OK, so here is the next version, BE 2.4.
With many thanks to Uhu, faos333, goose_2, P210, Locarnus, PeteMitchell_2 and all the others for suggestions, bug reports, multi- and single player feedback and continued support. There are lots of small tweaks and fixes, some of them are easy to see but many others are under the hood. Several ideas and improvements of Locarnus made their way to this release like certain map changes (mainly the Königsberg area, which I really liked in his submod), or the light infantry movement concept with the new Jager unit. Which, on the other hand, had "forced" me to add a few additonal infantry types as well to more or less complete the German ww2 infantry roster. I also attempted to fix the somewhat broken and unhistorically depicted "Grenadier" unit of the vanilla game. Probably these are the most obvious changes, but there are many others for example P210 had some really interesting suggestions to somewhat rebalance the capital ships and their arch enemies, the (dive) bombers. And then of course the latest multiplayer games and their discussion with Uhu provided me with lots of ideas as well, not to mention the ongoing youtube BE 2.3 longplay of the fantastic Gooseman!
Changes:
(As always, this list is far from being complete, I am still kind of lazy when it comes to writing down each and every change I make...)
- The main campaign screen starts the hardest "realistic+" version of the Barbarossa scenario by default
- A few new units added, many existing unit icons have been improved (there are more than 190 new or modified unit icons since the last version)
- Two new versions added to the Fw 190A, all early Fw 190A versions have 1 less air attack, but they are cheaper as well (about 5%), Fw 190A-8 is a bit better than before
- The price of all Allied fighters have been reduced by 5-10%, which makes the AI a bit more agressive with its air force
- Bf 109G-4 added (almost the same as the G-2 version, mainly added for flavour and to fill the time gap between the G-2 and G-6 versions)
- Hungarian Me 210 is a bit worse
- Soviet I-15, I-153 and I-16 fighters are a bit stronger, I-16 type 27 added.
- Early LaGG-3 is a little better, late LaGG-3, Yak-1B and Yak-7B are a little worse
- Some other slight adjustments to several fighters, like P-38 and Tempest are slightly better, Ta 152 and He 162 are slightly worse etc.
- He 111 and SM.79 bombers have less fuel
- Most strategic bombers are less effective against ships, only a few special types have high naval attack (late war guided bomb equipped Do 217K, He 177 and Tallboy equipped British Lancaster "Special")
- Ju 87D has has higher naval attack, He 177 availability moved to July 1943
- British 25pdr gun has higher hard attack in AT mode
- All capital ship units have lower rate of fire but higher air and naval attack. As a result they are less effective against ground units.
- All battleship units have higher ground defense, the protection level of heavily armoured capital ships is more significant compared to cruisers
- Submarines and motor torpedo boats can no longer attack ground units
- There is no penalty for the loss of the German battlecruisers and the Tirpitz from January 1945
- Several additional German infantry units added: Sicherungs (security), Schützen (motorized infantry), Garnison (static garrison), Leichte Inf (light infantry), Volksgrenadier (late war defensive infantry) and Panzergrenadier (motorized infantry from mid '42)
- Jager infantry units added: these are automatically upgraded from light infantry units in 42-43.
- Light infantry movement added: used by Jager, Brandenburger, paratrooper, commando and similar special units. This movement is similar to mountain infantry movement just not that good in mountains, however still better in hills and forests than normal leg movement.
- Gebirgsjäger units are now slightly weaker in open terrain
- Hungarian Security and Romanian Reserve infantry units cannot be upgraded to better infantry (these are mainly made up of older soldiers who cannot be rejuvenated)
- Cavalry units are changed: they are the same as normal infantry when unmounted and have the previous cavalry unit as before as a land transport for better movement and attack but weaker defense. (For balancing reasons these cavalry units are now unavailable for purchase or upgrade.)
- The 10.5 cm sK18 unit now has a base strength of 7. If upgraded to any other artillery unit it can have a max strength of 10. However, new 10.5 cm sK18 units purchased later will still have a base strength of 7.
- German 21 cm Mörser range increased to 4
- The Tiger I equipped unit starts understrength (max strength 8 ) in late 1942, but from mid 1943 (turn 47) it can be full strength (max strength 10)
- If the Axis player captures a victory objective city in Britain after the D-day landings have started some Allied units may try to land in Britain instead of France to defeat the invaders.
- Some more British units may be active in the Middle East from 1943 if the player is late to capture this area
- Black Sea setup reworked: naval mines replaced (now they are in line with the historical deployment) and one of the Romanian destroyer units was removed
- Romanian army starting setup changed
- German occupation army in the west is now mostly static in turn 1, infantry units will be activated in small batches over time
- Some other starting setup changes mainly in the Balkans
- "Mediterranean" scenario renamed to "Mediterranean Sea", Greece has a bit better defense, it is no longer possible to simply land an Axis infantry unit on the Greek airports which were previously empty, Malta has a passive defensive British fighter unit
- Map changes: a few more cities added (Kazan, Memel, Pilsen, Larissa), Gibraltar area extended, Crimea improved, White Sea-Baltic Canal added, Königsberg area improved (following Locarnus' submod), Main river added, some more road and rail connections added in Germany, some other minor changes
- Multiplayer changes:
-- The Allied player gets 500 and 1000 prestige points for the capture of Tunis and Sicily, respectively
-- US P-47D and P-51D is available for upgrade earlier
-- SU-85 and SU-100 are no longer available for upgrade
-- The aircraft carrier HMS Eagle now comes with a Spitfire VB unit in turn 21, but two less Spit VBs will appear in Britain in 1941
-- Hurricane IIB and IIC, Spitfire II and VB are in the same upgrade family, Hurricane IIC availability is changed to November 1941
-- The aircraft carrier HMS Victorious appears in turn 21 instead of turn 5
-- Two more Allied destroyers spawn for the Torch landings near North Africa
-- The Axis side gets more reinforcement units on the losing path in 1943-45 which may make it more likely to reach a draw
........
BE 2.4 is here:
https://www.dropbox.com/s/i9u33ekztvzkc ... 4.zip?dl=0