Grand Campaign 1939-1945 (Custom Campaign)
Moderator: Panzer Corps 2 Moderators
Re: Grand Campaign 1939-1945 (Custom Campaign)
There is a typo in the third GC 1939 scenario name - should be Bydgoszcz not, Bydgoszc. It's fine on the map, it's just the scenario name itself that's affected.
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- Sergeant - 7.5 cm FK 16 nA
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Re: Grand Campaign 1939-1945 (Custom Campaign)
Thanks we will fix it 

Re: Grand Campaign 1939-1945 (Custom Campaign)
Thank you for your work.
I am not a big fan of the new GC and always thought the old one was better. Now i can test if that is truly the case, or if its just nostalgia.
I will help you with feedback and bug reports. If the editor will be as good as the old one someday, you (we) could spice your mod up with units that have different positions, every new playthrough. (of course not all of them, but its perfect for partrols, mines, partisans for ex.)
Keep up the good work
I am not a big fan of the new GC and always thought the old one was better. Now i can test if that is truly the case, or if its just nostalgia.
I will help you with feedback and bug reports. If the editor will be as good as the old one someday, you (we) could spice your mod up with units that have different positions, every new playthrough. (of course not all of them, but its perfect for partrols, mines, partisans for ex.)
Keep up the good work
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- 1st Lieutenant - 15 cm sFH 18
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- Joined: Sun Dec 10, 2017 3:29 pm
Re: Grand Campaign 1939-1945 (Custom Campaign)
Maybe things will move after the beta AO-1941 is over?
Re: Grand Campaign 1939-1945 (Custom Campaign)
we are currently working on 1941 and some are testing/polishing preludes/39/40. we plan to have the next update after the AO41 release, but i can´t promise our 41 will be done by then.
any feedback is always welcome.
any feedback is always welcome.
Re: Grand Campaign 1939-1945 (Custom Campaign)
I’ve started this mod (1939 V1.3) a few days ago and have some comments:
I find it interesting although I played the original GC (long time ago), because special Panzer Corps 2 feature are used.
I start the mod from my mod “Wehrmacht 2” instead of the original game. The main difference is, I can use more unit types this way.
1) Poznan: Max. experience is here 200 (not the documented 2000). Because of the low rate (30) it makes no big difference.
I checked some other scenarios; there is the limit 2000.
2) In some scenario is the experience growth rate 20, not 30. Is this really intended?
A rate of 30 is low; I will not reach the 2000 is way at end 1939 (OK I used most time green replacement as elite seems not worth the money).
3) Orientation of the map is wrong.
I’m no expert of Polish cities, but I know e.g. that the sea is NE of Danzig (not SE like in the mod).
4) In .lua for depots you use: “if(action.new_owner ~= 0 and action.new_owner ~= 1) then return end”.
But in most scenarios there are only two players: player0 = human, player1 = AI.
Therefore the named condition makes no sense as there is no player2. And the comment is wrong. Axis is only player 0 here.
I assume the .lua was copied from DLC1. There player0 = human and player1 is axis too (Spanish nationalists).
I attached a changed version as ZIP assuming you want only the human getting the depot (once).
And I deleted some senseless comments.
5) Debriefing of Bydgoszc includes word “quiclky”. I assume "quickly" is intended.
6) Objectives at Lotz are not well named:
Briefing tells capture and hold all primary objectives (=7).
"i" menu (key 3) tells capture at least 6 primary objectives.
But in reality, you need to hold 6 primary objectives at end of the scenario (= round 20).
Greetings,
Peter
PS: I don't checked the posts of others; I just noted what I found, sorry.
I find it interesting although I played the original GC (long time ago), because special Panzer Corps 2 feature are used.

I start the mod from my mod “Wehrmacht 2” instead of the original game. The main difference is, I can use more unit types this way.
1) Poznan: Max. experience is here 200 (not the documented 2000). Because of the low rate (30) it makes no big difference.
I checked some other scenarios; there is the limit 2000.
2) In some scenario is the experience growth rate 20, not 30. Is this really intended?
A rate of 30 is low; I will not reach the 2000 is way at end 1939 (OK I used most time green replacement as elite seems not worth the money).
3) Orientation of the map is wrong.
I’m no expert of Polish cities, but I know e.g. that the sea is NE of Danzig (not SE like in the mod).
4) In .lua for depots you use: “if(action.new_owner ~= 0 and action.new_owner ~= 1) then return end”.
But in most scenarios there are only two players: player0 = human, player1 = AI.
Therefore the named condition makes no sense as there is no player2. And the comment is wrong. Axis is only player 0 here.
I assume the .lua was copied from DLC1. There player0 = human and player1 is axis too (Spanish nationalists).
I attached a changed version as ZIP assuming you want only the human getting the depot (once).
And I deleted some senseless comments.
5) Debriefing of Bydgoszc includes word “quiclky”. I assume "quickly" is intended.
6) Objectives at Lotz are not well named:
Briefing tells capture and hold all primary objectives (=7).
"i" menu (key 3) tells capture at least 6 primary objectives.
But in reality, you need to hold 6 primary objectives at end of the scenario (= round 20).
Greetings,
Peter
PS: I don't checked the posts of others; I just noted what I found, sorry.

- Attachments
-
DanzigCorridor.zip
- (2.45 KiB) Downloaded 145 times
Re: Grand Campaign 1939-1945 (Custom Campaign)
thx for the feedback peterw, the map orientation is due to the import from PC1 maps. the map gets rotated 90° to the right, so just take a post-it with a big N on it and stick it to the right side of ur monitor. 
from 1942 onward we are redoing the maps, if the import gets "fixed" in the future or we get bored we might redo the other maps too.
we are currently polishing the mod and will release a new version in a week or 2. can´t promis 1941 will be done by then.
if u find any more odities let us know.

from 1942 onward we are redoing the maps, if the import gets "fixed" in the future or we get bored we might redo the other maps too.
we are currently polishing the mod and will release a new version in a week or 2. can´t promis 1941 will be done by then.
if u find any more odities let us know.
Re: Grand Campaign 1939-1945 (Custom Campaign)
at difficulty level1 is fog of war disabled? because at the beginning of each scenario I can see all enemy units on the map. Notwithstanding this ty for the superb work
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- 1st Lieutenant - 15 cm sFH 18
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Re: Grand Campaign 1939-1945 (Custom Campaign)
not on default, but u can turn it off in the settings when u start a new campaign, maybe u did that.
Re: Grand Campaign 1939-1945 (Custom Campaign)
I really love the combination of old GC with PC2 features. Stopped my offical dlc playthrough for it.
Now i can use pos traits and heroes, without it beeing too easy. Your polish troops fight like the russians 43 and their cavalry is vey effective ag. tanks, even my fst. pz3 prototype. (i often loose 2 health by one attacking cav and my tanks mostly kill only 3 health) That may not be realistic, but its a challange that i like. Winning most maps first try in offical dlc sucked for me. Cant say that about your mod: i even had to restart the first map...lol. Really liked the bonus goals at danzig map. Found a small bug there, encirclement doesnt work always, seems that a city is a supply hex without grafically displayed.
I suggest, dont redraw the maps. The "wrong" orientation keeps me from remembering the old maps, so they feel new to me. And even the ones i remeber, i really dont care if i attack from left to right or another direction. Redrawing takes lots of time, time that is better invested in bonus goals, polishing, game play etc.
Do it only, if you have enough modders in your team.
The only map till now, that i didnt like was bzura. I will never like allied ai, till ai stands for art. intelligence instead of artifical idiot. Its "impressive" how often the ai finds the most stupid "solution" even if there would be many other stupid solutions. It places infantry in open terrain and vehicles in rough terrain so often, shouldnt the allied ai do something right accidently, at least sometimes ?
And those suicide attacks with very low health units...even civ v ai retreats and heals. And Ai artillery shouldnt attack in close combat. But the bad ai is clearly not the fault of you modders. (where is skynet when we need it most
)
In the bzura briefing it should be EXPERIENCED troops not experimental troops ?
Piatnek, seems to be no city hex, infantry doesnt entrench well, bad position like std. river hex nearly - intented ?
Before bzura in another briefing they say that the polish airforce is done. And then at bzura it attacks wave after wave with planes. I expected this, a major offensive without air cover makes no sense. (ok if you re adolf then details like air cover are of course trivial
- referring to the idiotic offense in winter 45...) But maybe other players may think that they wont encounter air force from that point.
I had a scriptin error at the Wysnograd or so map. (dont remember the name exactly) But the map seemed to work well.
Even with this problems, your mod is more addictive for me, then anything released before for pc2. And i am only at kampinos forest.
Maybe slith should have paid you and should have released the "old" GC like that as a remaster with new features. Because its sooooo much fun, i cant believe its free. Thank you very much.
Now i can use pos traits and heroes, without it beeing too easy. Your polish troops fight like the russians 43 and their cavalry is vey effective ag. tanks, even my fst. pz3 prototype. (i often loose 2 health by one attacking cav and my tanks mostly kill only 3 health) That may not be realistic, but its a challange that i like. Winning most maps first try in offical dlc sucked for me. Cant say that about your mod: i even had to restart the first map...lol. Really liked the bonus goals at danzig map. Found a small bug there, encirclement doesnt work always, seems that a city is a supply hex without grafically displayed.
I suggest, dont redraw the maps. The "wrong" orientation keeps me from remembering the old maps, so they feel new to me. And even the ones i remeber, i really dont care if i attack from left to right or another direction. Redrawing takes lots of time, time that is better invested in bonus goals, polishing, game play etc.
Do it only, if you have enough modders in your team.
The only map till now, that i didnt like was bzura. I will never like allied ai, till ai stands for art. intelligence instead of artifical idiot. Its "impressive" how often the ai finds the most stupid "solution" even if there would be many other stupid solutions. It places infantry in open terrain and vehicles in rough terrain so often, shouldnt the allied ai do something right accidently, at least sometimes ?


In the bzura briefing it should be EXPERIENCED troops not experimental troops ?
Piatnek, seems to be no city hex, infantry doesnt entrench well, bad position like std. river hex nearly - intented ?
Before bzura in another briefing they say that the polish airforce is done. And then at bzura it attacks wave after wave with planes. I expected this, a major offensive without air cover makes no sense. (ok if you re adolf then details like air cover are of course trivial

I had a scriptin error at the Wysnograd or so map. (dont remember the name exactly) But the map seemed to work well.

Even with this problems, your mod is more addictive for me, then anything released before for pc2. And i am only at kampinos forest.
Maybe slith should have paid you and should have released the "old" GC like that as a remaster with new features. Because its sooooo much fun, i cant believe its free. Thank you very much.
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Grand Campaign 1939-1945 (Custom Campaign)
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- Sergeant - 7.5 cm FK 16 nA
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Re: Grand Campaign 1939-1945 (Custom Campaign)
Thank you so much for the kind words! yes the AI does what she pleases, we add the AI because we will need to many aux units to represent another army and that would make the AUX Force Perk useless, and also to add variety from the original PC, we will try to improve the AI, maybe just giving static commands as defend here or attack here instead of giving them the order to attack or defend, here is the problem if you tell them to defend the will leave their positions and attack you wich of course it doesn't make any sense, i think the AI needs more work on the game, since they're idiots and the difficulty of the maps are really not runing out of prestige or try to defeat well entrenched units.o_t_d_x wrote: ↑Wed Mar 10, 2021 3:28 pm I really love the combination of old GC with PC2 features. Stopped my offical dlc playthrough for it.
Now i can use pos traits and heroes, without it beeing too easy. Your polish troops fight like the russians 43 and their cavalry is vey effective ag. tanks, even my fst. pz3 prototype. (i often loose 2 health by one attacking cav and my tanks mostly kill only 3 health) That may not be realistic, but its a challange that i like. Winning most maps first try in offical dlc sucked for me. Cant say that about your mod: i even had to restart the first map...lol. Really liked the bonus goals at danzig map. Found a small bug there, encirclement doesnt work always, seems that a city is a supply hex without grafically displayed.
I suggest, dont redraw the maps. The "wrong" orientation keeps me from remembering the old maps, so they feel new to me. And even the ones i remeber, i really dont care if i attack from left to right or another direction. Redrawing takes lots of time, time that is better invested in bonus goals, polishing, game play etc.
Do it only, if you have enough modders in your team.
The only map till now, that i didnt like was bzura. I will never like allied ai, till ai stands for art. intelligence instead of artifical idiot. Its "impressive" how often the ai finds the most stupid "solution" even if there would be many other stupid solutions. It places infantry in open terrain and vehicles in rough terrain so often, shouldnt the allied ai do something right accidently, at least sometimes ?And those suicide attacks with very low health units...even civ v ai retreats and heals. And Ai artillery shouldnt attack in close combat. But the bad ai is clearly not the fault of you modders. (where is skynet when we need it most
)
In the bzura briefing it should be EXPERIENCED troops not experimental troops ?
Piatnek, seems to be no city hex, infantry doesnt entrench well, bad position like std. river hex nearly - intented ?
Before bzura in another briefing they say that the polish airforce is done. And then at bzura it attacks wave after wave with planes. I expected this, a major offensive without air cover makes no sense. (ok if you re adolf then details like air cover are of course trivial- referring to the idiotic offense in winter 45...) But maybe other players may think that they wont encounter air force from that point.
I had a scriptin error at the Wysnograd or so map. (dont remember the name exactly) But the map seemed to work well.![]()
Even with this problems, your mod is more addictive for me, then anything released before for pc2. And i am only at kampinos forest.
Maybe slith should have paid you and should have released the "old" GC like that as a remaster with new features. Because its sooooo much fun, i cant believe its free. Thank you very much.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thank you for this excellent work
Mors certa, Hora incerta.
Re: Grand Campaign 1939-1945 (Custom Campaign)
if u can, download the version fromn the steam workshop. its more up to date than this one.
Re: Grand Campaign 1939-1945 (Custom Campaign)
For the gameplay a wrong orientation is no problem. As I re-typed one big PzC1 map, I know it’s a lot of work.Grondel wrote: ↑Wed Mar 10, 2021 10:59 am thx for the feedback peterw, the map orientation is due to the import from PC1 maps. the map gets rotated 90° to the right, so just take a post-it with a big N on it and stick it to the right side of ur monitor.
from 1942 onward we are redoing the maps, if the import gets "fixed" in the future or we get bored we might redo the other maps too.
we are currently polishing the mod and will release a new version in a week or 2. can´t promis 1941 will be done by then.
if u find any more odities let us know.
Some more comments to GC1939:
- Wyszogrod:
Counting of victory hexes is wrong in "Main".
In "Bonus" it's correct (6/10 in the picture).
Hints:
As I got two scripting error messages, I think there is something wrong in LUA. But I can't identify it.
And I had some re-capture of victory hexes. May be re-capture do not count in "main" objective. - K-Forest:
Briefing tells Primary Objective: 11 Polish trains, but in reality, you have optional objectives of 8 and 15 trains.
I prefer the reality here.
- Warsaw-North:
"38. 105mm wz.29" has a max strength of 9, but is named 9/10 in statistic and I had a lot of prestige.
Repairing from 8 to 9 was possible. Greetings, Peter
Re: Grand Campaign 1939-1945 (Custom Campaign)
thx again peter, are u playing the verion from the forum or for steam?
Re: Grand Campaign 1939-1945 (Custom Campaign)
having trouble to upload to the forum due to size. we are looking for a solution.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Grand Campaign 1939-1945 (Custom Campaign)
I use MediaFire for big files and it’s free for the use I make of it

Last edited by jeannot le lapin on Fri Mar 12, 2021 5:08 pm, edited 1 time in total.