Firsts impressions and questions / remarks

Open beta forum.

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Ronchonator
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sun Nov 28, 2010 10:10 am

Firsts impressions and questions / remarks

Post by Ronchonator »

Hello guys,

First of all thanks to include me in the beta

1) Installation & performance
No problem at all for both aspects

2) First impression
The maps are good and the details very nice
Some units (Polish airplane for example) are difficult to see because of the Ground/Air surface
A solution could be an activable option to have the enemies units "highlightable" (or with a crtl+x)

The UI is fine but I would have prefered a unique stat panel for the unit with all the aspects instead of a mini panel and the togglable stats panel
The advantage should be the total and immediate comparison between the two involved units
An another solution could be to include in the combat log the statistics of the opponents

What is also not clear is the difference between Core units and the other. The force number color are similar (it used to be black for core and white for others)

On the strategic map, i feel difficult to see really the objective. Everything is grey - green/ dark - light

The list of units to deploy (between two phases of a campagn) react a bit strange or i did not really understood the usage of the toggle button (reserve and unit list)

What I really like is that I find again the old PG feeling
But maybe what i excepted is a little touch of special abilities that i found in sequels like PG forever (recon air capacity, defense order etc..)

Nice to have :

Short cut button for easier save and reload

Questions :

What is the purpose of the "ZZZZ" button ?

Is it planned to have leaders on units ?

Thanks for the job
johnncfb
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Sun Aug 02, 2009 12:38 am

Post by johnncfb »

I also want to know what's going on with the z. Does it allow a "reorganization" that would allow a reinforcement of the unit without cost except a skipped turn? Does it let you "turn off" a unit so that it does cycle through when you hit next unit?
lordzimoa
Lordz Games Studio
Lordz Games Studio
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Joined: Fri Oct 27, 2006 4:20 pm
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Post by lordzimoa »

First thanks for the feedback

Some units (Polish airplane for example) are difficult to see because of the Ground/Air surface
Try activating the unitglow option in the system menu.
Questions :

What is the purpose of the "ZZZZ" button ?

Is it planned to have leaders on units ?
It is the sleep button, if you decide a certain unit shouldn`t move for the upcoming/next turn, used e.g. for Garrisons on the larger maps.

Yes, we have a 'Heroes' system implemented, hopefully already working in the next build.
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