Thanks McGuba, I fully agree to your outlined road map and thanks for your clarifications on the Persian corridor. Also, I did not mean to create any confusion or stress with the idea of "testing" an Allied/Soviet Corps version. It's just for fun and I also know it’s purely hypothetical at this stage. I think I will just play it now to also understand the Allied forces/units a bit more, it might be fairly quick…McGuba wrote: ↑Wed Oct 10, 2018 1:05 amIn an earlier post I outlined a rough road map - post the new PanzerCorps.exe with more AI zones:PeteMitchell_2 wrote: ↑Sun Oct 07, 2018 9:15 am However, this might only be interesting in theory yet. I mean, with the current force balance of 4:1 (or similar) against it, the AI may not be strong enough to manage offensive operations across multiple front lines on behalf of the Axis. Maybe BE Allied/Soviet Corps is only possible with a stronger AI (unlikely?) or more (ahistoric) Axis forces at its disposal (compared to the Allied/Soviet forces)? Most likely, very comprehensive and detailed scripting might be needed as well to make this work…
http://slitherine.com/forum/viewtopic.p ... 60#p739975
Currently I am still focusing on finishing the next version, which will still not make use of the extra AI zones. Making the AI able to handle this mod from the Axis perspective definitely requires more than the current 32 AI zones - and of course a lot of thinking and work. In the meantime, I would suggest to play the next version in multiplayer instead - that would offer a great chance to experience the "other side" of this mod - and it will be available in a relatively short time.


Anyways, if anyone on the forum wants to try/test the new upcoming BE multiplayer version in future as well, just let me know, please… I would also be happy to play either side of course…
