Hi all!
Is anyone here interested in some historically-accurate unit templates for PzC 2? Like creating historically-plausible divisions and their strength for the scenarios? If there are such guys, I could provide some historical data regarding it and also, of course, I'm open to all additions, corrections and remarks from your side!
Before I begin, I should say a few words about the method I'm using. In my opinion, Panzer Corps II is best suitable to represent operative level battles with a total number of units on one side up to one army corps (2—6 divisions). The game is even named Panzer CORPS, after all, right?

Why so? Well, I think this scale is representative enough, and that's basically a level which allows to use most of PzC 2 units. The higher (strategical) level couldn't be really represented by the game, because in this case it means that we take an "army" or "army group" scale, with one "unit" being a division. It leads to use of only infantry and tanks (almost), because there were no recon divisions, anti-tank divisions or engineer divisions (not mentioning some crazy Soviet experiments). Artillery divisions existed, but, again, it would be very weird to represent them with a single gun unit, and artillery divisions were very rare, most of WW2 artillery operated in brigades or regiments. And is it really correct to represent a whole tank division with one tank? Which type and why? It means there would never be any Tigers on the map, since there were no "only heavy tank" divisions historically, or even if they did existed, they were very rare. And so on, and so forth. Tactical level (with much smaller forces under your command) could be represented a bit better, but I think that PzC 2 hex terrain system actually means larger areas and distances. There is no way for a single tank or tank company to take a town, for example, while one hex in the game represents it.
So, it's operative level, then.
Basically it means that one full-strength unit (15 for infantry, 10 for everyone else) in the game should represent a regiment. Over-strength unit (20 for infantry, 15 for everyone else) could be a strengthened regiment or a core of a brigade (like a brigade without any divisional assets). The other level of units to be represented should be battalion — 10 strength for infantry and 7 strength for everyone else. Why 7? Well, I think in order to provide at least some fighting capability to these units. 5 makes them totally useless. For aviation it means that a full-strength (10) unit represents roughly 20—50 planes (like Soviet air regiment, British air wing, German Geschwader), while a weaker (7) unit counts as 10—20 planes (Soviet and British squadron, German Staffel).
The only problem with this system and hex size is artillery fire and airplanes distance, which, of course, doesn't even roughly correspond with reality, but I guess that's the necessary sacrifice to be done. It's a game, after all.
I should say, that this system and method are only my personal choices, but I honestly see no better way to represent historically-accurate units on Panzer Corps II base. I also should mention, that unfortunately not all base games scenarios are well optimized for this system, some of them are strategical and some are tactical. Most of them, however, are still operational-level and fit quite good. The method I'm proposing and the unit templates I'd like to present are more for your own custom scenarios and campaigns, if you want to make them as historically accurate as possible.
So, if you are interested in these templates, I would be very happy to post updates with the results of my researchs and calculations

And to begin with, some classics — early war (1939—1940) German "1st wave" infantry division. Not much to say, it should be perfectly familiar to you. 3 infantry regiments, 1 artillery regiment, 1 engineer battalion, 1 anti-tank battalion, 1 recon battalion (we would take German terms of Bataillon and Abteilung as the same). So what I decided to take for Panzer Corps II in this case?
GERMANY
Early War (1939—1940) Infantry Division Template

German Infantry Division. Poland, Autumn 1939
Of course, Infantry Regiments should be Wehr Infanterie. However, I took only 2 of them, making one of the regiments Grenadier. Why? Because I think that's a good way to represent infantry heavy weapons like MGs, mortars, light guns and so on, and it also makes the division look more diverse. So, 2 Wehr Infanterie, 1 Grenadier, strength 15.
Artillery Regiment. It consisted of different guns, but for a single unit, I think, 10,5 cm light howitzer is the best choice. The regiment had also a few of 15 cm howitzers, but there weren't much of them, and, I guess, in PzC 2 they should be represented by some kind of higher-level artillery, like corps artillery regiment and brigades. Then, 10-strength 10,5 cm leFH 18 and a Wagon, because 1939 German infantry was quite poorly motorized.
Anti-Tank Battalion (strength 7) is correctly represented by 3.7 cm PaK 36 gun. And I think it's the right thing to give them Opel Blitz, since AT battalion was the most motorized part of the division, fit specially to move fast in order to compete with enemy tanks.
Sapper Battalion (strength 10 since it's infantry) is, of course, Pioniere. I don't know if it would be a right thing to give them an Opel as well to represent divisional supply trucks and so on. In my opinion, that's not necessary.
And, last but not the least, the Recon Battalion. I've finally decided to make them a unit of Kavallerie with the strength of 10, since most of German field recon by 1939 was still on horse. It could be, however, the famous SdKfz 222 for some units, but I guess in general it would be better to keep it for a later, circa 1941, division. There weren'tmany cavalry units in the German army, after all, and this recon detachment is a good opportunity to give them some field in the early game. By 1940 the motorcycle units of Kradschützen would be great as well.
TEMPLATE TOTALS
2 x Wehr Infanterie, 1 x Grenadier;
1 x Pioniere (strength 10);
1 x 10,5 cm leFH 18 + Wagon;
1 x 3,7 cm PaK 36 + Opel Blitz (strength 7);
1 x Kavallerie (strength 10).
The whole template costs 20 core slots and 1360 prestige (or 19 slots, with 1220 (motorcyclists)/1210 (SdKfz 222) prestige for the recon battalion).
Reserve divisions (3rd and 4th wave ones) could be represented by having no heavy infantry, and of course, with less experience stars per unit.
That should be all for now! If you liked it and interested in more, I would continue posting my visions of the historical units for Panzer Corps II!
