Why do you still stick with the OG Panzer Corps?

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Edmon
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Re: Why do you still stick with the OG Panzer Corps?

Post by Edmon »

Yrfin wrote: Mon May 31, 2021 7:57 pm
Moniker wrote: Mon May 31, 2021 4:46 pm PC 2 is playable in strategic mode. Strategic mode is not just a map view mode.
"... in strategic mode" :shock: Hidden feature of Pz 3D ? lol Monkey !
Your attitude has been really poor and you've been warned about it already.

Don't let this kind of post happen again.
BR4ZIL
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Re: Why do you still stick with the OG Panzer Corps?

Post by BR4ZIL »

Mods, Panzer Corps is easy to download and add mods.

Its also a extremely easy to mod game and its great fun.

Meanwhile, Panzer Corps 2, due to the nature of its usage of the Unreal Engine, places a huge barrier that i think we can all agree is not helping creating a long lasting mod community.

I mean, Panzer Corps 1 (or hell... even Order of Battle), by this time in its life already was bursting with projects and mods and right now... Panzer Corps 2 is a wasteland in that department.

I recently wanted to play PzC2's coop mode with a friend and to my suprise, i found out its not really clear how one can mod a faction into the random map mode (i wanted to play as Italy).

I hope i am wrong and as the devs actually update the game to allow better modding capabilities this changes, but i fully predict Panzer Corps 2 will follow in Panzer General 3(d)'s footsteps, a decent game that will not really have a lasting legacy in a decade or so.
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Re: Why do you still stick with the OG Panzer Corps?

Post by RVallant »

I'm just waiting for the full Grand Campaign in PZC2.

I enjoyed both games, though I agree with the comments that PzC2 is unnecessarily resource-sapping for even a decent PC. It really shouldn't be. I have atrocious texture pop in with a GTX 1080, that I don't recall experiencing during the initial beta test (I couldn't carry on Beta-testing because Steam wouldn't let me play after a certain update).

Only thing that also bothers me is the "AO" DLC getting mixed reviews, the Spanish ones in particular, which is a cause for concern. We'll see what happens in the future.
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Re: Why do you still stick with the OG Panzer Corps?

Post by proline »

Edmon wrote: Tue Jun 01, 2021 8:12 am
Yrfin wrote: Mon May 31, 2021 7:57 pm
Moniker wrote: Mon May 31, 2021 4:46 pm PC 2 is playable in strategic mode. Strategic mode is not just a map view mode.
"... in strategic mode" :shock: Hidden feature of Pz 3D ? lol Monkey !
Your attitude has been really poor and you've been warned about it already.

Don't let this kind of post happen again.
Why do you talk to your customers like that? We want you to succeed. We want to give you money for your work. We're as sad when your products flop as you are. The suggestions we are making aren't unreasonable- we want clear graphics, fast & responsive, and support for all platforms. What's wrong with that?
Edmon
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Re: Why do you still stick with the OG Panzer Corps?

Post by Edmon »

proline wrote: Sun Jul 04, 2021 4:13 am
Edmon wrote: Tue Jun 01, 2021 8:12 am
Yrfin wrote: Mon May 31, 2021 7:57 pm
"... in strategic mode" :shock: Hidden feature of Pz 3D ? lol Monkey !
Your attitude has been really poor and you've been warned about it already.

Don't let this kind of post happen again.
Why do you talk to your customers like that? We want you to succeed. We want to give you money for your work. We're as sad when your products flop as you are. The suggestions we are making aren't unreasonable- we want clear graphics, fast & responsive, and support for all platforms. What's wrong with that?
Insulting other forum users is against the rules. You are not allowed to respond to another forum users opinion by calling them a "Monkey" or anything else. It's flamebait. I think you have grossly misunderstood the reason why this user was warned, he/she liked to punctuate their opinions with provocations and was reported many times.

The discussion is about why you still enjoy / stick with the original game. Keep to that topic and don't insult anyone.
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Re: Why do you still stick with the OG Panzer Corps?

Post by Panzerpimp »

A lot of great replies here...
Well, for me the original Panzer Corps is simply the best game I've ever played.
All stuff, no fluff - the triumph of minimalism. :)
Replayability, customization with mods, simplicity and, at the same time, deepness of strategical decision.
Easy to learn, hard to master, indeed.
The visual style is also great - everything is explained clearly, good interface, nice simple map.
Highly customizable difficulty with special "challenge" levels is superb - again, plays into the mentioned replayability.
And, of course, the great community here on the forums - fellow players exploring the game and inventing the new challenges.
:)
Make love, not war.
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Re: Why do you still stick with the OG Panzer Corps?

Post by hugh2711 »

I find it interesting that already people are going from PZC2 to PZC1, Many expected it (as in posts from along time ago), but not this early.
We have all read the discussions beforehand about the eye candy v intellectual stimulation, complete with actual historical examples of well know historical games that messed up the same choice.
We understand that as a company you need to make money which implies large numbers of buyers hence more eye candy but we WERE promised both.
By now anybody can see that even buying the latest hardware for the eye candy for PZC2 just gives more eye candy and because of the lack of clear intellectually USEFULL information on the screens PZC2 is a downgrade in terms of intellectual stimulation (but not sensory) information.
(of course anyone who actually plays PZC2 to any depth quickly realises strategic mode is not playable because it lacks all the visual info needed for the proper analysis and decisions for people who play for intellectual reasons although of course these reasons [eye cany v intellectual stimulation] are not completely seperate and distinct).
The question is:
WHEN will the company make the most of its assetts and IP by making an optional feature in PZC2 with the same visual clarity of PZC1?. (just dont call it an upgrade, how about a strategic mode option?)
But assuming they are smart people at slitherine someone would already have considered this. So the question is:
WILL the company make the most of/exploit the remaining residue of goowill/goodname/community from previous PZC1 users (and hope they havent got rid of too many mod deliverers by now?) by delivering the above mentioned feature.
But most companies are run on the numbers (and of course legally obliged to). So:
ARE the numbers good enough to follow the current path as well trodden by many companies in history?. (M.A.X. 1/2, Panzer general 2/3D, etc)
IS the culture of the company flexible enough for someone to deal with this.

edit: Is this limitation a function of using the unreal engine?
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Re: Why do you still stick with the OG Panzer Corps?

Post by faos333 »

well this is a long discussion that still lacks significant response from Slitherine, which still believes that PzC 2 is enough for the PzC community. Personally I recommend to all players to buy the new version of the game, so to support the company. At the same time I do recommend that the company takes a corrective action, namely slitherine has to accept and correct the mistakes that all veterans are talking about for so many months now. Its never to late to steam away from the dangers and navigate to safety.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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Re: Why do you still stick with the OG Panzer Corps?

Post by captainjack »

I had a few days off sick recently and had another go at PC2. Though it's a bit slower than I'd like, I think it's the lack of visual clarity that is the real problem. After a while, I noticed that the lack of graphic clarity was a barrier to any engagement with the scenario and the units. I tried the strategic mode, but that was too abstract, although the contrast with the background was good.
In original Panzer Corps I can tell what's what very easily. The units almost always contrast well with the background, are sufficiently clear to distinguish the different models and factions, and the basic info and detailed info are easy to read without any effort. Also important is that the strategic map is very helpful, and the ability to click on it and get straight to the unit clicked is very helpful - I didn't appreciate how useful this was until I played games that change the viewpoint when switching back to tactical view.
I find isometric visuals are a problem in general, though less difficult if the units contrast well with the background, and better still if supporting info such as nationality flags or faction colours are distinct.
So for example, OOB is OK because national units are easy to distinguish, and because the unit/background contrast is just good enough. The unit info screen could do with a better zoom option, but again it's OK, though I'd rather it was better - if I'm after info I want to see it clearly laid out on a single screen in big friendly letters so I can quickly grasp what I'm looking at and find what I'm looking for.
So back to the point I was going to make. I agree with faos333 and hugh2711 that a more engaging and clearer graphics interface option would be a big improvement. It could be presented by the devs as an enhancement rather than a correction, and would allow more people to engage with what may well be a good game.
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Re: Why do you still stick with the OG Panzer Corps?

Post by Locarnus »

I like most of the PanzerCorps 2 features and now miss them in PanzerCorps 1. Even though some features are not as well implemented as I would like them.

Also PzC 2 has very limited map size (performance) and the ability to visually get information at a glance is considerably reduced. I can somewhat deal with the latter part, because I have a fairly good idea how the different equipment looks like. But it is not great, especially compared to PzC 1. Map size and moddability (due to the 3D units) is a bigger issue for me, since the mods made up a huge portion of the longer term appeal of PzC 1. The random scenario generator is nice, but that only goes so far.

I would have loved to get a PzC 1 enhanced edition. With all the fixes and improvements from the various threads. Perhaps even a coop mode? Imagine playing the Battlefield Europe mod in coop mode, where multiple players take over different theaters and then have to argue about priorities and ressource allocation! Or having to bail each other out, or shifting not so competent teammates to less important or complex fronts! Would be well worth 50$...
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Why do you still stick with the OG Panzer Corps?

Post by faos333 »

Locarnus wrote: Sun Jul 25, 2021 3:42 pm . Perhaps even a coop mode? Imagine playing the Battlefield Europe mod in coop mode, where multiple players take over different theaters and then have to argue about priorities and ressource allocation! Or having to bail each other out, or shifting not so competent teammates to less important or complex fronts! Would be well worth 50$...
Great idea the coop mode for BE
:D :D :D
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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Re: Why do you still stick with the OG Panzer Corps?

Post by captainjack »

Locarnus wrote: Sun Jul 25, 2021 3:42 pm or shifting not so competent teammates to less important or complex fronts!
I could save time by volunteering to guard the Vickers Medium Mark II tanks on the first turn.
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Re: Why do you still stick with the OG Panzer Corps?

Post by McGuba »

Locarnus wrote: Sun Jul 25, 2021 3:42 pm Imagine playing the Battlefield Europe mod in coop mode, where multiple players take over different theaters and then have to argue about priorities and ressource allocation! Or having to bail each other out, or shifting not so competent teammates to less important or complex fronts! Would be well worth 50$...
I think it is already possible to play it like that. The multiplayer version of the scenario has to be started in hot seat mode and then one player moves all the German units, saves the game and sends the file via e-mail to his friend who moves all the Italian units who then sends over the file to another guy who moves all the other Minor Axis nations. Then he sends the file to the "enemy": a fourth guy moves all the Soviet units and then sends the file over to the fifth, who moves the British. Then perhaps a sixth guy can join in in time to control the US side from late 1942. And so it could be played like this by 4-6 players depending on how many nations a player contorls. The only problem is it would take ages to finish the game as the players would always need to wait for each other. Finishing a normal 2 player multiplayer game typically takes like 6 months at least but with 4 players it would take at least twice as long I guess, and with 6 players even longer, perhaps up to two years or even more. :shock:
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Re: Why do you still stick with the OG Panzer Corps?

Post by goose_2 »

McGuba wrote: Mon Jul 26, 2021 9:59 pm
Locarnus wrote: Sun Jul 25, 2021 3:42 pm Imagine playing the Battlefield Europe mod in coop mode, where multiple players take over different theaters and then have to argue about priorities and ressource allocation! Or having to bail each other out, or shifting not so competent teammates to less important or complex fronts! Would be well worth 50$...
I think it is already possible to play it like that. The multiplayer version of the scenario has to be started in hot seat mode and then one player moves all the German units, saves the game and sends the file via e-mail to his friend who moves all the Italian units who then sends over the file to another guy who moves all the other Minor Axis nations. Then he sends the file to the "enemy": a fourth guy moves all the Soviet units and then sends the file over to the fifth, who moves the British. Then perhaps a sixth guy can join in in time to control the US side from late 1942. And so it could be played like this by 4-6 players depending on how many nations a player contorls. The only problem is it would take ages to finish the game as the players would always need to wait for each other. Finishing a normal 2 player multiplayer game typically takes like 6 months at least but with 4 players it would take at least twice as long I guess, and with 6 players even longer, perhaps up to two years or even more. :shock:
Sounds like me playing BE Blind. 2 years task ;)
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McGuba
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Re: Why do you still stick with the OG Panzer Corps?

Post by McGuba »

goose_2 wrote: Mon Aug 02, 2021 3:18 am Sounds like me playing BE Blind. 2 years task
I hope you will be able to finish it by the end of this year and then it should be like 1.5 year "only". :) It looks like you are about to close down most remaining theatres and then the action will focus on Western Europe mainly. Which means the remaining turns may speed up a bit.
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Re: Why do you still stick with the OG Panzer Corps?

Post by ghostfearReal »

I have put in 3000+ hours on pc1 and 1000 on pc2. I will play and finish pc2 when they finish GC. If WWII is a street fight, PC1 is UFC and PC2 is WWE. I just think PC2 is getting way too far with heroes as it almost unwinnable without it for most players. I am replaying PC1 now and loves it.
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Re: Why do you still stick with the OG Panzer Corps?

Post by Uhu »

I disagree. It looks ugly. Even for 2010's standards. Even OOB looks much-much better with it's semi-3D graphics.
George_Parr wrote: Fri May 28, 2021 11:30 am The game itself looks great.
Last edited by Uhu on Wed Sep 08, 2021 7:28 am, edited 1 time in total.
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Re: Why do you still stick with the OG Panzer Corps?

Post by Uhu »

Well, I do not know the numbers, but I would think that with a global market there are enough players who would buy a great, complex, deep WW2 game with good AI and average/good (not excellent) graphics. There are several examples: Combat misson series from Battlefront.com, or OOB, or even Gary Grisby's game series has a stable base (..but the last is not a good example in regards of terrible graphics).

I think the most important goal is to set clear objectives: if you are making a light, turn based ww2 game with average 3D graphics, do not await masses to buy it. Because you failed both audencies: hardcore and casual gamers.
I think there is a financial reality to make middle-deep, turn based ww2 strategies: there are still a lot of playfield which were not really used in earlier games of this type. Like deeper logistics, a little more production - about in the middle between think-heavy level and light styled ww2 games.

hugh2711 wrote: Fri Jul 23, 2021 12:26 pm We understand that as a company you need to make money which implies large numbers of buyers...
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Re: Why do you still stick with the OG Panzer Corps?

Post by Uhu »

What a feature!! :)
Yeah, the time question... but also interesting, how to allocate resources. While, again it would be a great option to discuss it between the Axis / Allied players, which front and nations do more resources at the given turn, before doing the actions.

McGuba wrote: Mon Jul 26, 2021 9:59 pm
Locarnus wrote: Sun Jul 25, 2021 3:42 pm Imagine playing the Battlefield Europe mod in coop mode, where multiple players take over different theaters and then have to argue about priorities and ressource allocation! Or having to bail each other out, or shifting not so competent teammates to less important or complex fronts! Would be well worth 50$...
I think it is already possible to play it like that. The multiplayer version of the scenario has to be started in hot seat mode and then one player moves all the German units, saves the game and sends the file via e-mail to his friend who moves all the Italian units who then sends over the file to another guy who moves all the other Minor Axis nations. Then he sends the file to the "enemy": a fourth guy moves all the Soviet units and then sends the file over to the fifth, who moves the British. Then perhaps a sixth guy can join in in time to control the US side from late 1942. And so it could be played like this by 4-6 players depending on how many nations a player contorls. The only problem is it would take ages to finish the game as the players would always need to wait for each other. Finishing a normal 2 player multiplayer game typically takes like 6 months at least but with 4 players it would take at least twice as long I guess, and with 6 players even longer, perhaps up to two years or even more. :shock:
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Re: Why do you still stick with the OG Panzer Corps?

Post by CorporalMinicrits »

I just like the classics. It’s relatively cheap, and I find the style of graphics appealing to the eye. While I plan on getting Panzer Corps 2 when I go to College, I’d rather stick with what I’ve played for a decent while now.
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