Campaign — "Invasion: North America (Part 1)"

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NoBenNotAgain
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Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

This is a non-historical campaign that begins in September 1943, imagined to follow German victories over the Soviet Union and Great Britain. It runs through May 1945.
Basically, I wanted to give a North American campaign the kind of depth and detail that PzC and PzC2 have given historical invasions like Overlord and Weserübung.

NorthAmericaP1_logo_d1b.png
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Faction: Germany
Length: 15 scenarios

Download the campaign folder here:
https://drive.google.com/file/d/1sT1GwB ... sp=sharing

Scenario List:
1) Valkyrie
2) Iceland
3) Labrador Sea (naval)
4) Dertag (landing beaches)
5) Cape Breton
6) Nova Scotia
7) New England
8) New York

9) Factory Belt / Metro East Coast
10) Chicago / Washington, DC
11) Ohio River Valley / Appalachia

12) Houston / Atlantic Southeast
13) Mississippi Delta / Florida

14) Ozark / Operation Spotted Tail (upper Midwest) / Central Canada
15) St. Louis
“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
NoBenNotAgain
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

New York
New York
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“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
NoBenNotAgain
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

Nova Scotia
Nova Scotia
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“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
NoBenNotAgain
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

Houston
Houston
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“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
NoBenNotAgain
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Posts: 17
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

Mississippi Delta
Mississippi Delta
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“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
NoBenNotAgain
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

St. Louis
St. Louis
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“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
NoBenNotAgain
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Posts: 17
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

This is the first time I've shared something I developed, so let me know if I'm missing anything. Heck, I'd be surprised if I wasn't!
I also welcome constructive criticism and I absolutely welcome spelling/grammar corrections. I want as many people to enjoy this as possible, so talk to me anytime!
“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
Moransky
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Re: Campaign — "Invasion: North America (Part 1)"

Post by Moransky »

Great idea! I'll try it when finish AO41.
Panzer Corps 2 is the most ahistorical game in the history of WW2 games
NoBenNotAgain
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

Moransky wrote: Thu Mar 18, 2021 5:40 pm Great idea! I'll try it when finish AO41.
Thanks! Let me know how you like it.
“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
Moransky
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Re: Campaign — "Invasion: North America (Part 1)"

Post by Moransky »

NoBenNotAgain wrote: Thu Mar 18, 2021 7:11 pm Thanks! Let me know how you like it.
Surely!
Panzer Corps 2 is the most ahistorical game in the history of WW2 games
Kerensky
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Re: Campaign — "Invasion: North America (Part 1)"

Post by Kerensky »

Beat me to the punch, this is the DLC campaign I've been wanting to make since the beginning, but I can't very well start at the final Axis Operation. ;) Definite interesting start date, good luck on your campaign!
NoBenNotAgain
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

Kerensky wrote: Thu Mar 18, 2021 9:23 pm Beat me to the punch, this is the DLC campaign I've been wanting to make since the beginning, but I can't very well start at the final Axis Operation. ;) Definite interesting start date, good luck on your campaign!
Hahaha, beautiful. I'd be super interested to know what you think of it.
Regarding the start date, I set things up with some battles in Europe before the invasion itself. The landings take place in April 1944.
“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
Retributarr
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Re: Campaign — "Invasion: North America (Part 1)"

Post by Retributarr »

NoBenNotAgain wrote: Wed Mar 17, 2021 9:08 pm This is a non-historical campaign that begins in September 1943, imagined to follow German victories over the Soviet Union and Great Britain. It runs through May 1945.
Basically, I wanted to give a North American campaign the kind of depth and detail that PzC and PzC2 have given historical invasions like Overlord and Weserübung.

Faction: Germany
Length: 15 scenarios

Download the campaign folder here:
https://drive.google.com/file/d/1sT1GwB ... sp=sharing
It's great to see that there are those who are 'Liberally-Uninhibited' from the popular and pressured upon or insisted upon WWII procedural Game-Design-Approach!.

First and Foremost!... we want 'the Authentic'_ 'the Correct'... 'Historical' rendition of WWII. But!!!... then there is... or well... or could be the time for also postulating 'What else could have really happened???... by depicting it in a Game'...for us to 'EXPLORE'. So!... for now, this is not the acceptable or appropriate time for an 'Alternative-WWII-Campaign-Game-Development-Effort'... but!...it could be for something later on... preferably using disregarded or ignored 'Real historical choices and issues that were never followed through with!.

This is not to say that "Your-Alternative-Game-Creation"..."NoBenNotAgain "... was out of place or wrong... actually!... its incredibily quite refreshing to see such a 'bold-effort' being made. It just means that an 'Alternative'... 'Major Campaign Development Effort' on the scale of PzC2... dealing with this 'Topic'...will have to wait for a better time to take place.

"Speculation!"... of course... backed with "historical facts!"… and information behind you, can be a powerful stimulating intellectual experience to go where others have not ever dared to venture... to relive history in a brand-new-light!... to in-fact 'Undo' or 'Redo'... the 'Documented Historical Timeline Record'... and to at last!... reveal and view its alternate final consequences!.
NoBenNotAgain
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

Retributarr wrote: Fri Mar 19, 2021 12:10 am
NoBenNotAgain wrote: Wed Mar 17, 2021 9:08 pm This is a non-historical campaign that begins in September 1943, imagined to follow German victories over the Soviet Union and Great Britain. It runs through May 1945.
Basically, I wanted to give a North American campaign the kind of depth and detail that PzC and PzC2 have given historical invasions like Overlord and Weserübung.

Faction: Germany
Length: 15 scenarios

Download the campaign folder here:
https://drive.google.com/file/d/1sT1GwB ... sp=sharing
It's great to see that there are those who are 'Liberally-Uninhibited' from the popular and pressured upon or insisted upon WWII procedural Game-Design-Approach!.

First and Foremost!... we want 'the Authentic'_ 'the Correct'... 'Historical' rendition of WWII. But!!!... then there is... or well... or could be the time for also postulating 'What else could have really happened???... by depicting it in a Game'...for us to 'EXPLORE'. So!... for now, this is not the acceptable or appropriate time for an 'Alternative-WWII-Campaign-Game-Development-Effort'... but!...it could be for something later on... preferably using disregarded or ignored 'Real historical choices and issues that were never followed through with!.

This is not to say that "Your-Alternative-Game-Creation"..."NoBenNotAgain "... was out of place or wrong... actually!... its incredibily quite refreshing to see such a 'bold-effort' being made. It just means that an 'Alternative'... 'Major Campaign Development Effort' on the scale of PzC2... dealing with this 'Topic'...will have to wait for a better time to take place.

"Speculation!"... of course... backed with "historical facts!"… and information behind you, can be a powerful stimulating intellectual experience to go where others have not ever dared to venture... to relive history in a brand-new-light!... to in-fact 'Undo' or 'Redo'... the 'Documented Historical Timeline Record'... and to at last!... reveal and view its alternate final consequences!.
Thanks... I think. As a history aficionado and history major, let me just say I'm fully aware this storyline is utterly unrealistic. I gifted Germany four aircraft carriers, several inexplicable failures of Allied air power, and a one-chance-out-of-a-thousand naval jackpot just to try and keep it from the realm of absurdity. Suspension of disbelief is wholeheartedly appreciated. :wink:
“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
Moransky
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Re: Campaign — "Invasion: North America (Part 1)"

Post by Moransky »

Tried to install through Steam Workshop, but it didn't work. There was no Invasion in the campaign menu. But when I tried to install manually, everything was Ok.
Panzer Corps 2 is the most ahistorical game in the history of WW2 games
NoBenNotAgain
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

Moransky wrote: Fri Mar 19, 2021 11:11 pm Tried to install through Steam Workshop, but it didn't work. There was no Invasion in the campaign menu. But when I tried to install manually, everything was Ok.
I just got it uploaded it to the Workshop a couple hours ago. Did you find it in the Workshop, or was it not there at all?
“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
R2G2
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Re: Campaign — "Invasion: North America (Part 1)"

Post by R2G2 »

Nice Job! I subscribed to the Steam Mod and used the "runany Victory 1" cheat. Everything appears to work properly. I have a couple minor suggestions in regards to custom heroes:

1) The hero name is overlapping the hero traits. This is most likely a syntax issue with the Lua script. Take a look at some DLC examples for comparison.

2) The Brandenburger hero is given the ExpertRecon trait and assigned to infantry only. In my testing, recon traits only work with units that are assigned to the recon class ("kind" column in Units.csv). I would suggest giving them AimingAssistance instead... not as good, but it should work for infantry class.

Keep up the good work! - R2 Out
NoBenNotAgain
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Re: Campaign — "Invasion: North America (Part 1)"

Post by NoBenNotAgain »

Ah, thank you! I hadn't realized ExpertRecon only works with the recon class, although that makes sense. That's an easy change to make.
I kept the hero name and traits from overlapping in my tests, so it probably varies with screen size. I'll see if I can find a universal solution.
Much appreciated!
“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
Turtler
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Re: Campaign — "Invasion: North America (Part 1)"

Post by Turtler »

This is the kind of campaign I can get behind, especially since while the invasion of the US and even the troubles of Sea Lion have been given a lot more attention in the recent Panzer Corps the monumental nightmare that would be a German attempt to conquer North America and the Western Atlantic hasn't really been portrayed in this kind of depth since at least the days of Panzer General II. So I'd look forward to it.

That said, just starting things and campaign's railroadyness in Valkyrie annoyed me. It feels a bit too much like the "If we get rid of Hitler and the Nazis everything will be nice and work out well!" Magic. Even given the significant dramatic license. Our legitimacy strengthens every hour we hold the capitol? There's a reason why Valkyrie relied upon framing the SS for the coup and assassination of the National Socialist party leadership, and why even after that was initially successful it derailed QUICKLY when they got assigned to arrest Goebbels (itself a very eye-opening and seemingly out of character demand) and he was able to get Major Remer on the line to Hitler. Even with Hitler legitimately dead, you're dealing with the fact that most of the Ersatz Armee's leadership and members are loyal National Socialists or at least loyalish careerists, and so a charismatic loyalist who both sides look up to (like say, the Player Character) would probably be in a good position to rally the troops around to oppose the plotters once they're identified. It's not BEYOND REASON that the PC could rally enough support to turn enough of them and then act decisively to suppress the rest, but it' would be much harder and (in character) probably more counterproductive than that.

And even then you're unlikely to find a lot of explicitly anti-Nazi volunteer Freikorps or militias coming in. Probably just the opposite, especially if and when the SS and other loyal Nazis are able to convince the authorities in the other military districts of the truth.

So "welcome to the right side of history" or "F-k you"? It's annoying and a thoroughly fake choice whose effects don't have much sense in context. Ya, let's get this out of the way. The central point of this campaign as it stands is launching a massively brutal war of aggression across the Atlantic to invade North America (and probably wipe out the last major democracies in the Atlantic world) on behalf of a military dictatorship. We're not the good guys, not even close. We're not "liberating" anyone (even if we might believe it re: Iceland or some other "Nordics").

Sure, staying loyal to the Party is unquestionably worse. It involves siding with one of the worst institutions and ideologies to ever exist in human history, and furthering the regime of a now-assassinated Fuehrer, which will doubtless lead to the deaths of even more millions than cosplaying as the Kaiserreich or whatever Stauffenburg wants will lead to.

But

A: The base Panzer Corps German campaigns were about that anyway. So it's not like this was some kind of intricate secret.

and

B: From an in universe perspective, it's still a valuable way of trying to put a cap on a potentially disaster and most likely doomed event that could lead to civil war in the form of an unsuccessful coup against someone whose support for the surface navy (in things like Plan Z) would be necessary for something like this kind of operation. As well as fitting in more with the culture of the Reserve Army.

and

C: From a meta perspective, it provides us a bit more flavor and branching (even if evil or sour flavor) for the campaign.

So Ja Hans, we are the (worse-r) baddies. But can we at least get some more appreciation for that? I don't come to Panzer Corps for morality lessons, and I imagine even fewer people come to it to start the campaign over for making the "wrong" choice. And that's disappointing given how the AOs have done a better job portraying this kind of stuff.

I'll probably give more comment after playing through Valkyrie, but I figure this was worth talking about.
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Re: Campaign — "Invasion: North America (Part 1)"

Post by Moransky »

NoBenNotAgain wrote: Fri Mar 19, 2021 11:33 pm I just got it uploaded it to the Workshop a couple hours ago. Did you find it in the Workshop, or was it not there at all?
I've found it in Workshop and downloaded. But didn't see among custom campaigns. Maybe it was a bug, I'll try to install it through Workshop tomorrow again.
Panzer Corps 2 is the most ahistorical game in the history of WW2 games
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