I will add some screens if I find easy way to draw some arrows on them. Also I can't find any BBCode which allows you to hide screens (like "spoiler" one) for people who don't want to see many huge images during scrolling through the topic...
PeteMitchell wrote: ↑Sat Jun 26, 2021 3:59 pm
Are you playing at normal dice?
Yes, I'm playing with the normal combat dices.
PeteMitchell wrote: ↑Sat Jun 26, 2021 3:59 pm
Also, what is your core composition?
I added information about core changes in every scenario. My final army in '39 campaing should be like:
- 6 infantry: 3 Pioniere, 3 Gebirgsjägers (2 SE units) equipped with halftrucks as soon as they are available - maybe I will change some to Grenadiers later on
- 6 artillery: 4 towed, 2 spg
- 1-2 recons - they are quite useful in the early stages of war
- 3 tanks - German tanks were completely garbage in '39 (in fact their best tank was Czech LT-38) and this fact is represented in the game so I'm not planning to buy any more
- 1 AT gun - not really useful but there are some scenarios where you can utilize it
- 1 (or 2) 8.8 AA gun - best anti-tank unit in '39, also quite useful for ambushing enemy airforce since I don't have many fighters
- 1 fighter - definitely not enough if you are playing blind but combined with 8.8 gun and Helmut Lent Bf110c it is enough for me
- 4-5 tactical bombers (including recon Rudel): all stukas beside of Helmut Lent
- 2 strategic bombers - only for dealing with the naval forces in Norway scenarios
TSPC37730 wrote: ↑Sun Jun 27, 2021 3:07 am
Have you tried using SB's at all? There's a variety of possible uses for them in the '39 Campaign.
No, I'm not planning to use strategic bombers (beside of naval scenarios) - I didn't find them useful at all. Their ability to neutralize the city is completely useless. Potential AI prestige loss on ultimate difficulty is a joke. Ability to deplete enemy ammo is useful only in theory - in practice you don't have much chance to deplete full enemy ammo in a single attack so it will be fully operative in crucial first attacks. So for me strategic bombers are basically high-mobility weak arty without the most important arty ability - providing defensive fire. And also they are another air target which you have to protect with your single fighter...
Lodz
Starting prestige: 756
Initial thoughts / map info / key tactics:
- There is huge gen Kutrzeba's army on the north which is in half-passive mode. They will not move, even if you place some juicy targets in their range, but they can attack if you place units in their zone of control. The only exceptions are AA guns - they will move to attack, but their movement is rather blocked by other units.
- Polish Mnt units stationed in Sieradz and Brzeziny are in aggressive mode - you can use that to lure them out. Same goes for AT unit stationed in Glowno.
- 3 infantry units stationed in Lodz are in half-passive mode. They will attack units in their zone of control but will not move outside the city. Also they will move from fortification into the city hex if unit on that hex was destroyed.
- 105mm gun in Lodz is in full-passive mode (altough it will provide defensive fire); 75mm gun in Lodz is in half-passive - it will fire at units in its range but will not move outside the city.
- All Lodz bunkers and infantry unit east of them are in full-passive mode.
- All other city garrisoned infantry units are in full-passive mode (same as one in forest south of Piotrkow Trybunalski) - altough I'm not 100% sure about Lowicz garrison.
- Infantry unit stationed on the south airfield is in aggresive mode - but it will spend first turn to overstrenght if replacements are possible for it.
- There are two units waiting for targets - Mnt Infantry on the hill north of Tomaszow Mazowiecki and TKS close to the river west of Lodz. Both will move and attack everything in their range but other than that they will not move. Also replacements are higher in their priority list so you can use that to stop them from attacking - quite useful with TKS which can be really dangerous at the end of scenario.
- Inital Polish attack on your auxiliary panzer forces is not so deadly as it seems. It contains 3 cavalry units (one from which usually goes straitgh into Lodz), TKS unit (which uses first turn for replacements) and 3 AT guns (which attacks are easy to avoid). 5 auxiliary units should deal with this attack without bigger problems - especially if you provide them dive-bombers support.
- My plan was to survive inital Polish attack by giving them Pz38t as a cannon fodder (AI really likes to attack this unit and usually two cavalry attacks hugely damage it with +/-20% chance of fully destroying it), then extremely fast rush through the east, exploiting some full-passive units behavior, using auxiliary units as a meat shields and decoys, higly basing on airforce support and de-entrenchment.
Core changes
- bonus SE Gebirgsjägers with Opel trucks
- elite replacements on all damaged units (-103 prestige) - experience loss is becoming painfull
- bought sIG33 Sturmpanzer I (-327 prestige) - crucial in railway flanking maneuver
- wehrmacht infantry upgraded to Pioniere (-193 prestige) - this unit had over 100exp so disbanding it and buying fresh Pioniere to save some prestige wasn't a good idea for me
- artillery overstrenghted to 11 strenght points (-24 prestige)
- Rudel's Ju87B overstrenghted to 11 strenght points (-25 prestige) - he is not very useful but I can't afford replacing him with normal stuka yet
- Bf109E fighter overstrenghted to 11 strenght points (-41 prestige)
Replay
Summary
Welcome in save-scumm hell

First turn I had to reload multiple times and even broke the rule "reload entire turn". Firstly - this inital attack on Sieradz which contains 4 arty, 3 stukas, SE gebirgsjägers and recon unit is not an overkill at all. In fact it is like 50:50 chance that you will be able to push this Mnt unit outside the city and destroy it with last stuka and recon - and destroying this unit is quite crucial. I had quite lucky roll with my SE gebirgsjägers, which is not needed - usually I'm using recon to finish the infantry and I'm dealing with the arty (which is not really dangerous) in next turn.
Secondly - flanking railway maneuver is based on attack on Turek in which I'm using two fighter attacks + spg fire + Rudel's stuka attack (which wasn't needed in this attempt) to soften garrisoned infantry enought for Pz.I to push it out of the city. Basing on multiple attempts I think that there is like 40% chance to success without Rudel attack and 60% with his attack - still obvious save-scumm situation

Of course you can use one of your normal stukas so chance will be like 80% - but in that case your auxiliary units will have problems with only one good dive-bomber support.
Btw. this extremely lucky roll with pioniere on Kalisz infantry (10 out of 10) wasn't intended. Plan was to soften this infantry with pioniere, push it out with gebirgsjägers and then finish it with panzers - I was expecting to take some damage on gebirgsjägers unit cause it wasn't crucial in next turns. So no, it wasn't save-scumming

And I did ridiculous mistake in attacking airfield infantry - in this order of attacks there is a high chance that instead of destroying it, you will push it out of your zone of control with 1 or 2 strenght points (so 15 in next turn cause AI will use replacements on this unit) which is unacceptable. Too many reloads and you are making silly mistakes

Beside of first turn there was no more massive save-scumming situations but still I had to reload couple of times - way to many in my opinion. Especially this rainy day forced me to reload next turn twice and also forced suicide attacks for de-entrenchment.
The most embarassing part is that the entire railway flanking maneuver wasn't really needed and I could use all those units on the other flank. With an additional arty and two panzers I wouldn't need to save-scumm with attack on Sieradz and also entire rush through the east would be much stronger and faster. So I guess it is possible to achieve DV in this scenario without save-scumming. But I'm too tired of this map and don't want to try it again...