What would you like next DLC campaign you'd find coming?
Moderators: The Artistocrats, Order of Battle Moderators
What would you like next DLC campaign you'd find coming?
Order of Battle Series: What would you like next DLC campaign you'd find coming?
I think would be the most suitable for people and Modders.
Small changes that would make a more realistic game in campaign:
1-The desert area with the Mediterranean afrika korp background.
2-Adding new ground in the editor: DESERT with Climate SANDSTORM, closing all possible climates possible scenarios in WWII.
3-Add the German Navy with its battleships and aircraft carrier (Graf Zeppelin) and England Royal Navy/Regia Navale.
4-The game would also have an option to buy structures for defense Single and multiplayer scenarios: Bunker, Coastal Artillery, Radar, etc...
5-Implementing a switch in aircraft rocket or depth charge, several planes have those options in WWII
Example PBY Catalina (Load option torpedo, depth charge and Bomb) against ship or submarine.
Example F4U MAG-33 Okinawa Jun1945 with aircraft rocket 5inch
6-Important Scenarios Mod: FACTORIES FOR BOMBING, the first objective of WWII bombers
7-New unit Minesweepe: switch to remove or put sea mines.
8- Commandos and frogmen transport submarine, for attacks Coastal Command
9-Add a slider to see the full load of aircraft in hangar, improved Changed loading of the carrier and airport, so do charge more Real Aircraft Carrier in the MODs
Example:
CV SUPER Shinano = Better Mod 5 units in hangar (original game 3) =CV SUPER Shinano 120 planes,CV SUPER Midway 130 planes
CV BIG = Better Mod 4 units in hangar (original game 3) = CV KAGA 90 planes,CV Enterprise 90 planes
CV = Better Mod 4 units in hangar (original game 3 load slot) = CV Soriu 71 planes, CV Saratoga 73 planes
CVL = Better Mod 3 units in hangar (original game load slot 2) = CVL Ryujo 36 planes
CVE = Better Mod 2 units in hangar (original game 1 load slot) = CVE Taiyo 27 planes,CVE Casablanca 28
CVE = Better Mod 2 units in hangar (original game 1 load slot) = CVE Avenger 15 planes
Hangar = (original game 6)
ENG CV Illustrious fighters 1940: 15 Fulmar and 18 Swordfish = 33 to 57
GER CV Graf Zeppelin 50 planes (20 Me 109T,20Ju 87E,10 Fi 167 Torpedoes).
10- improve the interaction of commanders and medals, as also have the option to create or modify heroes (land/air/sea) by editor, and medals battle,
11-NATO counters option.
12-Fix and activate these images to enhance the UI for Modders: These images added in the last update and other, are not active in the game or any MOD: Download 00 PC Order of Battle Series INACTIVE ICONS IN THE GAME 7-27-2016
http://www.mediafire.com/download/5zent ... 7-2016.rar
13-Bug In the Editor, you do not have this important option: Put the submarine in surface or Periscope
14: Failure Panel Purchase: (NATOcounters.tga) No units and icons (NATOcounters.tga) is not gray. This is not know (NATOcounters) is empty and you have to tap the icons to guess, if there are units to buy
path: Content\Graphics\Counters\NATOcounters.tga
15: Another thing missing in the game-Transport tanks by rail
16:
Some images UI can be changed and others can not
Route of the images to change
Order of Battle - WW2_Data\Content\Graphics\UI
Order of Battle - WW2_Data\Content\Graphics\UI\Large
Order of Battle - WW2_Data\Content\Graphics\UI\Small
--------------------------------------------------------------------------
Domload Minimod: Order of Battle Series Minimod Download Update v2.6.7 Adapted WINTER WAR and better Spanish translate 7-28-2016
http://www.mediafire.com/download/d4t72 ... _Spain.rar
----------------------------------------
New update soon
MEGAMOD-PanzerCorps v1.25-all bigunits land and air units
http://www.slitherine.com/forum/viewtop ... 41#p617441
---------------------
Update 23-10-216 spanish translate Order of Battle WINTER WAR
Route Order of Battle - WW2_Data\Content\Language
(spanish.txt) down...
I think would be the most suitable for people and Modders.
Small changes that would make a more realistic game in campaign:
1-The desert area with the Mediterranean afrika korp background.
2-Adding new ground in the editor: DESERT with Climate SANDSTORM, closing all possible climates possible scenarios in WWII.
3-Add the German Navy with its battleships and aircraft carrier (Graf Zeppelin) and England Royal Navy/Regia Navale.
4-The game would also have an option to buy structures for defense Single and multiplayer scenarios: Bunker, Coastal Artillery, Radar, etc...
5-Implementing a switch in aircraft rocket or depth charge, several planes have those options in WWII
Example PBY Catalina (Load option torpedo, depth charge and Bomb) against ship or submarine.
Example F4U MAG-33 Okinawa Jun1945 with aircraft rocket 5inch
6-Important Scenarios Mod: FACTORIES FOR BOMBING, the first objective of WWII bombers
7-New unit Minesweepe: switch to remove or put sea mines.
8- Commandos and frogmen transport submarine, for attacks Coastal Command
9-Add a slider to see the full load of aircraft in hangar, improved Changed loading of the carrier and airport, so do charge more Real Aircraft Carrier in the MODs
Example:
CV SUPER Shinano = Better Mod 5 units in hangar (original game 3) =CV SUPER Shinano 120 planes,CV SUPER Midway 130 planes
CV BIG = Better Mod 4 units in hangar (original game 3) = CV KAGA 90 planes,CV Enterprise 90 planes
CV = Better Mod 4 units in hangar (original game 3 load slot) = CV Soriu 71 planes, CV Saratoga 73 planes
CVL = Better Mod 3 units in hangar (original game load slot 2) = CVL Ryujo 36 planes
CVE = Better Mod 2 units in hangar (original game 1 load slot) = CVE Taiyo 27 planes,CVE Casablanca 28
CVE = Better Mod 2 units in hangar (original game 1 load slot) = CVE Avenger 15 planes
Hangar = (original game 6)
ENG CV Illustrious fighters 1940: 15 Fulmar and 18 Swordfish = 33 to 57
GER CV Graf Zeppelin 50 planes (20 Me 109T,20Ju 87E,10 Fi 167 Torpedoes).
10- improve the interaction of commanders and medals, as also have the option to create or modify heroes (land/air/sea) by editor, and medals battle,
11-NATO counters option.
12-Fix and activate these images to enhance the UI for Modders: These images added in the last update and other, are not active in the game or any MOD: Download 00 PC Order of Battle Series INACTIVE ICONS IN THE GAME 7-27-2016
http://www.mediafire.com/download/5zent ... 7-2016.rar
13-Bug In the Editor, you do not have this important option: Put the submarine in surface or Periscope
14: Failure Panel Purchase: (NATOcounters.tga) No units and icons (NATOcounters.tga) is not gray. This is not know (NATOcounters) is empty and you have to tap the icons to guess, if there are units to buy
path: Content\Graphics\Counters\NATOcounters.tga
15: Another thing missing in the game-Transport tanks by rail
16:
Some images UI can be changed and others can not
Route of the images to change
Order of Battle - WW2_Data\Content\Graphics\UI
Order of Battle - WW2_Data\Content\Graphics\UI\Large
Order of Battle - WW2_Data\Content\Graphics\UI\Small
--------------------------------------------------------------------------
Domload Minimod: Order of Battle Series Minimod Download Update v2.6.7 Adapted WINTER WAR and better Spanish translate 7-28-2016
http://www.mediafire.com/download/d4t72 ... _Spain.rar
----------------------------------------
New update soon
MEGAMOD-PanzerCorps v1.25-all bigunits land and air units
http://www.slitherine.com/forum/viewtop ... 41#p617441
---------------------
Update 23-10-216 spanish translate Order of Battle WINTER WAR
Route Order of Battle - WW2_Data\Content\Language
(spanish.txt) down...
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Last edited by bcnkor5 on Fri Apr 07, 2017 7:28 pm, edited 51 times in total.
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Re: What would you like next DLC campaign you'd find coming?
Campaign in north Afrika will be cool of course the adventures with Afrika Korps!!! 

Re: What would you like next DLC campaign you'd find coming?
The aircraft counters don't represent 10 aircraft. They represent one squadron. So having 9 aircraft units supported by one carrier would be massively overpowering.
WWII fleet carriers had four squadrons. Typical US carrier air groups had a fighter squadron, a torpedo squadron, a dive bombing squadron, and a scout squadron equipped with dive bombers. Fighter squadrons had more aircraft than the bomber squadrons. A light carrier had a fighter squadron and a torpedo bomber squadron, and the escort carriers had a composite squadron of fighters and torpedo bombers. The listed capacities also included non-operational aircraft which were stored on the hanger roof as spares, and since we're able to repair squadrons on the carrier in the game those spares are already accounted for.
I would support buffing the size of the fleet carrier capacities to 4 squadrons, and the light carriers to 2, with maybe a 5th for the Shinano. Possibly adding in a trait for "Escort Carrier Capable" or something similar to limit which aircraft could use the smaller carriers so in the late stages of the campaign, the US player can't just upgrade all of his aircraft to the latest strike aircraft and have them supported by a couple of CVE's. That would also allow for the introduction of the General Motors FM Wildcats into the game, since the F6F Hellcats weren't used on the CVE's.
I do really like the idea of being able to change the loadout of additional aircraft, especially the fighters. The ability to sacrifice some anti-air capability for some additional strength against ground targets by loading rockets makes sense. Especially in the later US scenarios, the Japanese air threat is minimal, and we have veteran fighter units in our core units which are nearly useless against ground targets. Let us choose to swap between (F) and (R) versions of the late war fighters.
Chris
WWII fleet carriers had four squadrons. Typical US carrier air groups had a fighter squadron, a torpedo squadron, a dive bombing squadron, and a scout squadron equipped with dive bombers. Fighter squadrons had more aircraft than the bomber squadrons. A light carrier had a fighter squadron and a torpedo bomber squadron, and the escort carriers had a composite squadron of fighters and torpedo bombers. The listed capacities also included non-operational aircraft which were stored on the hanger roof as spares, and since we're able to repair squadrons on the carrier in the game those spares are already accounted for.
I would support buffing the size of the fleet carrier capacities to 4 squadrons, and the light carriers to 2, with maybe a 5th for the Shinano. Possibly adding in a trait for "Escort Carrier Capable" or something similar to limit which aircraft could use the smaller carriers so in the late stages of the campaign, the US player can't just upgrade all of his aircraft to the latest strike aircraft and have them supported by a couple of CVE's. That would also allow for the introduction of the General Motors FM Wildcats into the game, since the F6F Hellcats weren't used on the CVE's.
I do really like the idea of being able to change the loadout of additional aircraft, especially the fighters. The ability to sacrifice some anti-air capability for some additional strength against ground targets by loading rockets makes sense. Especially in the later US scenarios, the Japanese air threat is minimal, and we have veteran fighter units in our core units which are nearly useless against ground targets. Let us choose to swap between (F) and (R) versions of the late war fighters.
Chris
Re: What would you like next DLC campaign you'd find coming?
ChrisMDw: I would support buffing the size of the fleet carrier capacities to 4 squadrons, and the light carriers to 2, with maybe a 5th for the Shinano.
Answer: And that can be changed in the from the
Content\Data\ units.csv
but what is missing commented put see more 3 slot cargo aircraft and airfield with a small slider.
Image: Changed loading of the carrier and airport.
As you say cargo aircraft in carriers (CV Shinano SUPER 120 plans, 130 plans Midway CV SUPER = original game 3 loading slots) falls far short in the game.
Answer: And that can be changed in the from the
Content\Data\ units.csv
but what is missing commented put see more 3 slot cargo aircraft and airfield with a small slider.
Image: Changed loading of the carrier and airport.
As you say cargo aircraft in carriers (CV Shinano SUPER 120 plans, 130 plans Midway CV SUPER = original game 3 loading slots) falls far short in the game.
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- Changed loading of the carrier and airport (1).jpg (41.57 KiB) Viewed 11735 times
Last edited by bcnkor5 on Sun Sep 04, 2016 5:57 am, edited 1 time in total.
Re: What would you like next DLC campaign you'd find coming?
Images
Afrikakorps Rommel
Desert Me109
Afrikakorps Rommel
Desert Me109
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- Rommel.jpg (19.13 KiB) Viewed 11689 times
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- me109_1.jpg (21.24 KiB) Viewed 11689 times
Last edited by bcnkor5 on Thu Jul 28, 2016 5:06 am, edited 1 time in total.
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Re: What would you like next DLC campaign you'd find coming?
It would be great!!!!!! !! I know that The-artistocrats wil made it!!!!! 

Re: What would you like next DLC campaign you'd find coming?
5 Flags to add...
Navy Germany
Navy England
Navy Italy
Republican and Nationalist flag Spain.
Navy Germany
Navy England
Navy Italy
Republican and Nationalist flag Spain.
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- capPointFlag_britainroyalnavy.png (15.31 KiB) Viewed 11664 times
Last edited by bcnkor5 on Thu Aug 04, 2016 5:42 am, edited 1 time in total.
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Re: What would you like next DLC campaign you'd find coming?
Seems the logical thing to do might be to just start at the beginning ... hopefully, playable as the Allies & the Axis. But, whatever they decide, I'm in!
Re: What would you like next DLC campaign you'd find coming?
Please add more multiplayer content. Let me play as Nationalist China versus early Japan if I have the morning Sun expansion for example. Current multiplayer is always USA versus Japan and always on the same old maps.
Re: What would you like next DLC campaign you'd find coming?
richfed wrote:Seems the logical thing to do might be to just start at the beginning ... hopefully, playable as the Allies & the Axis. But, whatever they decide, I'm in!
Exactly, there are two interesting sea fronts the Atlantic and Mediterranean with English, German, Italian navy. Panzer Korp was left loose in the navy and Order of Battle World War II Enhanced.
Example:
The Bismarck attacked by Swordfish
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- 00The Bismarck attacked by Swordfish.jpg (33.97 KiB) Viewed 11463 times
Re: What would you like next DLC campaign you'd find coming?
I agree that the mediterranean - inclusive the desert war - and greece/creete, could make an interesting new DLC. I would even like to see the war in the balkans in 1941 with Yugoslavia and Greece and the whole Italian campaign. I believe they will choose a game with considerably more navy content after Winter War. Even Norway could make an interesting game if they include the attacks against Murmansk in it.
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Re: What would you like next DLC campaign you'd find coming?
As has been mentioned a few times, the desert war keeps coming to mind.
I have a suggestion for a subtle, perhaps even a bit arcane name for this new DLC. Hang with me here . . . open your mind . . . here it comes: "Desert War."
Desert War! Two simple words that paint a picture of battle in harsh climatic conditions requiring adaptations like, say, troops on skis in the far north. Brilliant, eh? Let's see The Artistocrats come up with any title as pithy and descriptive as that!
Thank me.
I have a suggestion for a subtle, perhaps even a bit arcane name for this new DLC. Hang with me here . . . open your mind . . . here it comes: "Desert War."
Desert War! Two simple words that paint a picture of battle in harsh climatic conditions requiring adaptations like, say, troops on skis in the far north. Brilliant, eh? Let's see The Artistocrats come up with any title as pithy and descriptive as that!
Thank me.

- Bru
Re: What would you like next DLC campaign you'd find coming?
bru888 wrote:As has been mentioned a few times, the desert war keeps coming to mind.
I have a suggestion for a subtle, perhaps even a bit arcane name for this new DLC. Hang with me here . . . open your mind . . . here it comes: "Desert War."
Desert War! Two simple words that paint a picture of battle in harsh climatic conditions requiring adaptations like, say, troops on skis in the far north. Brilliant, eh? Let's see The Artistocrats come up with any title as pithy and descriptive as that!
Thank me.
-----------------------------------
exact bru888: The climate of harsh winter affection in the course of history in both WWII and the Napoleonic wars, and you have to use a good adverse option for all Display Units less for units prepared for it as units ski or the tank with thicker strings and average weight as T34, and units with camouflage desert/winter.
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Re: What would you like next DLC campaign you'd find coming?
Completely agree!bcnkor2 wrote:Order of Battle Series: What would you like next DLC campaign you'd find coming?
I think would be the most suitable for people and Modders:
1-The desert area with the Mediterranean afrika korp background.
2-Adding new ground in the editor: DESERT with Climate SANDSTORM, closing all possible climates possible scenarios in WWII.
3-Add the German Navy with its battleships and aircraft carrier (Graf Zeppelin) and England Roya Navy/Regia Navale.
4-The game would also have an option to buy structures for defense Single and multiplayer scenarios: Bunker, Coastal Artillery, Radar, etc...

We had jungle and then snow, now it's desert time

Re: What would you like next DLC campaign you'd find coming?
----------------------------------------------------------------------------------------------ChrisMDw wrote:The aircraft counters don't represent 10 aircraft. They represent one squadron. So having 9 aircraft units supported by one carrier would be massively overpowering.
I do really like the idea of being able to change the loadout of additional aircraft, especially the fighters. The ability to sacrifice some anti-air capability for some additional strength against ground targets by loading rockets makes sense. Especially in the later US scenarios, the Japanese air threat is minimal, and we have veteran fighter units in our core units which are nearly useless against ground targets. Let us choose to swap between (F) and (R) versions of the late war fighters.
Chris
I've created in this Megamod to Panzerkorps the option Rocket and canon 20mm looks good (New animation Typhoon Attack aircraft, rockets air/ground and P-47 Thunderbolt), hopefully also be added in a future Order of Battle Series.
http://www.slitherine.com/forum/viewtop ... 46#p617546
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Last edited by bcnkor5 on Sat Aug 27, 2016 5:08 am, edited 2 times in total.
Re: What would you like next DLC campaign you'd find coming?
I would like the inclusion of a "losses summary screen" both for a single scenario and for the whole campaign. For me it would give a reason to replay a scenario and try to win with lesser losses.
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Re: What would you like next DLC campaign you'd find coming?
Per turn would be nice too, keep an eye on the "butcher's bill".KarlXII wrote:I would like the inclusion of a "losses summary screen" both for a single scenario and for the whole campaign...
As for the next DLC, the Spanish Civil War has my vote.
Re: What would you like next DLC campaign you'd find coming?
I would quite like to see Spanish Civil War get an OoB treatment as well. There is some indication we'll get blitzkrieg action first.
Re: What would you like next DLC campaign you'd find coming?
What I would like to see improved is the historical information and context about the theatre of the DLC. For example, there is not even an included encyklopedia about the DLC theatre in the game. The interconnected scenarios are just connected by time and give the player nada overview of the war itself. Why not include historical information about what really happened in the end of each scenario for that specifk battle ? Why not present on a larger scale the ongoing war in the theatre ? That would give a lot of better feeling for the game, scenarios and the theatre as a whole. Even the commanders should have some short historical background attached to their cards. This is after all only pure texts I am after and as such could be implemented with small efforts.
Re: What would you like next DLC campaign you'd find coming?
I would love a Pacific grand campaign. Preferably with jap, but also US/Allied.
After playing Winter War and having my hands on german units a german grand campaign is also high on the list, especially with a core german navy.
The longer the campaign the better, since I really enjoy my core units and hate giving them up after 10-13 missions.
After playing Winter War and having my hands on german units a german grand campaign is also high on the list, especially with a core german navy.
The longer the campaign the better, since I really enjoy my core units and hate giving them up after 10-13 missions.