Simple mod: Longer reach for scirmishers and archers

PC/MAC : Turn based Empire building in the ancient Greek World.

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scorpio0511
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Sat Apr 28, 2007 1:33 am

Simple mod: Longer reach for scirmishers and archers

Post by scorpio0511 »

Original range is just too short, archers fire only when enemy is too near.

Archers should be able to fire at the start ( changed range from 25 to 100) and scirmishers (16 to 50).

Now I relish watching battles where archers fire volley after volley of arrows on marching enemy (if they hold, better, they die where they stand). Yeah the arrows seldom cause casualties but that was how it was then.

Now, upgrading your infantry missile defense makes sense.


One thing though, shouldn't archers stop firing when friendlies reach the enemy?
Not so friendly fire!
xhold0utx
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 27
Joined: Mon Jun 18, 2007 1:08 am
Location: Texas

Post by xhold0utx »

i will have ti try this when i can get the game to work lol :P
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