Rules for applying replacements

Discuss Crisis in Command Volume II: Drive on Moscow. Designed by Ted Raicer
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winterfox
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Fri Nov 04, 2011 9:28 pm
Location: Wasaga Beach,Ontario,Canada

Rules for applying replacements

Post by winterfox »

Could someone clarify the Rules for applying replacements?
Peter_TSS
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Tue Dec 04, 2012 5:51 pm

Re: Rules for applying replacements

Post by Peter_TSS »

Do you have a specific situation you aren't clear about? Otherwise, here are the basics:

At the start of each turn, both sides get a set number of replacements (the number for each day is in the calendar).
Each player places theirs on their first impulse of the turn.
Armor replacements can be applied to armor units, and Infantry replacements can be applied to infantry, cavalry, motorized infantry and airborne.
All units--including cavalry and airborne--must be able to trace supply to receive replacements.

There's more information in the Help under reinforcements.
daviddunham
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 277
Joined: Tue Dec 04, 2012 4:53 pm

Re: Rules for applying replacements

Post by daviddunham »

And if you seem stuck, be sure you are looking at the entire map, there may be units on the right side in need of replacing.
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