Lut wrote:I discovered that i never use some units - doesnt matter if it is pc vanilla, ak or west.
For me it is a shame because there are some nice historical vehicles I do not see any use of - maybe it could inspire the developer to change some stats.
First off, not all units need to be actively desirable. The wide variety of units makes it interesting to create scenarios - throw in an auxiliary unit the player would never dream of buying and see how he or she uses it!
Second, you're not alone. There are lots of variant equipment files that testify to this.
Third, this is a game, and as such, it's a game about specifically one thing: panzers on the offensive. Some units you wouldn't want to upgrade, because it would make the game's main aim less fun: that's why quality (mostly German) armor is so exaggerated at the expense of nearly everything else.
Fourth, it's still a game. Even if you wanted to make the "perfect" equipment file, you can't. Simply because the game does not contain enough variables to simulate reality well enough to allow the finer nuances between different sorts of equipment. Mechanical reliability, cross-country performance, crew protection, on-board radios... the list can be made very long indeed.
Fifth

some advantages can't even be modeled well in a game of PC's scope. Scarcity and supply are the two big ones I'm thinking of now. For instance, the US fielded mostly tanks of decidedly average quality. This translates less well to a game like PC, which is about few but strong panzer units.
Point is, no single equipment list can satisfy everybody - it's not a bug that some units feel "worthless", it's a feature!
