[Mod] Amulet Mod - Units/Graphics/Sound Mod
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
I dont know
When i play the Panzer corps i have Amulet mode, but when i push Classified to play Mega campaign i have then airbornemungos Elite V1.24 mode ???
When i play the Panzer corps i have Amulet mode, but when i push Classified to play Mega campaign i have then airbornemungos Elite V1.24 mode ???
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
I now going to uninstall whole Panzer corps + mega grand campaign so i get rid off all mode and this elite units v1.24 mod and then i install it again and then put amulet 300 as the manual says ?
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Yep you need to reinstal.
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
I reinstall the whole game and i cant nor play it? It says CRC check failed, Please try to reinstall the game....................????
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
steam version?
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Brigadier-General - 15 cm Nblwf 41
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- Joined: Thu Sep 13, 2012 7:42 am
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
The slitherine suppot team had a fix for this when it happened to me a few years back.
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hello everybody, irs works now with Mega grand campaing but idont now what i have did.....
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
A big thanks to Messman, this is the best mode i have tried....
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Mc Guba european mod and Pak mod are even better than this one ! u should try them .
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hello, dear Panzer friends,
working at the update continues. I have been able to make significant progress, and first tests ran successfully. Some aspects took longer than expected, though. Especially correcting unit icons, creating camouflage masks and modifying animations.
The following new units will be introduced:
10,5cm Flak 38, with anti-tank and artillery switch. Movement 0 though.
10,5 cm GebH 40, mountain artillery, with anti-tank switch. New icon, based on guille's icon.
7,5 cm GebG 36, light mountain artillery, with anti-tank switch. New icon, based on guille's icon.
Fj 7,5 cm GebG 36, light paratrooper artillery, with anti-tank switch. New icon, based on guille's icon.
Kübelwagen/ MG Transport, lightly armed car transport.
Schwimmwagen/ MG Transport, lightly armed amphibous car transport.
SdKfz 251/10 37mm Transport, lightly armed halftrack transport.
SdKfz 250/9 20mm Transport, lightly armed halftrack transport.
SdKfz 250/10 37mm Transport, lightly armed halftrack transport.
More units to be planned:
Feldjäger military police, very light infantery with recon move, movement 4;
Paratroopers recon/ radio post;
Kommando unit recon/ radio post.
The following units have been removed:
lIG 18 light artillery for paratroopers
3.7mm Pak anti-tank gun for paratroopers.
Significant rule changes:
All heavy flak guns will have an artillery switch with range two. The stats are lower than dedicated artillery, though.
The 12.8cm heavy flak gun will be available in 1940, but will also have movement 0 like the new 10.5cm heavy flak gun.
Increased some stats of the e-series late war (fictional) tanks.
I think the new transports could be interesting in parts, and the new flak options could also be helpful in some scenarios.
Stay tuned!
working at the update continues. I have been able to make significant progress, and first tests ran successfully. Some aspects took longer than expected, though. Especially correcting unit icons, creating camouflage masks and modifying animations.
The following new units will be introduced:
10,5cm Flak 38, with anti-tank and artillery switch. Movement 0 though.
10,5 cm GebH 40, mountain artillery, with anti-tank switch. New icon, based on guille's icon.
7,5 cm GebG 36, light mountain artillery, with anti-tank switch. New icon, based on guille's icon.
Fj 7,5 cm GebG 36, light paratrooper artillery, with anti-tank switch. New icon, based on guille's icon.
Kübelwagen/ MG Transport, lightly armed car transport.
Schwimmwagen/ MG Transport, lightly armed amphibous car transport.
SdKfz 251/10 37mm Transport, lightly armed halftrack transport.
SdKfz 250/9 20mm Transport, lightly armed halftrack transport.
SdKfz 250/10 37mm Transport, lightly armed halftrack transport.
More units to be planned:
Feldjäger military police, very light infantery with recon move, movement 4;
Paratroopers recon/ radio post;
Kommando unit recon/ radio post.
The following units have been removed:
lIG 18 light artillery for paratroopers
3.7mm Pak anti-tank gun for paratroopers.
Significant rule changes:
All heavy flak guns will have an artillery switch with range two. The stats are lower than dedicated artillery, though.
The 12.8cm heavy flak gun will be available in 1940, but will also have movement 0 like the new 10.5cm heavy flak gun.
Increased some stats of the e-series late war (fictional) tanks.
I think the new transports could be interesting in parts, and the new flak options could also be helpful in some scenarios.
Stay tuned!
Amulet Mod: Massive unit, graphics and sound mod.
At this time, for German units only.
http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656

http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
good
news
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
It will not be compatible with the earlier versions of the mod, though. I have tried to figure out a workaround, but to no avail.
I reckon someone would have to start a new campaign or a new single scenario for the changes to come up.
I reckon someone would have to start a new campaign or a new single scenario for the changes to come up.
Amulet Mod: Massive unit, graphics and sound mod.
At this time, for German units only.
http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656

http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Thank you very much and my apologies for the (very) late reply. I've tried your method and it does work! Nonetheless, it's a painstaking task, so I've only fixed units that I frequently use.Also, I want to point out a crucial detail. You have to deactivate the mod, because - at least for me - Amulet files overwrite the originals when activated in JSGME. First time, I ended up editing both the overwritten file in the game folder and the one in the Amulet folder, yet none worked. Opening the game files with and without the mod, I realized this. I deactivated all the mods, just to be sure, edited only the file in the Amulet folder, activated the mod, and now EL units have sound and animation. Now, I hope this quick fix won't be a problem for Messmann, since I've only edited the files for private use.agglwoi wrote: ↑Sat Nov 02, 2019 5:20 am Hello Cristi97,
I think I have identified the problem for the missing sounds for several units. Some of the unit-names for SE and SS units in the row "# Unit icon" of the section "# Effects table" in the file "efx.pzdat", which is located in the subfolder "\Graphics" of Your Panzer Corps main folder, are simply missing and some are spelled wrong, i. e. they do not match the names of the used graphic icons in the Amulet Mod 3.
Important:
Be sure You make a safecopy of the original file before You start editing it (save the safecopy with another name of course like "efx_original.pzdat")! If something goes wrong while or after editing the file, You can copy back the safecopy of the original file (don't forget to rename it then again back to "efx.pzdat") into the subfolder "\Graphics" of Your Panzer Corps main folder.
---
You can then open the file with the Windows Editor or with MS-Excel or a similar program.
First You have to look for the lines with the names of the regular units, which do not have sounds in their SE and SS versions in the Amulet Mod 3. Mark these complete lines, copy and insert them into the SE and SS parts of the same section without overwriting the existing lines there (as I already wrote, there are also some lines with not completely missing but just wrong spelled unit names in the SE and SS parts of the section, but it is not very easy to identify them exactly for overwriting them directly and so it is much safer just to ignore them and let them belong where they are).
Second You have to put the phrase "SE_" before the names in the row "# Unit icon" of the new inserted lines in the SE part of the section "# Effects table" and the phrase "SS_" before the names in the row "# Unit icon" of the new inserted lines in the SE part of the section "# Effects table" .
Third You have to save the edited file in the subfolder "\Graphics" of Your Panzer Corps main folder, but with the original ending ".pzdat", not as ".txt", ".xlsx", … (!)
---
Example from the original section "# Effects table" in the file "efx.pzdat" (here You already see two lines marked in red for the regular versions of the "Hummel_AT.png" and "Hummel_Aty.png" which have no sounds in their SE and SS versions in the Amulet Mod 3):
# Effects table
# Assigns shooting animations and movement sounds to unit icons
# Offset is used to properly align animation with unit's icon. Order is the same as in the unit icon file: big icon facing right, big icon facing left, small icon facing right, small icon facing left
# Each unit can have up to 3 different animations, for ground attack and air attack separately.
# Offsets Ground attack animations Air attack animatons Movement sounds
# Unit icon Offset1 Offset2 Offset3 Offset4 Anim1 Anim2 Anim3 Anim1 Anim2 Anim3 Sound1 Sound2 Sound3
[...]
Hotchkiss_H35.png (25,-16) (-25,-16) (,) (,) Tank_37mm_2 Hotchkiss_H35_1
Hotchkiss_H39.png (21,-15) (-21,-15) (,) (,) Tank_37mm_2 Hotchkiss_H35_2
Hs-129.png 0 0 (,) (,) Hs129_1 Hs129_2 BristolFreighter_2
Humber_AC.png (34,-22) (-34,-24) (,) (,) M8_37mm_1 HumberAC_1
Hummel_AT.png (100,-40) (-100,-40) (,) (,) 15cm_AT_Switch Hummel_1 Hummel_2 Hummel_1
Hummel_Aty.png (42,-45) (-42,-45) (,) (,) Hummel_150mm_1 Hummel_1 Hummel_2 Hummel_1
Hurricane_Mk.I.png (26,-18) (-26,-18) (,) (,) FighterWings_ALV3 FighterWings_ALV4 FighterWings_ALV3 FighterWings_ALV1 FighterWings_ALV2 FighterWings_ALV1 HawkerHurricane_1
Hurricane_Mk.IIC.png (26,-16) (-26,-16) (,) (,) FighterWings_ALV3 FighterWings_ALV4 FighterWings_ALV3 FighterWings_ALV1 FighterWings_ALV2 FighterWings_ALV1 HawkerHurricane_2
Hurricane_Mk.IID.png (26,-16) (-26,-16) (,) (,) FighterWings_ALV3 FighterWings_ALV4 FighterWings_ALV3 FighterWings_ALV1 FighterWings_ALV2 FighterWings_ALV1 HawkerHurricane_3
[...]
-> First mark them completely, copy them and insert them into the SE part of the section without overwriting existing lines there.
The SE part now should look like this:
# Effects table
# Assigns shooting animations and movement sounds to unit icons
# Offset is used to properly align animation with unit's icon. Order is the same as in the unit icon file: big icon facing right, big icon facing left, small icon facing right, small icon facing left
# Each unit can have up to 3 different animations, for ground attack and air attack separately.
# Offsets Ground attack animations Air attack animatons Movement sounds
# Unit icon Offset1 Offset2 Offset3 Offset4 Anim1 Anim2 Anim3 Anim1 Anim2 Anim3 Sound1 Sound2 Sound3
[...]
SE_He_162A.png (23,-27) (-23,-27) (,) (,) JetNose1 JetNose2 JetNose1 JetNose2 Jet_2
SE_He_177A.png (-11,-33) (11,-33) (,) (,) BomberHeavy_1 AirDefenseH1 Douglas_DC-3_1
SE_Hetzer.png (59,-10) (-59,-17) (,) (,) Hetzer75mm_1 Jagdpanzer38T_Hetzer_1 Jagdpanzer38T_Hetzer_2 Jagdpanzer38T_Hetzer_1
SE_Hetzer_schurzen.png (59,-10) (-59,-17) (,) (,) Hetzer75mm_1 Jagdpanzer38T_Hetzer_1 Jagdpanzer38T_Hetzer_2 Jagdpanzer38T_Hetzer_1
SE_Hs-129.png 0 0 (,) (,) Hs129_1 Hs129_2 BristolFreighter_2
Hummel_AT.png (100,-40) (-100,-40) (,) (,) 15cm_AT_Switch Hummel_1 Hummel_2 Hummel_1
Hummel_Aty.png (42,-45) (-42,-45) (,) (,) Hummel_150mm_1 Hummel_1 Hummel_2 Hummel_1
SE_Inf.png 0 0 0 0 Wehrmacht_3 Wehrmacht_2 Wehrmacht_1 Leg_2
SE_Inf_43.png (,-) (-,-) (,) (,) Wehrmacht_2 Wehrmacht_1 Wehrmacht_3 Leg_2
SE_Inf_45.png (-,-) (-,-) (-,-) (-,-) Wehrmacht_45_1 Wehrmacht_45_2 Wehrmacht_45_3 Leg_2
[...]
-> Second put the phrase "SE_" before the names in the row "# Unit icon" of the new inserted lines in the SE part of the section (do the same with "SS_" in the SS part).
The SE part now should look like this:
# Effects table
# Assigns shooting animations and movement sounds to unit icons
# Offset is used to properly align animation with unit's icon. Order is the same as in the unit icon file: big icon facing right, big icon facing left, small icon facing right, small icon facing left
# Each unit can have up to 3 different animations, for ground attack and air attack separately.
# Offsets Ground attack animations Air attack animatons Movement sounds
# Unit icon Offset1 Offset2 Offset3 Offset4 Anim1 Anim2 Anim3 Anim1 Anim2 Anim3 Sound1 Sound2 Sound3
[...]
SE_He_162A.png (23,-27) (-23,-27) (,) (,) JetNose1 JetNose2 JetNose1 JetNose2 Jet_2
SE_He_177A.png (-11,-33) (11,-33) (,) (,) BomberHeavy_1 AirDefenseH1 Douglas_DC-3_1
SE_Hetzer.png (59,-10) (-59,-17) (,) (,) Hetzer75mm_1 Jagdpanzer38T_Hetzer_1 Jagdpanzer38T_Hetzer_2 Jagdpanzer38T_Hetzer_1
SE_Hetzer_schurzen.png (59,-10) (-59,-17) (,) (,) Hetzer75mm_1 Jagdpanzer38T_Hetzer_1 Jagdpanzer38T_Hetzer_2 Jagdpanzer38T_Hetzer_1
SE_Hs-129.png 0 0 (,) (,) Hs129_1 Hs129_2 BristolFreighter_2
SE_Hummel_AT.png (100,-40) (-100,-40) (,) (,) 15cm_AT_Switch Hummel_1 Hummel_2 Hummel_1
SE_Hummel_Aty.png (42,-45) (-42,-45) (,) (,) Hummel_150mm_1 Hummel_1 Hummel_2 Hummel_1
SE_Inf.png 0 0 0 0 Wehrmacht_3 Wehrmacht_2 Wehrmacht_1 Leg_2
SE_Inf_43.png (,-) (-,-) (,) (,) Wehrmacht_2 Wehrmacht_1 Wehrmacht_3 Leg_2
SE_Inf_45.png (-,-) (-,-) (-,-) (-,-) Wehrmacht_45_1 Wehrmacht_45_2 Wehrmacht_45_3 Leg_2
[...]
-> Third save the edited file in the subfolder "\Graphics" of Your Panzer Corps main folder and start Panzer Corps. It should work perfectly then for all of the artillery units should have the dedicated sounds in the Amulet Mod 3.
Last but not least: Many thanks to Messmann for making one of the best Mods for my all time favorite game Panzer Corps!![]()
Best regards
agglwoi
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
HelloMessmann wrote: ↑Sun May 16, 2021 7:49 am Hello, dear Panzer friends,
working at the update continues. I have been able to make significant progress, and first tests ran successfully. Some aspects took longer than expected, though. Especially correcting unit icons, creating camouflage masks and modifying animations.
The following new units will be introduced:
10,5cm Flak 38, with anti-tank and artillery switch. Movement 0 though.
10,5 cm GebH 40, mountain artillery, with anti-tank switch. New icon, based on guille's icon.
7,5 cm GebG 36, light mountain artillery, with anti-tank switch. New icon, based on guille's icon.
Fj 7,5 cm GebG 36, light paratrooper artillery, with anti-tank switch. New icon, based on guille's icon.
Kübelwagen/ MG Transport, lightly armed car transport.
Schwimmwagen/ MG Transport, lightly armed amphibous car transport.
SdKfz 251/10 37mm Transport, lightly armed halftrack transport.
SdKfz 250/9 20mm Transport, lightly armed halftrack transport.
SdKfz 250/10 37mm Transport, lightly armed halftrack transport.
More units to be planned:
Feldjäger military police, very light infantery with recon move, movement 4;
Paratroopers recon/ radio post;
Kommando unit recon/ radio post.
The following units have been removed:
lIG 18 light artillery for paratroopers
3.7mm Pak anti-tank gun for paratroopers.
Significant rule changes:
All heavy flak guns will have an artillery switch with range two. The stats are lower than dedicated artillery, though.
The 12.8cm heavy flak gun will be available in 1940, but will also have movement 0 like the new 10.5cm heavy flak gun.
Increased some stats of the e-series late war (fictional) tanks.
I think the new transports could be interesting in parts, and the new flak options could also be helpful in some scenarios.
Stay tuned!
How is it going with your update?
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hello, dear Panzer friends,
I think the major part of the work is done. The update is already tested in large parts.
The new units:
10,5cm Flak 38
10,5 cm GebH 40
7,5 cm GebG 36
Fj 7,5 cm GebG 36
Kübelwagen/ MG Transport
Schwimmwagen/ MG Transport
SdKfz 251/10 37mm Transport
SdKfz 250/9 20mm Transport
SdKfz 250/10 37mm Transport
VB Kommando (light Kommando with Radar function)
Feldjäger (fast moving weak infantry)
Funkmess VB (Paratrooper post with Radar function)
Garnision (garrison)
3.7cm Pak Paratroopers reinstalled
Nashorn AT is the same as Hummel unit (AT and Aty according to original file of the game), costs 467. Unit can be switched to Tank or Antitank function.
I also corrected a couple of animation bugs. A lot of tables needed to be checked or redone.
What comes next is the documentation. For that, minor testing is required. But as soon as the documentation file is finished, we are ready to go.
Stay tuned!
I think the major part of the work is done. The update is already tested in large parts.
The new units:
10,5cm Flak 38
10,5 cm GebH 40
7,5 cm GebG 36
Fj 7,5 cm GebG 36
Kübelwagen/ MG Transport
Schwimmwagen/ MG Transport
SdKfz 251/10 37mm Transport
SdKfz 250/9 20mm Transport
SdKfz 250/10 37mm Transport
VB Kommando (light Kommando with Radar function)
Feldjäger (fast moving weak infantry)
Funkmess VB (Paratrooper post with Radar function)
Garnision (garrison)
3.7cm Pak Paratroopers reinstalled
Nashorn AT is the same as Hummel unit (AT and Aty according to original file of the game), costs 467. Unit can be switched to Tank or Antitank function.
I also corrected a couple of animation bugs. A lot of tables needed to be checked or redone.
What comes next is the documentation. For that, minor testing is required. But as soon as the documentation file is finished, we are ready to go.
Stay tuned!
Amulet Mod: Massive unit, graphics and sound mod.
At this time, for German units only.
http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656

http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656
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- Private First Class - Opel Blitz
- Posts: 1
- Joined: Thu Sep 09, 2021 11:09 am
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hey, friends!
This is the only mod that has no bugs with the company DLC. Therefore, you can safely play in DLC. When will the update? Thanks!
This is the only mod that has no bugs with the company DLC. Therefore, you can safely play in DLC. When will the update? Thanks!
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Where did you post the update? ThanksMessmann wrote: ↑Thu Sep 09, 2021 11:34 pm Hello, dear Panzer friends,
I think the major part of the work is done. The update is already tested in large parts.
The new units:
10,5cm Flak 38
10,5 cm GebH 40
7,5 cm GebG 36
Fj 7,5 cm GebG 36
Kübelwagen/ MG Transport
Schwimmwagen/ MG Transport
SdKfz 251/10 37mm Transport
SdKfz 250/9 20mm Transport
SdKfz 250/10 37mm Transport
VB Kommando (light Kommando with Radar function)
Feldjäger (fast moving weak infantry)
Funkmess VB (Paratrooper post with Radar function)
Garnision (garrison)
3.7cm Pak Paratroopers reinstalled
Nashorn AT is the same as Hummel unit (AT and Aty according to original file of the game), costs 467. Unit can be switched to Tank or Antitank function.
I also corrected a couple of animation bugs. A lot of tables needed to be checked or redone.
What comes next is the documentation. For that, minor testing is required. But as soon as the documentation file is finished, we are ready to go.
Stay tuned!
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Usually all new versions are on the first page, but this mod in my opinion only wants to update)jfk2 wrote: ↑Wed Jan 12, 2022 11:14 amWhere did you post the update? ThanksMessmann wrote: ↑Thu Sep 09, 2021 11:34 pm Hello, dear Panzer friends,
I think the major part of the work is done. The update is already tested in large parts.
The new units:
10,5cm Flak 38
10,5 cm GebH 40
7,5 cm GebG 36
Fj 7,5 cm GebG 36
Kübelwagen/ MG Transport
Schwimmwagen/ MG Transport
SdKfz 251/10 37mm Transport
SdKfz 250/9 20mm Transport
SdKfz 250/10 37mm Transport
VB Kommando (light Kommando with Radar function)
Feldjäger (fast moving weak infantry)
Funkmess VB (Paratrooper post with Radar function)
Garnision (garrison)
3.7cm Pak Paratroopers reinstalled
Nashorn AT is the same as Hummel unit (AT and Aty according to original file of the game), costs 467. Unit can be switched to Tank or Antitank function.
I also corrected a couple of animation bugs. A lot of tables needed to be checked or redone.
What comes next is the documentation. For that, minor testing is required. But as soon as the documentation file is finished, we are ready to go.
Stay tuned!