Para Drops

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

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Xerkis
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Para Drops

Post by Xerkis »

I noticed on the couple of videos that men are parachuting in to the field of battle. Some questions around that......

I looked like this is how reinforcements enter in to the game – or can you have an actual paratrooper squad?

What factors restrict the reinforcements? Cost, total number of troops on the field, scenario driven, etc?

Is there restriction on where they can drop in to? In other words, can you drop them in to the unknown; behind the enemy lines?

You know if you let me in to the Beta testing, I wouldn’t be asking all these questions.
:wink:
Lillarpy
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Re: Para Drops

Post by Lillarpy »

Xerkis wrote:I noticed on the couple of videos that men are parachuting in to the field of battle. Some questions around that......

I looked like this is how reinforcements enter in to the game – or can you have an actual paratrooper squad?

What factors restrict the reinforcements? Cost, total number of troops on the field, scenario driven, etc?

Is there restriction on where they can drop in to? In other words, can you drop them in to the unknown; behind the enemy lines?

You know if you let me in to the Beta testing, I wouldn’t be asking all these questions.
:wink:
It is actual Paratrooper squads you see. You have to build special Paratrooper squads in the Force-builder to be able to drop paratrooper squads.

The cost is the factor restricting the reinforcements right now. Also we have an roof on 10 squads a player on the battefield right now. Scenario driven is maybe something we will see in the future but not in the first release.

You have to drop them close to your own squads right now.

I tought we told you, we love questions :wink:
Xerkis
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Post by Xerkis »

Yeah you did. But I still can’t help feeling like one of my children before Christmas time. “Come on Dad, what did you get me? Is it a big gift or a small gift? Is it something I can use on the PC or for my crafts?” and on and on it goes.
:roll:


I think cost makes a good restriction. It places a small element of economy to the game. Something every nation has to deal with – especially in times of war.

What determines the total amount you have to spend? The scenario?
Laxen
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Post by Laxen »

When creating a custom skirmish game or multiplayer game you decide the starting resources. Then while playing you get additional resources each round, with a bonus for each Control Point you possess. We're thinking about a match option though were additional resources are not gained, so that the initial deployment is all you get.

For scenarios special rules may be present.
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Xerkis
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Post by Xerkis »

Laxen wrote: We're thinking about a match option though were additional resources are not gained, so that the initial deployment is all you get.
I would highly recommend that. It would be an awesome Multi Player option.
It’s easy to just slug it out when resources keep coming in, but there is a lot of strategy that needs to be brought into play when all you get is what you have.
Laxen
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Post by Laxen »

Agree :) Having played a lot of table top miniature games, I can really see the positive aspects of such a game mode!
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Xerkis
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Post by Xerkis »

Now every shot must count, it is paramount for every soldier to survive, positioning is much more important, no more just rushing the field… Yeah, definitely my kind of game.

I suppose you could still make Control Points as a means of determining who is winning, but any bonus Combat Resources for them would not be relevant.
And perhaps allow more squads on the field at once.

But other than those two things (from what little I know about the game) I don’t know if there would be any other issues you would need to work through.
Laxen
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Post by Laxen »

10 is the current cap of squads per player, but even if you start a game with highest starting resources available you wont reach that cap most of the time (unless you have a division with very cheap squads only). So if you like many squads, go ahead and play with high starting resources :)

There is also a game mode option that allows you to use annihilation for Victory condition instead of control points, where you have to kill each of your opponent's squads to win. This game mode would however be more suitable for a game mode where reinforcements aren't available, so let's hope we get it in!
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
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