So, my custom difficulty. I'm not posting this to brag, but instead because I'm looking for feedback and also trying to share my experience for others. This is also intended for the GC West campaign, as I know this difficulty may be too much for the GC East.
First, only 1 of each unit. Different models are allowed, so you can have 4 different panthers end game, but only one of each model. SE units are not considered different. This has the effect of really preventing easy air domination as fighters are very limited and so AA becomes a lot more important. It also makes you use all the different infantry and limits your access to the heavier tanks.
Second, no overstrenghtening. Units at 13-15 fight so much more effectively, and when they have an initiative bonus the battles become very one-sided. Keeping units capped at 10 makes fights less one-sided.
Finally, play on field marshall difficulty.
As additions, I genearlly never reload for battle events. I will reload if I get heroes that are useless (ini hero on artillery, spotting hero on AT, etc.). I also am very careful to keep hero units alive, but will redo an entire battle if I lose a hero unit. Normally though, I accept whatever battle outcome I get (usually DV, occasionally MV). And I also recommend not using Oleh Dir. That one hero is just too unbalanced and negates the whole infantry battle.
If you have any feedback or suggestions, please share. Thanks.
