I understand where you're all coming from and my post above was entirely about the opinion that the original rules set was more 'realistic' than the new. In my personal opinion that is wrong and my opinion is as valid, if not as relevant or correct, as the myriad of other differing opinions present on this and other threads. My mistake was in voicing it, which I shouldn't of done, and for which I appologise.CaesarCzech wrote: ↑Sat Aug 14, 2021 9:17 amOh Screw off, The least you can do is not lie to us, just admit its all about the mutliplayer and you are going to focus more here because some Higher UP in magement got one of his "really good ideas." You "fixed" something that was not broken.Patrick Ward wrote: ↑Sat Aug 14, 2021 2:27 amIts not about simulating circling the DZ. Its about suggesting their fragility, the risk inherrent in their deployment and reducing their game breaking use as a super weapon.SirAllan wrote: ↑Fri Aug 13, 2021 8:43 am Btw so many are talking about realism and it is more realistic now for using paratroopers - well I have a surprice for you, its not. No transport aeroplanes ever circled DZ to let paratroopers jump (it is that the new 1.02 patch simulates) and risk for getting hit by flak.
So the old rule worked better, simulated the actual drop. Perhaps after landing at DZ the unit only could move one hex and attack with reduced strength, simulating assemblingtime at DZ.
Btw my own flak didnt even have a single shot at enemy fighters while trying to protect my transport - why ?
.....
The current version, while still imperfect and in need of refinement, at least provides a higher degree of risk by making them a little more vulnerable over the target. Whats really needed is for the scenarios to be edited to account for the new rules .. which they are being.
Pat
But to be called a liar and accused of some kind of conspiracy ..... well, I've learned my lesson and I don't think I'll express my opinion on that.
We've acknowledged that a design error was corrected without accounting for it comprehensively across every relevant scenario, and we've said we are in the process of addressing that along with the changes to the 1942 DLC. At the time of writing we haven't got an internal ETA so won't be providing a public one. I understand how frustrating that can be, especially when so many of you are clearly passionate about the game, but from bitter experience over many decades we've learned that that is the way it has to be.
Pat