recon units
Moderator: Panzer Corps 2 Moderators
-
- Captain - Heavy Cruiser
- Posts: 901
- Joined: Thu Jun 27, 2019 1:56 am
recon units
what r the best heroes for recon units and do you use the recon feature to start a campaign? thanks
Re: recon units
Personally, I prefer two hero types for my recons.
Economy and survivability.
Liberator on a unit with fast movement and also capable of phase movement? Perfect unit to zip around to battlefield to grab flag prestige.
I often use recon units to encircle enemies, thanks again to phase movement, but this often places them in dangerous positions on the opposite sides of enemies. Fearsome Reputation for faster suppression stacking, and any defensive talents like Evasive are the kinds of things I want to help keep these units alive.
That said, recon units definitely have the highest attrition rate of all my forces from the way I play. Perfect candidates for 'Cheap Replacements' too.
Economy and survivability.
Liberator on a unit with fast movement and also capable of phase movement? Perfect unit to zip around to battlefield to grab flag prestige.
I often use recon units to encircle enemies, thanks again to phase movement, but this often places them in dangerous positions on the opposite sides of enemies. Fearsome Reputation for faster suppression stacking, and any defensive talents like Evasive are the kinds of things I want to help keep these units alive.
That said, recon units definitely have the highest attrition rate of all my forces from the way I play. Perfect candidates for 'Cheap Replacements' too.
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 235
- Joined: Wed Aug 29, 2012 8:54 pm
Re: recon units
If I have Scavenger heroes, I put them on recons because I usually don't want to do a lot of damage to the units I'm capturing, and recons can usually get to the target unit quickly and won't destroy a lot of valuable materiel.
This sometimes backfires on me when I'm trying to capture harder targets like KV tanks, Matildas, and such. But I'm greedy, so I live with it.
I also sometimes double down on the assisting power recons have by assigning heroes who can improve the performance of nearby units to them.
This sometimes backfires on me when I'm trying to capture harder targets like KV tanks, Matildas, and such. But I'm greedy, so I live with it.
I also sometimes double down on the assisting power recons have by assigning heroes who can improve the performance of nearby units to them.
Re: recon units
I find it curious that there are no heroes that increase the sighting range of any units like there was in PC1. I wonder why that is? Especially in a system where you can reassign them to any unit.
Re: recon units
Overwhelming Attack + Envelopment + Scavenger + Double Attack = best Trophy hunters even in AO41. I have two such recons and they're brilliant. 

Panzer Corps 2 is the most ahistorical game in the history of WW2 games
-
- Captain - Heavy Cruiser
- Posts: 901
- Joined: Thu Jun 27, 2019 1:56 am
Re: recon units
thats 4 heroes i though you were only allowed 3?
Re: recon units
u can adress the sightrange with special heros like any other attribute of the unit. no extra trait needed for that.
there is a general trait that adds a 4th hero-slot
Re: recon units
Re: recon units
function CreateUber()
local hero = NewHero()
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_in_05.de_in_05"
hero.portrait = "/Game/Gui/Common/Heroes/generic_standin.generic_standin"
hero.name = NSLOCTEXT("scenario_Bydgoszc", "Michael_Wittmann", "Michael Wittmann")
hero.extra_traits = {UnitTrait.SixthSense, UnitTrait.SkilledRecon}
--> hero.modifiers = {{type = Initiative, mod = 2}, {type = Speed, mod = 20}}
hero.attack_modifiers = {{type = TargetType.Hard, mod = 2}}
hero.unit_classes = {UnitClass.Recon}
local action = world:MakeNewHeroAction(0, hero)
world:Exec(action)
end
this is the script used to create special heros. in the line marked with an arrow u can modify any unit attribute, in this case it was initiative +2 and movement +2. in that line u could also have sight +x.
in the official game and dlcs i do not know of any hero with modded sightrange. an 1939 rudel would be a good candidate for it, but sadly hero cannot be restricted to sub-classes like recon-plains afaik.
Re: recon units
Oh, I see. So it is a mod/cheat, not native to the game which is what I was talking about. I don't think they'd make a Michael Wittmann hero since he served in the Waffen SS, even though Rudel was until the day he died about as big of a Nazi as they come. Loyal to the end.Grondel wrote: ↑Tue Mar 23, 2021 8:53 amfunction CreateUber()
local hero = NewHero()
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_in_05.de_in_05"
hero.portrait = "/Game/Gui/Common/Heroes/generic_standin.generic_standin"
hero.name = NSLOCTEXT("scenario_Bydgoszc", "Michael_Wittmann", "Michael Wittmann")
hero.extra_traits = {UnitTrait.SixthSense, UnitTrait.SkilledRecon}
--> hero.modifiers = {{type = Initiative, mod = 2}, {type = Speed, mod = 20}}
hero.attack_modifiers = {{type = TargetType.Hard, mod = 2}}
hero.unit_classes = {UnitClass.Recon}
local action = world:MakeNewHeroAction(0, hero)
world:Exec(action)
end
this is the script used to create special heros. in the line marked with an arrow u can modify any unit attribute, in this case it was initiative +2 and movement +2. in that line u could also have sight +x.
in the official game and dlcs i do not know of any hero with modded sightrange. an 1939 rudel would be a good candidate for it, but sadly hero cannot be restricted to sub-classes like recon-plains afaik.
Re: recon units
In which file should I add this in order to enjoy a custom made hero on any campaign?Grondel wrote: ↑Tue Mar 23, 2021 8:53 amfunction CreateUber()
local hero = NewHero()
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_in_05.de_in_05"
hero.portrait = "/Game/Gui/Common/Heroes/generic_standin.generic_standin"
hero.name = NSLOCTEXT("scenario_Bydgoszc", "Michael_Wittmann", "Michael Wittmann")
hero.extra_traits = {UnitTrait.SixthSense, UnitTrait.SkilledRecon}
--> hero.modifiers = {{type = Initiative, mod = 2}, {type = Speed, mod = 20}}
hero.attack_modifiers = {{type = TargetType.Hard, mod = 2}}
hero.unit_classes = {UnitClass.Recon}
local action = world:MakeNewHeroAction(0, hero)
world:Exec(action)
end
this is the script used to create special heros. in the line marked with an arrow u can modify any unit attribute, in this case it was initiative +2 and movement +2. in that line u could also have sight +x.
in the official game and dlcs i do not know of any hero with modded sightrange. an 1939 rudel would be a good candidate for it, but sadly hero cannot be restricted to sub-classes like recon-plains afaik.
Re: recon units
Damn, is there a tutorial somewhere?
Re: recon units
I like Distraction for recons, negating those AA/AT/Art support units makes like a lot easier for my other units...
-
- Lance Corporal - SdKfz 222
- Posts: 27
- Joined: Thu Aug 04, 2011 10:20 pm
Re: recon units
no surrender - you dont want to lose it in a bad situation
prudent - overstrength it to 15 and prudent will shine, increases the defense astronomically
ignore zoc - helps encircling enemy
resilient - another survivability increase
and with the "heroic defense" award which allows you to survive any attack if you have more than 1 strength, this configuration makes your recon almost unkillable in 1 turn
i think recon units are much worse than recon planes in..... well reconing, i almost exclusively use them to help encirclement AND give accuracy bonus to units, the accuracy bonus means they are always in the frontline, so survivability needs to be maximized
prudent - overstrength it to 15 and prudent will shine, increases the defense astronomically
ignore zoc - helps encircling enemy
resilient - another survivability increase
and with the "heroic defense" award which allows you to survive any attack if you have more than 1 strength, this configuration makes your recon almost unkillable in 1 turn
i think recon units are much worse than recon planes in..... well reconing, i almost exclusively use them to help encirclement AND give accuracy bonus to units, the accuracy bonus means they are always in the frontline, so survivability needs to be maximized
-
- Captain - Heavy Cruiser
- Posts: 901
- Joined: Thu Jun 27, 2019 1:56 am
Re: recon units
thanks wish i were computer savvy enough to do some of the above so i could get 4 heroes on a unit.
Re: recon units
at the start of a campaign pick the general trait "force concentration" and u will have 4 hero slots.scorehouse wrote: ↑Sat Mar 27, 2021 10:26 pm thanks wish i were computer savvy enough to do some of the above so i could get 4 heroes on a unit.
-
- Captain - Heavy Cruiser
- Posts: 901
- Joined: Thu Jun 27, 2019 1:56 am
Re: recon units
is that new?
Re: recon units
i don´t remember exactly when the new general traits were added. i think with AO1940.