duncan wrote:I hate to admit that it happened to me once. I made a distant nation vassal and when some other empire took one of their former cities (I couldn't send my armies that quick), they became independent again (and got conquered by their enemies anyway), so the answer is YES, it can happen to you player, but I've seen only with vassals, never with one of my own cities. Rebels are easy to handle, though.
Thanks for the info - I just ran a test, and that looks to be the only the trigger: if someone captures a city, they can reappear (determined by VASSALRUNCHANCE in the tweaks file). Has nothing to do with happiness or troop level. And I even caused some 'peasant rebels' to pop up by letting my city's happiness get too low, but boy, did it have to get really low. Also found a 'bug' in the game where your people are happy if you _promise_ enough food, you don't need to deliver. Of course, that obliterates your armies if you go on too long.
I don't know about the rest, but to make the game more challenging you can always let the romans and Persians expand at leisure at first, wait until they're so powerful and big and then save the Greek world fighting the two baddies at the same time. You're still not getting revolts, but you have unleashed hell (or whatever was that gladiator line) and you'll have a challenging game. Easy modding, without changing the .txt-s. Have fun!
Hmm, yeah, probably should try that. I've only played the 1300BC and 1500BC 'grand' scenarios so far. I also think I need to disable diplomacy - I usually pay off my enemies until I'm ready to deal with them, which makes the game too straightforward even on Impossible. Or perhaps I'm choosing the wrong starting locations
