Aiming Accuracy enhancements questions

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scorehouse
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Aiming Accuracy enhancements questions

Post by scorehouse »

how much accuracy enhancement does a regular recon unit provide? then the recon with the Advanced Option Trait? then the same unit with the Aiming Assistance Hero added? is it 10 + 5 +10 for a 25% enhancement total? thanks trying to see if just having the cheapest recon unit available camped out between 2/3 artillery units + an AA unit or 2 would be a force to be reckoned with?
































option, then the same unit with the Aiming Assistance hero? is it 10% + 5% + an additional 10% for a 25% enhancement total
Rifraff
Corporal - 5 cm Pak 38
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Re: Aiming Accuracy enhancements questions

Post by Rifraff »

Does it matter? Just attack mate.. As long as the enemy suffers more casualties who cares..
scorehouse
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Re: Aiming Accuracy enhancements questions

Post by scorehouse »

we've established Sheila doesn't have a fing clue. anyone care to solve the puzzle? :mrgreen:
Rifraff
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Re: Aiming Accuracy enhancements questions

Post by Rifraff »

No, My question is how would it matter and what possible difference would it make? It is a ####### stupid question..
scorehouse
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Re: Aiming Accuracy enhancements questions

Post by scorehouse »

cost vs reward moron. if u spend the slots to keep a recon unit next to Artillery and AA, does the increased aiming assistance bonus more than pay for the lost slots. also do the assistance bonuses, increase the aiming assistance by up to 25%. so 75% accuracy compared to the usual 50% could be huge especially with 21's, 203's,wurfs and Karl. on an 88 AA, yeah baby. now add double attack, camo, 2x, etc. and you now have a multiple lethal weapon battery all because of a 2 slot inexpensive recon unit, which could also provide some ground D if an infantry unit or another recon slipped through.
scorehouse
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Re: Aiming Accuracy enhancements questions

Post by scorehouse »

plus the increased Accuracy, would free up over strength slots for more units :shock:
SineMora
Sergeant Major - SdKfz 234/2 8Rad
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Re: Aiming Accuracy enhancements questions

Post by SineMora »

It's 1% per step, 3% per level, 5% for the trait and 10% for the hero.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Rifraff
Corporal - 5 cm Pak 38
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Re: Aiming Accuracy enhancements questions

Post by Rifraff »

scorehouse wrote: Fri May 21, 2021 7:50 pm cost vs reward moron. if u spend the slots to keep a recon unit next to Artillery and AA, does the increased aiming assistance bonus more than pay for the lost slots. also do the assistance bonuses, increase the aiming assistance by up to 25%. so 75% accuracy compared to the usual 50% could be huge especially with 21's, 203's,wurfs and Karl. on an 88 AA, yeah baby. now add double attack, camo, 2x, etc. and you now have a multiple lethal weapon battery all because of a 2 slot inexpensive recon unit, which could also provide some ground D if an infantry unit or another recon slipped through.
That was not the original question though was it?

We now have what if we have this that and the other sooooo.. I refer to my first post.

I have done the math and come up with.. Diddly squat..

You are welcome
Bee1976
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Re: Aiming Accuracy enhancements questions

Post by Bee1976 »

Rifraff wrote: Fri May 21, 2021 6:11 pm Does it matter? Just attack mate.. As long as the enemy suffers more casualties who cares..
This is about min/maxing.

Playing on normal difficulties or even on generalissimus, its not really needed.
But you can tune up the difficulty with negative traits and extra challenges WAY higher, so high that its impossible to win a single scenario/map. But with a perfect created core it might be possible to go a little harder and higher in difficulty and beat the game/grand campaign.

So this is not a stupid question. At least in my opinion. As always its a game, and everyone should play it the way he or she enjoys it.

@Scorehouse sorry i have no anser for your question, but im interested in that aswell :D
scorehouse
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Re: Aiming Accuracy enhancements questions

Post by scorehouse »

what's the difference between step and level or is step experience stars?
SineMora
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Re: Aiming Accuracy enhancements questions

Post by SineMora »

scorehouse wrote: Fri May 21, 2021 9:24 pm what's the difference between step and level or is step experience stars?
Step, strength or point of strength; it's the current strength value of the unit. The level is the experience level, with the first bonus awarded at level 1 (or 1 star). For example, a 13-strength 4 star recon will provide an accuracy bonus of (13*1 + 4*3 = 25) 25%. The combat log is a good place to find the breakdown.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
scorehouse
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Re: Aiming Accuracy enhancements questions

Post by scorehouse »

thanks
dalfrede
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Re: Aiming Accuracy enhancements questions

Post by dalfrede »

ReconBonus = (10% + stars*3%) * UnitStrength / DefaultUnitStrength
Recon Bonus applies when the Recon is next to the attacked unit.

AimingAssist Hero applies when Hero is next to shooting unit.

LowProfile, PrecisionWeapon[?], and ExpertSupport only apply unit with Hero/Trait.

Shooting unit gets : 50% + stars*10% .

For range weapons [AA, Art] having Aiming assist on Recon will not help unless recon is next to both target and shooter. Recon does not help against Aircraft, but AimAssit does.

Advanced Option Trait? ? ?

Yes accuracy does accumulate, up to 100%, but can also be subtracted from [target entrenchment, experience]
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Rifraff
Corporal - 5 cm Pak 38
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Re: Aiming Accuracy enhancements questions

Post by Rifraff »

This is about min/maxing.
How can you min/max in a game like this? Where do the unspent corps slots go, what would a recon with better attack with more corps slots do do. There is no answer to the question. Never will be.
scorehouse
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Re: Aiming Accuracy enhancements questions

Post by scorehouse »

so if a recon unit is next to a ground target , aiming assistance is applied to the bombing/strafing aircraft? is this an indigenous trait in all recon units or it needs a hero or the advanced option recon option? so my strategy is nebulous because the artillery unit gets no aiming assistance from the adjacent recon unless the/or another unit is next to the target?
scorehouse
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Re: Aiming Accuracy enhancements questions

Post by scorehouse »

hey Dalfrede, whats the quickest/best way to increase accuracy %?. like using the double attack hero and fast learner hero in training to accumlate experience stars?
Bee1976
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Re: Aiming Accuracy enhancements questions

Post by Bee1976 »

Rifraff wrote: Fri May 21, 2021 11:43 pm
This is about min/maxing.
How can you min/max in a game like this? Where do the unspent corps slots go, what would a recon with better attack with more corps slots do do. There is no answer to the question. Never will be.
If you can save 1 Piece of Artillery due to good recon bonusses/heros/experience and so on for the same effect, you save core slots. Coreslots are the most precious ressource in this game (besides heros ofc). Depending on your playstyle, traits, difficulty, and so on, you can use "free" coreslots for more encirclement units, or more meatshield aka bridge pioneers. Or more aircraft/anti-aircraft or overstrength and so on.

Galland for example is really helpful in incresaing your "killrate" on the enemy, helping you farming overkills and/or exp, and so on. I never did the math on "aiming assistance" or "recon" but of course it has an impact. Later in the base game or the gc, when you meet experienced enemies, accurcy gets more and more important.

And yes there is min/maxing.For each mission there is a lot to consider, depending on heros, traits, and so on. If you want check out Edmons playthrough campaigns on YT, each deployment phase for a mission is about reassingning heros, os diffrent units, using reserve, and so on. He uses that bonusses from aiming assistance, recon very often do get things done. And the deployment phases last ~40 min each ;)

But as mentioned. Thats not needed, if you play the game without special challenges or evil negative traits there is no need for using those bonusses.
And of course thats just my opinion. But i consider those bonusses interestign enough to test it out in my next playthrough. ;)
dalfrede
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Re: Aiming Accuracy enhancements questions

Post by dalfrede »

The quickest way to gain experience is to give a unit AimAssist Hero. Have units next to it attack. It gains experience the same way a Recon does. Place DoubleAttack Hero on adjacent unit, that way both get experience faster.

Galland gives AimAssit to both ground and air units, I recall Fighters getting AimAssit from Pioneer [w/ Hero] while attacking aircraft.
Recon do not help against Air units, but do help air units against ground units.

Place Recon next to Art to shield from Inf attack, will not increase accuracy unless Recon is also net to target.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Rifraff
Corporal - 5 cm Pak 38
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Re: Aiming Accuracy enhancements questions

Post by Rifraff »

Bee1976 wrote: Sat May 22, 2021 12:50 am
Rifraff wrote: Fri May 21, 2021 11:43 pm
This is about min/maxing.
How can you min/max in a game like this? Where do the unspent corps slots go, what would a recon with better attack with more corps slots do do. There is no answer to the question. Never will be.
If you can save 1 Piece of Artillery due to good recon bonusses/heros/experience and so on for the same effect, you save core slots. Coreslots are the most precious ressource in this game (besides heros ofc). Depending on your playstyle, traits, difficulty, and so on, you can use "free" coreslots for more encirclement units, or more meatshield aka bridge pioneers. Or more aircraft/anti-aircraft or overstrength and so on.

Galland for example is really helpful in incresaing your "killrate" on the enemy, helping you farming overkills and/or exp, and so on. I never did the math on "aiming assistance" or "recon" but of course it has an impact. Later in the base game or the gc, when you meet experienced enemies, accurcy gets more and more important.

And yes there is min/maxing.For each mission there is a lot to consider, depending on heros, traits, and so on. If you want check out Edmons playthrough campaigns on YT, each deployment phase for a mission is about reassingning heros, os diffrent units, using reserve, and so on. He uses that bonusses from aiming assistance, recon very often do get things done. And the deployment phases last ~40 min each ;)

But as mentioned. Thats not needed, if you play the game without special challenges or evil negative traits there is no need for using those bonusses.
And of course thats just my opinion. But i consider those bonusses interestign enough to test it out in my next playthrough. ;)
I have no Idea what this has anything to do with what I have said.. Good attempt though..
scorehouse
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Re: Aiming Accuracy enhancements questions

Post by scorehouse »

i'm actually revisiting the original version. i finished the DLC 41 with the core army I want and achieved all the bonuses in getting there except Crete which i skipped. largely thanks to your advice both direct and indirect. the original is a lot less liberal with heros. i wish the Galland and Elsa type heros were incorporated into the original version. the new advanced options are so why not? anyway I'm disappointed my plan isn't workable :roll:
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