nikivdd wrote: ↑Sat Dec 17, 2022 4:41 pm
Great addition )But it is surprising , for example , that Italian troops can also take part in the company in Poland or the opportunity to buy Hungarian units in Spain )
I implemented the change as requested; it is up to the player to purchase Axis minor units or not.
Personally, i would wait until 1940 (after France) and then purchase some Italian units for my core army. Tastes differ understandably. In terms of replayability, i'm sure this is a plus.
Should be historically driven. Like, for instance, Romanian units shouldn't be available anymore after August 1944. In fact, I believe that's what happens now; although I haven't checked exactly when it does so, at one point I found out that I can't upgrade or change the Romanian mountaineers I kept and groomed. So something similar should be implemented for the Axis satellites: available after a certain date, unavailable at a later date, according to historical conditions (real or alternate). And it should be designer's choice, not the players'.
nikivdd wrote: ↑Sat Dec 17, 2022 4:41 pm
The paratroopers have been dropped by air in the designated hexes, so they were on the ground, but they got there via air transport. I'd say that still qualifies them as ground troops

. Check my save for the Gothic Line scenario for 1.17.
It is most peculiar indeed. I remember playtesting this with others, but we never encountered any problem in meeting the DV requirement of said scenario. It is highly probable that none of us where using paratroopers at that time. If paratroopers are indeed causing an imbalance in the force, not sure how i can fix it. On the other hand, any such scenario can easily be won (or exploited) when the player sends a whole airfleet of paratroopers into that park-ground units-zone (when there would be no acting up of the programming).
Gothic Line
Decisive Victory: Hold Milan, Verona and Venice. Station 20 German core ground units in the area marked with an A.
Victory: Hold Milan, Verona and Venice.
Getting core ground units on specific hexes is not the only victory condition. You have 52 core slots; doubtful anyone will try to give up 20 just to fulfill that particular condition, given the enemy units lines up against you, both on ground and in the air

.
Plus, like I mentioned in a previous post, same thing happens in the "Breakout to the Netherlands" scenario, where the objective is to station 25 core ground units on marked hexes. If one of those units is a core paratrooper, then no DV; replace it with any other ground unit, then DV. So I don't think it's a scenario problem, but something having to do with the way ground troops are defined as such in the game.
You can find for testing my Gothic Line save in a previous message or I can PM you with it, if you still have the patience to investigate this.