OoB Peoples General

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Brazenman
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Re: OoB Peoples General

Post by Brazenman »

1st hardest with the russian Marine Division !
Image
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

-Many new ingame graphics added:
Image
Image

-3rd campaign scenario Wladiwostok is ready:
Image

-completly new modern sound system now
-new weapon effects
-new terrain and building system
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

download Peoples General version 0.6:
https://www.mediafire.com/?avol161kq7zifa6

-3 scenarios of the PLA campaign are completly ready to play now, Its really the biggest fun with this OoB engine !
-over 30 new units after version 0.5
-new sound system,
-many new changed parameters,
-new ingame graphics,
-no completly switchable units solved !
-new turn sounds,

Problems:
1. In the start of the campaign maps - the menu cant start again. I dont know why ? You have to set the difficulty and can start with play scenario.
2. KI air planes dont go back to the airfields. I dont know why ?
3. Again no own 3d infantry units solved,
4. Helicopter rotor rotation again unsolved,
5. How can I set the nice chinese music inside the scenario ?

I hope Eric can help with the 1st 2 points !!!

newest screens:
Image
Image
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

Problem with the campaign map is solved - I had dome wrong names in the core sets - coming soon with the version 0.7
Image

Also I test the wladivostok scenario and found some errors at units and triggers - new better version coming up next - also with the 4th campaign scenario "Ulanude"
I like to set some new 3d objets inside the campaign map view - but I dont know the position for this files in the game file structur. I like to set an big animated General on the left side of the map - but for now - no way.
Erik2
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Re: OoB Peoples General

Post by Erik2 »

Modders post

Chinese version is ready:
https://steamuserimages-a.akamaihd.net/ ... D24E31359/
https://steamuserimages-a.akamaihd.net/ ... 9FF5D1714/

Now we conquer the chinese market with this free OoB - Peoples General.
The first players are my 31 chinese students on my privat high school classes. They are all kids from big business community and the like to play with the PLA.
Erik2
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Re: OoB Peoples General

Post by Erik2 »

Modders post

download Peoples General version 0.6:
https://www.mediafire.com/?5rje4haekpl3287

-3 scenarios of the PLA campaign are completly ready to play now, Its really the biggest fun with this OoB engine !
-english and german version included for the Eastern Campaign !
-over 30 new units after version 0.5
-new sound system,
-many new changed parameters,
-new ingame graphics,
-no completly switchable units solved !
-new turn sounds,

Problems:
1. KI air planes dont go back to the airfields. I dont know why ?
2. Again no own 3d infantry units solved,
3. Helicopter rotor rotation again unsolved,
4. How can I set the nice chinese music inside the scenario ?

Critics would be welcome !
Brazenman
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 249
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Re: OoB Peoples General

Post by Brazenman »

Some OoB Peoples General news:

new outcome art:
https://picload.org/image/rcrplgrl/animated.png

new difficulty sets for the PLA China:
Image
bcnkor5
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Re: OoB Peoples General

Post by bcnkor5 »

Idea Rockets:
Idea for support of Rockets and Helicopters With landing support in Ground troops and carrier.
http://www.slitherine.com/forum/viewtop ... 54#p648454
Attachments
00 Bomb.png
00 Bomb.png (6.21 KiB) Viewed 7684 times
00 MisilTorpedo.png
00 MisilTorpedo.png (6.26 KiB) Viewed 7684 times
00 Rocket AA.png
00 Rocket AA.png (5.92 KiB) Viewed 7684 times
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

bcnkor2 wrote:Idea Rockets:
Idea for support of Rockets and Helicopters With landing support in Ground troops and carrier.
http://www.slitherine.com/forum/viewtop ... 54#p648454
Can you anser him !
How we can do that ? For now - I dont understand your idea. Can you give a more detailed
execution of this ideas ?

Can you have tested the campaign ?
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

New hangar model with scale and location more close to the airfield:
Image
bcnkor5
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Re: OoB Peoples General

Post by bcnkor5 »

Brazenman wrote:
bcnkor2 wrote:Idea Rockets:
Idea for support of Rockets and Helicopters With landing support in Ground troops and carrier.
http://www.slitherine.com/forum/viewtop ... 54#p648454
Can you anser him !
How we can do that ? For now - I dont understand your idea. Can you give a more detailed
execution of this ideas ?

Can you have tested the campaign ?
-----------------------

At the moment the game has no icon with action with Rocket, only bombs and torperdoes.
 
In (Data/units.csv/traits ) there is an option of (RocketStrafeAttack) but not action with graphic icon, already wrote a long time ago to make this option of icon of Rocket Air/Land or Air/Air, or depth charge aerial.

5-Implementing a switch in aircraft rocket or depth charge, several plans have those options in WWII, example PBY Catalina load: Bomb/depth charge/torpedo.
Otros: También podía portar torpedos.
o more
6-Important Scenarios Mod: FACTORIES FOR BOMBING, the first objective of WWII bombers.

What would you like next DLC campaign you'd find coming?
Http://www.slitherine.com/forum/viewtop ... 64&t=73212
Attachments
00 MisilTorpedo_disabled.png
00 MisilTorpedo_disabled.png (4.92 KiB) Viewed 7648 times
00 Bomb_disabled.png
00 Bomb_disabled.png (6.15 KiB) Viewed 7648 times
00 Rocket AA_disable.png
00 Rocket AA_disable.png (4.47 KiB) Viewed 7648 times
Harishima
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Re: OoB Peoples General

Post by Harishima »

Very nice scenarios! The model textures look stunning. I'd love to recreate a similar concept of mine into a campaign for this game.

However, I have limited knowledge on how to create such a custom campaign and would love for some guidance on how to make one.

Cheers!
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

Peoples General v.0.7

sorry thats the right version - last one was wrong !

download:
https://www.mediafire.com/?59fagyjccdzf680
EDIT: 4th scenario "Ulan Ude" is also inside now !

News:
-the assets -you need from the last version 0.6 please !!!
-completly reworked eastern campaign (after many play tests)
-ship textures reworked - looks more close together,
-some new units inside the scenarios (Spetsnaz, a new model for the PLA LHD ship, supply ship),
-new hangar model,
-new parameters for the helicopter class - now they can also attack other helicopters and jets and ground forces,
-new classes Helicopter Carrier, Jets, Helicopter, Fighter Bomber,
-new PLA difficulty plates,
-new outcome pictures,

comings soon in version 0.8:
-new 6 men Infantry units instead of the old 3,
-Eastern Campaign scenario 4th "Ulan Ude" and 5th "Irkutsk"(there first fight with US troops !)
-new nations Kasachstan, Vietnam, Thailand, Malaysia,Singapur and UNO (for the later Campaign scenarios - Taiwan and Japan also planned)
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

newest screens from version 0.7:
Image
Image
Image
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

Image
Image
Image
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

Russias last stand at 3rd scenario "Wladiwostok"
Image

Modern units UI ready:
Image

first screens 4th scenario "Ulan Ude":
Image
Image
Image
Image
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

download version 0.71:
https://www.mediafire.com/?myc04rrd1pnddx0

News:
- New Menu Music
- Modern Warfare UI (1st part)
- Chinese Music
- reworked campaign with some new features and eliminated wrong parts after test,
- PLA Eastern Campaign Scenario 1-4 ready

Question to Eric and others:
I like to set some video sequences inside the campaign - is that possible ? Video is in Video file as ogg.
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

some of the newest units for the 5th scenario "Irkutsk"
Image
Brazenman
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Re: OoB Peoples General

Post by Brazenman »

Now there is also anti-tank and ati-air Infantry included. Also I find a way to modified the animation files - so all towed weapons will come with crew in the next upgrade.
Also all Infantry units will have = 6 men units - the engineers and special forces = 4 men units.
Image
bcnkor
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Re: OoB Peoples General

Post by bcnkor »

Brazenman wrote:Now there is also anti-tank and ati-air Infantry included. Also I find a way to modified the animation files - so all towed weapons will come with crew in the next upgrade.
Also all Infantry units will have = 6 men units - the engineers and special forces = 4 men units.
Image

Each update will improve everything, very good, also it is important the modification of the animations of the units, and sound is the key of being able to add new units that the designers of the game do not create. The possibility of improving an official game via MODs, is the way to make it a great game for many years as it has happened with Panzer Corps. Even modifications are still being made, of interest for all. As for example the elicopter and its animation.

For example new idea animation: The launching of a Sea-ground missile from a modern submarine.

Could you also add a "factory" unit for bombing missions?. In the original game is not included and is important.

Thanks for everything...
Attachments
00launch-for-russias-intercontinental-ballistic-missile-bulava.jpg
00launch-for-russias-intercontinental-ballistic-missile-bulava.jpg (115.72 KiB) Viewed 7656 times
Last edited by bcnkor on Sun Apr 16, 2017 2:07 pm, edited 2 times in total.
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