Ongoing Allied Corps AAR: End of the Line in Tunisia

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monkspider
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Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by monkspider »

Hey folks,

This is Allied Corps beta-tester monkspider. You can find my earlier AAR for Kasserine Pass here: viewtopic.php?f=121&t=42825

I have one more AAR in store for you before you will get the chance to get your hands on the game yourself. This time, the AAR is going to be an ongoing project with one or two new turns being posted a day. Feel free to share your thoughts or strategic input. If you read the last AAR, then you will know our heroes suffered a pretty bad bloody nose but ultimately emerged with at least a modest victory. Well, it is time to move on to the next scenario, and despite Rommel's clever tactics, the Allies have his troops trapped in Tunisia. Here, where once mighty Carthage stood, the Afrika Korps has been ordered to stand fast against the combined Allied assault. Historically, the Germans were defeated, finally ending the longest pincer attack in history, and the Allies ended up bagging 275,000 prisoners.

This scenario is significant within the context of the campaign, as it is the first scenario where you get to fight with a combined American/British force. You actually get to have a mixed nationality core in Allied Corps, which is a concept that Afrika Korps players are already familiar with. If you had taken the British path (which starts in 1940), this is the first time you can buy American units, and likewise if you took the American path.

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As you can tell by the victory conditions, this battle is a bit unusual in that the goal isn't to capture any objectives per se, but instead the outright destruction of the Afrika Korps. Though, it is a safe bet that the bulk of the remaining Axis forces will be centered around Tunis.

Before we get things started, let's take a look at the Allied order of battle. There are three main battle groups that will be participating:

This is the US 9th Infantry Division, though it lacks a great deal of striking power, it will have an important role to play.
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Here is the US 1st Armored Division, it will undoubtedly do most of the heavy lifting in this battle. It is my strongest overall collection of forces.
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These are the new British units I purchased for the campaign, I have christened them the 7th Armored. They will also be absolutely key to my plan.
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Finally, there is a small auxiliary contingent of Free French troops. I don't expect much of them, but if I can keep their artillery from being destroyed, they might play a helpful role.
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Here is my rough plan of attack, the green represents 9th Infantry, red is 1st Armored, blue is 7th Armored, and yellow is the Free French auxiliaries. The plan centers around a pincer attack from 1st and 7th Armored that will converge on Tunis from two directions and crush the majority of the German troops. 1st Armored would then swing east/north-east to help 9th Infantry clean up in their sector, while the British will head northwest to remove any remaining German resistance in that area of the map. Though, I feel I should warn readers that I am a somewhat George McClelland-like general in that I tend to be overly cautious at times, so if there are some would-be Grants or Stuarts in my audience who find such a style of leadership to be tedious, I apologize in advance.
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Of course, last time my plan fell apart almost immediately, but I have high hopes for this one. Then again, as the mission briefing mentioned, there are Tigers on the prowl....

The first turn was relatively uneventful. 9th Infantry discovered some small pockets of troops in their sector and are repositioning to deal with them adequately.
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My recon Grayhound discovered a sizable force of Germans in the area around 1st Armored, I struck a first blow by sending some air units to weaken them, especially focusing on their artillery, and then a Sherman knocked one of their infantry down to 1 strength.
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I should mention at this point that while getting an AI unit down to 1 strength was infuriating in the past since they could often get replacements the next turn and be back to full strength. Probably the best overall change in 1.20 is that replacements now come suppressed, making it much easier to deal with AI units that keep bringing in reinforcements to troubled frontline units. Of course, this applies to your units too! So you will have to use replacements more judiciously.

Finally, the British start their advance north by knocking out an enemy infantry unit.
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Thus concludes the first turn. Thoughts? Comments? Do you have a secret plan in mind that is going to blow the battle wide open? Let me know!
IainMcNeil
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by IainMcNeil »

Thanks Monkspider - moving this to the public forum! :)
Rood
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by Rood »

Thx for this and the previous AAR.

And also thank you for this:
I should mention at this point that while getting an AI unit down to 1 strength was infuriating in the past since they could often get replacements the next turn and be back to full strength. Probably the best overall change in 1.20 is that replacements now come suppressed
For me this is a very good change, I hated it that a unit could retreat with really low strength and the next turn it would be full strength. Of course I do realise that (enemy) prestige spent on that unit cannot be spent elsewhere and that I should adjust my tactics to make sure I could always finish off a unit but I still was (often :P) frustrated when this happened.
monkspider
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by monkspider »

There are actually a lot of cool changes in 1.20, I don't want to spoil them, but I will just say this : reform units as a UI option. 8)

Turn 2

Well, the Luftwaffe started off early with some pretty fierce counterattacks. Up north, 9th Infantry's AT gun unit was attacked by by Stukas, knocking it down to 5 strength fortunately they weren't able to follow up and destroy it entirely. . A Marder appeared on the scene as well,
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My P-38 Lightening attacked the Stuka and knocked it down to size, while my artillery and infantry destroyed the German AT gun that was trying to attack my own.
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The 1st Armored was hit even harder, with some German AA severely weakening my B-25, and a Marder knocking one of my Shermans down to 7 strength.
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My HW Infantry, with the help of my artillery, managed to knock out the Marder entirely. My Recon finished off the 1 strength infantry which the AI didn't reinforce, and my Shermans teamed up to knock out the German paratroops, making this a highly productive turn. I retreated my B-25 for reinforcements and my P-47 shot the ME-110 that appeared down to 2 strength.
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Those plucky Free French managed to ambush an Italian Infantry unit that had advanced into their territory bringing it down to 2 strength..
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....and then finished it off entirely.
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Things were more quiet in the British sector. They came across an Italian anti-tank gun.
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Which they destroyed, after an initial bombardment by B-26 Marauder sqaudron.
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(Sorry for the graphical glitches on those last two screenshots)

Things are going slow, but given the fercoity of the German counterattack:
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Last edited by monkspider on Wed Jun 05, 2013 1:43 am, edited 1 time in total.
monkspider
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by monkspider »

Turn 3

The 9th Infantry managed to withstand the Marder's attack without losses, unfortunately the Stuka here retreated. I am spread thin enough that I don't have enough fighters to kill these units. Hopefully the AI's resources for reinforcements is limited.
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I didn't have the ability to destroy the Marder outright, so I am pursuing a strategy of encircling it and forcing a surrender. One other awesome mechanic in 1.2 is if you force an AI unit to surrender, it gives you a prestige bonus and the unit that forces the surrender an experience bonus, making the rarely-used surrender mechanic far more satisfying now.
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The 1st Armored doesn't have any immediate threats in it's vicinity, though I know there is some AA north of the river that has to be destroyed. .
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For this turn though, I focus on knocking out the artillery
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The Free French are kicking more butt than anyone. Another Italian unit foolishly attacked my position, leaving it highly weakened.
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And I once again destroy the Italian infantry and start to slowly advance northward.
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The British are taking the road west toward Tunis and the 1st Armored. I use my fighter to recointer the area ahead, and discover a number of Italian units.
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I focus on destroying the artillery, and then rush my grant forward to weaken the AA to ensure that it doesn't do too much damaged to my air units.
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Last edited by monkspider on Wed Jun 05, 2013 1:49 am, edited 4 times in total.
Anfield
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by Anfield »

Sweet! One question, did you use a cheat or really have that much Prestige already in the game??
monkspider
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by monkspider »

Good question! I didn't cheat. The prestige does seem pretty high though, you are correct. But this is the first scenario where you can have a mixed-nationality core and your maximum core size jumps by like 5 slots, so I suppose they wanted to give players a comfortable amount of prestige to work with. When I was playing during beta-testing, I found that the prestige often tended toward the stingy side, especially later in the game.

This also is a good time to bring up another change in 1.20, over-strength replacements are more expensive. Each successive point beyond 10 costs increasingly more. This was one of the solutions to slow down the snowball effect discussed in this thread where elite replacements almost inevitably led to greater and greater returns.
viewtopic.php?f=121&t=41657
Anfield
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by Anfield »

Nice, thanks for the reply. Yeah guessing those green Alllied troops eat through that prestige rather fast early in the war too.
Rood
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by Rood »

Nice read again, 1.20 is going to be godlike it seems :D
huertgenwald
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by huertgenwald »

"Powers that be" want to post a tentative Change log for patch 1.20 ?

PS: Post is obsolete now.
Last edited by huertgenwald on Thu Jun 06, 2013 4:14 pm, edited 1 time in total.
Zhivago
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Re: Ongoing Allied Corps AAR: End of the Line in Tunisia

Post by Zhivago »

Anfield wrote:Nice, thanks for the reply. Yeah guessing those green Alllied troops eat through that prestige rather fast early in the war too.
You'll be thankful for the extra helpings of prestige when you hit Sicily. Trust me.
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