That's helpful, thanks for the info.loki100 wrote: ↑Wed Jan 01, 2020 5:40 pm its generic, just that it can happen at Latium for a couple of reasons.
Rome tends to an aggressive start (so generates slaves) and you have a lot of demands on your early building slots (so not always easy to fit in a slave market to take the load). I think this is compounded as usually only Tarentum in Italy will build one (& not always) so its not likely you gain one or more by conquest to ease the issue.
If you've been down this rather rocky road before, then you can prepare for the problem, if anything I end up wanting more slaves in Rome for tbe building slots and tend to compensate by using the grain dole decision that also gives you a free population pt.
The Trouble With Latium...
Moderator: Pocus
Re: The Trouble With Latium...
Re: The Trouble With Latium... and others!
I hope people will still read this thread.
I haven't been playing FOG: E very long and, playing as Carthage, I received the "decision" to free slaves and/or grant citizenship to foreigners. The problem is that it doesn't show up under the Decisions section. It only shows up as a report and threatens dire consequences if I don't do it; however, it doesn't tell me HOW to do it. Clicking on the report just takes me to the capital but still doesn't show any obvious way of doing it. Clicking on the slave market doesn't seem to give the option either.
Any help would be appreciated.
I haven't been playing FOG: E very long and, playing as Carthage, I received the "decision" to free slaves and/or grant citizenship to foreigners. The problem is that it doesn't show up under the Decisions section. It only shows up as a report and threatens dire consequences if I don't do it; however, it doesn't tell me HOW to do it. Clicking on the report just takes me to the capital but still doesn't show any obvious way of doing it. Clicking on the slave market doesn't seem to give the option either.
Any help would be appreciated.
Re: The Trouble With Latium...
Welcome!
Which one do you mean? They both show up in my Decision's folder for my faction. Are you combining two into one decision that doesn't exist?
Which one do you mean? They both show up in my Decision's folder for my faction. Are you combining two into one decision that doesn't exist?
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Samstra's Trade guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1805684085
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Re: The Trouble With Latium...
Dunno... maybe. I'm not offered either of those screens anywhere I have looked.
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Re: The Trouble With Latium...
Apparently I can only attach one screenshot per reply.... or I'm just confused about this as well...
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Re: The Trouble With Latium...
and finally....
Sadly, no screens like you show that I can find.
Sadly, no screens like you show that I can find.
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Re: The Trouble With Latium...
This screenshot showing the report, Second Class Citizens, might bring up a Decision within a few turns that can affect the situation and fulfill the request. Save and play a few turns to see what comes of it and please let us all know

Just looked at it again and noted the goal of reaching 25 citizens, that's what you need to do. Dispersing some slaves, freeing slaves if you get the Decision and increasing food production greatly so the population expands as much as possible in those 16 turns.
Re: The Trouble With Latium...
I don't have enough slaves anywhere to disperse them.... that's part of my frustration.
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Re: The Trouble With Latium...
The biggest issue, from what I can see, is clear in the screen shot of the original post: there are FAR too many population units in Food production. I could see at least 13 dedicated to it. That will INEVITABLY cause overpopulation pressure and revolt risk in the long haul. You want some pop units there early on, in order to provide enough build slots, but at some point you need to change them to some other task before it gets uncontrollable. It can and eventually will happen in other provinces for the same reason, unless you reduce population growth to something more sustainable.
I'm not at all pleased with the design choice in FoG:E of having buildings produce output on their own. In the earlier games (Legion, Chariots of War, and Spartan), you had to assign units of population to those buildings in order to produce output. Now, the buildings provide it on their own, and you don't need farmers for your farms, or workers for your workshops, so you can have 100% of your population producing "culture".
I'm not at all pleased with the design choice in FoG:E of having buildings produce output on their own. In the earlier games (Legion, Chariots of War, and Spartan), you had to assign units of population to those buildings in order to produce output. Now, the buildings provide it on their own, and you don't need farmers for your farms, or workers for your workshops, so you can have 100% of your population producing "culture".
Re: The Trouble With Latium...
So, things all took care of themselves..... strangely. I'm wondering if there is a bug or if I just don't understand how things are supposed to work.
I never got a decision screen like Grey Fox posted. I never got an opportunity to free slaves, invite foreigners or anything. Regardless, after a few turns a screen popped up congratulating me on what I did (nothing) and awarding me 100 legacy points. (Of course, I'm not complaining.)
Later I had a screen pop up telling me to establish trading outposts. Again, it never provided me with any means to do so. And again, after a few turns a screen popped up congratulating me on what I did (again, nothing) and awarding me yet another 100 legacy points. (Of course, I'm still not complaining.)
I had watched a YouTube video where someone else established trading outposts, but they had to actually do something, unlike what happened to me.
Can anyone help me with my confusion?
I never got a decision screen like Grey Fox posted. I never got an opportunity to free slaves, invite foreigners or anything. Regardless, after a few turns a screen popped up congratulating me on what I did (nothing) and awarding me 100 legacy points. (Of course, I'm not complaining.)
Later I had a screen pop up telling me to establish trading outposts. Again, it never provided me with any means to do so. And again, after a few turns a screen popped up congratulating me on what I did (again, nothing) and awarding me yet another 100 legacy points. (Of course, I'm still not complaining.)
I had watched a YouTube video where someone else established trading outposts, but they had to actually do something, unlike what happened to me.
Can anyone help me with my confusion?