Bugs and erratums in 1.5.3

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YaroslavUSSR
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Tue Apr 16, 2013 6:00 pm

Bugs and erratums in 1.5.3

Post by YaroslavUSSR »

There are several minor bugs and erratums that wander from one version to another.

1. Pandora - Eclipse of Nashira\Data\World\Features\ConstructionBay.xml

<productionPerTurn add="3"/>

In Pandora - Eclipse of Nashira\Data\Core\Languages\English\Features.xml

<entry name="ConstructionBayStats" value="<icon texture='Resources/Production'/> +1"/>

Must be fixed to <entry name="ConstructionBayStats" value="<icon texture='Resources/Production'/> +3"/>

The same mistake in Pandora - Eclipse of Nashira\Data\Core\Languages\English\Orders.xml

<entry name="BuildConstructionBayHint" value="Build Construction Bay [C]<br/><style name='Small'/><icon texture='GUI/Bullet'/><icon texture='Resources/Production'/> +1<br/><icon texture='GUI/Bullet'/>%1% turn work duration"/>

Must be fixed to

<entry name="BuildConstructionBayHint" value="Build Construction Bay [C]<br/><style name='Small'/><icon texture='GUI/Bullet'/><icon texture='Resources/Production'/> +3<br/><icon texture='GUI/Bullet'/>%1% turn work duration"/>

2. The same mistake with Field Laboratory: values in Features.xml and Orders.xml must be fixed from 1 to 3 as in FieldLaboratory.xml.

3. Mistake with WaterPurifier.xml: <creditsPerTurn sub="2"/>. Must be fixed to <creditsPerTurn sub="3"/> as written in Features.xml and Orders.xml.

These erratums do not affect the game mechanics but make wrong hints.

4. I have noticed that water fungus doesn't provide mineral and food bonuses with the discovery of Funfus1.xml and Fungus2.xml technologies. Is this bug or feature? May be in Fungus1.xml and Fungus2.xml Advancements the following entries

<modifier>
<conditions>
<territory>
<features>
<feature name="Fungus"/>
</features>
</territory>
</conditions>
<effects>
<foodPerTurn add="2"/>
<mineralsPerTurn add="2"/>
</effects>
</modifier>

should be changed to

<modifier>
<conditions>
<territory>
<features>
<feature name="Fungus"/>
<feature name="WaterFungus"/>
</features>
</territory>
</conditions>
<effects>
<foodPerTurn add="2"/>
<mineralsPerTurn add="2"/>
</effects>
</modifier>

???
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