. Every unit has a 50% chance to lose 1 point of strength at the beginning of its turn. For elite units, this chance decreases by 10% with each star.
-- Berserk Rage. Enemy units gain +1 attack and +1 defense for every point of strength they lose
-- The Collector. Cannot purchase or upgrade to unit types which are already present in the army
-- Army of Cowards. Units attacked by the enemy will always retreat, no matter how many losses they took.
-- Uphill Battle. With each passing turn, enemy units get slightly stronger by gaining a small bonus to attack, defense, accuracy or initiative.
-- Heroic Showdown. At the beginning of the battle, each enemy unit on the map is assigned a random hero
UI:
- "General Edition" and the DLCs are now displayed in the game's Main Menu
- Disbanded units no longer show up in "killed units" list
- "Limited deployment" warning now appears only on deployment phase
- Deployment phase panel will now disappear immediately when the AI opponent moves first
- The shop will now display units using the right skin for the current scenario
- The game will now remember the last entered commander name, and will fill it in the commander selection screen by default
- It is no longer possible to extend unit list beyond the right screen border
- Units in reserve are no longer included in the mission result screen
Graphics
- Reworked road implementation. Roads are now less likely to get lost in relief and consume less resources
- Improved memory usage on large maps (like Kursk)
- Improved loading speed of some maps
AI:
- Made several fixes in the implementation of "guard unit" order
Random maps:
- Random maps can now use Southern Europe and (occasionally) Africa locations
Multiplayer:
- Implemented tournament support (beta)
Other:
- Implemented Steam Workshop support
- Added mod manager to the Main Menu (MODS -> MOD MANAGER). The Editor is also invoked from MODS submenu now.
- Improved implementation of Gamma Correction option. If game image looks too light/washed out for you, try to reduce the gamma below the default.
- Added an option to show movement arrow outside movement zone. This allows to easier plan movement to remote locations.
Editor:
- Fixed item size in "Place Units" list resetting in some cases
- Added missing flags for Condor Legion, Communist Spain and Denmark
- Added a safeguard against the Editor starting minimized when window position settings in Registry get messed up
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- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Panzer Corps 2 - v1.1.14 Update
Big update 

Re: Panzer Corps 2 - v1.1.14 Update
This is really nice, not only fixing a lot of known issues, but also adding new traits and challenges. The Collector challenge seems really fun and I see cool applications of traits such as "Arrogant" for some future runs.
Re: Panzer Corps 2 - v1.1.14 Update
Are there no steam achievements up to now for AO1940?
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- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Panzer Corps 2 - v1.1.14 Update
I can see the Steam achievements now :
Re: Panzer Corps 2 - v1.1.14 Update
I wonder how the completion rates will compare to previous DLC that generally only got achievements weeks after launch as opposed to day of.
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 628
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Panzer Corps 2 - v1.1.14 Update
I believe there's a missing german winter camo issue.In last patch I remember there was a german winter camo that looks like white lines over the green and brown camouflage.In War Thunder also have a same one,but after this update it was missing,any ideas of that?
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Panzer Corps 2 - v1.1.14 Update
Whitewash over Dark Yellow, Brown and Green has changed:Dux Limitis wrote: ↑Fri Dec 11, 2020 1:35 pm I believe there's a missing german winter camo issue.In last patch I remember there was a german winter camo that looks like white lines over the green and brown camouflage.In War Thunder also have a same one,but after this update it was missing,any ideas of that?
Before:
Now:
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 628
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Panzer Corps 2 - v1.1.14 Update
So why,and new one don't display right,some textures was wrong.jeannot le lapin wrote: ↑Fri Dec 11, 2020 2:09 pmWhitewash over Dark Yellow, Brown and Green has changed:Dux Limitis wrote: ↑Fri Dec 11, 2020 1:35 pm I believe there's a missing german winter camo issue.In last patch I remember there was a german winter camo that looks like white lines over the green and brown camouflage.In War Thunder also have a same one,but after this update it was missing,any ideas of that?
Before:
Capture d’écran (410b).jpg
Now:
Capture d’écran (1654).jpg
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- Administrative Corporal - SdKfz 251/1
- Posts: 132
- Joined: Mon Nov 28, 2011 9:27 am
Re: Panzer Corps 2 - v1.1.14 Update
Thanks for the update. I was gratified to see that a lot of the little quirks I had reported in the Bugs thread have been solved. Well done in any case!
About the Aggressive Deployment trait. I absolutely love the idea of this and it certainly empowers all units with organic transports, but... it's kinda overpowered as it is implemented right now.
Normally a unit with OT can move in three ways: Deployed and ready to fight (dot cursor), deployed and ready to react (ot cursor plus down v) or undeployed (ot cursor).
I had expected this trait to change only "deployed and ready to react" as "deployed and ready to fight", (and perhaps "undeployed" as "deployed and ready to react") which would be awesome enough by itself. But all movement results in "deployed and ready to fight", which is kinda OP. It's a new feature, so others may think differently. As it is, I will just have the discipline not to abuse it as a player.
About the Aggressive Deployment trait. I absolutely love the idea of this and it certainly empowers all units with organic transports, but... it's kinda overpowered as it is implemented right now.
Normally a unit with OT can move in three ways: Deployed and ready to fight (dot cursor), deployed and ready to react (ot cursor plus down v) or undeployed (ot cursor).
I had expected this trait to change only "deployed and ready to react" as "deployed and ready to fight", (and perhaps "undeployed" as "deployed and ready to react") which would be awesome enough by itself. But all movement results in "deployed and ready to fight", which is kinda OP. It's a new feature, so others may think differently. As it is, I will just have the discipline not to abuse it as a player.
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- Staff Sergeant - StuG IIIF
- Posts: 263
- Joined: Mon Sep 07, 2020 1:38 am
Re: Panzer Corps 2 - v1.1.14 Update
I hadn't played with it myself yet but I know I thought it would just make the range of movement where it uses it's Transport and then unloads itself automatically would now be able to keep it's Attack Action which would be good enough in most cases, but from the way it sounds this Trait just gives the Rapid Deployment Trait to everything.jmacnamara wrote: ↑Fri Dec 11, 2020 4:22 pm About the Aggressive Deployment trait. I absolutely love the idea of this and it certainly empowers all units with organic transports, but... it's kinda overpowered as it is implemented right now.
Normally a unit with OT can move in three ways: Deployed and ready to fight (dot cursor), deployed and ready to react (ot cursor plus down v) or undeployed (ot cursor).
I had expected this trait to change only "deployed and ready to react" as "deployed and ready to fight", (and perhaps "undeployed" as "deployed and ready to react") which would be awesome enough by itself. But all movement results in "deployed and ready to fight", which is kinda OP. It's a new feature, so others may think differently. As it is, I will just have the discipline not to abuse it as a player.
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- Slitherine
- Posts: 1202
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Panzer Corps 2 - v1.1.14 Update
Camo seemed to of had their texture links messed up. Its fixed now and should be in the next update.
Sorry about that but it makes a change to have someone paying attention to the camo.
Pat
Sorry about that but it makes a change to have someone paying attention to the camo.
Pat
............................
Pat a Pixel Pusher
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Pat a Pixel Pusher
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Re: Panzer Corps 2 - v1.1.14 Update
Can't start any kind of multiplayer since the patch. Crash to desktop straight away when clicking create challenge button. Same with my friend. Any hotfix coming or temporary problem?
Re: Panzer Corps 2 - v1.1.14 Update
Please try to manually create a folder with name "Multiplayer" inside [Documents]/My Games/Panzer Corps 2. Will it resolve this issue?
Re: Panzer Corps 2 - v1.1.14 Update
Re: Panzer Corps 2 - v1.1.14 Update
Now they are available, thanks!
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- Lance Corporal - Panzer IA
- Posts: 13
- Joined: Fri Dec 11, 2020 7:01 pm
Re: Panzer Corps 2 - v1.1.14 Update
For updating to 1.1.14 I need to download and install the huge update 1.1.10 first, BUT the download of 1.1.10 always fails at the end.
I only get a temporary file which can't be extracted. WHY????
Thanks for any help.
I only get a temporary file which can't be extracted. WHY????
Thanks for any help.
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Panzer Corps 2 - v1.1.14 Update
The download may have been interrupted and as a result the file was not completely downloaded.P4NZ3RG3N3R4L wrote: ↑Sat Dec 12, 2020 5:30 am For updating to 1.1.14 I need to download and install the huge update 1.1.10 first, BUT the download of 1.1.10 always fails at the end.
I only get a temporary file which can't be extracted. WHY????
Thanks for any help.
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- Lance Corporal - Panzer IA
- Posts: 13
- Joined: Fri Dec 11, 2020 7:01 pm
Re: Panzer Corps 2 - v1.1.14 Update
Yes. But I tried it several times. And always I end up with this corrupted temporary file.The download may have been interrupted and as a result the file was not completely downloaded.
