They must be at 5 steps or less
Must be heavily suppressed
2 or 3 units must be nearby to capture it.
I think this would even out the odds a bit! I've always wanted to take enemy forts from them! (Sevestapol Assault

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
It can be scripted that any particular unit switches sides like the strongpoints and forts you mention.LandMarine47 wrote:Could this be a new mechanic in Soviet Corps, of taking enemy strongpoints and forts from them? The way is see it
They must be at 5 steps or less
Must be heavily suppressed
2 or 3 units must be nearby to capture it.
I think this would even out the odds a bit! I've always wanted to take enemy forts from them! (Sevestapol Assault)
It isn't too hard to do something like blowing a bridge in the editor, you just need enough zones for the scenario still to work.captainjack wrote:For game play purposes I can think of two solutions. First, you capture the fort or strong point and becomes one of your units. Second, you destroy the fort but the ruins then act like fortifications. The first would probably better suit specific missions, where capturing the for would allow you to turn the guns to your advantage (much like Grande Fort Phillipe in Dunkirk) while the second could make sense in more general play.
For the second, I suspect you'd have the same issues that people have with bridges being destroyed and converting to normal river hexes. I haven't yet got into designing scenarios so can't comment on how hard this is.