we're pleased to release the first screenshot of the game.
As discussed in the diary we have tried a number of styles and decided to go with this simple yet attractive look. It was important that the different terrain types were easily distinguishable and were not so 'busy' that their textures distracted you from the units. We also spent a lot of time making sure the terrain edges followed the hex boundries close enough to make it clear whether a hex was open, forest or mountain, yet with enough variation to stop it looking unnatural. This is most important for players who choose to play without the hex grid. We're especially pleased with the coastlines and rivers and we think we have one of the best wargames maps ever created!
The 2nd shot shows the planned UI and unit style, though this is still in design/production, so is a mock up overlaying the pieces we have on top of the blank map, but it does help to show how things will fit together.

