There are some interesting units in the game files that exist already, namely the Sturer Emil and Dicker Max SPAT units. Historically, we know these units were prototype vehicles that were designed to give big guns (105mm and 128mm) some mobility on a tracked design. But unlike the more mass produced Nashorn of later years, these units are available in 1941... where the next best SPAT unit is still the lowly PanzerJager I. Not even the first long barrel StuG IIIs are ready by this time, and in game their 28 AT value completely outclasses anything possible to acquire in mid 1941.
And these units were extraordinarily rare. Something like 2 of each ever existed.
So there comes a question how to fit them in the Axis Operations? I'd certainly like to have them, but the idea of (30) prototype worth of Sturer Emil so the player can form 1-3 units of them is going to be really problematic. Who fears the armor of a KV-1 or KV-2 when you are rocking 28 hard attack and the next best thing available is a Panzer IIIH on a mere 16 HA?
So what do you think about this idea:
Gift the player a Sturer Emil or Dicker Max (no limit on buying replacements)
but
1. Set the unit to 5 max strength. Which means it can only be repaired to 5 strength. An understrength unit has a lot of drawbacks, most of all it only throws 5 attack dice.
2. Normally a gift unit can adjust it's max strength via upgrading (Everyone likes to put Consolidator on their Verjedas and crank them to 20 strength


But there's nothing stopping a player from just unassigning that hero, and running around with a full strength Sturer Emil. Which is fine for the players who want to play the game like that.
But if we took this effort to force such a powerful vehicle to be permanently understrength, to reflect it's historical scarcity and keep it's power level in check, and also be a neat 'flavor' unit for players to use. Would any of you use it?