Hello all,
The latest beta patch of SPM is now available both as a Steam beta branch and as a rar package in our FTP!
If you are running the game from Steam, please see here for more information.
Alternatively, if you bought the game from our online stores, please download the patch directly from the Matrix FTP at ftp://beta.matrixgames.com . When prompted, please specify the following username and password: SPMBetaTester/SpmBeta1114. I strongly recommend you to download the file using filezilla.
Inside the FTP you will find an rar file named SPM-Windows-Slitherine-1-1-55.rar. Just download it and unpack it so that it overwrites the contents of your current installation folder.
This patch includes a bunch of changes and tweaks. Make sure you check the full changelog here in order to get a complete overview of this release. Notice that we'll be releasing SPM 1.2.0 soon via the auto-updater tool. You can either download the beta patch now if you're curious and want to see the latest changes or wait a few more days until SPM 1.2.0 is released.
Please feel free to report any issues you find in the forums. Looking forward to hear your feedback!
Cheers,
SPM v 1.1.55 (Beta) now available
Re: SPM v 1.1.55 (Beta) now available
Hi there,
Since today was my only day off, when I started steam I was a little surprised to see version 1.1.55 but decided to go ahead and give it a shot and I love it. The "Tiger Teams" make a world of difference especially in the early game though in the late part of the game they sure do get expensive. I played the Soviet campaign on Hard and completed my moon landing in Q3 of 1970. I have a particular strategy that I play though some people may find it a little strange
and will be glad to share it if y'all want me to. I liked the fact you added a rover mission on the moon and the congrats I got from the Soviet leader as some of the goals were accomplished was a nice touch. In the final statement when it said there was going to be an orbital lab, a base on the moon and a manned mission to Mars all sounded very cool and I am certainly hoping to see those added in the future. I really don't play multiplayer as I am more "old school" as I grew up way before the internet was around so single player games were all there was. That is one of the reasons I like this game so much. So keep up the good work and keep rolling out those updates
Since today was my only day off, when I started steam I was a little surprised to see version 1.1.55 but decided to go ahead and give it a shot and I love it. The "Tiger Teams" make a world of difference especially in the early game though in the late part of the game they sure do get expensive. I played the Soviet campaign on Hard and completed my moon landing in Q3 of 1970. I have a particular strategy that I play though some people may find it a little strange

Re: SPM v 1.1.55 (Beta) now available
Hello DemonKhan,DemonKhan wrote:Hi there,
Since today was my only day off, when I started steam I was a little surprised to see version 1.1.55 but decided to go ahead and give it a shot and I love it. The "Tiger Teams" make a world of difference especially in the early game though in the late part of the game they sure do get expensive. I played the Soviet campaign on Hard and completed my moon landing in Q3 of 1970. I have a particular strategy that I play though some people may find it a little strangeand will be glad to share it if y'all want me to.
Glad you liked the changes! Please feel free to create an AAR describing your strategy along with some screenshots, I'm curious to learn the details!

Cheers,
Re: SPM v 1.1.55 (Beta) now available
BASPM Updated to 1.2.0 in Steam; more details ¿?
Edit:
Details in Changelog in Matrix Forums: http://www.matrixgames.com/forums/tm.asp?m=3466740
v 1.2.0 (Will be released as an official update soon!)
* Added support for mission failure messages: now, when a mission fails, the mission results screen will display an error message providing more background information.
* Added support for nine new Steam achievements.
* Fixed typos in some of the flight crew layouts screens, as reported here.
* Added CREW_TRANSFER goal to ‘Lunar lander test in Moon orbit (Duration Level II)’ and ‘Lunar landing’ missions from the ‘Lunar landing Soyuz (Soyuz 7K-L3 LOK)’ program.
* Optimized the UI rendering code in order to prevent the flickering effect in some of the labels.
* Fixed a glitch in the the labels for the save slots: now high values of money and/or prestige are properly displayed.
* Fixed the ‘Rocket explosion after release of Mariner Mars’ bug reported here.
* Added more information to the ‘rocket slot’ tooltip in the mission configuration screen inside the Headquarters.
* Reduced the costs for hiring ‘Tiger Teams’ inside Mission Control based on players’ feedback.
* Fixed the payload, reliabilities and cost values for the Saturn C-3B booster.
* Increased the payload to LEO value for the Saturn IB booster.
* Fixed a visual glitch in the ‘Allocated SET employees’ screen: now the assignment icons for employees undertaking basic or advanced training are properly displayed.
* Tidied up the entries for the mission configuration info screen.
Edit:
Details in Changelog in Matrix Forums: http://www.matrixgames.com/forums/tm.asp?m=3466740
v 1.2.0 (Will be released as an official update soon!)
* Added support for mission failure messages: now, when a mission fails, the mission results screen will display an error message providing more background information.
* Added support for nine new Steam achievements.
* Fixed typos in some of the flight crew layouts screens, as reported here.
* Added CREW_TRANSFER goal to ‘Lunar lander test in Moon orbit (Duration Level II)’ and ‘Lunar landing’ missions from the ‘Lunar landing Soyuz (Soyuz 7K-L3 LOK)’ program.
* Optimized the UI rendering code in order to prevent the flickering effect in some of the labels.
* Fixed a glitch in the the labels for the save slots: now high values of money and/or prestige are properly displayed.
* Fixed the ‘Rocket explosion after release of Mariner Mars’ bug reported here.
* Added more information to the ‘rocket slot’ tooltip in the mission configuration screen inside the Headquarters.
* Reduced the costs for hiring ‘Tiger Teams’ inside Mission Control based on players’ feedback.
* Fixed the payload, reliabilities and cost values for the Saturn C-3B booster.
* Increased the payload to LEO value for the Saturn IB booster.
* Fixed a visual glitch in the ‘Allocated SET employees’ screen: now the assignment icons for employees undertaking basic or advanced training are properly displayed.
* Tidied up the entries for the mission configuration info screen.
Re: SPM v 1.1.55 (Beta) now available
The GSA bronze and silver Steam achievements are mixed up. Silver should be 1973, and Bronze should be 1975.
Re: SPM v 1.1.55 (Beta) now available
Well spotted Palarran! I'll send an e-mail to Slitherine and they will get that sorted during the week.
Cheers,
Cheers,
Re: SPM v 1.1.55 (Beta) now available
Notice that we'll be releasing SPM 1.2.0 soon via the auto-updater tool.
Any idea when the above mentioned will be released. I am really looking forward to the new stuff, and am tired of pulling me hair out trying to get the 1.1.55 beta patch to load in my computer. (I am not that computer savvy!) Thanks!!
Any idea when the above mentioned will be released. I am really looking forward to the new stuff, and am tired of pulling me hair out trying to get the 1.1.55 beta patch to load in my computer. (I am not that computer savvy!) Thanks!!
Re: SPM v 1.1.55 (Beta) now available
Hello bumble,
I don't have the exact date when the official update will be available, but I'm quite confident it will be within the next two weeks.
Cheers,
I don't have the exact date when the official update will be available, but I'm quite confident it will be within the next two weeks.
Cheers,
Re: SPM v 1.1.55 (Beta) now available
Thanks Nacho84, really am looking forward to it!!!