Artillery effectiveness vs distance

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pstamatis
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Artillery effectiveness vs distance

Post by pstamatis »

I am sorry if this has been discussed in some previous topic but I couldn't find any related to this.

Is there any possibility to catch the degrading effectiveness (accuracy) of artillery towards distance from the target?
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

I don't think artillery becomes very inacurrate by distance. But where I always felt a modifier should come in place was for air-attacks. The only problem is... air-units are already weak units and I never buy them.
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bretg80
Lance Corporal - SdKfz 222
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Re: Artillery effectiveness vs distance

Post by bretg80 »

Modern artillery is not degraded by distance. As long as you have spotters, it is very effective up to it's maximum range. Without spotters, it is very ineffective no matter what the range. So, how would spotters be modeled in PzrCorps?

pstamatis wrote:I am sorry if this has been discussed in some previous topic but I couldn't find any related to this.

Is there any possibility to catch the degrading effectiveness (accuracy) of artillery towards distance from the target?
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

Well it is obvious, that if you can SEE a unit in PG (It is out of FoW), then SOMETHING is spotting. Usually it's a recon. So no changes needed there at all.

I do remember recon leaders being able to activate an action which gave a BONUS to artillery hitting units within sight in PG-III.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pstamatis
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Joined: Fri Apr 29, 2011 3:57 pm

Post by pstamatis »

I do remember recon leaders being able to activate an action which gave a BONUS to artillery hitting units within sight in PG-III
hmm, a new motive to buy a recon? I 'd like that!
VPaulus
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Post by VPaulus »

But is there any degrading at all?
Kerensky
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Post by Kerensky »

Weather has a degrading effect on combat.
AceDuceTrey
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Post by AceDuceTrey »

Actually, the Circular Error Probable (CEP) or area that should contain 50% of the round impacts, normalized to a circle (the areas were actually eliptical), expands in size as range increases. This error is insignificant when firing at area targets but is extremely significant when firing at point targets. Also, the forward observers error in guesstimating the targets position increased with range, which they corrected by adjusting spotting rounds onto the target. This is why WWII artillery was so ineffective against armored vehicles, relying on direct hits to kill them. However, ranging error IS absolutely critical in naval surface combat. A technique I used in a manual board game (remember those) was to give warships an attack value at their maximum range. For each hex closer than max, the value would be added again. For PC, the German BB (Bismarck) and UK (Nelson) would be 5A/R6, the UK (Royal Oak) 4A/R6; the German BC (Schornhorst) and UK (Renown) 3A/R6; CAs 2A/R4; CLs 2A/R3; and DDs 2A/R2.
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