AAR - Joe (Axis) vs Ronnie (Allies) w/BJR (Allied Eyes Only)

After action reports for Commander Europe at War.

Moderators: rkr1958, Happycat, Slitherine Core

Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

ftgcritt2 wrote:This is very interesting. I am just now starting a game against Joe in which he is also axis. It's nice to get a preview of what kind of a player he is. I'll be sure to pay very close attention to the u-boat situation and try to keep up with the RN. Do you think it would be wise to build a few DD's early?
I try to do that if I have a possibility, but it seems that Joe is a player who likes to launch Sealion or at least push into Egypt. To counter that you need to have PP's to build land units in Britain and send reinforcements to Egypt before he attacks there. Then you might do better by sending your navy to the British ports to protect against Sealion and keep them safe from sub attacks. The DD's can be built later when you get to November 1940 and invasions can't take place.

I try to build labs as soon as possible with Britain because if you get behind on the tech they you will struggle later in the war when you need to get ashore in Italy and France. If the Luftwaffe fighters get too big a headstart on the dogfight tech then you will suffer. The British bombers need techs as well to do significant damage to the German factories. You need 2 naval labs as soon as possible to get better ASW and survivability to your naval units. Failing to do so means the subs can harass the convoys for a longer period.

So Britain have much more things to spend PP's on than they can afford until 1942. You have to make priorities and deal with the consequences where you don't spend PP's.

E. g. you can take a risk and NOT build several land units in Britain in 1940 and send the Canadian units to Egypt. If Sealion doesn't happen then it paid off and you get the DD's and labs as early as you hope. But if Sealion takes place then you will probably lose Britain.

Ronnie has shown what happens if you build too many units in Britain. Then the Germans invade Egypt instead. So there is no winning strategy for the British here against a good German player. If the Germans exploit your weak spot then you will struggle for awhile. It's possible to fight back and get the initiative. E. g. Ronnie might lose the oilfields in Iraq, but with the base in Kuwait he can get new reinforcements later and recapture Iraq. He can even land a strike force in Egypt and fan out to take Libya and recapture Iraq from the west.

Britain have the following main priorities until USA enter the war (from the highest to the lowest priority):
* Not lose the British isles (meaning you need to build some land units)
* Not lose Iraq (meaning you must withdraw from Egypt if you're about to lose there)
* Not lose Egypt (meaning you must send reinforcements here)
* Not lose any Royal Navy ships (meaning you must remain in port or grouped together instead of escorting all convoys or attacking in the Med)
* Build labs
* Build new naval units to escort the convoys
* Build new air units to start bombarding German factories

My lab builds as Britain are like this:
* Air (no focus until I get strategic operations tech 1. Then I shift to focus on dogfight. It's important to get strategic operations tech 1 quickly because it increases the attack range for all air units by 3 hexes. This is critical for the fighters because the attack range increases from 6 to 9)
* Naval (focus on ASW until ASW tech 3. Then focus on Surface ships)
* General (focus on industry. To improve production and a chance to build more than 10 labs)
* Air
* Naval
* General
* Infantry
* Armor
* Infantry
* Armor
* Air
* Infantry
* Armor

When you have industry tech 3 it means you have the following number of labs:
3 infantry
3 armor
3 air
2 naval
2 general

Some people forget to build general labs with focus on industry. That means you can only have 10 labs since you start with industry tech 0. The convoys get bigger when you get better war effort %. So it's vital for the British economy to invest in general labs.

You might go for 3 general labs instead of 3 armor labs and later sell one naval lab to build the third armor lab. Then you get industry tech 3 faster and you can switch to focus on organization.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

August 21, 1941. Headlines. USSR Continues Orderly Withdrawal to Defensive Line. More Convoys Getting Through to Britain. USA Prepares for War? Alexander Back in Command of Reconstituted 8th Army.

The Russians continue their withdrawal to their '41 defensive line (Picture 61). The intention is to have a double defense line of infantry corps and garrison by early winter. The Russian armor and motorized corps will be kept three to four hexes behind this line and out of range of German air. Once the double defense line is established I will build three leaders and one additional motorized corps. Each leader will be assigned to a motorized corps and will be given command of either the south, central or northern Russian fronts. After that I will start again building infantry corps until I have a double defense line composed fully of corps. Also, I will upgrade the infantry and armor units when the tech increase hits during the winter.

Image
Picture 61. USSR Building Double Defensive Line

It looks as though the 81 PP convoy will get home next turn (Picture 62). It's time for the UK to start building more air units (fighters, tactical and strategic bombers). Assuming Kuwait survives my first priority will be to move two more fighters, two strategic bombers and two or more infantry units there. Their mission will be to bomb the Iraqi oil fields. Of course this depends on whether or not Joe comes after Kuwait. Also, Alexander returned and was assigned to the motorized corps and is again in charge of the Commonwealth forces in the east Med (Picture 63).

It's 6 +/-1 turns to USA entry and they built 3 DD fleets this turn (Picture 62).

Image
Picture 62. UK Convoy Escort and USA Naval Builds

Image
Picture 63. UK Withdrawal to Kuwait
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

September 10, 1941. Headlines. Baghdad Declared an Open City. Russian Troops Continue Their Strategic Withdraw. Allies Invest Heavily in War Research. UK Steps Up ASWQ Patrols.

I evacuated Baghdad and I'm setting up my last ditch defense of Kuwait City (Picture 64). Hopefully it won't come to that. The Russians continue their withdrawal and formation of their double defense line (Picture 65.). This will be their winter line (hopefully).

Image
Picture 64. East Med (41Sep10)

Image
Picture 65. Russian Double Defensive Line Forming (41Sep10)

The USA, USSR and UK all built labs this turn (Picture 66). USA.Lab(6)=General(1). USSR.Lab(7)=General->Industry(1). UK.Lab(10)=General->Industry(2).

Image
Picture 66. Allied Research (41Sep10)

I'm also stepping up ASW patrols of the North Atlantic (Picture 67). The three flotilla wolfpack that attacked the Russian convoy north of Canada consisted of new, UF-1 and new. The flotilla that hit the UK convoy in the mid Atlantic was new(+).

Image
Picture 67. UK and North Atlantic (41Sep10)
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

Joe and I are restarting our game under the mod tweaks discussed in viewtopic.php?t=10807

Here's our email exchange.
Ronnie wrote:Joe,
Are you interested in restarting our game under the proposed new changes to our mod?
Joe wrote:I suppose we should. One of these times, I would like to finish a game though. I will send you my first turn.
I know the feeling and I hate to stop the AAR; but we feel it's important enough in order to play test the proposed tweaks to our mod.

By the way I could (re)start a AAR on our new game if there's any interest. If I did it would be primarily headlines and pictures. Any interest in that?
Amicofritz
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 28
Joined: Fri Mar 27, 2009 2:02 pm

AAR

Post by Amicofritz »

Yes, absolutely. I love the AARs with pictures and comments.
dooya
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 264
Joined: Mon Feb 25, 2008 8:12 pm

Post by dooya »

rkr1958 wrote:[...]
By the way I could (re)start a AAR on our new game if there's any interest. If I did it would be primarily headlines and pictures. Any interest in that?
Yes, there is! :D
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
jjdenver
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 219
Joined: Fri Apr 03, 2009 8:16 pm

Post by jjdenver »

yep
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

Started new game & AAR. See viewtopic.php?t=10885
Post Reply

Return to “Commander Europe at War : AAR's”