DAW - Der andere Weg - The other way

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tenshin111
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Re: DAW - Der andere Weg - The other way

Post by tenshin111 »

I just started this campaign as it looks super interesting.

I am baffled with the opening scenario though (Saarland). How is it even possible to achieve any kind of victory here? It looks like AI knows exactly where my units are and hunted down every single one of them. I tried putting my units on the edge of the map, far away from any city hexes but AI still knows where they are. I played a second time with Fog of War disabled and that is definitely the case - my computer opponent knows exact location of each and single one of my units.

How is this possible? I have more than 1200hrs played in this game and I never experienced such a situation before :shock:
Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

tenshin111 wrote: Tue Jun 07, 2022 10:05 am
How is this possible? I have more than 1200hrs played in this game and I never experienced such a situation before :shock:
Yes, even after a long time you can still encounter new experiences in Panzer Corps. In fact, winning is not easy in this first scenario. The player is placed in a difficult offensive by the AI. Sometimes you get the impression that the other side is constantly recognising your own figures. I think every player has experienced this effect. Obviously, this feeling was particularly intense for you here.

The following Lets Play shows that an MV is quite feasible and that the AI does not automatically see all of its own units. The video is in German, but can be provided with appropriate subtitles.

https://www.youtube.com/watch?v=YtQgjLR ... Ud&index=5

A DV is also feasible and I succeeded in the test game. However, you also need luck for this.

The starting scenario is a special case. It is deliberately intended to let the player experience the (almost) hopeless situation. The second scenario is much calmer and serves to build up the prestige. Only with the 3rd scenario does the campaign begin with the more usual course. All 4 DAW campaigns together have an epic scope. A player will encounter new challenges more than once. So don't be discouraged by individual setbacks - stay confident.
tenshin111
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Re: DAW - Der andere Weg - The other way

Post by tenshin111 »

Thanks for the video! I will watch closely after work.

I just accepted the loss in this scenario :oops: The second one was fun, I had to cover quite a large map and make sure all objectives were captured. I am the beginning of the third scenario (getting attacked by those Chechoslovakians :twisted: ) and I am overall very intrigued and very interested in continuing my adventure with DAW!
Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

tenshin111 wrote: Thu Jun 09, 2022 11:59 am I am the beginning of the third scenario (getting attacked by those Chechoslovakians :twisted: ) and I am overall very intrigued and very interested in continuing my adventure with DAW!
It's good that you enjoy the game. With this very long campaign, you need to be motivated. If you like, you can also describe some of your experiences and progress in the course of the campaigns here from time to time. This can also provide me with interesting information.
In return, I can provide you with some (more or less annoying) tips and hints or explain why certain scenarios have been set up this way by me.

For example, don't try to gain a DV at any cost. It is more important to keep your units substantial and to always keep a sufficient amount of prestige.
It is also very important to build up a powerful air defence early on. This is crucial in the DAW campaigns. See also the detailed descriptions of the " Bengasi " scenario on a front page.

In any case, however, you should keep having fun. Good luck.
tenshin111
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Re: DAW - Der andere Weg - The other way

Post by tenshin111 »

Yes, I've already learned that it's better to conserve my unit / prestige instead of pushing for the Decisive Victory ;)

I finished the third scenario (Dresden). I managed to defend the main location but I just couldn't spare any reasonable force to capture that extra objective, so only DV victory for me. It was really tense and I was glad there were so many 88 Flaks available on the battlefield because the enemy had numerical advantage in the air. Those Flaks were later useful for killing the Chechoslovakian tanks.

In the next scenario, defense of Breslau was easier but then I had to capture Glatz and that was the hard part. I only managed to capture the city on the last turn. It was a bloody battle, I lost one PzI tank from my core and my airplanes got beaten up in the last turns (the enemy spawns quite a few planes and I wasn't exactly prepared for that). DV again as I couldn't be bothered with clearing one minefield to unlock that special "A" field and place on of my units.

So far, it's been quite hard. In 1936 Germans don't have any particularily strong units and the battles are quite bloody. I like it but I also need to take breaks. It's really exhausting :P

Oberschlesien looks easier than the previous ones, I will probably try this scenario on the weekend. After Danzig I plan to take the easier path (Lemberg, Brest) and see how far I can go :)

Anyway, I've played a lot of custom content for PzCorps and this is definitely the most challenging and fascinating campaigin so far! Thanks a lot for all your hard work. I was working on some of my content in the past but I never had time and energy to finish those, so I really appreciate the effort! Vielen Dank!
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Re: DAW - Der andere Weg - The other way

Post by Brecon2015 »

A great mod but I am a tad confused - playing first scenario in 1941-3 the Greek evacuation- is it possible to purchase and introduce additional units? if so where/how? The enemy avalanche otherwise seems irresistible and a victory impossible

thanks
Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

"Athens", the first scenario of the 3rd campaign, is a pure evacuation mission. Only the core air forces and paratroopers are available to the player. Otherwise, one must retreat piecemeal with the Greek aux units and occupy a number of evacuation hexes at the end. Additional units are not available. But an MV or even DV is easily possible.
The crucial thing is not to try to defend untenable positions, but to withdraw swiftly and inflict casualties on advancing enemy units in good places. At least at Corinth, the attacker can be stopped well even with little force of his own. Just try it out again.
Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

tenshin111 wrote: Thu Jun 16, 2022 9:26 am Anyway, I've played a lot of custom content for PzCorps and this is definitely the most challenging and fascinating campaigin so far! Thanks a lot for all your hard work. I was working on some of my content in the past but I never had time and energy to finish those, so I really appreciate the effort! Vielen Dank!
Yes, in the period 1936-37 the Wehrmacht was still at the beginning of its extensive transformation into a modern and powerful army. So the player often has to resort to simple models. But they come at the latest in the 2nd campaign. Perseverance is needed here.

Your description that it is exhausting seems to me to be accurate. This is also due to the fact that I have included a high number of mixed enemy units. It requires some thought to fight through them. For this I have eliminated the handicap of the SoftCap and the player later has a variety of strong units (AMULET component) with conversion options (flak/artillery or artillery/anti-tank) at his disposal. This requires an appropriate balance, as it would otherwise be far too easy to master the missions.

In addition, the player receives in DAW 150/80 points for capturing flag fields instead of 100/50 points. Otherwise, what use are all the nice additional units if you don't have the means to use them? But all this needs a counterbalance in the form of a large number of enemy units, some of which have heroes of high quality. After all, "heroes" do not only exist on the German side. :wink:

Another tip about overstrength. This is evenly favourable between the scenarios. It is advantageous to give your troops full overstrength, but to do without elite reinforcements during the mission if possible. In addition, you should be careful with the overstrength units in the mission and not waste the overstrength lightly.

By the way, your " Vielen Dank " in German was a nice gesture. In which corner of the world are you at home? I live in northern Germany near Hamburg.
tenshin111
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Re: DAW - Der andere Weg - The other way

Post by tenshin111 »

Sonja89_1 wrote: Wed Jun 22, 2022 11:14 am By the way, your " Vielen Dank " in German was a nice gesture. In which corner of the world are you at home? I live in northern Germany near Hamburg.
I come from a mixed background. I was born in Poland, but some of my ancestors were actually German and part of family lives near Bremen. My home on ther other hand now is in Stockholm, Sweden. I used to speak decent German when I was younger, these days I can still read and understand quite a bit. I've been trying to brush it up and start speaking again but there's always something else that I need to focus my attention on :oops:

I also need to add that I'm still having a break from this campaign :oops: A week ago I discovered a very interesting, historical RPG called "Kingdom Come - Deliverance" so for now I'm adventuring in medieval Bohemia. Once my adventure is over I will be back to commanding the young Wehrmacht forces!
Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

tenshin111 wrote: Wed Jun 29, 2022 10:20 am I come from a mixed background.
A Polish-German New Swede, then. That's an interesting mixture. If you continue to move around the Baltic Sea like this, you could still have Finnish descendants and one day find your end in the Baltic States. You are doing exactly the right thing by moving historically into other time periods than just WW2. You should keep a broad perspective. I wish you continued success.

Below I have the continuation of some screens for the scenario "Archangelsk". I presented the beginning here last month (see above).


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Turn 8 - On the coast of the White Sea, the Solovetsky Islands are attacked by light naval forces. Our minesweeper fights down the Soviet island crew (1). From the south, ground troops (2) and air forces (3) advance on the small peninsula, which can subsequently be held by the Soviets for a surprisingly long time. Even though there are hardly any heavy enemy ships, the enemy submarines (4) are a real nuisance.


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Turn 12 - The friendly forces have advanced to the vicinity of Arkhangelsk (1). Since the terrain there is unfavourable for an attack, a crossing over the northern Dwina is sought (2). However, the Soviets expect this and have positioned strong forces on the other side, which must first be eliminated by air force units (3).


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Turn 14 - Partisan attacks keep coming in a disruptive manner (1). The reconnaissance division on standby for defence gets into trouble due to simultaneous attacks from the north (2). At least the crossing of the northern Dwina River was successful with sufficient forces (3). Now we are on the same side of the river as Arkhangelsk. An airborne group consisting of 2 paratrooper divisions, a spy group and the Brandenburgers has rejoined the transports (4).


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Turn 17 - The Soviet counterattack was crushed. Own forces are slowly advancing from the south (1). At the same time, the troops placed across the river have taken up positions east of Arkhangelsk (2). The airborne group has jumped off over safe territory (3) and is now moving to attack from the northeast (4). The city will no longer be holdable for the Soviets.
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

This time I will give a little insight into a scenario of the 4th campaign. It is the 5th scenario "Dodekanes".


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The overview map shows the group of islands in the Aegean Sea between Greece and Turkey. It is about a commando operation to free prisoners and evacuate them from Rhodes and Kos. US Americans are providing support for the Turkish occupiers with ships and aircraft.


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Here we see an air advance from Amargos to Kos (1). Turkish bombers and fighters are over the island. Greek and German airborne troops are also already approaching (2). While an air attack is being conducted on the US radar station on Astipalea with French level bombers (3).


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In the south, a second group moves against Rhodes, which took until the 5th turn, as the approach from Crete was longer. The airborne troops are already looking for a favourable landing area. The enemy flak will cause problems (1). The own light cruiser (Jeanne d'Arc) does not come close enough to give supporting fire right away. At least there are no enemy planes over the place and the own bombers can have full effect (2). This is necessary, as an advance by the US Navy together with Turkish ships is west of the island.


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Greek and Polish paratroopers as well as Brandenburgers have set up a defensive position around the captured airfield (1). The liberated prisoners (2) can now be evacuated through it. Afterwards, all landing troops are taken off the island again and the operation is completed(3).
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Re: DAW - Der andere Weg - The other way

Post by faos333 »

This is so interesting! all these scenarios are included in the Mod?
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

faos333 wrote: Sun Jul 31, 2022 9:13 pm This is so interesting! all these scenarios are included in the Mod?
Yes, all the missions described here are included in the latest current version (20-07). See also the campaign trees on page 1.
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Re: DAW - Der andere Weg - The other way

Post by Thunderhog »

You should definitely do some more campaigns Sonja, I'm replaying DAW and I'm loving it. I like the alt history element to it along with the expanded unit roster.
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Re: DAW - Der andere Weg - The other way

Post by RangerJoe »

I am just starting to learn the game but from what I read here, this does sound interesting!

Prosit!
Na zdrowie!
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Re: DAW - Der andere Weg - The other way

Post by 2funky2die »

Thanks for your great mod!

I am sorry for my bad English. Hope you will understand me.

DAW is very hard, but perfectly balanced. Sometimes DV needs several tries to achieved, or even just luck and patience (like first scenario, Saarland. Distract French Inf from defence of the city on the last turn and freely capture it because last turn of defender side. I spent a whole day to figure it out and save some militians on the corner of map).

Dresden scenario is my favourite so far. I firts time met enemy groups with so many arty and planes. Active counterattacks and six He-51's only helps. DV on the last turn, 4st try.

A lot of aux units is a fun thing. But a maps with escape hex (star with a door and pointer, like in Oberscheisen, or Allied Campaign) is broken a little. You can freely put aux units in reserve with them and sell or use in future missions. It is makes things easier. Especially with stolen aux planes, because of it high mobility. Or in missions with Ju-52, because inf and some other units fly with theme and get stolen too. It similar to mechanic from CG West in Sicilly, so I pay attention.
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

Thank you very much for the nice comments.

Thunderhog:
At the moment I am fully involved in the work on the mod "D2R". More is really not possible. But 139 missions to DAW + 39 missions to the Allied Campaign should keep even players who play Panzer Corps extensively busy. And then there are quite a number of other very good mods here. You certainly won't get bored. But your words are a good motivation for me to stay active in Panzer Corps - thank you.
----
RangerJoe:
If you are new to the game, you should be careful with DAW. Set the difficulty level appropriately so you don't get frustrated right away. Gradually gain experience and move up a bit at a time. More important than achieving a DV in a single mission is to maintain its substance (unit core + prestige). Good luck.
----
2funky2die:
I am very pleased that you are so committed to playing through the scenarios. You're obviously enjoying yourself too, which is the most important thing. Regarding your comment about the built-in escape fields, a brief explanation. Especially in the 3rd and 4th campaign, I have consistently included this advantage for the player in the maps. The main reason for this is that I keep noticing in descriptions or Lets Plays how badly many players run their aux units. Again and again they are treated stepmotherly and statements like "these are not my troops" are made. But they are also part of your own troops, even if it is only for one mission. The escape fields give them a value that goes beyond the individual mission, as you have already correctly noticed and described. At the same time, you don't have to worry that the missions will be too easy because of this. Such an abundant number of enemy units turn up that some extra prestige or a few extra aux planes will be very helpful.
In the Allied Campaign, I also really enjoyed playing with a Polish Aux bomber and some Dutch Aux planes through all the years up to 1945, and taking on Berlin with these "old" models in the final mission. If you are careful with them they can definitely still be useful in the end.
In any case, I wish you continued success and keep up your enjoyment of the game.
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Re: DAW - Der andere Weg - The other way

Post by 2funky2die »

Sonja89_1 wrote: Sun Aug 21, 2022 8:52 pm In any case, I wish you continued success and keep up your enjoyment of the game.
Thanks.

Indeed, your mod is really interesting.

By the way, I always treat my troops motherly, if it can be said that way. I mean, even auxiliary. Sometimes I buy transport or upgrades even to ones without chance to be reserved. And I never waste my units in poorly planned attack or defence, instead I relocate them. It is works pretty well sometimes, especially in such long and challenging scenarios as a DAW features. And it is kind of a roleplaying, I guess.

Steal aux units is not roleplaying that much. I can undetstand that feature as evacuation in hopeless defend scenarios like Poland, but take with you some assigned for limited time units after successful attack seems strange sometimes. I guess, I just have severe lack of imagimtaion. But as a widely-used game mechanic, escape hexes are impressive in DAW. In general, DAW is sensation to me.
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

2funky2die wrote: Thu Aug 25, 2022 6:22 am I guess, I just have severe lack of imagimtaion. But as a widely-used game mechanic, escape hexes are impressive in DAW. In general, DAW is sensation to me.
If you get on well with DAW and have fun with it, it shows that you have more imagination than you think. Just don't get frustrated by all the nastiness I put into the scenarios. Keep your prestige account full enough and you'll get through to the end of all the campaigns.
By the way, it's very nice for me to see that other people are a little happy with my mod - great.
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

Once again, there is a brief insight into a scenario of the fourth campaign. It is the 6th scenario "Nil" in the Egypt Path.


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The overview map shows a section of Middle Egypt just south of Cairo. In this campaign, the decisive blow in the direction of the Suez Canal is not, or not alone, reached via the narrow entrance at El Alamein, but via a desert bypass south of the Kattara Depression. Afterwards (seen here), the unit meets the Nile again between El Fajum and El Minya. Further east, one can already see the Red Sea and a small part of the Sinai Peninsula. An additional mission here is the elimination of a British depot on the east side of the river.


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The first picture shows at the beginning (from the AI's point of view) a first advance of own forces (1) in optimal anti-aircraft protection. The anti-aircraft defence plays an important role, especially in the first moves, and should not be neglected. The thrust aims in the direction of Fajun, which can be seen in the far east with a decent armament. To the north is a small desert town occupied by an Egyptian militia (2). More interesting, however, is a thin securing line of machine gun nests (3), one of which must have already sighted two of our armoured divisions. However, it might not have detected the securing flak behind it. This results in a good flak trap, into which an enemy air group will presumably tap. Behind the MG nests lies the enemy main line (4).


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In the same section 8 turns later. The own tank tops have fought their way close to El Fajum (1). The enemy main battle line has been completely shattered. A grouping of level bombers (German, Italian and French) is waiting under own fighter cover for their deployment (2). Further south is another grouping of strong tactical bombers (3) waiting for an artillery strike on the two remaining flak positions at El Fajum. Then comes their moment to completely destroy the enemy flak. The level bombers can then follow and make the city ready for the infantry. However, other British units are already crossing the Nile at the same time, which is not yet visible here (4). As a result, an extensive exchange of blows breaks out, which does not make victory as cheap as hoped.


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In the 12th turn further south, one is also already close to the Nile (1). French Aux troops, taken from the previous missions, also support the attack with strong units (2). Meanwhile, two Italian anti-aircraft units cover the artillery (3). In the distance you can see the area with the British depot to be destroyed (4).


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It takes until the 20th turn until the stubborn resistance at Beni Masar is finally broken with additional counter-attacks from the air. Now a group with 2 paratrooper divisions, a group of Brandenburgers as well as a spy group accompanied by a Fieseler Storch for reconnaissance and a French fighter group can set across the Nile (1). A bridge engineer division is also ready at the river to bring more troops to the other side (2). Now the British depot can be tackled. But what enemy forces are still north of the depot? (3)
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