[Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Unfortunately, I can not load your save, since I am using the GTPG 2.0 version.
What is the question regarding your save?
What is the question regarding your save?
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
I can live with scale inconsistency and historical what-ifs, but this is really fubar. So the second campaign tree from the GTPG folder is wrong. Is this mod still being worked on or did someone improve it and made it available for play? Or maybe there is a simple fix so as to go to Budapest following a WaR DV?faos333 wrote: ↑Wed Dec 07, 2022 12:42 pm hello, one of the GTPG limitations is the campaign tree and logic behind it.
After Wacht am Rhein the game should not go to West Germany 18.04.1945.
It is not logical to win a DV in Ardennes only to find your shelf in West Germany.
So yes, unfortunately the game after DV in WaR goes to West Germany map.
Paratroopers are ground units.
Thought so too about paratroopers. It turns out that in this campaign they are not. I have the Gothic Line end save to prove it. Three of the twenty units "parked" in the marked area are paratroopers and it got me a minor victory. And there was another such scenario, can't remember which, where I specifically checked this: if one of the "parked" units was a paratrooper, it didn't count towards the objective.
For me, one of the most amusing shortcomings of this campaign was the Romanian core unit I lovingly groomed, only to discover that their heores are faceless, unidentified ones: no nmame, no pics, nothing

Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Yes, the second campaign tree from the GTPG folder is not updated by Nikivdd and shows wrong info.
This version of mod is not being worked, all work for GTPG by Nikivdd ended in 2017.
Gothic line: three parked in the marked area are paratroopers, question have they landed? Scenario winning conditions indicate that 20 ground CORE units should be placed in the designated area.
Agree about the Romanian troops, they need more modding work.Actually, no other axis units are available in this version.
Finally, the newer version of this campaign is GTPG 2.0 hopefully soon another update 2.1, might come from other modders like von Thuringen, that will fix a few things.
GTPG 2.0 more info:
https://www.slitherine.com/forum/viewtopic.php?t=109909
Last edited by faos333 on Thu Dec 08, 2022 12:58 pm, edited 2 times in total.
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Nico has not retired....he just did a mod last year that I am uploading....Italy Corps...I am not sure what else he is working on, but I do not think he has retiredfaos333 wrote: ↑Wed Dec 07, 2022 6:00 pmYes, the second campaign tree from the GTPG folder is not updated by Nikivdd and shows wrong info.
This version of mod is not being worked, all work by Nikivdd ended in 2017.
Gothic line: three parked in the marked area are paratroopers, question have they landed? Scenario winning conditions indicate that 20 ground CORE units should be placed in the designated area.
Agree about the Romanian troops, they need more modding work.Actually, no other axis units are available in this version.
Finally, the newer version of this campaign is GTPG 2.0 hopefully soon another update, might come from other modders like von Thuringen, that will fix a few things.
GTPG 2.0 more info:
https://www.slitherine.com/forum/viewtopic.php?t=109909
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Sorry, I do not mean that he is retired, but for this Mod the GTPG, he has posted in 2017, that he completed his work. Since, then he has done other Mods and we are thankful for them.

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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Hello guys,
Thanks for the continued interest in my very first project.
The original release contained (far) less scenarios than the final version.
Scenarios were added as a result of feedback and suggestions by the community. So for example, scenarios were added after the main battle in Germany (1945) where a DV in this scenario unlocks a whole set of scenarios (region West-Europe, US, North Africa, Middle East). At that time, i didn't think of altering the campaign path after a DV in the Battle of the Bulge/Wacht am Rhein.
One could also wonder why after the Battle of France (1940), there is no North Africa path. The answer is simple: the original version of this campaign is older than Afrika Korps, the official expansion which introduced the desert tiles.
If certain units do not have a picture, it is not because i forgot at that time, i simply didn't know back then how to do it.
I have been inactive since July after i had enough of the insulting PM''s. Perhaps next year i might pick up something again.
Thanks for the continued interest in my very first project.
The original release contained (far) less scenarios than the final version.
Scenarios were added as a result of feedback and suggestions by the community. So for example, scenarios were added after the main battle in Germany (1945) where a DV in this scenario unlocks a whole set of scenarios (region West-Europe, US, North Africa, Middle East). At that time, i didn't think of altering the campaign path after a DV in the Battle of the Bulge/Wacht am Rhein.
One could also wonder why after the Battle of France (1940), there is no North Africa path. The answer is simple: the original version of this campaign is older than Afrika Korps, the official expansion which introduced the desert tiles.
If certain units do not have a picture, it is not because i forgot at that time, i simply didn't know back then how to do it.
I have been inactive since July after i had enough of the insulting PM''s. Perhaps next year i might pick up something again.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Is the third campaign tree correct? And are there more errors in the second one?
The paratroopers are core units. I'm attaching the save: Besides, I've checked this on the "Breakout to the Netherlands" scenario, where the objective is to station 25 core ground units on some faraway hexes (basically the same as in GL). If one of those units was a core paratrooper, then no DV; if no paratrooper was stationed, then DV.
I also have an Italian core unit. But hey, it got SS units named as such

Did it fix the DV in WaR?
Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
The third campaign, as far as I have checked it, is correct
In such a case we must not considered them as ground units
These two units: an Italian core and a Romanian core, are the only ones appearing in the campaign, as far as I have checked
You mean the path for the DV, if yes, the plan for an update is, after a DV to get another scenario: Brussels where you defend an allied counter offensive from both sides, and then go to Channel scenario. For an MV maybe better to West Germany, defending the Rhein. Budapest should be in the eastern front path.
But if you want definitely to go to Budapest, I can send you a campaign file to replace yours, and go there..
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Thanks nikivdd for replying, it is great for all us, you to be here.nikivdd wrote: ↑Wed Dec 07, 2022 7:23 pm Hello guys,
Thanks for the continued interest in my very first project.
The original release contained (far) less scenarios ......... I have been inactive since July after i had enough of the insulting PM''s. Perhaps next year i might pick up something again.


As for the PM's you should ignore them.
In my exp as forum admin for 18 years (in another forum of course) there are lots of trolls, who try to upset the respected members. always vanishing after a while, after moderators actions.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
So that campaign, GTPG 2.0, is still in the works. I'll be looking forward to playing it once it's completed.faos333 wrote: ↑Wed Dec 07, 2022 10:25 pm You mean the path for the DV, if yes, the plan for an update is, after a DV to get another scenario: Brussels where you defend an allied counter offensive from both sides, and then go to Channel scenario. For an MV maybe better to West Germany, defending the Rhein. Budapest should be in the eastern front path.
I've no problems with an alternate history, provided it's not too far-fetched. For instance, it's doubtful that even if Moscow would've fallen in 1941, the war in the East would've been over. Conversely, once the Allies entered Germany, nothing could've stopped them, so going from there to a full Western war reversal would be very unlikely (to say the least). So the last Jonbar point where this could've happened is imho the Battle of the Bulge, coupled with a volatile Eastern armistice. This way, it would make sense for Germany to return to the Eastern theater, maybe facing a newly formed Russian army, less numerous and inexperienced.
Heh, there are tons of writings on the WWII alternate takes. The trick is finding the most plausible ones with the more far-reaching consequences.
If I can still use my save, then yes, by all means - thank you in advance! Otherwise I'd have to backpedal to the Gothic Line and use cheat for DV because of the damned paratroopers...
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Hi nikivdd, and anyone else reading - I've been playing PzC for a few years now and know how much you have added to the game and community (probably more than any other individual). I have played and enjoyed many of your mods. It's a disgrace that anyone should insult you after all you have done. Please don't take them as an indication of how the PzC community feels about you. Your work, help and advice is highly valued here and the vast majority of PzC players are grateful for it. Peace and goodwill.
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
I completely agree with the words written by Rubyjuno... It's incredible that someone could have done that "PM harassment campaign" with a person like Nikkivdd, who is one of the friendliest guys I have met in any forum, besides the fact that he used up a lot of his time in making beautiful content for the game and shared it with all of us for free.
I also felt the need to leave the forums for a time after suffering the same. For a time I thought to make that leave permanent, but then I changed the idea.
What is also incredible is how much damage a single (troubled) person can make to a small and relatively closed community like this one. I am also of the opinion that moderators did not worked with much impulse when dealing with such a problem (Is it not possible to ban someone forever by means of his IP address, instead of allowing him to reappear again and again by opening new user accounts?).
Well, but after all, is a good thing you decided to come back, Nico... May be sometime you feel like upgrading the GTPG campaign with the new options offered by the game program and, of course, the lot of new things and tricks you were learning all along this time.
Infinite thanks to you for what you have already done and what you will possibly do!!
I also felt the need to leave the forums for a time after suffering the same. For a time I thought to make that leave permanent, but then I changed the idea.
What is also incredible is how much damage a single (troubled) person can make to a small and relatively closed community like this one. I am also of the opinion that moderators did not worked with much impulse when dealing with such a problem (Is it not possible to ban someone forever by means of his IP address, instead of allowing him to reappear again and again by opening new user accounts?).
Well, but after all, is a good thing you decided to come back, Nico... May be sometime you feel like upgrading the GTPG campaign with the new options offered by the game program and, of course, the lot of new things and tricks you were learning all along this time.
Infinite thanks to you for what you have already done and what you will possibly do!!

Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
GTPG 2.0 is ready to be played with von Thuringen tweaks of the original Mod.
Now we are planning another update 2.1, but it will take some time, especially because of alternate history, for example Moscow can not fall in 41, but after 43 and then alternate history - scenarios, should be offered, like Astrakhan, Baku and Archangel.
Even, if you use the cheat code for a DV, it does not take to Budapest, it takes to Balkans 44, to be more precise and then a DV takes to Wacht am Rhein. So you need a different campaign file to go from a DV in Balkans to Budapest. All the above depend on the GTPG version you have installed. Better do a test with the cheat code endscn 0, to see where it takes you.
Last edited by faos333 on Mon Dec 12, 2022 2:34 pm, edited 2 times in total.
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
You mean this one:
https://www.slitherine.com/forum/viewtopic.php?t=109909
If not, then do send that campaign file. Maybe it is compatible with my saves...
DV in Gothic Line takes you to Balkans 44. DV in Balkans 44 gives you a choice between WaR and Budapest - or is that also wrong in the campaign tree?
Anyway, I also want to thank Nikkivdd for the great time this campaign still offers me. Don't let the Internet idiots get to you, it's how they win. Btw, I also PMed you with a thank you message, but since it's likely you avoid such a form of contact, I thought it might be best to also thank you here.
Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Yes this is version 2.0Rork wrote: ↑Thu Dec 08, 2022 1:05 pm .... You mean this one:
https://www.slitherine.com/forum/viewtopic.php?t=109909
If not, then do send that campaign file. Maybe it is compatible with my saves...
That is correct Balkans 44 gives you a choice, WaR ot Budapest, so I guess your campaign tree is fine
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
You're replying/correcting faster than I can write
.
So I simply replace the 1.16 files with the 2.0 ones and take it from there, yes? If the saves are compatible, that is, otherwise I'm screwed
.
I missed your earlier post about my save, so I'm guessing 1.16 saves won't work with version 2.0. O well, then I'll go along the way that is open. Too bad, it just seemed such an appropiate time to wipe out (again!) the Russians
.

So I simply replace the 1.16 files with the 2.0 ones and take it from there, yes? If the saves are compatible, that is, otherwise I'm screwed

I missed your earlier post about my save, so I'm guessing 1.16 saves won't work with version 2.0. O well, then I'll go along the way that is open. Too bad, it just seemed such an appropiate time to wipe out (again!) the Russians

Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Do not replace the files, I tried to load your save and it does not work, I have the 2.0 version.Rork wrote: ↑Thu Dec 08, 2022 1:21 pm You're replying/correcting faster than I can write.
So I simply replace the 1.16 files with the 2.0 ones and take it from there, yes? If the saves are compatible, that is, otherwise I'm screwed.
I missed your earlier post about my save, so I'm guessing 1.16 saves won't work with version 2.0. O well, then I'll go along the way that is open. Too bad, it just seemed such an appropiate time to wipe out (again!) the Russians.
Use the endscn 0 cheat to see where it takes you after Balkans 44
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
that is great then

Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Well, problem solved
.
As a complete stranger to editing a campaign, I decided to take a closer look at the campaign.pzdat file. Here's what it says:
38 038A.pzbrf 038.pzscn 39 8000 038B_decisive.pzbrf 39 7000 038C_marginal.pzbrf Got 6000 038D_loss.pzbrf
38 is the WaR scenario. As can be seen, a DV and a MV both lead to scenario 39, West Germany 18.04.1945. The Eastern route goes to Budapest, which is scenario 30, via a MV in Ploesti (btw, the correct spelling is Ploiești), scenario 29. The matching line in the campaign.pzdat goes like this:
29 029A.pzbrf 029.pzscn Balkans44 7500 029B_decisive.pzbrf 30 8000 029C_marginal.pzbrf END 0 029D_loss.pzbrf
After checking dates, elite units briefings and other stuff like that, I decided to risk editing the file with WordPad, applying the minor correction of changing 39 to 30:
38 038A.pzbrf 038.pzscn 30 8000 038B_decisive.pzbrf 39 7000 038C_marginal.pzbrf Got 6000 038D_loss.pzbrf
And lo and behold, changing a 9 to 0 worked
. Now a DV in WaR takes you to Budapest, as the campaign tree shows. So, until the game crashes (fingers crossed), I will feel rather proud of myself
. Once Budapest is checked and done, I will report here. If someone is interested in the edited campaign.pzdat file, I can upload it here.

As a complete stranger to editing a campaign, I decided to take a closer look at the campaign.pzdat file. Here's what it says:
38 038A.pzbrf 038.pzscn 39 8000 038B_decisive.pzbrf 39 7000 038C_marginal.pzbrf Got 6000 038D_loss.pzbrf
38 is the WaR scenario. As can be seen, a DV and a MV both lead to scenario 39, West Germany 18.04.1945. The Eastern route goes to Budapest, which is scenario 30, via a MV in Ploesti (btw, the correct spelling is Ploiești), scenario 29. The matching line in the campaign.pzdat goes like this:
29 029A.pzbrf 029.pzscn Balkans44 7500 029B_decisive.pzbrf 30 8000 029C_marginal.pzbrf END 0 029D_loss.pzbrf
After checking dates, elite units briefings and other stuff like that, I decided to risk editing the file with WordPad, applying the minor correction of changing 39 to 30:
38 038A.pzbrf 038.pzscn 30 8000 038B_decisive.pzbrf 39 7000 038C_marginal.pzbrf Got 6000 038D_loss.pzbrf
And lo and behold, changing a 9 to 0 worked

