And that's it.
I finished BE 2.4, single player campaign. Difficulty: Rommel 2x, which is actually less, than 25% prestige income, because of the rounding downs. Dice chess and normal experience grew.
It was one of the most intense experience with BE! Once I reloaded from turn 75 back to turn 20, because bad choices... ...but I already reloaded from Poland all the minor scenarios, because I made overstrenght - which 180 prestige point was than desperately missed in the main scenario...
I will not say, what the endresult was, because this time I REALLY want to make an
AAR, maybe with some video footage too, so I do not want to spoiler it.
Some impressions:
- Great improvement and changes!! The
new specifications of battleships brings a whole new gameplay, also the changes of the attack specifications of the cruisers are OK, while the modified
heavy inf units are also a new experience. Since the icon change I admired them not anymore so much as earlier as heavy inf and because of the low prestige situation, many times they were not resupplied, so they made guard duties with 3-4 str points. But at the first phase of Barbarossa and when resupplied, they were great and important asset. I was sceptic about it, but this change was a bold and smart move in the direction of reality! Also the change of Cavarly unit into this new type of
reg inf-horse transport is a loved change to reality.
- The new music tracks are also lovely!
- Allied fighter agressiveness is much bigger from both sides (Soviet, Anglo-American)
- The 4-range 21cm mortar is a very important advantage to aerlier versions
- The garnison units are also a good idea. Also because they have no AA, the player have to guard them with AA if he do not want them to destroyed.
- It lasted more than a month from the start of Poland to the end of the game. When a new version comes out, I usually go into some sort of trance: I can only think about my next moves, I go in bed and wake up (usually too early...

) with my strategic plans, and usually do just the really needed things in my real life. So I become fast total tired, but it has also a positive side: I'm not interested about all the shit around the real world news, plus I do not waste my time to look at tons of not useful yt videos.
- I played with the following prestige rules: I left the artifical penalties, as they were (25%), but I always paid the full penalties for actual events (with the prestige cheat help), like partisans railway disruptions - it happened two times. I got no bombing penalties: I could handle the Allied bombers and I was also lucky, plus later I also captured England. Which penalty would have been a disaster, as my income per turn was 133 prestige.... For conversion fees, I paid the full price with the prestige cheat.
- I tried to capture really all cities, harbors and airfield as really every penny counted.
- I had to be extra careful with ALL of my units as every casualty and replacement was a heavy burden for my lightweight prestige economy. Still I made some minor bad choices, where I did not have the energy to reload several turns back...
- The pre-scenarios were really important to collect as much prestige as possible. First time in the mod, I used the Soviets too at the Poland scn. Until now, I did not need them, but this time I was occupied more to collecting POWS/prestige, so I left Stalin's soldiers some chance. I made a tons of forced surrenders, especially at the France scenario - spoiler: Dunkirk did not happen...

Also took as much cities as possible. I took special care of my core units, so I lost only 1-3 str for the whole pre-scenarios as casualty. So I started Barbarossa with 1440 prestige. Which, as I said, was less than 25% (for example, cities are worth only 12 prestige).
I stayed at the default core composition as the Stuka is a very important asset at the start of Barbarossa. I could have upgrade all of the panzers to Pz IV instead instead of just one, which would have been a serious advantage, but I left it for historical reasons. Maybe it would be an interesting alternative to change the Stuka to Bf 110D and have all the panzers as Pz IV's.
- I played with the Finns as historically as possible: before the capture of Leningrad, Finnish airforce bombed only on "greater Finn territories" till to Svir river and not on Leningrad. South of the Svir river only in 2 range hex, in the vicinity of Finnish defenders at the shore of Svir "to lower the chance for a possible Soviet counter-attack". After taking Leningrad, the Finns joined the Crusade and were freely used.
- I really felt the pain to not have the opportunity to merge weakened units. So I had many 1-2 str units in the Hinterland. Still they were in some way useful for guarding rail lines. A partial reinforcement option would be also useful. Of course these goes over the possibilities of this mod, just mentioning. Odessa was very long time under siege - I tried to play it also realistically to guard it from all land sides with (weakened) units. Also I always tried to guard all hostile front parts, where no attacks came at the moment, but still needed realistically guarded (for example W of Leningrad at Tallin before the capture of L)
- The prestinge situation: insane. Never had enough. After the big captures (Malta, England, etc.) a brief moment of breath, some needed reinforcements, maybe upgrades and it was already gone. Therefore I never made any elite replacement, never bought anything and never upgraded out of the family. No transport upgrades for arty at all. In many cases I didn't made even any upgrades...like Italian planes, or to any 44' Inf.
-... But because I really cared for my units, and reloads and dice chess, I still had at the end of the campaign a Pz II and two Pz 38(t)'s (A Pz II and a Pz 38 (t) were converted to Panzerjägers). Also the CR.42 and a MC.200.
- I could only afford to upgrade from PzIII's to Panther G's, and also just step by step
- Summary: it was a great, painful, but super challenging game experience! I think, maybe with Rommel 2x, it even more represents the real effects of oil crisis and the logistic crisis of the Axis. Thank you McGuba for this new version! And thank you Goose_2 for the idea of playing on double Rommel!
- Just a reminder: if you want to play the historical saves with dice chess, you can do it: press Ctrl+Alt+Shift+C to enter a cheat code. Type "dice chess".
Some bugs and change proposals:
- Italian Inf Cav has no entry in EFX file, so no sound and animation. Not a big deal, because it only apperars in the Mediterrean scenario, but still.
- Horse inf transport is overpowered. First, HA should be zero, as horses have no chances against any armored vehicle (For example see the fight, when two Csaba armored cars surprised and massacred several companies of horse mounted Soviet inf at the Uman pocket in WW2). Also I would set the SA lower to 2, as cavalry was only successful against inf at special and few occasions.
- Cossacks appeared not anymore. I Don't know, if it is intended, that the player gets them only on loosing path?
- AR 234 Blitz bomber - no transport switch
- AB 43 - no normal version, just tropical
- After I captured England and a British partisan retakes first time a major city, the Axis player suddenly gets 2000 (?) prestige extra (I only 500 of course with 2x Rommel).
- I not really understood why the land attack possibilites of subs and S-boats were taken away. Maybe the later OK, although even a 20mm cannon could have an SA 2, HA 1, but the subs had heavy guns on their decks, which were occasionally used for attacking land targets in WW2, so... I can understand it from gameplay/balance direction though, as they cannot be used now for entrenched level lowering, or sucking away the ammo of a given defending land unit.
- Slovak uprising should be deleted fully from winning path as it has make no sense to make an uprising when whole of Europe is under Axis rule. Maybe more partisan activity in the Balkan could balance that.
- I wrote your findings about the Italian navy fuel situation. Thank you for that, very interesting! Maybe we could change is some way to represent more the situation: until late 1941, as I read, with some kindness, to situation could be the same as now. After that, all Italian capital ships would have fuel 6, until Malta is captured. With Malta captured, the overall theater would be much secure, so the fuel would not need to guard so much the convoys. So, the fuel settings would be raised to the level, what now is after the start of the fuel crisis. The only problem is how to balance the option what now is, that we can guard the way W-NW of Malta with the Battleships from Sicily in 1941-42. This would be not anymore the case. Maybe giving more mines? Or give all Italian capital ships 15 fuel until Malta is captured.