Multiplayer QoL
Moderator: rbodleyscott
Multiplayer QoL
Is there going to be any kind of tournament or league management system built in for multiplayer?
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- Field of Glory 2
- Posts: 28261
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Multiplayer QoL
Slitherine already has a fully automated tournament system that is currently used for FOG2: Ancients, and will be used in future for FOG2: Medieval.
As far as I know, no league management system is currently planned, but if it was, it would be managed at the Slitherine end rather than from inside the game.
Richard Bodley Scott


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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Multiplayer QoL
Will we have a real-time multiplayer system instead of PBEM only?rbodleyscott wrote: ↑Thu Dec 31, 2020 2:26 pmSlitherine already has a fully automated tournament system that is currently used for FOG2: Ancients, and will be used in future for FOG2: Medieval.
As far as I know, no league management system is currently planned, but if it was, it would be managed at the Slitherine end rather than from inside the game.
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- Field of Glory 2
- Posts: 28261
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Multiplayer QoL
As you know, it is on the to do list, but certainly not at launch.Dux Limitis wrote: ↑Thu Dec 31, 2020 3:08 pmWill we have a real-time multiplayer system instead of PBEM only?rbodleyscott wrote: ↑Thu Dec 31, 2020 2:26 pmSlitherine already has a fully automated tournament system that is currently used for FOG2: Ancients, and will be used in future for FOG2: Medieval.
As far as I know, no league management system is currently planned, but if it was, it would be managed at the Slitherine end rather than from inside the game.
Richard Bodley Scott


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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 633
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Multiplayer QoL
Thanks.rbodleyscott wrote: ↑Thu Dec 31, 2020 4:19 pmAs you know, it is on the to do list, but certainly not at launch.Dux Limitis wrote: ↑Thu Dec 31, 2020 3:08 pmWill we have a real-time multiplayer system instead of PBEM only?rbodleyscott wrote: ↑Thu Dec 31, 2020 2:26 pm
Slitherine already has a fully automated tournament system that is currently used for FOG2: Ancients, and will be used in future for FOG2: Medieval.
As far as I know, no league management system is currently planned, but if it was, it would be managed at the Slitherine end rather than from inside the game.
Re: Multiplayer QoL
Wow, real-time on the to do list!? Would be great really... 

Berthier
TWC Co-founder
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Re: Multiplayer QoL
i think that if they create real time version of the turn based system that both systems will be used. PBEM++ maybe a bit more tho.
i personally will be using it as i see fit , depending on my time constraints. By default tho, its Real time for me
the biggest concern i have for real time battles (turn based) , is how will people find opponents. if that is not properly implemented, that mode will be DEAD within 1 month
i personally will be using it as i see fit , depending on my time constraints. By default tho, its Real time for me
the biggest concern i have for real time battles (turn based) , is how will people find opponents. if that is not properly implemented, that mode will be DEAD within 1 month
Re: Multiplayer QoL
Wargaming clubs may come to the forefront here i think...
For example at TWC we play pbem games mostly (we organised and completed 3xFOG2: Ancient tourneys so far, 1 currently still going on, we have plans for Medieval too no doubt!^^) but when we have nice war games that we can play real time we organise meetings accoring to people's common timezones. Even we organised a real time tourney with one of the digital board games (Scythe) where we met once a week for battles. People will definitely look for players who dont rage quit games when they are losing which will make wargaming clubs important. We use club #slack for comm. which makes things easier too. But both pbem++ and real time medieval will rule no doubt!
For example at TWC we play pbem games mostly (we organised and completed 3xFOG2: Ancient tourneys so far, 1 currently still going on, we have plans for Medieval too no doubt!^^) but when we have nice war games that we can play real time we organise meetings accoring to people's common timezones. Even we organised a real time tourney with one of the digital board games (Scythe) where we met once a week for battles. People will definitely look for players who dont rage quit games when they are losing which will make wargaming clubs important. We use club #slack for comm. which makes things easier too. But both pbem++ and real time medieval will rule no doubt!
Berthier
TWC Co-founder
DiscorD
https://discord.gg/P5DRsbk
DiscorD
Re: Multiplayer QoL
It can work like this.lapdog666 wrote: ↑Fri Jan 01, 2021 8:35 am i think that if they create real time version of the turn based system that both systems will be used. PBEM++ maybe a bit more tho.
i personally will be using it as i see fit , depending on my time constraints. By default tho, its Real time for me
the biggest concern i have for real time battles (turn based) , is how will people find opponents. if that is not properly implemented, that mode will be DEAD within 1 month
The host sets the total time, for example, 2 hours, and generate the army and map(can be Pot Luck). Whoever finds the setting is good enough for him can accept and join the game. When game starts, the clock starts ticking. The side running out of the time before conclusion loses the game.
miles evocatus luce mundi