Scenario/Mod for Gates of Troy - The Lost Prince of Atlantis

PC/MAC : Turn based Empire building in the ancient Greek World.

Moderator: Slitherine Core

Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Scenario/Mod for Gates of Troy - The Lost Prince of Atlantis

Post by Redpossum »

D/L it here

File size is roughly 462K, and has been compiled on a machine with full anti-virus protection.

Below is the first section of the readme file...


The Lost Prince of Atlantis

a Mod/Scenario for Gates of Troy, by Slitherine Strategies


One of the more obscure but fascinating myths concerning the founding of the Minoan dynasty of early Crete was that Minos I, the founder of the dynasty, was actually a lost noble of Atlantis, who had somehow survived its destruction. This scenario explores, after a rather whimsical fashion, that possibility.

The Zip archive includes relative pathing, just point the unzip operation at your Gates of Troy directory.

When you start GoT, there will now be a new little window at the left, allowing you to run the game in standard mode, ("None") or choose a mod. Choose the Crete mod. Now click New Game.

Choose scenario 18, "Grand Campaign 1500 BC - Greek Colonialism"

The correct side will be chosen by default. Once you have chosen scenario 18, you will see a little blurb in the window at left, which begins "Fleeing the destruction of Atlantis..."

Do not click around the map. You hold no territory at start of the game, (You'll capture Knossos on turn 1), so there is no way to click back to the correct side. You'll need to go back to the main menu and click "New Game" again if this happens.

By default, the difficulty level will be set at "Hard", and I urge you to play it at that level, as it has been designed for. This has actually been toned down from the default, and is only about halfway between the stock settings of "Normal" and "Hard". If you'd like to see exactly what I did, check the tweaks.txt file. I have made careful notes at the top listing all my changes.

OPTIONAL: If you look in the actual map directory (C:\Matrix Games\Gates Of Troy\Mod\Crete\data\maps\GCBasic), you will see a file named "sides.east", which is an alternate version of sides.txt, which changes the side type from Pirate/Illyrian to Eastern, actually making it a *bit* easier to win. To use this, just rename or delete the existing sides.txt file, and rename sides.east to sides.txt

The single largest random factor in this scenario is what shape Knossos is in when you capture it on turn 1. Knossos starts out with a Copper Mine 5, Farm 5, and Brickmaker 3, plus upgraded Skirmisher and Light Infantry barracks. You're never going to get more than three of those intact, but if it's a smoking hole with no surviving structures, you should start over. This only seems to happen about one time in 5, but it's a handicap if it does.

All the above information is from the readme.txt file included in the zip archive. This readme.txt file also contains a Tips & Hints section, which I have not posted here.
Last edited by Redpossum on Mon Jan 01, 2007 5:20 pm, edited 2 times in total.
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

A word on unit types

Post by Redpossum »

Assuming you play as the default Pirate/Illyrian side setting, you will have two unique units which you could not ordinarily build, a Peltasts unit, and a Colonists (Eastern Light Cavalry) unit.

If you use the alternate sides.txt file, and play as Eastern side setting, you'll just have the Peltasts.

This was done quite deliberately. I wanted to have a unit or two that was identifiably different from the units the player would be building as the game progressed, so you could say, "There, those guys were with me from the start!"

I do understand the difference between proxy squad names and specific squad names ;)
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

Very cool :) I wish I had the time to try it out!
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

Just a bump of this old GoT mod, mostly for Vypuero.

Among other things, I have fixed the broken DL link.

Note that this is designed for the player who has only GoT installed. If you also have Spartan installed, the game will read some Spartan files rather than the mod files, and everything gets screwed up.
vypuero
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Thu Nov 30, 2006 8:40 pm
Location: Philadelphia, PA - USA

Post by vypuero »

Thanks will take a look
vasikr
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Oct 09, 2006 2:51 pm

Post by vasikr »

Hey @Possum I'm playing your mod .Now turn 200 ,diff. impossible ,8 cities occupied.But question is: I cannot build uppgraded heavy infantry barraks.I've found such in one of conquired cities and can produce *veterans* there ,but myself I can't build such.Research for corresponding copper level's completed.
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

vasikr wrote:Hey @Possum I'm playing your mod .Now turn 200 ,diff. impossible ,8 cities occupied.But question is: I cannot build uppgraded heavy infantry barraks.I've found such in one of conquired cities and can produce *veterans* there ,but myself I can't build such.Research for corresponding copper level's completed.
Bro, your culture type is Illyrian/Pirate, which doesn't allow the construction of any heavy infantries.

What did you think of the "surprise" on turn 100?

Did you get the "1-year warning" correctly?

You're the first I have met that's actually tried the scenario ":)
vasikr
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Oct 09, 2006 2:51 pm

Post by vasikr »

Surprise was highly unwelcommed. I used a trick -take one or two cheap units then attack huge enemy army ,but only click auto-resolve this way enemy stack would get reduced for 50-100 men .Then when they atack your main army garrisoning city they won't have so much troops left.Best suicidal attack by cheap units is also on water-since peloi and astinomia are good marines. Yet sincerely speaking third wave took city ,but on auto-resolve -which gave me right to replay it in manual mode. I had a strong resolution not to replay anything ,but excused myself saying 'those bloody computers they can't do anything!' Ive got warning correctly,but presumed they would sail to Crete like Persians in Grand Campaign -viewing three stacks in three turns wasn't the sight I'd like to see.
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

Hehehehe, very tricky of you!

But my question is, did you get the warning? The message about a foreboding dream, and then the high priestess comes to warn you?
vasikr
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Oct 09, 2006 2:51 pm

Post by vasikr »

Yes, priestess of Astarte .
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

Good!
anguille
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 665
Joined: Fri Apr 01, 2005 3:41 pm
Location: Bern, Switzerland

Post by anguille »

Sounds interesting...i'll have to try that :D
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

Eh, it's fun, (I hope!), but really no big deal.

I took a lot more pride in my Britannicus mod for Legion Arena.
anguille
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 665
Joined: Fri Apr 01, 2005 3:41 pm
Location: Bern, Switzerland

Post by anguille »

Oh i forgot about that one....but now that i have a new computer i'd like to play it...it's in the download section for Legion Arena?
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

anguille wrote:Oh i forgot about that one....but now that i have a new computer i'd like to play it...it's in the download section for Legion Arena?
http://www.slitherine.com/eslitherine/f ... .php?t=995

I hope you enjoy it. It is, in my own opinion, the finest mod work I have ever done.

Aside from the lack of movies, I flatter myself that it approaches the quality of Slitherine's own stock campaign, although it would admittedly have benefitted from some playtesting (nobody was available), and a bit of fine-tuning of some scenarios.

From the perspective of time, I do realise that some of the scenarios are too hard (most notably Visiting The Neighbors II), and the last 2 scenarios are probably too easy.

I am almost tempted to rework it and issue a "Britannicus Gold" version, but there just hasn't been enough interest to justify it.

If and when I get around to doing any more LA modding, I will probably do a "Judaean Revolt" campaign, covering the period from the Maccabees to the Bar Kochba rebellion.
vasikr
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Oct 09, 2006 2:51 pm

Post by vasikr »

To @possum I shall play *Britannicus*. Install on clean - not modded , unpatched - 'Legion Arena' ?
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

vasikr wrote:To @possum I shall play *Britannicus*. Install on clean - not modded , unpatched - 'Legion Arena' ?
To be honest, the Britannicus mod is surprisingly robust.

It seems to run with or without patch, with or without CoM installed.

I hope you enjoy it. Please do read all the notes carefully :)
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

possum wrote:
vasikr wrote:To @possum I shall play *Britannicus*. Install on clean - not modded , unpatched - 'Legion Arena' ?
To be honest, the Britannicus mod is surprisingly robust.

It seems to run with or without patch, with or without CoM installed.

I hope you enjoy it. Please do read all the notes carefully :)
OK, I'm an idiot.

The patch is required to run any Legion Arena mod, simply because the unpatched game engine does not see any mod directories.
vasikr
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Oct 09, 2006 2:51 pm

Post by vasikr »

To @possum , I think game is patched - because I was playing 'berserker's mod'.Thank you ! (after checking)It must be 1.0101b.
Last edited by vasikr on Thu Feb 22, 2007 6:54 pm, edited 1 time in total.
pipfromslitherine
Site Admin
Site Admin
Posts: 9862
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Some versions are shipped in the patched version, while others would have older versions of the code. You do indeed need the patch to play mods.

Cheers

Pip
Post Reply

Return to “Spartan & Gates of Troy”