Field of Glory: Kingdoms - patch V. 1.06.1 is out now

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saraviga
Slitherine
Slitherine
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Joined: Fri Sep 16, 2022 3:35 pm

Field of Glory: Kingdoms - patch V. 1.06.1 is out now

Post by saraviga »

Hi all,

we've implemented a range of new features and fixes across the game, with significant improvements to the User Interface, Regions and Buildings, Nations and Characters, Warfare, and AI. We've also made several adjustments to the Setup.

See here the full change log:

User-Interface
- Added an option to change overlay saturation (5 choices).
- Changed the red tone used in many texts to a lighter one.
- Fix to relationships values in the political overlay being missing.
- Specific message added when a bandit lair appears because of mercenary being disbanded.
- Added temporary status message (top of the screen) when you order a sortie. Minor improvements to keywords in the Building Browser, § changed to @ for them. Shortcut for Regional Decisions Button is now shift-R, prevent an issue with the Building Browser.
- Fix to structure upkeep not shown in the structure detail panel when coming from the Edict screen.
- Bigger trade goods icons in the trade overlay. Do not color foreign regions regarding their missing goods.
- Improved a few texts for clarity.

Regions, Buildings
- Summer and Winter Palace provides one extra capital allowance each (and they are capital).
- All rituals (which are temporary but can last a few turns) are now 0-slot structures.
- Garrisoned village (Tribal/Nomad building) will allow more structures, Bowyer and such.
- Iqta Land grant bug fixed.
- Fixed a mix-up in the religious building upgrade chains for TN nations.

Nations and Characters
- Fix to some characters living for too long.
- Fixed HRE integration being too lax (patching the game will eject some nations like France and England from the HRE).
- Fixed a bug in the Indian decision to send troops eastward.

Warfare
- Fixed an issue where besieged armies performing a sortie were incorrectly treated as defenders due to combat checks occurring before exit orders were applied.

AI
- AI will sortie more often and more logically.
- AI will value more Wargoals region.
- Fixed an unintended AI aggressivity increase caused by the November 2024 AI aggressivity option.

Setup
- Added more nations with possible War Campaigns and Great Trades (these are no longer fully exclusive to Nomads and Tribals). Check them out!
- Khazars have now Hebrew as state religion (as Simien, the ultimate challenge).
- Fix to several religions issues for some nations in the DLC campaign.
- Fixed settlers (Teutonic Order) in the Nevsky scenario not being German.

Enjoy!
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