
Red is whats left of a dailami BG. Solid red is Armd MF Sw, checked is LF naked
Green are 2 BG of Aztec heroes armed with iron shattering glass clubs. Prot MF Sw
The Dailami are also fragemented. What dice and POA's do the dailami get?
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1 dicerogerg wrote:No rule book with me, but I like a quiz.
Solid red gets 1 dice initially, checked gets 1 vs the medium foot, (halving for LF) = 2 dice
Fragemented halves that, so 2 ends up as 1 dice.
As far as I am aware, you can pick which base gets the dice, so I would suggest going for the solid red at + for armour
1 dice on plus?
Roger
But I'd reword it to say the Dailami lose the 1st die against the right hand BG and the 2nd against the left. This is because you total up all lost dice and then allocate in proportion to number of bases. That leaves 1 die against the right hand light green BG.Apportion lost dice in proportion to number of bases fighting each enemy BG. So that looks like you lose the single dice against the left hand green BG, and one of the two against the right hand BG.
Again we apportion dice to bases fighting at different POAs against the same BG according to number of bases. Since there are 2 bases fighting at different POAs the Dailami player gets to decide in even cases like this.Red player gets to choose whether the LF fight or the armoured MF.
The first sentence top P94 explains. But again is not conclusive as many of the rules aren't. "A dice that is made up ... with different POA's rolls at the worst applicable." .... because it says from different BG, they didn't think it through, also is that enemy or friendly BG? Normally they would not be against different BG, so????????????????????????? It's worth arguing either way as dice are lost in proportion, LF lose a dice first, then lose a dice for fragmented, then lose in proportion to something else, then, etc.bbotus wrote:I agree 1 die against light green but why does it have to be the LF that gets the die and not the MF at a +? My reference is page 94 2nd bullet, top of page, Allocating Combat Dice.1 dice, double minus against light green