[Axis Campaign] GTPG v1.18 FINAL (26/12/22)

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Rork
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by Rork »

nikivdd wrote: Fri Dec 16, 2022 6:29 pm Such scenarios who have not been adressed will indeed cause a problem with a mixed country core. If there are more such scenarios out there, i will fix those. So for now i write down Königsberg to be fixed.

About the paratroopers. When not in a transport, it is just a ground unit. That causes no problem towards the park your ground units style of mission. But when in the air (the Ju transport plane icon) it is regarded as a different class of unit which does not count towards the victory condition(s).
I will check the briefings myself tomorrow and let you know if there are more such scenarios ahead and if I skipped some by going another way in the campaign.

The paratroopers have been dropped by air in the designated hexes, so they were on the ground, but they got there via air transport. I'd say that still qualifies them as ground troops :D . Check my save for the Gothic Line scenario for 1.17.
Rork
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by Rork »

If I haven't missed anything, only the Pskov scenario boasts a similar objective concerning ground units.
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by bondjamesbond »

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Great addition )But it is surprising , for example , that Italian troops can also take part in the company in Poland or the opportunity to buy Hungarian units in Spain )
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nikivdd
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by nikivdd »

Great addition )But it is surprising , for example , that Italian troops can also take part in the company in Poland or the opportunity to buy Hungarian units in Spain )
I implemented the change as requested; it is up to the player to purchase Axis minor units or not.
Personally, i would wait until 1940 (after France) and then purchase some Italian units for my core army. Tastes differ understandably. In terms of replayability, i'm sure this is a plus.
The paratroopers have been dropped by air in the designated hexes, so they were on the ground, but they got there via air transport. I'd say that still qualifies them as ground troops :D . Check my save for the Gothic Line scenario for 1.17.
It is most peculiar indeed. I remember playtesting this with others, but we never encountered any problem in meeting the DV requirement of said scenario. It is highly probable that none of us where using paratroopers at that time. If paratroopers are indeed causing an imbalance in the force, not sure how i can fix it. On the other hand, any such scenario can easily be won (or exploited) when the player sends a whole airfleet of paratroopers into that park-ground units-zone (when there would be no acting up of the programming).
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by bondjamesbond »

HI nikivdd !
nikivdd wrote: Sat Dec 17, 2022 4:41 pm
Great addition )But it is surprising , for example , that Italian troops can also take part in the company in Poland or the opportunity to buy Hungarian units in Spain )
I implemented the change as requested; it is up to the player to purchase Axis minor units or not.
Personally, i would wait until 1940 (after France) and then purchase some Italian units for my core army. Tastes differ understandably. In terms of replayability, i'm sure this is a plus.
The paratroopers have been dropped by air in the designated hexes, so they were on the ground, but they got there via air transport. I'd say that still qualifies them as ground troops :D . Check my save for the Gothic Line scenario for 1.17.
It is most peculiar indeed. I remember playtesting this with others, but we never encountered any problem in meeting the DV requirement of said scenario. It is highly probable that none of us where using paratroopers at that time. If paratroopers are indeed causing an imbalance in the force, not sure how i can fix it. On the other hand, any such scenario can easily be won (or exploited) when the player sends a whole airfleet of paratroopers into that park-ground units-zone (when there would be no acting up of the programming).
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I 'm playing your mod with interest ) I have such a question ? Can I play your add-on with a mod like a PACK? There cavalry and motorcyclists can dismount, submarines can dive, artillery can hit direct fire and other so-called convenience and realism....
https://www.slitherine.com/forum/viewto ... 47&t=92787


Well , if there are landing units , then of course they should not be able to land ) It's strange to see the elite of the landing force fighting as a simple linear infantry, but who refuse to jump ...)
Last edited by bondjamesbond on Sat Dec 17, 2022 8:02 pm, edited 1 time in total.
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nikivdd
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by nikivdd »

bondjamesbond wrote: Sat Dec 17, 2022 4:57 pm HI nikivdd !

I 'm playing your mod with interest ) I have such a question ? Can I play your add-on with a mod like a PACK? There cavalry and motorcyclists can dismount, submarines can dive, artillery can hit direct fire and other so-called convenience and realism....
https://www.slitherine.com/forum/viewto ... 47&t=92787


Well , if there are landing units , then of course they should not be able to land ) It's strange to see the elite of the landing force fighting as a simple linear infantry, but who refuse to jump ...)
If you don't try, you won't know.
As always, you can only use one equipment file, so you need to delete the equipment file i added in the data folder of this campaign. And the mod you want to use must be compatible with the vanilla entries (unit ID's) in that equipment file.
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by alex1917 »

nikivdd wrote: Sat Dec 17, 2022 5:25 pm
bondjamesbond wrote: Sat Dec 17, 2022 4:57 pm HI nikivdd !

I 'm playing your mod with interest ) I have such a question ? Can I play your add-on with a mod like a PACK? There cavalry and motorcyclists can dismount, submarines can dive, artillery can hit direct fire and other so-called convenience and realism....
https://www.slitherine.com/forum/viewto ... 47&t=92787


Well , if there are landing units , then of course they should not be able to land ) It's strange to see the elite of the landing force fighting as a simple linear infantry, but who refuse to jump ...)
If you don't try, you won't know.
As always, you can only use one equipment file, so you need to delete the equipment file i added in the data folder of this campaign. And the mod you want to use must be compatible with the vanilla entries (unit ID's) in that equipment file.
Thanks. your campaign is much better than the original. still Finland, Slovakia unlock)
Rork
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by Rork »

nikivdd wrote: Sat Dec 17, 2022 4:41 pm
Great addition )But it is surprising , for example , that Italian troops can also take part in the company in Poland or the opportunity to buy Hungarian units in Spain )
I implemented the change as requested; it is up to the player to purchase Axis minor units or not.
Personally, i would wait until 1940 (after France) and then purchase some Italian units for my core army. Tastes differ understandably. In terms of replayability, i'm sure this is a plus.
Should be historically driven. Like, for instance, Romanian units shouldn't be available anymore after August 1944. In fact, I believe that's what happens now; although I haven't checked exactly when it does so, at one point I found out that I can't upgrade or change the Romanian mountaineers I kept and groomed. So something similar should be implemented for the Axis satellites: available after a certain date, unavailable at a later date, according to historical conditions (real or alternate). And it should be designer's choice, not the players'.
nikivdd wrote: Sat Dec 17, 2022 4:41 pm
The paratroopers have been dropped by air in the designated hexes, so they were on the ground, but they got there via air transport. I'd say that still qualifies them as ground troops :D . Check my save for the Gothic Line scenario for 1.17.
It is most peculiar indeed. I remember playtesting this with others, but we never encountered any problem in meeting the DV requirement of said scenario. It is highly probable that none of us where using paratroopers at that time. If paratroopers are indeed causing an imbalance in the force, not sure how i can fix it. On the other hand, any such scenario can easily be won (or exploited) when the player sends a whole airfleet of paratroopers into that park-ground units-zone (when there would be no acting up of the programming).
Gothic Line
Decisive Victory: Hold Milan, Verona and Venice. Station 20 German core ground units in the area marked with an A.
Victory: Hold Milan, Verona and Venice.

Getting core ground units on specific hexes is not the only victory condition. You have 52 core slots; doubtful anyone will try to give up 20 just to fulfill that particular condition, given the enemy units lines up against you, both on ground and in the air :P .
Plus, like I mentioned in a previous post, same thing happens in the "Breakout to the Netherlands" scenario, where the objective is to station 25 core ground units on marked hexes. If one of those units is a core paratrooper, then no DV; replace it with any other ground unit, then DV. So I don't think it's a scenario problem, but something having to do with the way ground troops are defined as such in the game.

You can find for testing my Gothic Line save in a previous message or I can PM you with it, if you still have the patience to investigate this.
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by nikivdd »

Rork wrote: Sat Dec 17, 2022 9:43 pm
Should be historically driven. Like, for instance, Romanian units shouldn't be available anymore after August 1944. In fact, I believe that's what happens now; although I haven't checked exactly when it does so, at one point I found out that I can't upgrade or change the Romanian mountaineers I kept and groomed. So something similar should be implemented for the Axis satellites: available after a certain date, unavailable at a later date, according to historical conditions (real or alternate). And it should be designer's choice, not the players'.
Let's us just agree that now it is possible to play with Axis minor units at any time during the campaign.
Upgrades for units are only possible if they are available in the equipment file. We are all aware that, with the exception of Italy, the unit representation in the vanilla equipment file for axis minor countries is extremely poor. Perhaps there is a unit mod out there that provides a more extensive armory for Hungarian and Romanian units. The designer usually has a lot a choices to make during the creation of scenarios ;)
Gothic Line
Decisive Victory: Hold Milan, Verona and Venice. Station 20 German core ground units in the area marked with an A.
Victory: Hold Milan, Verona and Venice.

Getting core ground units on specific hexes is not the only victory condition. You have 52 core slots; doubtful anyone will try to give up 20 just to fulfill that particular condition, given the enemy units lines up against you, both on ground and in the air :P .
Plus, like I mentioned in a previous post, same thing happens in the "Breakout to the Netherlands" scenario, where the objective is to station 25 core ground units on marked hexes. If one of those units is a core paratrooper, then no DV; replace it with any other ground unit, then DV. So I don't think it's a scenario problem, but something having to do with the way ground troops are defined as such in the game.

You can find for testing my Gothic Line save in a previous message or I can PM you with it, if you still have the patience to investigate this.
I checked the savegame. I assume this is a savegame from an older version; this explains why a DV with those 20 units is not possible. There are two units with a different flag (one Italian and one Romanian unit). In the old version Axis minor flags do not count towards the DV; this has been (or should be) fixed with the latest version.
I already checked Königsberg and fixed it, no changes for Pskov are required.
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bondjamesbond
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by bondjamesbond »

nikivdd wrote: Sat Dec 17, 2022 5:25 pm
bondjamesbond wrote: Sat Dec 17, 2022 4:57 pm HI nikivdd !

I 'm playing your mod with interest ) I have such a question ? Can I play your add-on with a mod like a PACK? There cavalry and motorcyclists can dismount, submarines can dive, artillery can hit direct fire and other so-called convenience and realism....
https://www.slitherine.com/forum/viewto ... 47&t=92787


Well , if there are landing units , then of course they should not be able to land ) It's strange to see the elite of the landing force fighting as a simple linear infantry, but who refuse to jump ...)
If you don't try, you won't know.
As always, you can only use one equipment file, so you need to delete the equipment file i added in the data folder of this campaign. And the mod you want to use must be compatible with the vanilla entries (unit ID's) in that equipment file.
Just turn on nothing that does not change except a little interface) It looks like you need to thoroughly conjure to combine your work with this mod)

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bondjamesbond
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by bondjamesbond »

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I 've been thinking for a long time what 's wrong with Norway and Sweden ( there was a fork to conquer Brussels or conquer Sweden so as not to buy ore ) Looking out the window, I realized that there is not enough snow and winter there, for some reason, all the battle maps are visually held in summer)))
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by faos333 »

bondjamesbond wrote: Sun Dec 18, 2022 7:58 am I 've been thinking for a long time what 's wrong with Norway and Sweden ( there was a fork to conquer Brussels or conquer Sweden so as not to buy ore ) Looking out the window, I realized that there is not enough snow and winter there, for some reason, all the battle maps are visually held in summer)))
:D :D :D :D
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by Rork »

nikivdd wrote: Sat Dec 17, 2022 10:05 pm I checked the savegame. I assume this is a savegame from an older version; this explains why a DV with those 20 units is not possible. There are two units with a different flag (one Italian and one Romanian unit). In the old version Axis minor flags do not count towards the DV; this has been (or should be) fixed with the latest version.
I already checked Königsberg and fixed it, no changes for Pskov are required.
Savegame from 1.16, I believe I've made that clear; if not, my mistake, it was an oversight. I can't use it in 1.17, so...
Axis minor flags don't count towards a DV in this particular scenario, for all scenarios involving "parking hexes" or for all DV objectives generally speaking? Because time and again I used the Romanian and Italian units to achieve DVs with no problems whatsoever. And what of the "Breakout to the Netherlands" scenario, where a DV was achieved with the Romanian and Italian units and no paratroopers, while adding paratroopers in the mix invalidated the DV? I'm tellin' ya, the paratroopers are the problem :twisted: .
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by nikivdd »

bondjamesbond wrote: Sun Dec 18, 2022 7:58 am
I 've been thinking for a long time what 's wrong with Norway and Sweden ( there was a fork to conquer Brussels or conquer Sweden so as not to buy ore ) Looking out the window, I realized that there is not enough snow and winter there, for some reason, all the battle maps are visually held in summer)))
Same issue here, the inexperience at that time in scenario creating. I had yet to grasp the concept of frozen ground condition.
After having a look at this scenario, i upped the winter condition. As a consequence, it might be harder to reach the goals.
I also made this type of change to Norway and Narvik scenarios.
Savegame from 1.16, I believe I've made that clear; if not, my mistake, it was an oversight. I can't use it in 1.17, so...
Axis minor flags don't count towards a DV in this particular scenario, for all scenarios involving "parking hexes" or for all DV objectives generally speaking? Because time and again I used the Romanian and Italian units to achieve DVs with no problems whatsoever. And what of the "Breakout to the Netherlands" scenario, where a DV was achieved with the Romanian and Italian units and no paratroopers, while adding paratroopers in the mix invalidated the DV? I'm tellin' ya, the paratroopers are the problem :twisted: .
I'm still puzzled what might be causing paratroopers failing to count towards the park ground units goal. Despite the fact that the parameter in the victory condition is set for all types of ground units to count towards that goal. After re-checking the scenario in the editor, i fail to find any inconsistencies.
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by bondjamesbond »

nikivdd wrote: Sun Dec 18, 2022 10:54 am
bondjamesbond wrote: Sun Dec 18, 2022 7:58 am
I 've been thinking for a long time what 's wrong with Norway and Sweden ( there was a fork to conquer Brussels or conquer Sweden so as not to buy ore ) Looking out the window, I realized that there is not enough snow and winter there, for some reason, all the battle maps are visually held in summer)))
Same issue here, the inexperience at that time in scenario creating. I had yet to grasp the concept of frozen ground condition.
After having a look at this scenario, i upped the winter condition. As a consequence, it might be harder to reach the goals.
I also made this type of change to Norway and Narvik scenarios.
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https://wwii.space/финляндия-униформа-в-рисунках/
Now that you are experienced enough, should we expect frosts and real winter maps in Scandinavia ? )))

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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by alex1917 »

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pleasant emotions from overcoming, fighting on archaic equipment, but by 1941 the situation should be better)
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by bondjamesbond »

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Did you have the same summer in April in Sweden? ))) It was a shame to miss an English submarine and sink 5 Swedish ones ))) Liked the map Dunkirk Operation was even able to land on the English coast)))) Great that sometimes give a trophy technique is now a lot more armor than the Nazi and a good + with the eternal lack of prestige!)
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by VonThueringen »

bondjamesbond wrote: Mon Dec 19, 2022 11:05 pm Image
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Did you have the same summer in April in Sweden? ))) It was a shame to miss an English submarine and sink 5 Swedish ones ))) Liked the map Dunkirk Operation was even able to land on the English coast)))) Great that sometimes give a trophy technique is now a lot more armor than the Nazi and a good + with the eternal lack of prestige!)
But why do you play it like this?
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by Rork »

bondjamesbond wrote: Mon Dec 19, 2022 11:05 pm ... the eternal lack of prestige!)
Sorry, I usually don't understand much of what you're trying to say, but that is just plain wrong. There's no prestige cap in this campaign, so if you lack it, than you're doing something very wrong.

Maybe include your screen captures as attachments, so as not to clutter the thread, and use .jpg files, not .png - just a thought...
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Re: [Axis Campaign] GTPG v1.17 FINAL (16/12/22)

Post by nikivdd »

Did you have the same summer in April in Sweden?
You must have missed an earlier post. The next update will add wintercondition to Norway, Sweden and Narvik.
... the eternal lack of prestige!)
The amount of prestige was set and adjusted during several playtests; this also includes turning off the softcap. If prestige is such an issue that it impairs your gameplay, there are ways to get more.
Maybe include your screen captures as attachments, so as not to clutter the thread, and use .jpg files, not .png - just a thought...
It's okay. This kind of cluttering is usually temporarily.
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