TT Mod version 1.6.8 is now available!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Paul59
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TT Mod version 1.6.8 is now available!

Post by Paul59 »

Here is the latest (and final) version of the TT Mod.

The aim of this mod is to add more armies and units to those found in the vanilla game. It also adds many army specific textures to existing units, and distinctive banners for all armies. The main inspiration comes from the Field of Glory table top army lists, although I have drawn upon many other influences and ideas from the FOG2 community.

Nearly all vanilla armies in Field of Glory II and it's DLCs have been reworked with new banners, units and textures. This now includes all the Swifter than Eagles armies.

This new update adds all the Swifter than Eagles armies with distinctive banners and many unit texture improvements, also, the original TT Mod armies and units have had many improvements, additions and corrections The full list of changes is far too long to print here, but you can download a text file detailing all the changes here:

https://www.mediafire.com/file/pqyrecz2 ... 8.txt/file


Here are just some of the main changes for this update:

The generic Swifter than Eagles Close Fighter unit has been replaced by several nation specific units with a more Bronze Age appearance.
Image

The early Bronze Age armies have a new Irregular Foot unit with a more appropriate appearance.
Image

All Swifter than Eagles armies now have their own new banners.

Many new Armies, including; Tuareg, Chionite, Late Beja, Late Central Asian City States, Arab Indian, Kurdish, Early Macedonians 650-356 BC, Hatran, Commagene, Christian Nubians, Phrygian, Early Etruscan 680-491 BC and Early Thracian armies; 1250-891 BC and 890-681 BC.

New Fatimid Lutat Macemen unit
Image

Byzantine Skoutatoi from 904 AD, and Skoutatoi and Archers now contain 10% Heavy weapon to represent the Menavlatoi (specially armed men deployed to defend against heavily armoured cavalry). Also a new Detached Menavlatoi unit has been added to some Byzantine lists. So the unit capabilities are now:
Byzantine Skoutatoi from 904 AD: 90% Defensive Spear, 10% Heavy Weapon.
Skoutatoi and Archers: 50% Defensive Spear, 10% Heavy Weapon, 40% Bow.
Detached Menavlatoi: 100% Heavy Weapon. They can also chose between Heavy Foot and Medium Foot in the Deployment phase using the Remount mechanics.

Legio Palatina before 380 AD can redeploy as Impact Foot (instead of Light Spear and Darts) in the Deployment phase using the Mount/Remount mechanics. Impact Foot Legio Palatina has new textures.

African Elephants are now rated as Below Average (75), 50 points. This effects the following elephant units in the mod: Axumite, Carthaginian, Ptolomaic and Roman.

New banners for 27 nations.

All official updates applied, including movable Heavy Artillery rules.

If you want to check out what was added in previous updates try these links:

Original version

https://www.slitherine.com/forum/viewto ... 77&t=81602


version 1.3.9

https://www.slitherine.com/forum/viewto ... 77&t=87260


version 1.5.3

https://www.slitherine.com/forum/viewto ... 77&t=89442


version 1.5.18

https://www.slitherine.com/forum/viewto ... 77&t=93842


version 1.5.28

https://www.slitherine.com/forum/viewto ... 77&t=98555

version 1.5.32

https://www.slitherine.com/forum/viewtopic.php?t=101538



Some more screenshots:
Image

Mycenaean banners.

Image

Syracusan banners.

Image

New Greek Mounted Warrior unit for 890-681 BC list


Here is the link to the TT Mod Campaigns:

https://www.mediafire.com/file/4gpiiiwv ... 8.rar/file

To install:
1) Click on the link and download.

2) You will probably find the downloaded TT_Mod_CampaignsV1.6.8.rar file in your Downloads folder.

3) Extract the TT_Mod_CampaignsV1.6.8.rar file to produce the TT_Mod_CampaignsV1.6.8 folder.

4) Cut and paste the TT_Mod_CampaignsV1.6.8 folder into My Documents/My Games/FieldOfGlory2/CAMPAIGNS.
DO NOT PUT THIS MOD IN YOUR MAIN GAME BUILD!


TT Mod Custom Battles

Here is the link to the TT Mod Custom Battles Module:

https://www.mediafire.com/file/8n53jcbd ... 8.rar/file

To install:
1) Click on the link and download.

2) You will probably find the downloaded TT_Mod_CustomBattlesV1.6.8.rar file in your Downloads folder.

3) Extract the TT_Mod_CustomBattlesV1.6.8.rar file to produce the TT_Mod_CustomBattlesV1.6.8 folder.

4) Cut and paste the TT_Mod_CustomBattlesV1.6.8 folder into My Documents/My Games/FieldOfGlory2/CAMPAIGNS.
DO NOT PUT THIS MOD IN YOUR MAIN GAME BUILD!

TT Mod Multiplayer

Here is the link to the TT Mod Multiplayer Custom Battles Module:

https://www.mediafire.com/file/wnovlabc ... 8.rar/file

To install:
1) Click on the link and download.

2) You will probably find the downloaded TT_Mod_MPV1.6.8.rar file in your Downloads folder.

3) Extract the TT_Mod_MPV1.6.8.rar file to produce the TT_Mod_MPV1.6.8 folder.

4) Cut and paste the TT_Mod_MPV1.6.8 folder into My Documents/My Games/FieldOfGlory2/MULTIPLAYER.
DO NOT PUT THIS MOD IN YOUR MAIN GAME BUILD!
When attempting to play the TT Mod Custom Battles and TT Mod Multiplayer Custom Battles, make sure you click on the "Select Another Module" button to select the TT Mod.


A special credit is due to 'Little Big Men Studios' for most of the new shield and banner designs in this mod. Stephen Hales (of Little Big Men Studios) has given Paul Adaway permission to use these for this user mod only and no company may take these designs for use without his permission or for sale in any way.

Also some of Weeag's shields (http://www.twcenter.net/forums/showthre ... s-Resource) used in the many of my new Dark Age unit textures.

The shields for the Saitic Egyptian Foot were obtained with permission from MonsterMind at Spiral Graphics Forum:

http://www.spiralforums.biz/index.php?s ... 513&page=1

Many thanks to WhollyFool for his Arthurian Mod banner designs, and Kaweh K for many of his Total War mod banner designs.

Many thanks to SmickeyMcgee for permission to use a Volantene texture from his Game of Thrones Mod.

Enjoy!

Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
kronenblatt
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Re: TT Mod version 1.6.8 is now available!

Post by kronenblatt »

Great! many thanks, Paul!
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
Ray552
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Re: TT Mod version 1.6.8 is now available!

Post by Ray552 »

Many thanks Paul! And also to Little Big Men Studios, Weeag, MonsterMind, WhollyFool and SmickeyMcGee.

BTW, the RAR Opener that comes with the files to extract them is ridiculously slow, after 15 minutes it still had not unpacked even one file before I gave up and stopped it.

I found this free .RAR opener (I scanned it with Microsoft Defender, no threats): 7-Zip

7-Zip did all three files in less than five minutes.
kronenblatt
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Re: TT Mod version 1.6.8 is now available!

Post by kronenblatt »

Yes, I’ve used 7-zip for many years now and it works really well!
Last edited by kronenblatt on Wed Dec 06, 2023 3:38 pm, edited 2 times in total.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
MarkShot
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Re: TT Mod version 1.6.8 is now available!

Post by MarkShot »

And a Merry XMAS to you, Paul, as well. Thanks for the early gift, Good Sir!
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Re: TT Mod version 1.6.8 is now available!

Post by Hister_MatrixForum »

Thank you so much Paul!
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Re: TT Mod version 1.6.8 is now available!

Post by kutayc »

woaaa, look at this beauty
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Re: TT Mod version 1.6.8 is now available!

Post by Adebar »

Paul, thanks for all the hard work! The wait was worth it - units, banners, everything is looking great!

Among other things, I really love the Persian heavy chariots (pic shows them mass-effect modded):

Image
Image

IC XC
NI KA
vakarr
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Re: TT Mod version 1.6.8 is now available!

Post by vakarr »

I'd like to download the TT mod but I'm unsure how many downloads it is. Do I have to download each of the following? Are there any others? Do I install them in any particular order?
Campaigns module
https://www.mediafire.com/file/4gpiiiwv ... 8.rar/file
Custom battles module
https://www.mediafire.com/file/wnovlabc ... 8.rar/file
Custom battles multiplayer module
https://www.mediafire.com/file/8n53jcbd ... 8.rar/file
rbodleyscott
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Re: TT Mod version 1.6.8 is now available!

Post by rbodleyscott »

vakarr wrote: Sat Jan 13, 2024 7:41 am I'd like to download the TT mod but I'm unsure how many downloads it is. Do I have to download each of the following? Are there any others? Do I install them in any particular order?
Campaigns module
https://www.mediafire.com/file/4gpiiiwv ... 8.rar/file
Custom battles module
https://www.mediafire.com/file/wnovlabc ... 8.rar/file
Custom battles multiplayer module
https://www.mediafire.com/file/8n53jcbd ... 8.rar/file
We need to download and install only whichever ones you intend to use.
Richard Bodley Scott

Image
Paul59
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Re: TT Mod version 1.6.8 is now available!

Post by Paul59 »

vakarr wrote: Sat Jan 13, 2024 7:41 am I'd like to download the TT mod but I'm unsure how many downloads it is. Do I have to download each of the following? Are there any others? Do I install them in any particular order?
Campaigns module
https://www.mediafire.com/file/4gpiiiwv ... 8.rar/file
Custom battles module
https://www.mediafire.com/file/wnovlabc ... 8.rar/file
Custom battles multiplayer module
https://www.mediafire.com/file/8n53jcbd ... 8.rar/file
You only download the modules that you intend to use. So if you only want to play campaigns, just download the campaign module.

Unfortunately, due to the way that the Slitherine mod system works, a separate mod is needed for campaigns, custom battles and MP.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Longinus
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Re: TT Mod version 1.6.8 is now available!

Post by Longinus »

https://www.directupload.net/file/d/720 ... e_png.html

Hello Paul, I want to say that I really enjoy this mod and thank you for everything you've done. However I've noticed a small issue. If I'm not mistaken, the Byzantine tetragrammatic cross emblem seems to be from a much later period than the era covered in the game. I have played previous versions of the TT Mod, and I don't recall encountering this issue before. Is this change intentional? Could you please clarify this?
Last edited by Longinus on Thu Feb 22, 2024 2:30 am, edited 4 times in total.
Paul59
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Re: TT Mod version 1.6.8 is now available!

Post by Paul59 »

Longinus wrote: Thu Feb 22, 2024 2:19 am https://www.directupload.net/file/d/720 ... e_png.html

Hello Paul, I want to say that I really enjoy this mod and thank you for everything you've done. However I've noticed a small issue. If I'm not mistaken, the Byzantine tetragrammatic cross emblem seems to be from a much later period than the era covered in the game. I have played previous versions of the TT Mod, and I don't recall encountering this issue before. Is this change intentional? Could you please clarify this?
Ah yes, you are probably correct.

In previous editions of the TT Mod the Byzantines had a different banner, but I wanted a new banner for the Later Roman armies, so the old Byzantine banner was given to the Later Romans. Preferring a quick solution, as creating new banners is a long and difficult process, I then took the Byzantine banner from FOG2 Medieval and used it for my Byzantines. I just assumed it was appropriate for the earlier period, and didn't check.

Mind you, it's not appropriate for most of the Byzantine armies in FOG2 Medieval either!
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
rbodleyscott
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Re: TT Mod version 1.6.8 is now available!

Post by rbodleyscott »

Paul59 wrote: Thu Feb 22, 2024 9:42 am Mind you, it's not appropriate for most of the Byzantine armies in FOG2 Medieval either!
True, only after the 4th crusade. But many of the banners in FOG2 Medieval are only correct for part of the period covered, and then mostly only for royal armies.

It is not that we are unaware of this, but there is a limit to how far we can take pedantry in a computer game, in view of the time and costs involved.
Richard Bodley Scott

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Longinus
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Re: TT Mod version 1.6.8 is now available!

Post by Longinus »

Paul59 wrote: Thu Feb 22, 2024 9:42 am
Longinus wrote: Thu Feb 22, 2024 2:19 am https://www.directupload.net/file/d/720 ... e_png.html

Hello Paul, I want to say that I really enjoy this mod and thank you for everything you've done. However I've noticed a small issue. If I'm not mistaken, the Byzantine tetragrammatic cross emblem seems to be from a much later period than the era covered in the game. I have played previous versions of the TT Mod, and I don't recall encountering this issue before. Is this change intentional? Could you please clarify this?
Ah yes, you are probably correct.

In previous editions of the TT Mod the Byzantines had a different banner, but I wanted a new banner for the Later Roman armies, so the old Byzantine banner was given to the Later Romans. Preferring a quick solution, as creating new banners is a long and difficult process, I then took the Byzantine banner from FOG2 Medieval and used it for my Byzantines. I just assumed it was appropriate for the earlier period, and didn't check.

Mind you, it's not appropriate for most of the Byzantine armies in FOG2 Medieval either!
I understand now, thank you for your reply. I am thinking make old Byzantine banner applied to Byzantine and later roman army at the same time, just for my own preference. I'm wondering if simply changing a few values in the "BannerSideIDs.txt" file could achieve this, or if it requires a more complicated modification.
Paul59
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Re: TT Mod version 1.6.8 is now available!

Post by Paul59 »

Longinus wrote: Thu Feb 22, 2024 2:20 pm
I understand now, thank you for your reply. I am thinking make old Byzantine banner applied to Byzantine and later roman army at the same time, just for my own preference. I'm wondering if simply changing a few values in the "BannerSideIDs.txt" file could achieve this, or if it requires a more complicated modification.
Yes, just a few amendments to the BannerSideIDs.txt are required;

Before you change anything create a backup of the original file, in case you make a mistake.

Under [Banner179] and [Banner180] delete the "74".

Then under [Banner15] and [Banner16] add "74" after the 636.

Those lines of code should then look like this:

[Banner15]
SIDEID 636 74

[Banner16]
SIDEID 636 74

[Banner179]
SIDEID

[Banner180]
SIDEID

Then just save and close the BannerSideIDs.txt.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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Re: TT Mod version 1.6.8 is now available!

Post by Karvon »

Hey Paul,

Thanks again for all your work on this; it's really amazing stuff you've done.

I have had a strange issue pop up with multiplayer. I saw someone had posted a game using this version, which I have installed, but I wasn't able to pick up the game; it said I was missing the mod/scenario necessary, though this was just a skirmish scenario.

As a quick test, I tried to post a game myself, and everything seemed fine in the process of doing so. The challenge posted correctly, and I could pick it up myself, if I so chose.

Karvon
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Re: TT Mod version 1.6.8 is now available!

Post by kronenblatt »

Karvon wrote: Sat Mar 23, 2024 8:33 am ... I have had a strange issue pop up with multiplayer. I saw someone had posted a game using this version, which I have installed, but I wasn't able to pick up the game...
It'll always be possible to pick up your own game, I guess, since mod versions are by definition exactly the same by the one setting up the game and the one accepting it.

But in your first example below (Hoplite1963? Same problem for me in that case), maybe one of you two had modified the mod locally so not exactly the same?

I'll post a game and then you can check whether the same problem arises.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
Karvon
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Re: TT Mod version 1.6.8 is now available!

Post by Karvon »

kronenblatt wrote: Sat Mar 23, 2024 9:40 am
Karvon wrote: Sat Mar 23, 2024 8:33 am ... I have had a strange issue pop up with multiplayer. I saw someone had posted a game using this version, which I have installed, but I wasn't able to pick up the game...
It'll always be possible to pick up your own game, I guess, since mod versions are by definition exactly the same by the one setting up the game and the one accepting it.

But in your first example below (Hoplite1963? Same problem for me in that case), maybe one of you two had modified the mod locally so not exactly the same?

I'll post a game and then you can check whether the same problem arises.
Your posting shows up fine and playable for me.

I haven't moded the mod at all; just DL'ed and installed as directed.

Karvon
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Re: TT Mod version 1.6.8 is now available!

Post by kronenblatt »

Karvon wrote: Sat Mar 23, 2024 11:43 am Your posting shows up fine and playable for me.

I haven't moded the mod at all; just DL'ed and installed as directed.

Karvon
Sounds good.

Then it may be that the mod version of Hoplite1963 has become modded somehow.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
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