CP Nerfed

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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BattlevonWar
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CP Nerfed

Post by BattlevonWar »

Sorry guys but just trialed the most current patch and I am rusty, it's been awhile since I really went through a full game. Although it's the end of frost 1915 and the Entente out produces Germany/Austria-Hungary...to the point where there is no point in going on in the game. My opponent is asking me what we can MOD to actually make the game balanced and I told him so far as I can see, since he retook Belgium/Russia is retaking all territory lost in 1914 and will achieve it by 1916 and Serbia will kick Austria-Hungary out of the Balkans with Italian help by 1916 that he would have to get rid of much of the upkeep I am paying as I cannot field an army large enough to fight him. Either that or the entrenchment values are not high enough to hold the ground I took in 1914, which did not include any piece of France cause The CP are nerfed : (

P.S. I guess I will be modding again if I a balanced game between two powers.
carlisimo
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Re: CP Nerfed

Post by carlisimo »

I think that Russia, in particular, is more powerful than it should be. It certainly doesn't feel like they're being sent into Germany with one rifle for every two soldiers!

I assumed it was for historical reasons, but man, there's a huge difference between the two campaigns.
ERA101
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Re: CP Nerfed

Post by ERA101 »

Main problem for CP is PP, lower income and higher upkeep as compared to the entente.
so they can field less troops and limit the research lab. in the long run, it's a very disadvantage.
The PP and MP bonus for entente ships is high and destroying them with subs is not that easy.
(The PP bonus for CP ships from Sweden is just 3PP while Entente ships is 10 both.)
CP is just stronger early game with units quality (only in 1914 to early 1915) then it will be overwhelmed by a massive entente force due to higher income.
Without early success in 1914, CP is lose. and to achieve early success is hard and need a bit of luck. while it's more than possible for Entente to Hold the line.
After 1915 it's real hard for CP to turn the tide. (If they're at a disadvantage already)

Yes, it's like in the history but in the game there should be more balance.
Two player should have an equal chance of winning in a competitive game.

Look at the MP public game, a lot of hosts choose playing as the Entente.

I can win against AI as CP but it's more harder than play as the Entente.
with the player of same level, CP win is really rare.
BattlevonWar
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Re: CP Nerfed

Post by BattlevonWar »

Yeah, I thought I heard the Russians had very little ammo for those rifles they possessed. Not sure of the resource but somewhere it may have been, insane...


"Russia also ran out of ammunition for its infantrymen in December 1914. The Russian Army averaged one surgeon for every 10,000 men. Many wounded men died from wounds that would have been treated on the Western Front. With medical staff spread out across a 500 mile front, the likelihood of any Russian soldier receiving any form of medical treatment bordered on zero" ~LearningHistory Site CO UK


Against a fairly experienced Entente I do not see much success being had. I took Belgrade in my game but could never held it as even Serbia is pretty powerful. So it seems you have a choice as the CP, take a little land, dig in(not deep enough) then lose... The original patch I started with was more interesting than this and now people are buying 5 or 6 airships to bomb the hell out of Artillery in 1915 to the point of making artillery useless. Cavalry was Nerfed as well as Artillery so now no successful offensives for the CP are possible in 1914 and the PPs too are about 5-10 by 1915 if you want to dream of holding the front, 1915 means zero offensives at all and begin to lose land. I thought I had done pretty well, I cleared out the entire Russian Army quite nearly in 1914... The CP came close to Paris two times during WW1, but that won't likely happen here. They also made both Serbia and Russia surrender. So there is nothing historical about this, all The Entente fans got what they wanted to make the game beyond ahistorical.

They seem to have made this game less and less appealing with every patch never paying attention to anything but getting out for a new platform. I doubt I will play again unless I roll back or see some sanity in the game :x
BattlevonWar
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Re: CP Nerfed

Post by BattlevonWar »

P.S. Incorrectly Serbia did not surrender and suffered %wise some of the highest casualties.

I think of WW1, I don't think of airships bombing Artillery. Austria-Hungary weak, Turkey the sick man of Europe. In game AH is always way too powered.

Also yes, Cavalry was not some super weapon, but neither were bombers or airships...

The power of WW1 was in Artillery(SUPER deadly weapon), Trenches, mass numbers of men, the evolution of the Tank and Aircraft allowed for ideas to be added...techniques were developed and weapons and that's already in the game and they don't utilize that to make breakthroughs. Nor make things realistic. Submarines, machine guns, flameflowers, poison gas and what not(this is WW1)

When War broke out Germany smooshed through Russia and France. AustriaHungary got her butt handed to her and Turkey did extremely well on the defense for own home country. Paris should be threatened in 1914. I modded Russia in my own games not to surrender as the old patches, she should not just throw the deck in at the first loss of a couple cities or Battleship... but she was ripe for a Revolution and you won't see that ever happen in the right hands : ) Ever
NumberOneBSUFan
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Re: CP Nerfed

Post by NumberOneBSUFan »

I do have to say, I agree 100% with what you say. While I haven't ventured into multiplayer yet, I'm not afraid to do so. I'll give a little backdrop of my Commander story. I have never played the game before, but I am finding it incredibly easy playing as the entere. It's early 1916, and both Frankfurt and Willmshaven are on the verge of falling. A major breakout is underway on the Serbian front. The Ottomans are getting pummeled and seem to lose a city to the English each turn. Russia is slightly worse off, but even the front there is stablizing. Each nation in the entere have built massive armies. And it's almost quite comical that this is so easy. So I have put the game down due to the fact that it is so easy, and through the fear of the same process being repeated in multiplayer. I guess it's time to go back to Panzer Corps.
carlisimo
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Re: CP Nerfed

Post by carlisimo »

Now try as the Central Powers!

I managed to win on turn 113 out of 118, so it can be done! I've devastated a whole generation of men, though - this casualty list is from right before Romania, Russia, and Italy surrendered in rapid succession (after that, they don't show up in this list).

I got a good start against Belgium and Serbia. France held for a long time though, and my breakthrough towards Paris didn't start until Italy was already in the war (France may have sent too many units to help out there). But once their line cracked, all of France fell pretty quickly. Unfortunately I had lost control in the east and lost Warsaw and a few Austro-Hungarian cities to Russia. Königsberg was cut off for a couple of years. The Ottomans held the British in the Sinai and started rampaging through southern Russia, and that slowly turned the tide, together with the Bulgarian breakthrough in Romania. The Ottomans took a barely-defended Moscow!

After that we built our navy, invaded in London, then Lisbon (the only time I got to use a tank), then finally Washington DC (got to use a railroad gun there).

There was a bit of save/reloading, but I could have done better against the initial Russian push. And this after playing a very easy game as the Entente.
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BattlevonWar
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Re: CP Nerfed

Post by BattlevonWar »

(I have never played the Entente, but I will PLAY any player on here who thinks the CP have a chance and promise you, you will lose the game ; ) but make an AAR to show how ugly you lose cause I will make it a 1915 loss)

Carlisimo,

very interesting looking casualty list. I am no Entente Player but he did seem to make some major errors. Turks won't easily spread past the Caucasus with just some wise well placed Russian Army Corps, the Terrain there is a nightmare. Though he looked like he lost before that perhaps. I have ran my Ottomans up through into Moscow before against a very new Entente Player. You cannot lose so much men and material and the fact he lasted so long is a testimony to the lack of balance of the game. I have lost my Ottomans altogether and still won the game, so long as they exacted a toll on the opponent.

The CP with a 55-60% surrender in 1916 to trigger the first Russian Revolution Event was pretty accurate. It held up the CP until late into 1916 and by that point the Entente should be chewing holes through you with Bombers and knocking out artillery in the West... YOU had to get your men into France to stop losing the game, that or Italy/Balkans.

I have seen people with 7 Airships now, bombarding Artillery in 1915? Which makes Artillery beyond 1914 a worthless purchase. At least bombers required usually till 1916 to really be highly effective. The Russian Army is equal to the German. Hmm, I wonder if you would have put the entire German Army and Russian Army on the field in 1915-1917 how long that would have lasted?

The AI never was good past the first 24 hours : ) it's sort of like Civilization 5 on Prince, difficult to get a hold of but easy to Master if you pay attention.
carlisimo
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Re: CP Nerfed

Post by carlisimo »

It was against the AI - which seems to be pretty good on one front, just not on a strategic level. Still better than most AI's I've seen, except it really should have stopped hammering Germany and Hungary so hard when the Ottomans broke through the Caucuses. It was a fun playthrough. But yes, it drove home how tough the CP have it.
BattlevonWar
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Re: CP Nerfed

Post by BattlevonWar »

I loved the AI I when I started the game. It beat me 2 or 3 times at least or maybe 4 or 5 times the first day I played. I made sure not to study the rules too well and to just learn as I went along. The Human factor here is so very vital. I had to say it but it's about exploits and focusing on where you see impending doom.

P.S. Just started my first Immortal level AI game with Civ 5 Brave New World, tough... took me many games to get past level 6... One thing I don't like about AI they usually make it beefy instead of clever or they let it cheat to try to make things even.
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