MP maps redone

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Grondel
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1868
Joined: Mon Aug 04, 2014 10:07 pm

MP maps redone

Post by Grondel »

Minsk redone:
- added several Heroes, 5 special and 5 random per player
- shared airfields
- more prestige per turn from Vic Hexes
- randomness to 20%

the scenario is still very challenging! i might add some default xp for the german players, but want to do some testing first.

https://www.mediafire.com/file/0yq8938t ... e.zip/file

Husky Assault redone:
- shared airfields and shared prestige
- randomness to 20%

https://www.mediafire.com/file/b0vyj4oa ... e.zip/file

sers,
Thomas
Grondel
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1868
Joined: Mon Aug 04, 2014 10:07 pm

Re: MP maps redone

Post by Grondel »

Gothic Line redone:
- split player force into US and british player turning the map into coop
- adjusted prestige and core slot accordingly, shared prestige and shared airfields
- randomness 20%

https://www.mediafire.com/file/uynxy13o ... e.zip/file
Grondel
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1868
Joined: Mon Aug 04, 2014 10:07 pm

Re: MP maps redone

Post by Grondel »

Defender of the reich redone:
-added 2nd human player
-divided the german forces, player 1 has infantry tank recon bomber controle and player 2 has AT arty AA and fighter controle.

https://www.mediafire.com/file/grux8rto ... e.zip/file

there is some issue with simultanous move and random events atm. if u encounter problems reconnect should solve this.
413x3
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 17, 2013 12:11 am

Re: MP maps redone

Post by 413x3 »

Thank you for doing this. I will try them out! Playing Minsk now.
413x3
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 17, 2013 12:11 am

Re: MP maps redone

Post by 413x3 »

I have the maps in my multiplayer folder not my friends. I hosted a game, randomly a turn will not end for me as player 2, and a unit will keep re-doing their last turn. my friend ends turn as player 1, i end turn as player 2, the AI moves and then my game crashes to desktop. Sometimes in red text is a message "host command has been rejected" when AI is moving
Grondel
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1868
Joined: Mon Aug 04, 2014 10:07 pm

Re: MP maps redone

Post by Grondel »

413x3 wrote: Fri Feb 24, 2023 3:07 am I have the maps in my multiplayer folder not my friends. I hosted a game, randomly a turn will not end for me as player 2, and a unit will keep re-doing their last turn. my friend ends turn as player 1, i end turn as player 2, the AI moves and then my game crashes to desktop. Sometimes in red text is a message "host command has been rejected" when AI is moving
other than desyncs i never had any issues playing those maps.

sorry i can't help here.

sers,
Thomas
413x3
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 17, 2013 12:11 am

Re: MP maps redone

Post by 413x3 »

Grondel wrote: Fri Feb 24, 2023 8:04 am
413x3 wrote: Fri Feb 24, 2023 3:07 am I have the maps in my multiplayer folder not my friends. I hosted a game, randomly a turn will not end for me as player 2, and a unit will keep re-doing their last turn. my friend ends turn as player 1, i end turn as player 2, the AI moves and then my game crashes to desktop. Sometimes in red text is a message "host command has been rejected" when AI is moving
other than desyncs i never had any issues playing those maps.

sorry i can't help here.

sers,
Thomas
We started a new game and both have the files all in place. Still getting host command has been rejected message in red most turns. And sometimes my last turn repeats itself in the animation over and over and my game crashes after the AI finishes the turn. Very odd. I am hosting the game, but starting as player 2. Thanks for your work this is very fun to play!
Grondel
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1868
Joined: Mon Aug 04, 2014 10:07 pm

Re: MP maps redone

Post by Grondel »

413x3 wrote: Fri Feb 24, 2023 8:13 am We started a new game and both have the files all in place. Still getting host command has been rejected message in red most turns. And sometimes my last turn repeats itself in the animation over and over and my game crashes after the AI finishes the turn. Very odd. I am hosting the game, but starting as player 2. Thanks for your work this is very fun to play!
As i said, i don't get those messages when playing the map. no idea whats going wrong for u.

sers,
Thomas
413x3
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 17, 2013 12:11 am

Re: MP maps redone

Post by 413x3 »

Grondel wrote: Fri Feb 24, 2023 11:09 am
413x3 wrote: Fri Feb 24, 2023 8:13 am We started a new game and both have the files all in place. Still getting host command has been rejected message in red most turns. And sometimes my last turn repeats itself in the animation over and over and my game crashes after the AI finishes the turn. Very odd. I am hosting the game, but starting as player 2. Thanks for your work this is very fun to play!
As i said, i don't get those messages when playing the map. no idea whats going wrong for u.

sers,
Thomas
We switched who played player 1 and 2 and he has the same issue, after turn 5, as Romania. He has the looping animations and when he quits and re-enters he lost a unit and things are in different places. Is there a way to log what is the issue to help fix it? It really makes the difficult scenario even more difficult. He lost a fighter when he quit and came back into the game on turn 6 before he made any moves.
413x3
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 17, 2013 12:11 am

Re: MP maps redone

Post by 413x3 »

Apologies for all the messages :D I am having a lot of fun on this map. But found new thing the southeast pillbox is not being attacked, none of the units can do damage to it. Example screenshot at turn 14 and all the units held up: https://i.imgur.com/cXVVcAG.jpg

Lastly found that one player is not seeing correctly how many train transports are left. It always shows 6 for them.
Grondel
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1868
Joined: Mon Aug 04, 2014 10:07 pm

Re: MP maps redone

Post by Grondel »

413x3 wrote: Sat Feb 25, 2023 8:08 am Apologies for all the messages :D I am having a lot of fun on this map. But found new thing the southeast pillbox is not being attacked, none of the units can do damage to it. Example screenshot at turn 14 and all the units held up: https://i.imgur.com/cXVVcAG.jpg

Lastly found that one player is not seeing correctly how many train transports are left. It always shows 6 for them.
those are both things that happen when u play simultanous. its in the game code and nothing i can change.
the trains are not updated for the 2nd player when first player uses one. if 2nd player would use a train it would update for him.
the pillbox is probably dead on one players screen and only alive on the other players. if desync like this happens just quit and reload the map.

sers,
Thomas
413x3
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 17, 2013 12:11 am

Re: MP maps redone

Post by 413x3 »

Grondel wrote: Sat Feb 25, 2023 8:54 am
413x3 wrote: Sat Feb 25, 2023 8:08 am Apologies for all the messages :D I am having a lot of fun on this map. But found new thing the southeast pillbox is not being attacked, none of the units can do damage to it. Example screenshot at turn 14 and all the units held up: https://i.imgur.com/cXVVcAG.jpg

Lastly found that one player is not seeing correctly how many train transports are left. It always shows 6 for them.
those are both things that happen when u play simultanous. its in the game code and nothing i can change.
the trains are not updated for the 2nd player when first player uses one. if 2nd player would use a train it would update for him.
the pillbox is probably dead on one players screen and only alive on the other players. if desync like this happens just quit and reload the map.

sers,
Thomas
Both of us showed the pillbox at 4 health and their big army stuck because nobody could kill it. It helped us not having to fight that large amount of units though :D
Grondel
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1868
Joined: Mon Aug 04, 2014 10:07 pm

Re: MP maps redone

Post by Grondel »

413x3 wrote: Sat Feb 25, 2023 6:52 pm Both of us showed the pillbox at 4 health and their big army stuck because nobody could kill it. It helped us not having to fight that large amount of units though :D
maybe u have a mod active that changes pillboxes somehow. the way ur screenshot locked those infatrie should have an easy time killing it in close terrain.

anyway, nice ur having fun. ;)

sers,
Thomas
413x3
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 17, 2013 12:11 am

Re: MP maps redone

Post by 413x3 »

Grondel wrote: Sat Feb 25, 2023 7:10 pm
413x3 wrote: Sat Feb 25, 2023 6:52 pm Both of us showed the pillbox at 4 health and their big army stuck because nobody could kill it. It helped us not having to fight that large amount of units though :D
maybe u have a mod active that changes pillboxes somehow. the way ur screenshot locked those infatrie should have an easy time killing it in close terrain.

anyway, nice ur having fun. ;)

sers,
Thomas
I researched the looping animation more and every turn that I rebase or deploy aircraft as Romania is the cause of it.
413x3
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 17, 2013 12:11 am

Re: MP maps redone

Post by 413x3 »

My friend and I are having so much fun with Minsk Redone! We have won the scenario a few times (turn counter says 50 but it ends after turn 40)

We wish more maps like Minsk, with 2 player co-op in German played scenario! Tried others and only Minsk keeps us coming back. Our goal in a completed Minsk redone play through next time we win is to control every victory hex by turn 40! Thank you for your work and maybe more Minsk like scenarios released with 2 or 3 players co-op MP would be fun to have!
413x3
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 17, 2013 12:11 am

Re: MP maps redone

Post by 413x3 »

We control every victory hex by end of turn 40 and win, in Minsk Redone. Tough and fun scenario please make more like this for us to enjoy! :)
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