DLC Playthrough 2

Battle Reports & After Action Reports (AAR's)

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mdh_slith
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1939 Scenario 13 – Denmark WIP

Units: Updated units and healed after previous battle. Will check on the prestige and new heroes.

Gameplan: My usual two groups with one up and to the right and the other up the left.

Game: To be provided.

Postgame: To be provided.

End of the year Summary: To be provided.
Last edited by mdh_slith on Sat Jan 07, 2023 9:28 pm, edited 1 time in total.
mdh_slith
Senior Corporal - Ju 87G
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 1 – Fornebu

Units: I took no artillery for 1940 as I had stocked up in 1939 before the prestige reset. Took auxilieries for 1940 and it saved me as fighters are still cheap and frees up slots. These plans may bite me later but hopefully not too much. I converted some cavalry to fallschirmjagers and added heavy bombers for this mission.

Gameplan: The plan was to use my Galland and Double Move hero on a Stuka and a second Stuka to bomb the crap out of the Oscarbor fortress as I wanted to save the Blucher. I would drop three Fallschirmjagers to the north, one on the fortress island and then rebase two Me110 tac bombers up north as well to provide air support. Armor and pioneers plus artillery would work up the coast to relieve Fornebu and the Fallschirmjagers then take Oslo.

Game: Had to restart and replace Stuka's with the Sturmovik with Galland and Heavy Bombers. Couldn't upgrade the Junkers for some reason and may have taken no airplanes for the year as well. I started this year 18 months ago in mid-2021 so I don't recall what happened but went with it.

Early game saw Fallshirmjagers land and be successful and after a few rounds, the Blucher was saved, giving me the rocket artillery that I ignored for a few scenarios. My armored core slowly worked its way up the coast, capturing airbases and rebasing aircraft. Took too long to do so but the use of overstrength Fallschirmjagers in the north plus the tac bombers saved the north with the loss of only one set of parked planes. With 6 total up north, I was able to rotate up to push back the Norwegians and let hurt units heal. Almost ran out of time but was able to take all but that NW bunker. I wonder if there was anything there given its strength and difficulty to reach.

Postgame: OMG was I frustrated by the change to planes measuring distance from airbase and not hex. It killed the two stuka or one stuka and one sturm tac bomber plan. The two heavy bomber plan worked though and I could have done envelopments better but I was out of practice. Oh well, on to not Czechoslovakia...
Last edited by mdh_slith on Fri Jan 06, 2023 5:55 pm, edited 1 time in total.
mdh_slith
Senior Corporal - Ju 87G
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 2 – Not Czechoslovakia

Units: Grabbed more paratroopers and the Sturmovik with Galland and a pioneer and bridge engineer.

Gameplan: Pioneer, plan and bridge engineer were going to smash a hole in the center to push to the NW target area while airborne dropped in N then around the target area.

Game: Fallschirmjagers dropped at the aribase and took it quickly then surrounded the target area and boosted stars as they hit the target. Pioneer got bogged down with bunkers and failed to join them despite the sturm tac bomber.

Postgame: I wasted the bridge engineer slots as he did nothing and both the pioneers and plane dot a middling amount of xp. Should have sent them to the target area but fussed around with other targets and only my paratroopers got good stuff here. Spent the commendation points for Elsa Kloss, which would help two scenarios later greatly.
Last edited by mdh_slith on Fri Jan 06, 2023 5:54 pm, edited 1 time in total.
mdh_slith
Senior Corporal - Ju 87G
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 3 – Eben Emmanuel ("EE") Starting Prestige 49663 before heals.

Units: Tons of Fallschirmjagers and two armored groups. The first to flank EE on the North and the second the south. Standard AA and fighters and only a few auxilleries.

Gameplan: Drop and surround EE then bypass fortress to snap up rest with armored brigades.

Game: What the heck were those 20+ Infantry with Hero units doing away from the fortress. Seriously Belgium, get some army leadership. When the appeared, they almost broke my Fallschirmjagers encircling EE and I had to replay the round before and after they appear three times and redirect my armor south of EE to meet them. Meanwhile my air assets were stuck northwest of EE trying to hold off the armor attacking my two Fallschirmjagers there. Northforce took too long to get there and I didn't take the entire north but flanked the frontal assault and captured all of the flags before the end of the game.

Postgame: Experienced Pioneers with heros are great but speed is king. That and Galland in a Tac Bomber.
Last edited by mdh_slith on Sat Jan 07, 2023 9:26 pm, edited 1 time in total.
mdh_slith
Senior Corporal - Ju 87G
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 4 – Hannut Starting Prestige 54368 before heals. Got 4th Shock Attack Hero for this mission.

Units: Plan was to send Pz 38t and bike recon to the left, two groups of combined armor, artillery, and infantry to surround Hannut while Fallschirmjagers raid the southeast city.

Gameplan: French main effort kept crushing my plan so I ended up restarting and remembering the KV2 artillery mode and rocket artillery from earlier missions. New plan was send bike recon to the NW, take auxiliary fighters and cavalry both core and aux for sight and add more tanks with prestige. Shifted zero slots hero to KV2 and took at Str15. Added the rocket artillery and moved Emma to it. It paired nicely with a rapid deployment 15cm artillery on my right flank and I put a 21cm on the central ridge. Took an 8.8cm Flak and aux mobile AA guns as well.

Game: I took the airstrip southeast of Hannut with one airborne and one near the SE corner with another. The third dropped by the SE corner to hit at guns. KV2 and 8.8cm took out the French tank core affecting my left flank while my right kept using aux cavalry to take out the enemy AA guns. This allowed me to bomb the tanks using my Stukas (2) and Me110 (1). Aux Me109 paired with Core 109's took out enemy air and my cav and recon took the cache supply point after my main core took the SW town. Had to remember to shift Artillery to the SE to take that town as crossing the river with Fallschirmjagers was not enough.

Postgame: Ended 55459 Prestige and took new tank. Don't know if I will use it but gotta catch them all. Fallschirmjagers were needed elsewhere than the SE and evetually were deployed there and took it t14 or so. I spent a few rounds just hitting end. If I replay this scenario, I will deploy them to try and surround the great French tank and panhard swarm and try for an envelopment. Did get a lot of captures and the scavenger hero did wonders as well.
mdh_slith
Senior Corporal - Ju 87G
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 5 Sedan.

Starting Prestige 58959 and new Evasive Hero. I give to Panzers to help versus air attacks but not that useful in my opinion.

Units: No slot increase so left Neb new tank in reserve and kept most of Hannut core. Switched some infantry out and took some aux fighters and cavalry. Looking at map now to see if can envelop using Fallschirjagers. Well, I looked and have no transports, so converting all to Cavaly instead.

Plan: Two kampfgruppes with artillery, 4 tanks total, much cavalry. Took aux fighters and AA. Northgruppe goes west to river and Southgruppe goes sw towards main target and red NPC Germans.

Game: Well I ended up playing twice as I forgot to dump prestige in new purchases for reserve units before starting. I now have 5 Heavy Bombers, 5 PzIVDs, 4 8.8cm AA Flak and more extra in reserve. In the second run and going forward, I color coded my army into two divisions, tan and red. Tan was in the North and Red in the South.

Tan steamrolled across the top and lent the KV2 to the North part of Red for its lower crossing of the river. Tan crossed at the top and worked its way down the left side leaving 7th Panzer alone in the center until everything else was done.

South Red took the area to the south, linked up with the 1st Panzer then split recon and cavalry to the right and armor, 8.8cm AA and Artillery to the left of Hannut. Ended up encircling Hannut with Red and left the frontal assaults to the 1st Panzer. De Gaulle and his Moby Dick tank never appeared. I later found them all the way to the SE hanging with the bunker complex there and a combo of Cavalry, Stuka, Artillery and terrain took him out too easily. On my first attempt he crossed the river and was a move away from capturing the 1st Panzer's supply hex when my recon and artillery and mobile AA cut him off. This time was able to wipe the board and take the 7th Panzer town but before I did, I elite reinforced everyone as the prestige reset was coming...
Last edited by mdh_slith on Sat Jan 07, 2023 9:22 pm, edited 1 time in total.
Tassadar
Lieutenant Colonel - Panther D
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Re: DLC Playthrough 2

Post by Tassadar »

mdh_slith wrote: Fri Jan 06, 2023 9:59 pm Starting Prestige 58959 and new Evasive Hero. I give to Panzers to help versus air attacks but not that useful in my opinion.
Probably best on planes, for the sole reason that combat predictions on air units are much more damaging than any other class. Especially for those unit that did not farm Survivor yet, it can save them when you run into unexpected fighters.
mdh_slith
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 82
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 6 Arras.

Starting Prestige 25000+ and new Camoflauge Hero. I will give to artillery to help versus air attacks or my 8.8cm AA.

Units: Have three transports so Cavalry to Fallschirmjagers are a go. Likely drop on either AT guns on the ridge to the north or the airstrip to the west

Plan: Two kampfgruppes with artillery, AA and Infantry. Will take Wagners suggestion and open up the armor floodgates but will keep artillery as well. Maybe some Aux Cav and AA and Fighters. Red group will go west and Tan group north then west and leave the center to air power and Rommel.

Game: Rommel's 7th Pz Div sucks. Takes too long to move and moves in circles.
Last edited by mdh_slith on Tue Jan 10, 2023 6:22 pm, edited 1 time in total.
mdh_slith
Senior Corporal - Ju 87G
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 7 Lille.

Starting Prestige ____ and new Double Move Hero. I will give to infantry.

Units: Have three transports so Cavalry to Fallschirmjagers are a go.

Plan: Two kampfgruppes with artillery, AA and Infantry. Maybe some Aux Cav and AA and Fighters. Red group will go west and Tan group north then west and leave the center to air power and Rommel.

Game: 7th Panzer went up and to the right towards the center of Lille leaving my two kampfgruppe's to go south bridge, right side and upper left side of Lille. Upper side surrounded the charB and rest continued to the east to complete the envelopment and encirclement. All was left was to clean up.
mdh_slith
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 8 Abbeville.

Starting Prestige 39573 and new Camoflauge Hero. I will give to Artillery.

Units: Have three transports so Fallschirmjagers are a go.

8th Panzer Division (Green)/Former 3rd Light Division
Infantry: 9th Azul Infanterie with Peter Schafer (Double Move Hero) and Markus Fischer (Flag Killer Hero)
Infantry: 50th Grenadier with Stefan Meyer (Aggressive Counterattack Hero)
Tank: 11th Panzer IIIF overstrengthened to 11 and with Axel Schuster (Shock Tactics Hero)
Tank: 36th Verdeja 2 overstrengthened to 11 and with Albert Kerscher (Super Tank Hero), Viktor Meyer (Scavenger Hero) and Sebastian Hofmann (Shock Tactics Hero)
Tank: 56th Panzer IIIG overstrengthened to 11 with Steffen Hoffmann (Shock Tactics Hero) and Steffan Wolf (Double Move Hero)
Recon: 111th Panhard 178 overstrengthed to 11
Arty: 2nd 15 cm sFH 18 with Gerhard Brandt (Lethal Attack Hero)
Arty:16th 15 cm sFH 18 with Bernd Wagner (Fast Deployment Hero), Peter Hartman (Double Support Hero) and Diedrich Simon (Camoflauge Hero)
Arty:19th 21 cm Mrs 18 with Markus Schmidt (Camoflauge Hero) and Matthias Zimmerman (Lethal Attack Hero).
AA: 59th 2cm Flak 38 overstrengthed to 12
AA: 109th 8.8cm Flak 36 with Bernd Schafer (Distraction Hero)

24th Panzer Division (Tan)/Former 1st Cavalry Division:
Infantry: 31st Grenadier
Infantry: 51st Kavallerie with Hans Hofmann (Superior Maneuver Hero) and Daniel Koch (Aiming Assistance Hero)
Tank: 1st Panzer 38(t)A overstrengthened to 11 with Hans Weib (Shock Tactics Hero)
Tank: 2nd Panzer IVD overstrengthened to 11 with Paul Meier (Crippling Blow Hero)
Tank: 10th Panzer 38(t)A overstrengthened to 11
Recon: 18th Panhard 178 overstrengthened to 11
Arty: 28th 15 cm sFH 18 with Gustav Roth (Camoflauge Hero) and Andreas Brandt (Lethal Attack Hero)
Arty: 108th Wurfrahmen 40 with Kalus Kruger (Double Support Hero), Elsa Kloss (Super Arty Female Hero) and Viktor Wagner (AT Support Hero)
AA: 32nd 8.8 cm Flak 18

Air Units: To be added later

Other Units:
60th Pioneer with Oleh Dier (Infantry Super Hero), Matthias Richter (Double Move Hero) and Thomas Weber (Flag Killer Hero) assigned to 8th Pz Div
48th Bruckenpioneiere assigned to 24th Pz Div
21st Fallschirmjager with Gunter Hofman (River Assault Hero) and Hans Schafer (Flag Killer Hero) independent assignment
52nd Fallschirmjager independent assignment
102nd Fallschirmjager independent assignment
24th KV-2 overstrengthened to 15 with Ansreas Schafer (Field Repairs Hero) and Paul Weber (Zero Slots Hero) assigned to 8th Pz Div

Aux Units: To be added later

Plan: Two kampfgruppes with artillery, AA and Infantry. Maybe some Aux Cav and AA and Fighters. Green group will go South and Tan group west and leave the center to air power and Rommel.

Game:
General Hill liked Rommel. The man's enthusiasm and recklessness was intoxicating. However, this was not the first he had fought with the man or his division and Hill had to keep his understrength divisions intact for the campaign to come. Even though High Command had raised the former Light Division and Cavalry Division under his command to Panzer Division status, he still didn't have a full TOE for either, unlike Rommel and the 7th.

With Rommel striking south and west from Abbeville, he had authorized the 52nd Falschirmjager to capture the airstip north of Miannary in the west behind the main line of opposition facing Rommel. The other Fallschirmjager battalions would attack the airstrip NW of Huchenneville and SE of the main line of opposition facing the 8th Panzer. The plan would be to leapfrog the enemy with air power and dominate the center of the field of battle.

As reports came into his Abbeville HQ from the first days of the battle (Day 3), Hill noticed that the 24th Panzer was having trouble crossing the Somme between Mareuil-Caubert to the South of Abbeville and Liercourt to the SE of Abbeville. In particular, Liercourt was proving difficult. The 24th had crossed the river just east of Mareuil-Caubert but ran into British Armor reinforcing the town and were unable to attack Liercourt from the rear. As for the 8th, it was stuck with French Armor in the center, east of Acheux-En-Vimeu that had moved up to prevent the 7th and 8th Panzers from meeting there after crossing the Somme. The 7th was spread out from Boismont in the NW to Cambron to the east of the 7th's area of responsibility with swamps and french armor holding them back. Hill scribbled orders for Wagner to pass on to the battalions and personal messages to the commanders.

As the battle approached a week in duration (Day 6), it was clear to General Hill that De Gaulle had returned from the grave. it was that man's division of French armor holding up the 8th Panzer while the 7th was clearing Boismont and supporting hte 52nd Fallschirmjagers. However a worry trend was developing of 7th units being out of support from each other and opening the door for losses near Mannay. Normally Hill would send units to support but the 24th was still fighting to clear the Somme and he had taken 8th units to support them. And now, De Gaulle... Hill breathed deep and wrote orders for the Luftwaffe to end that threat and for the 24th to show more urgency in clearing the last of the Somme defenders and start moving to the west to silence the British threat to the 8th's flank. If the British and De Gaulle link up, then the 8th would have to retreat towards the 7th and that would never do...

General Hill looked weary days later when the latest reports came into HQ (Day 12). Apparently, the AOE had been previously chosen by French command as a point of collection for its spread out armor forces and they were hurdling themselves against the two Panzer divisions SW of Abbeville while the British and other French forces attacked the 24th. The 8th had fought through De Gaulle and almost towards Tours en Vimeu when it had to be recalled to rescue overrun units of the 7th near Miannay and the 52nd Fallschirjagers still holding the airport they had seized day one from a new division of French Armor with other French units aprpoaching from the south and SE of the AOE. Meanwhile the 24th had split into two kampfgruppe that were readying themselves to breach defensive lines in the SE and SW defending airstrips that the Luftwaffe demanded be taken. Hill knew his men could carry out these missions but they had become harder with the 7th Panzer retreating across the Somme and being unable to support his men due to their losses from ranging away from support.

The map had not changed much days later when Hill looked at it (Day 16). Kampfgrupe Weib, named after the 1st Panzer Batt. commander, had run head on into a French Armor Division and almost left the door open to the Somme crossing at Liercourt. Only a dramatic and rapid shifting of the 52nd Fallschirmjagers from the Minnay airport to Liercourt secured the 24th's flank and the river crossing. Meanwhile the 8th Panzer had also split into Kampfgruppe and the main under Kerscher held the area around the Minnay airfield against repeated French Counterattacks. The rest of the division was spread throughout the SW of the AOE with half of the 24th Division. And of course, the 7th Panzer were hiding back in their deployment areas. Hill would have said something to HQ or Rommel directly but Wagner persuaded him to let his units victories do the talking...

As the third week of the battle approached (Day 19), the British and French counterattack in the south had been broken and all that was left was to clean up. The western counterattack had also been blunted but would take longer to clean up but neither was a threat to Hill's Corps and he began to reorganize for the endgame of this phase of the campaign.
Days later it was clear that the French were still at the table as a new French tank division attacked the 8th Panzer in the NW and only through the efforts of the Luftwaffe was the counterattack stopped and the breach finalized. Elsewhere the battle was over and the once pesky airfields were overrun.
mdh_slith
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 9 Neufchateau.

Starting Prestige 47941 and new Superior Maneuver Hero. I will give to the 24th Div's Recon unit.

Units: Have three transports so Fallschirmjagers are a go. Added a Char B1 to the 8th Panzer to give it a heavy tank since the 24th had the KV2.

Plan: 8th Panzer to start in the west and force its way south to Troyes while 24th Panzer to start in the east and investigate the rumors around Neufchateau, which Wagner kept calling the Chateau and the name stuck with Hill and his Corps. Fallschirmjagers to fly ahead and drop to take airstrips and help with encirclements. If needed, 8th to circle around and approach the Chateau from behind.

Game:
Hill looked out from his Rheims HQ with satisfaction (Day 3). It took a few days but the 8th Panzer had crossed the Marne River and was speeding South. The 24th was having a harder time pushing through but was having success flanking through Verdun. A French Infantry battalion had crossed the Aisne River to attack his air cover but the 8.8cm battery and air cover had broken it with the 24th's Recon Battalion finishing the job.

Days passed and Hill was still pleased with his men's progress (Day 6). The 8th Panzer was halfway to Troyes and the 24th was mopping up the last unit of French Infantry defending the Aisne River crossings and dealing with a French counterattack out of Sant-Dezier. Hill would move his HQ there shortly. The Fallschirmjagers were landing across Meuse River in preparation to seize an airfield and block retreat.

Hill studied the reports from his men as Wagner set up the new HQ in Saint-Dezier. The 8th Panzer was on the outskirts of Troyes with half its force with two battalions on each flank deployed to encircle the town. The 24th was supplying in the forests SE of Saint-Dezier for the push on the Chateau.

Days later and Hill almost spit up his coffee when reports of a Blue supertank and more French Armor came into HQ. Within minutes it was confirmed to be De Gaulle again and a new French oversized tank division or two. Orders were drafted and sent to the 8th Panzer to leave the final vestiture of Troyes for now and to shift East to pincer the new threat via Chamont while the 24th Panzer set the scene for the upcoming combat in the forests to the SE of Saint-Dezier.

Day 15 saw the French drawn away from the Chateau and the 8th Panzer slipping in behind them via Cahrmont. With Fallschirmjagers across the river and the French armor fighting in the woods to the NE, it was a matter of time for the Luftwaffe and the 24th's artillery to whittle down the monster tank and the rest of the French armor. The 24th was in position to trap De Gaulle against the Meuse River and the 8th would shut the back door.

Day 18 saw De Gaulle alone and subject to artillery, tank and dive bomber attacks but still he and his tanks wouldn't die. The end was near though as there were no units left to save him and he was trapped by the 24th against the riverbank and would die eventually.
mdh_slith
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Re: DLC Playthrough 2

Post by mdh_slith »

AO 1940 Scenario 10 Jersey WIP

Starting Prestige ____ and new ___ Hero.

Units:

Plan:

Game:
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