OoB Peoples General
Moderators: The Artistocrats, Order of Battle Moderators
OOB Peoples General Demo
H.Balck wrote:
OOB Peoples General Demo:
First 10 3d units are included with an full triggered Demo scenario.
Download link:
http://www.file-upload.net/download-122 ... l.zip.html
Put this file in mod file !
Some problems:
1. New effects for modern warfare units are no problem. Later it would be nice to have more different rocket effects.
2. I dont know, why every enemy faction on the map have 13 strenght points ?
3. Biggest problem for me are the turret pivots in 3ds max - I set all turret pivots like in this video, but in game they are wrong. Need help with this from Adherbal.
https://www.youtube.com/watch?v=eT2ET9cIhZM
Here is an 3d example for 3ds max 2017 with all weapon points and both rotors.
http://www.file-upload.net/download-122 ... e.zip.html
I hope somebody can help me with this. I dont see any light on the end of the tunnel with this problem.
4. It would be nice to import also Infantry units - I know they are in exponated X-position - but I dont know anything about bone rigged skeletons and body parts. Would be nice to have an example. I dont like to see the Vanilla WW2 figures in OOB Peoples General - I will set my own figures.
5. An Helicopter transport like land transport feature would be nice - for now I dont find a way for that - I used only the paratroop sets.
6. An supply units as HQ units would be nice.
7. More real medical unit !
OOB Peoples General Demo:
First 10 3d units are included with an full triggered Demo scenario.
Download link:
http://www.file-upload.net/download-122 ... l.zip.html
Put this file in mod file !
Some problems:
1. New effects for modern warfare units are no problem. Later it would be nice to have more different rocket effects.
2. I dont know, why every enemy faction on the map have 13 strenght points ?
3. Biggest problem for me are the turret pivots in 3ds max - I set all turret pivots like in this video, but in game they are wrong. Need help with this from Adherbal.
https://www.youtube.com/watch?v=eT2ET9cIhZM
Here is an 3d example for 3ds max 2017 with all weapon points and both rotors.
http://www.file-upload.net/download-122 ... e.zip.html
I hope somebody can help me with this. I dont see any light on the end of the tunnel with this problem.
4. It would be nice to import also Infantry units - I know they are in exponated X-position - but I dont know anything about bone rigged skeletons and body parts. Would be nice to have an example. I dont like to see the Vanilla WW2 figures in OOB Peoples General - I will set my own figures.
5. An Helicopter transport like land transport feature would be nice - for now I dont find a way for that - I used only the paratroop sets.
6. An supply units as HQ units would be nice.
7. More real medical unit !
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 243
- Joined: Sun Aug 23, 2015 2:23 pm
Re: OOB Peoples General Demo
H.Balck wrote:
There are the first screens:



There are the first screens:
OOB Modern demo
A persona-non-grata users asked me to publish this:
OOB Peoples General Demo:
First 10 3d units are included with an full triggered Demo scenario.
Download link:
http://www.file-upload.net/download-122 ... l.zip.html
Put this file in mod file !
Some problems:
1. New effects for modern warfare units are no problem. Later it would be nice to have more different rocket effects.
2. I dont know, why every enemy faction on the map have 13 strenght points ?
3. Biggest problem for me are the turret pivots in 3ds max - I set all turret pivots like in this video, but in game they are wrong. Need help with this from Adherbal.
https://www.youtube.com/watch?v=eT2ET9cIhZM
Here is an 3d example for 3ds max 2017 with all weapon points and both rotors.
http://www.file-upload.net/download-122 ... e.zip.html
I hope somebody can help me with this. I dont see any light on the end of the tunnel with this problem.
4. It would be nice to import also Infantry units - I know they are in exponated X-position - but I dont know anything about bone rigged skeletons and body parts. Would be nice to have an example. I dont like to see the Vanilla WW2 figures in OOB Peoples General - I will set my own figures.
5. An Helicopter transport like land transport feature would be nice - for now I dont find a way for that - I used only the paratroop sets.
6. An supply units as HQ units would be nice.
7. More real medical unit !
Thank you !
H.Balck
OOB Peoples General Demo:
First 10 3d units are included with an full triggered Demo scenario.
Download link:
http://www.file-upload.net/download-122 ... l.zip.html
Put this file in mod file !
Some problems:
1. New effects for modern warfare units are no problem. Later it would be nice to have more different rocket effects.
2. I dont know, why every enemy faction on the map have 13 strenght points ?
3. Biggest problem for me are the turret pivots in 3ds max - I set all turret pivots like in this video, but in game they are wrong. Need help with this from Adherbal.
https://www.youtube.com/watch?v=eT2ET9cIhZM
Here is an 3d example for 3ds max 2017 with all weapon points and both rotors.
http://www.file-upload.net/download-122 ... e.zip.html
I hope somebody can help me with this. I dont see any light on the end of the tunnel with this problem.
4. It would be nice to import also Infantry units - I know they are in exponated X-position - but I dont know anything about bone rigged skeletons and body parts. Would be nice to have an example. I dont like to see the Vanilla WW2 figures in OOB Peoples General - I will set my own figures.
5. An Helicopter transport like land transport feature would be nice - for now I dont find a way for that - I used only the paratroop sets.
6. An supply units as HQ units would be nice.
7. More real medical unit !
Thank you !
H.Balck
Re: OOB Modern demo
There are the first screens - you can post also please:
http://images.akamai.steamusercontent.c ... A43EE34DA/
http://images.akamai.steamusercontent.c ... 283128145/
http://images.akamai.steamusercontent.c ... 99CC72672/
http://images.akamai.steamusercontent.c ... A43EE34DA/
http://images.akamai.steamusercontent.c ... 283128145/
http://images.akamai.steamusercontent.c ... 99CC72672/
Re: OOB Modern demo
Please post also this links in our new OOB Peoples General forum:
NVA units overview (80%):
https://picload.org/image/roadicwd/nvaoverview.png
NVA basic low poly figure model:
https://picload.org/image/roadicwg/nvabasicfigure.png
This model I used also for artillery and vehicle crews.
NVA units overview (80%):
https://picload.org/image/roadicwd/nvaoverview.png
NVA basic low poly figure model:
https://picload.org/image/roadicwg/nvabasicfigure.png
This model I used also for artillery and vehicle crews.
Re: OOB Modern demo
Please post that also
OoB Peoples General - playable nation overview:
Warzaw Pact
1. Red Army (SU)
2. National People's Army (GDR)
3. Polish People's Army (PPR)
4. Czechoslovakian People's Army (CSSR)
5. Hungarian People's Army (HUN)
6. Romanian People's Army (ROM)
7. Bulgarian People's Army (ROM)
Allied
8. People's Liberation Army (CHINA)
9. North Korea Army
10. Yugoslavian Army
11. Finland Army
.....................................................................................................
NATO
1. US Army (USA)
2. UK Army (UK)
3. FR Army (FR)
4. Royal Netherlands Army (NL)
5. Belgian Army (BLG)
6. Royal Danish Army (DAN)
7. Canadian Army (CAN)
8. Royal Norway Army (NOR)
9. Bundeswehr (FRG)
Allied
10. ROC Army (TAIWAN)
11. South Korean Army
12. Japan
13. Sweden
14. Australian and New Zealand Army
15. Israel Army
16. Austrian Army
17. Italian Army
18. Spanish Royal Army
.....................................................................................................
MIDDLE EAST
1. Iraq Army
2. Iran Army
3. Egypt Army
4. Jordanian Army
5. Syrian Army
OoB Peoples General - playable nation overview:
Warzaw Pact
1. Red Army (SU)
2. National People's Army (GDR)
3. Polish People's Army (PPR)
4. Czechoslovakian People's Army (CSSR)
5. Hungarian People's Army (HUN)
6. Romanian People's Army (ROM)
7. Bulgarian People's Army (ROM)
Allied
8. People's Liberation Army (CHINA)
9. North Korea Army
10. Yugoslavian Army
11. Finland Army
.....................................................................................................
NATO
1. US Army (USA)
2. UK Army (UK)
3. FR Army (FR)
4. Royal Netherlands Army (NL)
5. Belgian Army (BLG)
6. Royal Danish Army (DAN)
7. Canadian Army (CAN)
8. Royal Norway Army (NOR)
9. Bundeswehr (FRG)
Allied
10. ROC Army (TAIWAN)
11. South Korean Army
12. Japan
13. Sweden
14. Australian and New Zealand Army
15. Israel Army
16. Austrian Army
17. Italian Army
18. Spanish Royal Army
.....................................................................................................
MIDDLE EAST
1. Iraq Army
2. Iran Army
3. Egypt Army
4. Jordanian Army
5. Syrian Army
Re: OOB Peoples General Demo
H.Balck wrote:
NVA units overview (80%):

NVA basic low poly figure model:

This model I used also for artillery and vehicle crews.
NVA units overview (80%):

NVA basic low poly figure model:

This model I used also for artillery and vehicle crews.
Re: OOB Modern demo
H.Balck wrote:
Basic western german figure is ready:

Basic western german figure is ready:

Last edited by Brazenman on Thu Jan 26, 2017 6:22 am, edited 2 times in total.
Re: OOB Modern demo
H.Balck wrote:
Hi,
here is the new version:
http://www.file-upload.net/download-122 ... l.zip.html
Please post this:
1. all turret and guns working fine now !
I learned to set the pivot in 3ds max. Only problem are the propellers from Helicopters - no way with them. I dont now.
2. I have some problem with the AT versions of the artillery. Please take a look at the switchable PzH M109G - its no icon in AT modus - but the 3d file working fine.
3. I need some answers from Adherbal - I like to set my Infantry figures yet for Infantry units with 6 men and 2 for AT, 3 for all static artillery units. Woulb be nice to have some insight in the animation tools for Infantry units.
4. Also I set new parameters for all units.
5. I like to play a MP with this scneario to find more wrong things.
6. First UI sets are ready - also the 6 first ingame turn flag animations.
Thank you !
Greetings from Augsburg / Bavaria / Germany
H.Balck
Hi,
here is the new version:
http://www.file-upload.net/download-122 ... l.zip.html
Please post this:
1. all turret and guns working fine now !
I learned to set the pivot in 3ds max. Only problem are the propellers from Helicopters - no way with them. I dont now.
2. I have some problem with the AT versions of the artillery. Please take a look at the switchable PzH M109G - its no icon in AT modus - but the 3d file working fine.
3. I need some answers from Adherbal - I like to set my Infantry figures yet for Infantry units with 6 men and 2 for AT, 3 for all static artillery units. Woulb be nice to have some insight in the animation tools for Infantry units.
4. Also I set new parameters for all units.
5. I like to play a MP with this scneario to find more wrong things.
6. First UI sets are ready - also the 6 first ingame turn flag animations.
Thank you !
Greetings from Augsburg / Bavaria / Germany
H.Balck
Re: OOB Modern demo
H.Balck wrote:
New version:
http://www.file-upload.net/download-122 ... l.zip.html
-new engineers
-new Vehicles Luchs and Fuchs
-modern mine system
-playable on NATO side yet
New version:
http://www.file-upload.net/download-122 ... l.zip.html
-new engineers
-new Vehicles Luchs and Fuchs
-modern mine system
-playable on NATO side yet
Re: OOB Modern demo
H.Balck wrote:
newest screens:
LARS2

FlakPz Gepard

new upgrade with many new units for testing in the Demo ! (LARS2, Gepard, Fuchs, Luchs, Leopard1A5)
http://www.file-upload.net/download-122 ... l.zip.html
Problems:
1. Rotation of the helicopters is wrong. No way without help...
2. I cant find the entry for crashing plane sound - helicopter have a plane crash sound - thats wrong.
3. I cant import my own Infnatry figures - need help ! Where is Adherbal...
4. Problem with switched units - no 3d figure on map - need help with this....
Some critic points would be nice ! Also it would be nice to play a MP test with this Demo scenario...
newest screens:
LARS2
FlakPz Gepard
new upgrade with many new units for testing in the Demo ! (LARS2, Gepard, Fuchs, Luchs, Leopard1A5)
http://www.file-upload.net/download-122 ... l.zip.html
Problems:
1. Rotation of the helicopters is wrong. No way without help...
2. I cant find the entry for crashing plane sound - helicopter have a plane crash sound - thats wrong.
3. I cant import my own Infnatry figures - need help ! Where is Adherbal...
4. Problem with switched units - no 3d figure on map - need help with this....
Some critic points would be nice ! Also it would be nice to play a MP test with this Demo scenario...
Re: OOB Modern demo
H.Balck wrote:
I set 2 Multiplayer scenarios OoB Peoples General Demo on OoB MP server against me.
Pass is: Peoples General
Come and fight against me ! You need to start the game with the mod OoB Peoples General !!!
I set 2 Multiplayer scenarios OoB Peoples General Demo on OoB MP server against me.
Pass is: Peoples General
Come and fight against me ! You need to start the game with the mod OoB Peoples General !!!
Last edited by Brazenman on Sun Jan 29, 2017 7:25 pm, edited 1 time in total.
Re: OOB Modern demo
H.Balck wrote:
new screen - BW 1st General included !

I set 2 Multiplayer scenarios OoB Peoples General Demo on OoB MP server against me.
download:
http://www.file-upload.net/download-122 ... G.zip.html
install:
1. Put this new upgrade "OoB Peoples General" in mod file OoB
2. scenario "OOB Peoples General MP Test" file in original scenario gamefile
3. Play against me on MP server ! Pass is: Peoples General
new screen - BW 1st General included !
I set 2 Multiplayer scenarios OoB Peoples General Demo on OoB MP server against me.
download:
http://www.file-upload.net/download-122 ... G.zip.html
install:
1. Put this new upgrade "OoB Peoples General" in mod file OoB
2. scenario "OOB Peoples General MP Test" file in original scenario gamefile
3. Play against me on MP server ! Pass is: Peoples General
Re: OOB Modern demo
H.Balck wrote:
I start with the 1st Campaign map - Battle for Schleswig Holstein (March 1990)

I start with the 1st Campaign map - Battle for Schleswig Holstein (March 1990)

Re: OOB Modern demo
H.Balck wrote:
M113A1 included:

BTW - F12 function is disabled on my steam acount. I cant post no more screens there.
M113A1 included:

BTW - F12 function is disabled on my steam acount. I cant post no more screens there.
Re: OOB Modern demo
H.Balck wrote:
JaPa Jaguar 2 in action:


JaPa Jaguar 2 in action:
Re: OOB Modern demo
H.Balck wrote:
SPW-70 included:

1st part of the 1st campaign map is fine tuned - and the 17th PzGrenBrigade is on map now with all his units.

How can I set new terrain sets - I like the old ones - but I have so much more 3d material to show a more realistic and todays map - most important the urban structurs.
Can Adherbal give some little help with this.....
SPW-70 included:
1st part of the 1st campaign map is fine tuned - and the 17th PzGrenBrigade is on map now with all his units.

How can I set new terrain sets - I like the old ones - but I have so much more 3d material to show a more realistic and todays map - most important the urban structurs.
Can Adherbal give some little help with this.....
Re: OOB Modern demo
H.Balck wrote:
"T-55A on map !"

"T-55A on map !"
Re: OOB Modern demo
H.Balck wrote:
"Major Müller - 29.Motorized Rifle Regiment"

"Major Müller - 29.Motorized Rifle Regiment"