Double Walls
Moderator: Pocus
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- Staff Sergeant - StuG IIIF
- Posts: 259
- Joined: Mon Mar 19, 2007 3:15 pm
Double Walls
Are double walls constructed by building walls as an infrastructure when you already have a wall built? Thanks.
Re: Double Walls
What is the exact name of the building you are trying to build?
City Walls > Solid Walls > Large Walls > Massive Walls
City Walls > Solid Walls > Large Walls > Massive Walls
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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- Staff Sergeant - StuG IIIF
- Posts: 259
- Joined: Mon Mar 19, 2007 3:15 pm
Re: Double Walls
Okay I think I have wall figured out. I right clicked on City walls and chose solid walls so will check to see if that happens. This is the first game for all three of us so some of my questions will sound stupid.
I declared war on Aetolia and one of it's provinces, I think Epirius whatever the name is an objective. However doesn't what I do I can't move my army in to that province or any of the provinces in Aetolia. I remember reading that you don't have to declare war on minor civilizations to attack them but since I was not able to move in to any of the provinces in Aetolia I declared war.
I figured I had to take that objective because my CDR ratio is steadily dropping.
Any help would be much appreciated.
I declared war on Aetolia and one of it's provinces, I think Epirius whatever the name is an objective. However doesn't what I do I can't move my army in to that province or any of the provinces in Aetolia. I remember reading that you don't have to declare war on minor civilizations to attack them but since I was not able to move in to any of the provinces in Aetolia I declared war.
I figured I had to take that objective because my CDR ratio is steadily dropping.
Any help would be much appreciated.
Re: Double Walls
I‘m also learning the game but i will try to answer:
#1: you can only attack independents without DOW. Aetolia is a minor faction. In short: For all playable factions you need a DOW.
#2: taking objectives immediately gives you a progress token, so its quite important (in the early game). But: it wont change your CDR-ratio. If it is bad, try to gain more culture points. You are doing this by constructing buildings which produce culture points and by switching population to the culture section. Try to avoid too fast expansion, as it will give you more decadence than you can handle. And also try to establish high loyalty in your regions because loyalty multiplied with the culture-gain of the region is counted for the CDR.
#1: you can only attack independents without DOW. Aetolia is a minor faction. In short: For all playable factions you need a DOW.
#2: taking objectives immediately gives you a progress token, so its quite important (in the early game). But: it wont change your CDR-ratio. If it is bad, try to gain more culture points. You are doing this by constructing buildings which produce culture points and by switching population to the culture section. Try to avoid too fast expansion, as it will give you more decadence than you can handle. And also try to establish high loyalty in your regions because loyalty multiplied with the culture-gain of the region is counted for the CDR.
Re: Double Walls
Good answers from Pico! I'll just add that in each of your region there is an icon about decadence, check it, you'll see there are several parts to decadence.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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- Master Sergeant - Bf 109E
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Re: Double Walls
There are buildings which reduce Decadence, as well as ones that create it. You gain a base amount of Decadence each turn for the number of Provinces and Regions you control, and it decays by 10% per turn, but an entire Province seems to generate less Decadence than the sum of its individual Regions, so controlling enough Regions within a Province to create that Province is a significant factor in affordable expansion. The biggest factor in the early stages is to put most of your excess population into producing Culture, and then construct enough Culture-creating and Decadence-reducing buildings to maintain as high of a gain of Culture compared to Decadence as possible. Expanding too rapidly doesn't allow sufficient time to build those buildings, and your rating plummets.