LONE TIGER

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enric
Brigadier-General - 8.8 cm Pak 43/41
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LONE TIGER

Post by enric »

Objectives
  • Lose no tigers
    It's possible but with so few infantry...
  • Capture all VPs
    Same as previous.
  • Kill 10 enemies in 4 turn
    ???
final.jpg
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Other's and overall
Very illogical situation, a shoot them scenario, a lot of those crushing tank agains the world!
In real life, never five tigers will advance in towns and forest, or ambushing terrain without the infantry support.

To advance in town I sacrificed Pumas and Halftracks to reveal infantry, no my kind of scenario.
My humble suggestion, remove 2-3 tigers, and add a proportional infantry support.
casualties4.jpg
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twoeyes
Slitherine
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Re: LONE TIGER

Post by twoeyes »

Hi Enric, We were trying to make a mission loosely based on Wittman's attack on Villiers Bocage, where the Tigers destroy the British column but then overreach themselves in the village and lose several to close range attacks. Do you think it would help to move a couple of the halftrack mounted infantry from the later reinforcements to accompanying the Tiger reinforcements? Or perhaps have some german infantry appear on the flank and have to infiltrate to the village to support the attack?
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Joined: Sun May 15, 2011 8:47 am

Re: LONE TIGER

Post by enric »

As I said in last post, in real life you will never make the tigers advance to a non controlled city or ambushed area without the infantry support (really don't). And in my opinion, as more real, and logical, more fun.

I think the scenario needs some more infantry as reinforcements, if I remember well at the beginning there is only a Tiger, and next turn two more come, and then after a while all other reinforcements with two more tigers.
If I have to change something I'll remove the two last tigers and add four infantry with trucks (no more halftracks as they are too powerful agains infantry) and with trucks you must advance with caution. So:

- 2 tigers (210 x -2 = - 420)
+ 4 infantry (42 x 4 = 168)
+ trucks (9 x 4 = 36)

total 204 vs 420
So even with near 200 less points it will be a more logical team. And it's enough to win agains AI.
citizen6
Administrative Corporal - SdKfz 251/1
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Re: LONE TIGER

Post by citizen6 »

Hi all

No I agree with twoeyes. While entering towns without infantry support was not common, there were several examples of this occurring in the battle for Northern France (most famously Wittman and his small Tiger company - although he suffered the opposite - successful ambush around the town and overextended in an open field with firefly and 6pdr cross fire into his flanks). My main problem with this level (which overall I quite like) is that the British just stand around on the road waiting to be shot.

Also, is there supposed to be a second reinforcement for the Germans? I got the first lot consisting of 2 PzIV and three halftracks with infantry and a Puma and then a couple of turns later I got a message saying that more had arrived but nothing appeared. Even so I found it okay to beat on the middle difficulty - lost most of my infantry and light vehicles but all tanks survived.

Also I must again point out that it is inaccurate to state that the 6-pdr did not have HE. It didn't in North Africa but by Sicily it had light HE and by D-Day it had very effective HE. In contrast it was the 17-pdr that never really had effective HE.

Mac version.
twoeyes
Slitherine
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Re: LONE TIGER

Post by twoeyes »

The idea is that the British are stunned by the assault but will recover within a set number of turns. I'll have another look to see if they are "too stunned" :) The as for reinforcements, the Germans should have got a second load of infantry at the time of the second announcement - once again, I will go and see whats going wrong.
rf900
Staff Sergeant - Kavallerie
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Re: LONE TIGER

Post by rf900 »

v2.2.2

Some kind of message telling that British are stunned ("we caught them by surprise or similar") would be nice as indeed the first turns they appear to not react at all, maybe the could scatter away or some of them loose morale.

Tile 27,45 shows as high vegetation cover but has none.

Nice change of pace mission, ach are ok as long as you don't think Tigers are invincible ;) I did got the second set of infantry reinforcement.
mattymo
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: LONE TIGER

Post by mattymo »

As rf900 has noted, 2.2.2 has fixed the missing second reinforcements, which arrive at the flank and are very welcome. He's also right about not thinking they're invincible. This time round the placement of some of the guns was curious (out in the open), given how many Bren carriers are around and turns have elapsed since the surprise ambush. You'd think the AI/Allies would have bothered to move their guns off the open road. With more infantry, and more judicious use of the Tigers (I wanted that star), I found the scenario fun (it's fun to have some easier scenarios where you can really shoot up a lot of tanks mixed in with the harder ones—in other words, you're right rf900, a good change of pace) if not especially challenging at three chevron level.

I think if the allies are able to recover (and I don't mean the column you first hit but the rear of the column that's in the village) and reorganize, then this scenario will be perfect. I like it's historical basis.
Sleet
Senior Corporal - Destroyer
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Re: LONE TIGER

Post by Sleet »

Agreed, this is a fun scenario.
At first I wondered why the close units did not react as my Tiger brewed 3 units, but understand the stunned stance. Is it random per unit or all units same amount? (if random , could it be modded by exp - those more exp units react faster?)
Good idea by rf900 - the stunned message will explain it well.
Seeing a truck zooming through overgrowth towards a Pz IV. Not sure about the AI on that.

I don't have an issue with the units going without infantry as this has happened historically. Destroying that many vehicles perhaps gave them a sense invulnerability.
The 6Pdr. gun placement - is it random or set? As the places they chose were pretty good - long field of fire or at an angle around a corner.
All in all, great scenario.
rf900
Staff Sergeant - Kavallerie
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Re: LONE TIGER

Post by rf900 »

Seeing a truck zooming through overgrowth towards a Pz IV. Not sure about the AI on that.
Noticed that too, a couple of trucks moved all across on the lower side without protection.
mattymo
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Joined: Mon Oct 10, 2011 12:07 pm

Re: LONE TIGER

Post by mattymo »

rf900 wrote:
Seeing a truck zooming through overgrowth towards a Pz IV. Not sure about the AI on that.
Noticed that too, a couple of trucks moved all across on the lower side without protection.
For what it's worth, in my play-through this did not occur. But, as I said, all but one of the AI guns lacked cover.
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