Afrika Korps - Italian Challenge on Rommel

Battle Reports & After Action Reports (AAR's)

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hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Afrika Korps - Italian Challenge on Rommel

Post by hurly »

This thread is getting longer and longer. Way longer I ever expected
For some convenience I link the several Scenario Posts so you can reach it directly with just one click from this list
Reconaissance in Force
Ras al Mudawarrah
Brevity
Battleaxe
Dash to the Wire
Second Offensive
Gazala Line
Malta
Alam Halfa
Suez Canal
Palestine
Syria
Iraq
Basra
Persia
Caucasus
Arabia
East Africa
On the Road to India
British India

Aftermath
Complete Set of Replays for an All German units sold off asap going only with Allied Capturables and Italian Stuff Run on Rommel difficulty here in the Aftermath link. I was amazed how good that worked out, maybe some stuff interesting for "Off the Charts" Minds



now back to the original text

Hi Dudes

my name is hurly and i consider myself an average player albeit an experienced one as I have played all Version and DLC of this game.
I never played on another Difficulty as the Vanilla Colonel Settings (from patch 1.20 onwards with 1.20 rules and sometimes Reform units which basically gives me more peace of mind than anything as I almost never use it anyway.
I'm a streaky (as i play for a few months and then let game rest for a few as well) and pretty casual player not to strategic and mostly very impatient to finish a scenario and then approach the next one. So i am often way too aggressive and undisciplined and will get burned for that with heavy losses or have to use unnecessary prestige to save the day. Just in short I'm just like you only worse :mrgreen:

Inspired by a little talk between braccada and goose about Afrika Korps and the Achievement "Italian Challenge" or whatever its called by Steam (i don't use steam) and if it's possible to do it on Rommel I became a little bit curious what this Rommel thing is all about. So I looked up how to unlock the Extra Difficulty Levels via Regedit and then started to play a little bit on Rommel.

Let me add I have finished the Afrika Korps Campaign at least twice on Colonel (before and after 1.20 Rules) and also added an extra turn with the Italian Challenge on Rommel and finished it as well.

So this is anything but a blind playthrough, in fact I would say I know Afrika Korps better than any other Campaign in the Panzer Corps Realms.
I expected to get my ass kicked pretty quickly and had no real expectations how far I can go. Also I did not save very often on the early levels and I did not bother to save replays as well (Since i still want you to have a replay for each Scenario I had to finish a few late game saves again to get a save possibility later on, I will mark these ones and tell you from which turn it is kind of articial as in not exactly the original run. Of course these ones are still played in serious way and not just hush hush to get it done.) Well what can I say It went way better than I expected though and once I got past Alam Halfa I sensed there may be a chance to see India sometime. So root for me as the Underdog trying to do something he has never done before or loathe me for my exhuberance to even dare to try it. That's up to you but I will appreciate you following my quest anyway

Due to my installments of the Game at home I also used an approach that was quite unusual.
On weekdays I played the Game on one PC in the Living Room that is attached to our TV. But my wife gets grumpy when I block the TV on weekends so I played a parallel Run on my Office Comp on these days trying to solve the Scenarios a little bit different.

So I will post replays for both runs at least from Gazala Line onwards. (Some early scenarios there will be only one replay as I think it makes no sense to recreate a replay from a level where I saved just once at the start of the scenario.)

So these are the Ground Rules

Afrika Korps (No Blind Playthrough)

Italian Challenge (which means you can buy only Italian Units, but you can upgrade any German or Allied Units you pick up on the way, e.g the starting Panzer II can be upgraded to a Flammpanzer or later on to Tiger or Tiger 2 or a Crusader can get upgraded to German as well, but you can not buy completely NEW UNITS that are not Italian)

Rommel Difficulty (never played on that Level or any other than Colonel before, so that adds some kind of blind Playthrough flavour)

1.20 Rules and Reform Units is activated all other Settings are the preset ones

I will play two campaigns parallel the first one gets no special name the other one which in real time lags a bit behind (played only on weekends) is named Team Red

I will give you a few words and comments for each scenario plus a replay file (or 2 later on)

I also add my lineups and upgrades and a few numbers which unit did what in each scenario (hope that does not get boring) and pickups of heroes, Starting Prestige Points and if I remember to look it up overstrength status for units

So here we go

First Scenario

Reconaissance in Force

Starting Prestige is a paltry 167 PP and One Unit Slot open

Starting Lineups (only Core Units)

Mg Battallion 2 German PzGren with Half Track Transport
Image Image
MG Battalion 8 German PzGren with Half Track Transport
Image Image
27th Brescia Italian Infantry
Image
27th Brescia Italian Infantry
Image
8th Bersaglieri Italian Bersaglieri with Truck

Image Image
2. Abt Panzer German Panzer II C
Image
1. Abt Panzer German Panzer III G
Image
132nd Ariete Italian M13/40 Tank
Image
132nd Ariete Italian M13/40 Tank

Image
Recon Abt. 3 German 232 Rad Recon
Image
PzJäger Abt.39 German 3,7cm Pak 36 + Truck
Image Image
PzJäger Abt.605 German PzJäger 1B
Image
1. Abt Arti 75 German 10,5cm + Truck
Image Image
55th Artill Italian 10,5cm + Truck
Image Image
Flak Batt 606 German SdKfz 10/4
Image
Stormo Italian MC 200 Saetta
Image


Reconaissance in Force (Notes)

with 167 PP to begin with you can not afford a really useful unit let alone a plane so I waited with both Runs til I harvested a bit of prestige and then I bought a an Italian Artillery 14,9 cm with Truck in Turn 5 resp 6 during both runs
Planes would make sense as well, but I know there will be no Airforce allowed in Scenario 2 so Arty is the Choice for Now

I. Artill Italian 14,9cm + Truck Total Cost 321 PP
Image Image
Last edited by hurly on Thu Mar 30, 2017 2:22 pm, edited 11 times in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

First Scenario

Reconaissance in Force Results


Comments
General Hurly was a little bit to careless as he wanted to see how different fighting really is on Rommel.
Some units payed the Price for that. Lucky that all survived the Fight



Starting Lineups (only Core Units)
Kills/ Losses
Kills/ Losses (Team Red)

Mg Battallion 2 German PzGren with Half Track Transport
Image Image
13 / 5
13 / 1
MG Battalion 8 German PzGren with Half Track Transport
Image Image
21 / 3
16 / 1

27th Brescia Italian Infantry
Image
13 / 3
5 / 4
27th Brescia Italian Infantry

Image
1 / 2
12 / 2
8th Bersaglieri Italian Bersaglieri with Truck
Image Image
16 / 6
14 / 7
2. Abt Panzer German Panzer II C
Image
19 / 8
9 / 9
1. Abt Panzer German Panzer III G
Image
11 / 3
27 / 5
132nd Ariete Italian M13/40 Tank
Image
18 / 1
24 / 3
132nd Ariete Italian M13/40 Tank
Image
14 / 4
15 / 6
Recon Abt. 3 German 232 Rad Recon
Image
8 / 9
10 / 7
PzJäger Abt.39 German 3,7cm Pak 36 + Truck
Image Image
2 / 7
2 / 2
PzJäger Abt.605 German PzJäger 1B
Image
17 / 1
9 / 9
1. Abt Arti 75 German 10,5cm + Truck
Image Image
8 / 0
2 / 0
55th Artill Italian 10,5cm + Truck
Image Image
8 / 0
11 / 0
Flak Batt 606 German SdKfz 10/4
Image
4 / 7
8 / 0
Stormo Italian MC 200 Saetta
Image
20 / 5
11 / 3


Reconaissance in Force (Notes)

New Units

I. Artill Italian 14,9cm + Truck Total Cost 321 PP
Image Image
3 / 0
8 / 0

Auxiliary Troops

AB40 Recon
8,8cm Pak/Flak
Ju 87 B
Bf 110 D

Replay File only for Run 1 (Reconstructed from a savegame in Turn 6, so all results after that are not in sync)
Attachments
(30.11.2016) Gewaltsame Erkundung, Runde 16.zip
(60.75 KiB) Downloaded 258 times
braccada
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 387
Joined: Mon Sep 15, 2014 8:58 pm
Location: Austria
Contact:

Re: Afrika Korps - Italian Challenge on Rommel

Post by braccada »

Good to see, you are actually going for it! Higher losses in the beginning are normal, simply because of higher variation in roles. With more experience the loss estimates get more reliable. Well, could be your aggressive approach, too :)

As kind of a feedback how I plan to follow this AAR. I am not going to download the replays, but will happily read the statistics and any stories about your battles. Others might go for the actual replays though.
Follow my Grand Let's Play series: Rommel, Manstein and Guderian
http://www.slitherine.com/forum/viewtopic.php?f=145&t=53035
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

braccada wrote:Good to see, you are actually going for it! Higher losses in the beginning are normal, simply because of higher variation in roles. With more experience the loss estimates get more reliable. Well, could be your aggressive approach, too :)

As kind of a feedback how I plan to follow this AAR. I am not going to download the replays, but will happily read the statistics and any stories about your battles. Others might go for the actual replays though.

Well I have to admit early on I displayed a lot of experimental carelessness. I did Not know really what to expect and some kind of expectation was a British Crusader Tank mutates to a Tiger clone on Rommel.
Once I realized this ist not the case and the AI on Level 2 is not a sudden genius as well, I gained some confidence and started to play like someone who wants to advance as far as possible.
So sorry the First 3 or 4 scenarios are Kind of really raw and sometimes awkward.
I even thought about starting the report at “Dash to the wire“ or so, but then I decided a real men can only grow in Character if he can make a fool of himself at times. Also it might serve as a good example for other Players, that it is possible to recover from early mistakes and still have a satisfying campaign overall.

I hear ya on the replays and yes they can become very redundant to watch at times.
I will add some comments to endorse a few ones that use off the book approaches as these might be interesting (Malta and Persia come to mind here)

I plan to keep statistics in this AAR but will seperate the First Run and Team Red stats from now on, as Core Unit Rosters may have increasingly different looks with each new scenario.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

Second Scenario

Ra's Al Mudawarrah Results

15 Units allowed --- no Air or AA units allowed


Comments
There are Scenarios you hate. This is one of my most despised Scenarios, not because its so hard. I just don't like it.
I hate to weed through the Pillboxes and then to fight Matilda Tanks in Open Terrain. It's just no fun and they seem to always have good rolls so they bite of more from my units than I really like. I don't want to play this scenario, but I have to to see the good maps. Rushed through the scenario twice humming the "Careless Whisper" Melody. Glad its over ! Never mind the losses !

Run 1

Starting Prestige 780 PP (580 PP spent for upgrades)

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image
(6/2)
19/7
MG Battalion 8 German PzGren with Half Track Transport
Image Image
(5/0)
26/3
27th Brescia Italian Infantry upgraded to Bersaglieri 61 PP
Image
(0/0)
13 / 3

27th Brescia Italian Infantry upgraded to Bersaglieri 61 PP
Image
(0/0)
1/2


8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(7/2)
23/8
2. Abt Panzer German Panzer II C upgraded to Panzer II Flamm 158 PP
Image
(9/7)
28/15
1. Abt Panzer German Panzer III G upgraded to Panzer III H 27 PP
Image
(24/1)
35/4
132nd Ariete Italian M13/40 Tank upgraded to M13/41 13 PP
Image
(10/0)
28/1
132nd Ariete Italian M13/40 Tank upgraded to M13/41 13 PP
Image
(8/0)
22/4
Recon Abt. 3 German 232 Rad Recon
Image
(11/1)
19/10
PzJäger Abt.39 German 3,7cm Pak 36 + Truck upgraded to 5cm Pak 58pp
Image Image
(0/0)
2/7
PzJäger Abt.605 German PzJäger 1B
Image
(9/6)
26/7
1. Abt Arti 75 German 10,5cm + Truck upgraded to 15cm 79 PP
Image Image
(4/0)
12/0
55th Artill Italian 10,5cm + Truck[ upgraded to 14,9 cm 79 PP
Image Image
(5/0)
13/0
Flak Batt 606 German SdKfz 10/4 upgraded to SdKfz 7/1 21 PP
Image
(0/0) no AA allowed
4 / 7
Stormo Italian MC 200 Saetta
Image
(0/0) no Planes allowed
20 / 5

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck
Image Image
(7/0)
10/0

SE Units

14. SE Pz SE Panzer III H awarded
Image
(11/6)

Auxiliary Troops

Pioneers
Flammpanzer
5 cm Pak

do not want to list them as I am in a bad mood cause of the scenario and not being a nice commander I let them take the brunt of the action

Team RED

Starting Prestige 845 PP (480 spent for updates) kept the 10,5 cm Arty and stayed put with the AA unit

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image
(14/3)
27/4
MG Battalion 8 German PzGren with Half Track Transport
Image Image
(2/3)
18/4
27th Brescia Italian Infantry upgraded to Bersaglieri 61 PP
Image
(12/8)
28/9

27th Brescia Italian Infantry upgraded to Bersaglieri 61 PP
Image
(2/2)
7/6

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(0/0)
14/7
2. Abt Panzer German Panzer II C upgraded to Panzer II Flamm 158 PP
Image
(24/4)
33/13
1. Abt Panzer German Panzer III G upgraded to Panzer III H 27 PP
Image
(7/5)
42/9
132nd Ariete Italian M13/40 Tank upgraded to M13/41 13 PP
Image
(15/0)
39/3
132nd Ariete Italian M13/40 Tank upgraded to M13/41 13 PP
Image
(11/0)
26/8
Recon Abt. 3 German 232 Rad Recon
Image
(8/5)
18/12
PzJäger Abt.39 German 3,7cm Pak 36 + Truck upgraded to 5cm Pak 58pp
Image Image
(16/3)
18/5
PzJäger Abt.605 German PzJäger 1B
Image
(17/7)
26/16
1. Abt Arti 75 German 10,5cm + Truck
Image Image
(6/0)
8/0
55th Artill Italian 10,5cm + Truck[ upgraded to 14,9 cm 79 PP
Image Image
(3/0)
14/0
Flak Batt 606 German SdKfz 10/4 upgraded to SdKfz 7/1 21 PP
Image
(0/0) no AA allowed
8/0
Stormo Italian MC 200 Saetta
Image
(0/0) no Planes allowed
11/3

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck
Image Image
(5/0)
9/0

SE Units

no SE Units awarded (dooooh)

Replay File only for Team Red (Reconstructed from a savegame in Turn 6, so all results after that are not in sync)
I said I will recommend special replay files during the AAR. This is one I would definitely not recommend. General Hurly was Grumpy, he wants to rush through it quickly and go on with the next battle. So watch this only if you wanna see how it's not done. Only aim was to keep all core units alive and get the triumph. Been here , done that. I will try harder from now on !
Attachments
Team Red (28.11.2016) Ra's al Mudawwarah, Runde 13.zip
(58.99 KiB) Downloaded 266 times
Last edited by hurly on Thu Dec 29, 2016 9:38 am, edited 2 times in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

Third Scenario

Brevity Results

18 Core Units allowed


Comments
So now we are finally through the entry stages almost anyway. This is maybe still an entry stage, but I started to get a feel for my units and very important some empathy. For the the Core troops that is, General Hurly is still not known as someone who cares much for the poor souls that happen to be summoned as Auxiliaries. Shame on him.

The scenario itself
It is one of those AI goes first Scenarios (these burn me regularly in the East Campaign as I usually deploy troops in Offense Mode with Arty exposed at the front. Which usually results in a long face and a quick restart :oops: Not this one though as you are pretty far away from the AI Units) It is a classic they come at you with all they have (well they don't really attack you its more of a long line of trucks transporting stuff and are accompanied by several light tanks --- somehow reminds of the German Autobahn only there you have to resist the Urge to shoot these annoying trucks :wink: ) and want to reach some imaginary point of the map at all costs. In the briefing some pass is mentioned as the destination, so I assume that Barda is the destination, but can not confirm that as no enemy unit came even close. So this is basically a scenario where you let them run into you, kill of the few light Tanks and have a free for all on the big amount of unprotected trucks. A few annoyances still present, there are several Hurricanes in the Air which are still dangerous to our Air Units and the Saetta is not exactly a Fighter that can go head to head with anyone except bombers. So use the AA unit you have wisely (and on one Run I even bought the Italian 8,8 clone (almost identical) which can gather some valuable experience early on. Bought a SM 79 Tac Bomber and a Piaggio Strat Bomber (These 2 Units are as good or maybe even better (thanks to superior fuel) than German Units at the Time so I strongly recommend you to buy these and they will have very good value til the end of the campaign) There are a few Matildas around as well but they are pretty slow and once you get in contact with them you should have air superiority already, so you can can weaken them with your Airforce. Still always respect these tanks as they are way more dangerous to attack than they can do damage themselves in an offensive role (Did I mention that for some unexplicable reason I have a "Crush" for Matildas and when I pick them up I keep them way longer than I should. Well anyone has this kinds of units I guess)
Ah yeah and be aware of the several Daimler Dingos. These seem to be not as harmless as their stats will tell you. They are still no real threat but they can chew of more parts of core units that think its just some cannonfodder than you like. My PzJäger 1b and the Italian Tanks know what I'm talking about and if you watch the replay you will know as well.
This scenario was essentially won by turn 10 but leave one victory hex open til the last turn to harvest all experience from the airfields in the back and all stuff that is still around for the hunt. This is played on Rommel after all and prestige will be a factor down the road (says the General that has burned so many prestige carelessly early on :lol: )

at 50 kills there are several medals handed out, I don't care too much for these (but if someone wants to hear about them I can add this to the listing)
No heroes awarded yet

Run 1

Starting Prestige 1210 PP (1019 PP spent for new Units, no upgrades this time)

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image
(11/1)
30/8

MG Battalion 8 German PzGren with Half Track Transport
Image Image
(13/0)
39/3

27th Brescia Bersaglieri
Image
(0/0)
13 / 3

27th Brescia Bersaglieri
Image
(0/0)
1/2

8th Bersaglieri Bersaglieri with Truck
Image Image
(5/4)
28/12

2. Abt Panzer German Panzer II Flamm
Image
(25/2)
53/17

1. Abt Panzer German Panzer III H
Image
(29/5)
64/9

132nd Ariete Italian M13/41 Tank
Image
(18/0)
46/1

132nd Ariete Italian M13/41 Tank
Image
(24/3)
46/7

Recon Abt. 3 German 232 Rad Recon
Image
(13/1)
32/11

PzJäger Abt.39 German 5cm Pak + Truck
Image Image
(9/6)
11/13

PzJäger Abt.605 German PzJäger 1B
Image
(14/7)
40/14

1. Abt Arti 75 German 15cm + Truck
Image Image
(13/0)
25/0

55th Artill Italian 14,9cm + Truck
Image Image
(7/2)
20/2

Flak Batt 606 German SdKfz 7/1
Image
(13/4)
17/11

Stormo Italian MC 200 Saetta
Image
(6/2)
26 /7

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck
Image Image
(11/3)
21/3

New Units
12. AA bought Italian 90cm + Truck 314 PP
Image Image
(3/0)

10. Tac Bomber bought SM79 279 PP
Image
(14/0)

11. Strat Bomber bought Piaggio 426 PP
Image
(5/0)


SE Units

14. SE Pz SE Panzer III H
Image
(24/2)
35/8



Team RED

Starting Prestige 1332 PP (1026 PP spent for new units, no upgrades) still kept the German 10,5 cm Arty and stayed put with the AA unit
Team Red goes with more artillerie and buys its 4 th arty unit and put more AA on hold for now

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image
(23/5)
50/9

MG Battalion 8 German PzGren with Half Track Transport
Image Image
(18/8)
36/12

27th Brescia Bersaglieri
Image
(0/0)
28/9

27th Brescia Bersaglieri
Image
(0/0)
7/6

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(0/0)
14/7

2. Abt Panzer German Panzer II Flamm
Image
(46/1)
79/14

1. Abt Panzer German Panzer III H
Image
(22/8)
64/17

132nd Ariete Italian M13/41 Tank
Image
(23/8)
62/11

132nd Ariete Italian M13/41 Tank
Image
(30/7)
56/15

Recon Abt. 3 German 232 Rad Recon
Image
(15/7)
33/19

PzJäger Abt.39 German 5cm Pak + Truck
Image Image
(10/2)
28/7

PzJäger Abt.605 German PzJäger 1B
Image
(15/9)
41/25

1. Abt Arti 75 German 10,5cm + Truck
Image Image
(6/0)
14/0

55th Artill Italian 14,9cm + Truck
Image Image
(8/1)
22/1

Flak Batt 606 German SdKfz 10/4
Image
(11/3)
19/3

Stormo Italian MC 200 Saetta
Image
(16/8)
27/11

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck
Image Image
(10/1)
19/1

New Units
12. Artill bought Italian 14,9cm + Truck 321 PP
Image Image
(8/0)

10. Tac Bomber bought SM79 279 PP
Image
(17/8)

11. Strat Bomber bought Piaggio 426 PP
Image
(6/9)


SE Units

still no SE Units awarded (dooooh)

Replay File only for Run 1 (Reconstructed from a savegame in Turn 5, so all results after that are not in sync) last of the replays that are mostly "artificial" btw
Attachments
(24.11.2016) Brevity, Runde 16.zip
(61.19 KiB) Downloaded 250 times
Last edited by hurly on Thu Dec 29, 2016 9:39 am, edited 2 times in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

Well I wish you a merry Xmas and Peace on Earth so in real bizarro fashion let's continue the War in Afrika :oops:

Fourth Scenario

Battleaxe Results

19 Core Units allowed


Comments
This is exactly the same map as in the Brevity Scenario, so we have seen it all before, but the Tommies are still charging hard. This time with more Tanks, more Royal Air Force Fighters and even a few Tac Bombers in several Waves and they come with more structure and a little sneak attack to make things a little bit more interesting

The scenario itself
Another AI goes First Scenario so adjust your Deploy Phase for that. The several auxilliary Units in the Frontier Outposts are doomed from the start of the Scenario. Too weak to survive long enough and too slow too escape as they have no transports. So their only purpose is to cause as much damage as possible before their souls vanish in the Desert. It's a different story for the Sollum Garrison as is can draw back to the top of the cliff and make a stand to protect Fort Capuzzo from the South East. It's way differnt in the middle of map where the Hafid Ridge is a real strongpoint with several 8.8 Flak/Pak Units that is set up to be a tank graveyard for onrushing Units. The briefing warns that there might be a surprise Attack somewhere down the course of the action so either set up a small Garrison in Sidi Azeiz from the Start or make sure you can reach the City quickly with some emergency troops.
Air Force is a bit tricky in this one. The patented count how many Air units are moved by the Ai does not work here or better is ineffective as Air Units attack in several waves and are not on the map from the start. And they come from at least 3 different directions so be careful.
The scenario itself is not too different from Brevity. Lots of Units will run into your troops and suffer heavy losses. You should establish a good Set of Troops on top of the cliff near Sollum to block the British Units that advance along the coast. An Infantry Uniit with backup Arty and some AA is very effective and strong enough. The majority of the fighting will happen in the Desert South of Fort Capuzzo, Northwest of the Halifah Pass and East of the Hafid Ridge. Be aware of Matildas attack with Bombers and Fighters or lure them into close terrain. You can attack them in the Open without support but then they are quite Sturdy and can take some Beating while constantly chewing up Parts of your Core Units, so better weaken them with Air Attacks Artillery Supression in defensive Mode. On the other Hand British Tanks attacking Hafid Ridge will get killed quickly as they rush on as if there is no tomorrow. Which indeed is not in the Cards for them.
Around Turn 5 or 6 there will be mentioned surprised Attack from the Desert when a quite respectable Horde of Units attack Sidi Azeiz. The game will warn you and even set new Victory Conditions when the Ambushing Force arrives, but don't start to panic AT gun with Arty backup one or two of the 8.8 Gun from Hafid Ridge and a Tank or 2 can slow the attack and you can finish them off through the Air. Just don't overreact and pull back too many troops from the Center of the Map. There is one Hurricane riding Shotgun with the Ambush, so an 88 from Hafid Ridge is very useful
Now back to the Center of the Action. The troops on top of the Cliff near Sollum will pound the Coast line and with AA support will be a thorn in the Side of the RAF Waves which come in Combos of 1 Hurricane with a Blenheim. Weaken the Hurricanes with AA and either finish them off with Fighters or let the weakened Hurricanes escape and attack the Tac Bombers. Both approaches will work.

This scenario also contains the First Goodie a Matilda Tank in Sidi Suleiman and while its nice to have it aboard as soon as possible dont rush to seemingly lightly protected Sidi Suleiman too soon as there will be a second wave of tanks from the Southern Desert so you may suffer from losses if you are out there with no real Structure too soon.

In this scenario there is also a nice Twist. If you can conquer Halifah Pass in the South East and advance towards the both airfields you can stun the RAF if take away all airfields from them. Air Units will not move or attack anymore and if you time it nicely they are in Range of AA units at the time which has some nice and easy targets the rest of the way (Team Red Replay features such an Instance very nicely) Note !: Remember this Strategy for the Rest of the Way of this Afrika Corps Campaign as there are several scenarios where you can take out the Allied Airforce pretty easily especially the Malta Scenario which is quite challenging in terms of Turns left so your Air Units can concentrate on Attacking the Victory Key Hexes while Stalled Allied Air Units just slowly run out of fuel.

Well so much for the In's and Outs here not too hard to kill off all Enemies but you probably will get a few severely weakened units as well as especially air attacks are not that predictable

* Go for all capturable Units in Italian Challenge you can not buy any new Units that are Not Italian so even a pretty useless Crusader Tank will have important value as you can upgrade it into any German Tank you like down the Road. In a "Normal" Afrika Corps Run you can just buy just what you like from the Store, but in Italian Challenge any Slot filled with a Capturable of Non Italian Origin is a Potential Difference Maker later on

at 50 resp 100 kills there are again several medals handed out
Several heroes awarded (info added to the Results table) this time and dedicated too goose and his crusch for heroes a little screenshot as a German Tank of Team Red gets actually 2 heroes in this scenario
Image





Run 1

Starting Prestige 1149 PP (No new Units bought, upgraded Saetta Fighter to Folgore 43 PP, upgraded all Artillerie with Overstrength Units, AA units as well)

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image
(32/4)
62/12

MG Battalion 8 German PzGren with Half Track Transport
Image Image
(12/2)
51/5

27th Brescia Bersaglieri
Image
(7/0)
20/3

27th Brescia Bersaglieri
Image
(8/6)
9/8

8th Bersaglieri Bersaglieri with Truck
Image Image
(0/0)
28/12

2. Abt Panzer German Panzer II Flamm
Image Hero awarded Def +1
(58/6)
111/23

1. Abt Panzer German Panzer III H
Image Hero awarded Mov+1
(26/12)
90/21

132nd Ariete Italian M13/41 Tank
Image
(32/11)
78/12

132nd Ariete Italian M13/41 Tank
Image Hero awarded Ini +1
(28/12)
74/19

Recon Abt. 3 German 232 Rad Recon
Image
(23/10)
55/21

PzJäger Abt.39 German 5cm Pak + Truck
Image Image
(5/1)
16/14

PzJäger Abt.605 German PzJäger 1B
Image
(12/6)
52/20

1. Abt Arti 75 German 15cm + Truck
Image Image
(13/3)
38/3

55th Artill Italian 14,9cm + Truck
Image Image
(9/2)
29/4

Flak Batt 606 German SdKfz 7/1
Image
(4/0)
21/11

Stormo Italian MC 200 Saetta upgraded to Mc 202 Folgore 43 PP
Image Hero awarded Sp +1
(33/3)
59 /9

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck
Image Image
(20/0)
41/3

12. AA Italian 90cm + Truck
Image Image
(14/0)
17/0

10. Tac Bomber SM79
Image
(30/0)
44/0

11. Strat Bomber Piaggio
Image
(11/5)
16/5

SE Units

14. SE Pz SE Panzer III H
Image Hero awarded Ini +1
(34/11)
69/19

Captured Units

Matilda 2
Image
(20/2)



Team RED

Starting Prestige 1252 PP (No new units, upgraded AA 10/4 to 7/1 for 21 PP and Saetta to Folgore for 43PP ) still kept the German 10,5 cm Arty


Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image
(6/0)
56/9

MG Battalion 8 German PzGren with Half Track Transport
Image Image
(19/2)
55/14

27th Brescia Bersaglieri
Image
(25/5)
53/14

27th Brescia Bersaglieri
Image
(0/0)
7/6

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(28/5)
42/12

2. Abt Panzer German Panzer II Flamm
Image Hero Awarded Att +2
(45/5)
124/19

1. Abt Panzer German Panzer III H
Image Hero awarded Def +1 Mov +1
(52/8)
116/25

132nd Ariete Italian M13/41 Tank
Image
(13/12)
75/23

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2
(7/1)
63/16

Recon Abt. 3 German 232 Rad Recon
Image
(16/4)
49/23

PzJäger Abt.39 German 5cm Pak + Truck
Image Image
(34/5)
62/12

PzJäger Abt.605 German PzJäger 1B
Image
(29/16)
70/41

1. Abt Arti 75 German 10,5cm + Truck
Image Image
(13/3)
27/3

55th Artill Italian 14,9cm + Truck
Image Image
(18/0)
40/1

Flak Batt 606 German SdKfz 10/4 upgraded SdKfz 7/1 21 PP
Image
(24/0)
43/3

Stormo Italian MC 200 Saetta upgraded to Mc 202 Folgore 43 PP
Image
(28/7)
55/18

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck
Image Image
(22/0)
41/1

12. Artill Italian 14,9cm + Truck
Image Image
(21/0)
29/0

10. Tac Bomber SM79
Image
(33/0)
50/8

11. Strat Bomber Piaggio
Image
(3/7)
9/16

SE Units

still no SE Units awarded (dooooh)

Captured Units

Matilda 2
Image
(7/1)


Replay File for Run 1 (Reconstructed from a savegame in Turn 12)
Replay File for Team Red (Reconstructed from Turn 9) If you want to see how the Enemy Air Force is stalled watch this one
Attachments
Team Red (27.11.2016) Battleaxe, Runde 17.zip
(66.74 KiB) Downloaded 264 times
(24.11.2016) Battleaxe, Runde 17.zip
(66.47 KiB) Downloaded 232 times
Last edited by hurly on Thu Dec 29, 2016 9:41 am, edited 3 times in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

Is there a better Scenario too bring up on Christmas than this one ? Probably not as there are plenty of presents and lotsa sitting around waiting for the next meal to be served. And while its possible to eat up anything, its better for your health to just consume the necessary things.


Fifth Scenario

Dash to the Wire Results

20 Core Units allowed


Comments
Finally ! General Hurly is pleased to go first as this is more fitting to his fighting rhythm, but here with a passive stance to one key victory hex it would be better to go second. Don't wanna nitpick though as one Auxiliary Unit has to go into the Fire in the waning moments.
This scenario offers a few sideshows like a searching mission for several hangars (4), a searching mission to several Supply dumps (3) beyond the wire (all have to be destroyed, the hangars for a few Rewards aka Bonus Units the latter just to accomplish a decisive Victory) then you have a timed pattern to reach a certain area on the map in a few turns with at least 4 Units ( I think this summons the Supply Dumps), a Capturable lurking deep in the south in Fort Maddalena (in fact a pretty useless Crusader that is no help to the campaign and it did not see any action after this mission, but like I mentioned before can be upgraded to a German Tank without losing the Italian Challenge Status so it can become kind of important at some point of the Quest.) The Fighting Action is not too hard as long as you keep your hands of the Non Victory Hexes of Tobruk, but you are still in a hurry all the time as you have to clean the Desert from an early British Tank Attack trying to get in the back of Lines around Tobruk, then have to hurry a few (4 ) Units to a marked Zone near Gabr Saleh in the center of the map, while searching the Desert to the South of Tobruk for these 4 Hangars (that also are not there from Turn 1) then Save the Day near Sollum and Fort Capuzzo for the Auxiliary Troops, find the Supply Dumps behind the wire while getting rushed by some British Troops trying to reach Tobruk and then conquer Fort Maddalena to get the mentioned Crusader Tank. You can harvest several prestige once you have the upper hand with a few more or less defended Cities and Airports along the Coast up to Sidi Barrani but you have to hurry up and so maybe the costs for replacements won't justify that.
All these things while still holding the front around Tobruk defending Acroma on the west side (kind of as you better draw your 3 Units one hex back stay out of the reach of the Tobruk Arty and just deal with an occasional Infantry attack) Different story to the East of Tobruk. You will get constantly attacked by Troops and later Air Units sitting In the Tobruk pocket. So I build a strong defensive position with Auxiliary Infantry and Arty assisted by a few Slow Units that are not suited for a mobile War in the Desert. I kept a Grenadier Unit, an Artillery Unit , the towed Pak as well the some AA here and so its quite easy to defend the onrushing British Troops and occasional Air Attacks. Two Problems though there is a pretty tough Matilda that will come at you at some Point and El Duda is a Victory Hex but in the Range of the Tobruk Artillery. I kept it simple here and kept my troops one hex behind El Duda going in only to kill the occasional attackers and then retreat waiting for the next one. The little twist here is you have to sit in El Duda on the last turn for the triumph and Tobruk Artillery will have ammo on the final turn so send in a healthy Unit (invest a couple of Prestige if necessary) back it up with arty (2 of them is fine) so onrushing last second attackers can't chase your probably surpressed garrison out and steal the Victory Hex on the Final Turn
Lots of things to do here, and lots of bonuses to pick up

The scenario itself (had to watch the Replay to remember all the Things happening in this one, so I describe the Run 1 Fighting as this is the only Replay available)
The early Tank attack can be costly if you deploy your troops in a wrong formation. Make sure you have enough tanks here in attacking distance and a little bit arty and air support are helpful also. The attack consists mostly of Crusaders and a few M3 with a little bit of Arty and AA. AA is the Prime Target for Infantry and Arty, then Enemy Arty, while Air Units and Tanks chew up the Enemy Tanks. Note Take the Airfield at Sidi Rezeigh as soon as possible as the RAF will arrive soon here in Tobruk coming in from the South East with a short intermezzo at the Fort Capuzzo and Sollum Front. So try to get some structure and positioning here to the East of Tobruk. There will be Air Attacks and if you can chase the RAF away and not let them refuel in Sidi Rezeigh is a great relief
It was pretty chaotic here around turn 3
Image
but got settled in good position around Turn 5 or 6
Image
and have everything under Control by Turn 10.
Image
Control is a term used here with some tongue in cheek as everything coming out of Tobruk is extremely Overstrength and a definite threat, especially the 14 strength Matilda. I could lure it into retaking El Duda and there it was a relative easy prey to deal with.

Meanwhile the Situation at Fort Capuzzo and Sollum is even worse. We have two low strength artillery units with several auxiliary infantry. I decided to abandon Sollum again and defend the Cliff while hanging on versus the Infantry Rush from the South. The mobile AA is invaluable here as it defends the troops from the Flyover Attack of the RAF or better takes away a lot of the Danger from above. Still this is a desperate stand you have to do here. Since early on there is just infantry rushing towards Fort Capuzzo, the Italian Tanks are very useful assets to stop the inevitable bleeding.
Image
So hurry up with the rest of the Tanks to stop the Tommies here. General Hurly was a little bit out of control here and displayed his lack of patience as he forced his Tanks into open Field Fights with 2 overstrength Matildas and did not cover all Bombers with Air Support, so a Surprise Attack by a Kittyhawk almost killed the Piaggio. Tanks also took a beating from the Matildas and the Second Wave of Units trying to escape the Area for Tobruk. Everyone survived some barely.

Meanwhile the Search and Destroy Mission in the Desert went quite well. I acquired a Sahariana for that Task and sent it south with the Truck equipped Bersaglieris. There is a very dangerous 14 Overstrength British Heavy Infantry Unit lurking in the Desert. The Sahariana and the Bersaglieri were already past them once they summoned, the Auxiliary Infantry Unit was not so lucky and escaped heavily damaged. The Sahariana spotted the Hangars pretty quickly and with a one-two Punch Sahariana and Bersaglieri these 2 Units can go East pretty soon and play a key role in hunting down Trucks, Supply Dumps and finally Fort Maddalena.

The Fighting at Fort Capuzzo continued til the end as The Brits continously send Tanks along the Coast in the Direction of Sollum / Fort Capuzzo.
If General Hurly did a better Job early on with the Matildas there might be a chance to annihilate them and march along the Coast line in the Direction of Sidi Barrani. This is not a Victory Hex so the troops just hang on around the Cliffs and defend the Sollum Area.

With the Fighting around the Wire almost done the Supply Dumps spotted and eliminated the Final two objectives are Fort Maddalena for the Capturable Goodie and keep the Line at Tobruk and conquer El Duda for good.

Fort Maddalena is surrounded by Infantry, Tanks, Arty and the hurting Level Bomber while the 14 strength Infantry Garrison was not as tough as it seemed to be. Still Fort Maddalena fell only at Turn 17 for Run 1 the last possible Turn to get the Bonus Tank on the Final Turn 18

At Tobruk things stayed pretty busy til the end even after the Matilda was killed off, but 14 strength Infantry units continously attacking albeit always alone keeps the artillery working hard. There are whispers General Hurly did a pretty bad job with the Units rewarded for the Hangar Eliminations (a StuG, a SE Pz III and SE Bf 109 as only the Fighter Unit got into real action. Both other Units were just send around to close gaps in the Front Line but were always a bit late. Next time he will assigen them to a certain task and keep position.)

Anyway a very hectic scenario with a Decisive Victory, all Bonus Units picked up, all units survived (some barely) so it's a success, still way too many questinable Moves and way too many unnecessary Prestige wasted or not collected. This can be costly in the Future and sadly the only excuse General Hurly had to offer is "Sorry Folks I got carried away at times, should have made better decisions, but to be honest I never expected this to be a long Run, but right now I'm starting to sense I have great Troops with a lot of Fighting Spirit at Hand. So let's look ahead and try our best in the upcoming Tasks"




again at 50 resp 100 kills there are again several medals handed out
Several heroes awarded (info added to the Results table) this time again and again dedicated too goose a little screenshot as this Time an Italian Tank of Run 1 Troops gets 2 heroes in this scenario
Image





Run 1

Starting Prestige 2383 PP (Run 1 bought a Sahariana for 198, upgraded 2 Panzer III H to Panzer II J for 34 PP each, upgraded all Artillery with Overstrength Units, AA units as well)

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Att+2 <-- Blue is NEW
(31/5)
93/17

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Def +1
(26/1)
77/6

27th Brescia Bersaglieri
Image
(0/0)
20/3

27th Brescia Bersaglieri
Image
(0/0)
9/8

8th Bersaglieri Bersaglieri with Truck
Image Image
(24/3)
52/15

2. Abt Panzer German Panzer II Flamm
Image Hero awarded Def +1
(24/8)
135/31

1. Abt Panzer German Panzer III H upgraded to Panzer III J
Image Hero awarded Mov+1
(45/6)
135/27

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att+2
(39/4)
117/16

132nd Ariete Italian M13/41 Tank
Image Hero awarded Ini +1
(34/6)
108/25

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Att+1
(24/10)
79/31

PzJäger Abt.39 German 5cm Pak + Truck
Image Image
(1/1)
17/15

PzJäger Abt.605 German PzJäger 1B
Image
(25/16)
77/36

1. Abt Arti 75 German 15cm + Truck
Image Image
(17/0)
55/3

55th Artill Italian 14,9cm + Truck
Image Image
(22/1)
51/5

Flak Batt 606 German SdKfz 7/1
Image
(14/0)
35/11

Stormo Italian Mc 202 Folgore
Image Hero awarded Sp +1
(28/2)
87/11

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck
Image Image Hero awarded Att+2
(22/0)
63/3

12. AA Italian 90cm + Truck
Image Image
(26/0)
43/0

10. Tac Bomber SM79
Image Hero awarded Def +1
(25/1)
69/1

11. Strat Bomber Piaggio
Image
(9/7)
25/12

Recon bought Sahariana for 198 PP
Image
(25/3)

SE Units

14. SE Pz SE Panzer III H upgraded to Panzer III J 34 PP
Image Hero awarded Ini +1
(41/9)
110/28

SE Units awarded

2. SE PZ SE Panzer IV F (at the start of the scenario)
Image
(44/7)

Reward SE PZ SE Panzer III J (during the scenario)
Image
(3/7)

Reward Fighter SE Bf 109 F (during the scenario)
Image
(5/0)


Captured Units

Matilda 2
Image
(18/2)
25/3

New Captured or Awarded Units

Reward StuG III B (during the the scenario)
Image
(1/5)

Crusader (during the scenario)
Image
(0/0)

Team RED

Starting Prestige 2508 PP (No new units, upgraded Panzer III H to Panzer III J for 34 PP and German 10,5cm Arty to 15 cm for 79 PP also bought a truck for one of the Bersaglieris to make them mobile in the Desert Search and Destroy sub mission for 50 PP, upgraded all Artillery with Overstrength Units, AA units as well )


Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Mov +1
(43/1)
99/10

MG Battalion 8 German PzGren with Half Track Transport
Image Image
(32/3)
87/17

27th Brescia Bersaglieri added a Truck for 50 PP
Image Image
(24/1)
77/15

27th Brescia Bersaglieri
Image
(0/0)
7/6

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(12/5)
54/17

2. Abt Panzer German Panzer II Flamm
Image Hero Awarded Att +2 Hero awarded Ini +1
(79/5)
203/24

1. Abt Panzer German Panzer III H upgraded to Panzer III J for 34 PP
Image Hero awarded Def +1 Mov +1
(49/2)
165/27

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2
(49/2)
124/25

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2
(37/8)
100/24

Recon Abt. 3 German 232 Rad Recon
Image
(17/2)
66/25

PzJäger Abt.39 German 5cm Pak + Truck
Image Image Hero awarded Def +1
(10/4)
72/16

PzJäger Abt.605 German PzJäger 1B
Image Hero awarded Def +1
(27/13)
97/54

1. Abt Arti 75 German 10,5cm + Truck upgraded to 15cm for 79 PP
Image Image
(7/6)
34/9

55th Artill Italian 14,9cm + Truck
Image Image
(18/0)
58/1

Flak Batt 606 German SdKfz 7/1
Image Hero awarded Def +2
(45/0)
88/3

Stormo Italian Mc 202 Folgore
Image
(22/3)
77/21

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck
Image Image Hero awarded Def +1
(22/0)
63/1

12. Artill Italian 14,9cm + Truck
Image Image
(17/3)
46/3

10. Tac Bomber SM79
Image Hero awarded Att +1
(58/0)
108/8

11. Strat Bomber Piaggio
Image
(6/0)
15/16

SE Units

still no SE Units awarded (dooooh) but

SE Units REwarded for destroying the Hangars

Reward SE PZ SE Panzer III J (during the scenario)
Image
(11/3)

Reward Fighter SE Bf 109 F (during the scenario)
Image
(17/0)



Captured Units

Matilda 2
Image
(20/2)
54/2

New Captured or Awarded Units

Reward StuG III B (during the the scenario)
Image
(3/2)

Crusader (during the scenario)
Image
(0/0)

Overall Team Red did a very much better job than General Hurly with Run 1. Seems he uses the fresh memory and adjusts accordingly.
So all the troops except those who got killed go home happy and with a some growing Optimism



Replay File only for Run 1 (Reconstructed from a savegame in Turn 11)
Attachments
(27.11.2016) Über die Linie, Runde 18.zip
(80.38 KiB) Downloaded 249 times
Last edited by hurly on Thu Dec 29, 2016 9:42 am, edited 2 times in total.
braccada
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 387
Joined: Mon Sep 15, 2014 8:58 pm
Location: Austria
Contact:

Re: Afrika Korps - Italian Challenge on Rommel

Post by braccada »

Look like you are doing fine, especially the mobile AA is doing great. MIght be a better choice over the 8.8
Follow my Grand Let's Play series: Rommel, Manstein and Guderian
http://www.slitherine.com/forum/viewtopic.php?f=145&t=53035
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

braccada wrote:Look like you are doing fine, especially the mobile AA is doing great. MIght be a better choice over the 8.8
We will see :)

I think both are doing quite well, the Italian 8.8 is just beginning to flex its muscles
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

Boxing Day or 2. Weihnachtstag in German so a Scenario named Second Offensive is fitting


Sixth Scenario

Second Offensive Results

17 Core Units allowed 22 Turns


Comments
This one is tricky in a few ways.
The briefing tells you to retreat to El Agheila as quickly as possible and wait for Reinforcements.
It's not telling you there is a Turn Limit for Capturing El Agheila (I think it's Turn 10 not sure about that) If you capture El Agheila after the Turn Limit or at the End of the Scenario which is not only possible, but maybe a little bit more relaxing if you stop the British onslaught in the Center of the Map first, then you will still get a horde of Auxiliary Reinforcements but none are keepers. So I strongly recommend to split forces and capture El Agheila before Turn 10 and you will get 3 very good Units that will serve you well for hte Rest of the Campaign.
It's also tricky cause you have to make a Stand in the Desert versus the All Out Rush of the Brits with plenty of Tanks and Infantry and a few Recons while along the Coast Line in a Bottleneck position you have to withstand an Attack with a Matilda plus several artillery and Infantry coming over the Mountains from the South. All this with a quite respectable Number of RAF Units attacking from Above.

And of Course the AI goes First here again so don't expose Artillery on the Front Lines
You have only 17 Core Units allowed so several Units have to sit on the Bench and in a completely unrelated Coincidence General Hurly benched the mobile AA unit braccada endorsed in his posting above in the Run 1 fighting. So as this seems like a stubborn General ignoring the advice of the Master of Controll and Efficiency in Fact it is not as the Actual Fighting was done some time ago and this is just the AFTER Action Report for all other Strategy Buffs to read


The scenario itself
I had two quite different approaches for Run 1 and Team Red

The Run 1 Core already has 4 SE Units by now and can go with a Total of 21 Units into this scenario. So Run 1 uses Golden Hurly Rule of Thumb (Overstrength only for Artillery and AA and no Elite Replacements for all other Units in the Deploy Phase if it costs more than 100 Prestige per Unit)
I made 2 exceptions for that as General wanted the Matilda defnding the Coast Line Bottleneck as strong as possible and it received 1 Overstrength plus the SE Fighter from Last Scenario gets a 1 Overstrength as well.

Team Red with just the 2 SE Units rewarded in the last Scenario at hand has only 19 Units to go with and goes All in with Overstrength for every Unit deployed in the Scenario (I will mark Overstrength with a + for each Overstrength Point

Still the Basic tactics are quite Similar for Both Runs
Image
The Matilda is the Unit that can take the hardest Beating, Back it up with an Artillery Unit a Pz Grenadier to protect the City of Barce and an AA Unit as Protection for Air Attacks. These 4 Units can withstand the Pressure for a long Time and ideally once they get into trouble the Reinforcements have arrived and the Momentum will change.

Run 1 gave the Return to El Agheila a moderate Priority and aims for a Just in Time approach approximately at Turn 9 and defends the Desert Attack of the Brits quite ferociously.
Team Red made the Return to El Agheila Top Priority to overcame the Shortness of Available Units and even supports the Return to El Agheila with several Air Units. The defending in the heart of the Desert has to be done a little bit more in controlled Retreat mode

Both strategies work and once you get the massive Amount of Reinforcements the Tides of the Scenario is reversed

In the end it is essential to keep alive all Defenders in the Middle and at the Coast Line, weaken or reduce the RAF as much as possible and once the Second Offensive starts collect all the Hexes and Cities on the Map while completely erasing the British troops from the Map. You have to restrain from taking the Last Victory Hex with a few turns to go or you may miss some Run and Gun Experience Building in the East as well as some Prestige for the Non Victory Hexes

In the End a challenging scenario only in the Beginning, once the Reinforcements arrive it's a matter of discipline to get the Decisive Victory with the maximum Prestige taken and Unit Experience stocked with minimal losses

*Key in this Scenario is getting the 3 Goodies 2 Self Propelled Italian Artillery Units (1 with a Mov +1 Hero, the other with a huge Att +5 hero) and a Breda bomber (with Att +3 Hero). The Breda itself is nothing special but it can be upgraded into a SM79 Tac Bomber (like most Italian Units in the Family and very Cheap) and will be a very good Unit for the Rest of the Way to India (this is true also if you play Afrika Korps in Vanilla Style, the SM 79 starting with Att +3 will be one of your better Units and can justify its Presence vs any German Tac Bomber)

Several heroes awarded (info added to the Results table) this time again one Double Heroes for Team Red Pz Grenadier Mg 8 Battallion
Image





Run 1

Starting Prestige 1834 PP (No new Units bought, No upgrades, Overstrength Units for SE Fighter, AA and the Matilda as well as the StuG and one Italian Arty)

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Att+2
(12/5)
105/25

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Def +1
(37/9)
114/15

27th Brescia Bersaglieri
Image
(0/0)
20/3

27th Brescia Bersaglieri
Image
(0/0)
9/8

8th Bersaglieri Bersaglieri with Truck
Image Image
(24/3)
52/15

2. Abt Panzer German Panzer II Flamm
Image Hero awarded Def +1
(28/3)
163/34

1. Abt Panzer German Panzer III J
Image Hero awarded Mov+1 Hero awarded Spo +1
(53/8)
188/35

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att+2
(34/10)
151/26

132nd Ariete Italian M13/41 Tank
Image Hero awarded Ini +1
(0/0)
108/25

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Att+1
(17/11)
96/42

PzJäger Abt.39 German 5cm Pak + Truck
Image Image
(20/10)
37/25

PzJäger Abt.605 German PzJäger 1B
Image
(0/0)
77/36

1. Abt Arti 75 German 15cm + Truck
Image Image
(15/7)
70/10

55th Artill Italian 14,9cm + Truck
Image Image
(6/0)
57/5

Flak Batt 606 German SdKfz 7/1
Image
(0/0)
35/11

Stormo Italian Mc 202 Folgore
Image Hero awarded Sp +1
(20/2)
107/13

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck ++
Image Image Hero awarded Att+2 Hero awarded Att+2
(28/5)
91/8

12. AA Italian 90cm + Truck +
Image Image Hero awarded Mov +1
(25/7)
68/7

10. Tac Bomber SM79
Image Hero awarded Def +1 Hero awarded Def +1
(22/1)
91/2

11. Strat Bomber Piaggio
Image
(4/7)
29/19

Recon Sahariana
Image
(16/4)
41/7

SE Units

14. SE Pz SE Panzer III J
Image Hero awarded Ini +1
(27/0)
137/28

2. SE PZ SE Panzer IV F
Image
(24/8)
68/15

Reward SE PZ SE Panzer III J
Image
(47/9)
50/16

Reward Fighter SE Bf 109 F +
Image
(47/0)
52/0

Captured Units

Captured Matilda 2 +
Image
(45/7)
70/10

Reward StuG III B +
Image
(19/8)
20/13

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 Hero Mov +1
Image
(4/2)

5.Art (Att +5) Self Propelled 75/18 Hero Att +5
Image
(1/0)

5.Tac (Att +3) Breda Hero Att +3
Image
(10/5)



Team RED

Starting Prestige 1935 PP (No new units, No Upgrades, Overstrength for every Unit)


Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport ++
Image Image Hero awarded Mov +1
(13/4)
112/14

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Att +1 Def +1
(37/13)
124/30

27th Brescia Bersaglieri with Truck
Image Image
(0/0)
77/15

27th Brescia Bersaglieri
Image
(0/0)
7/6

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(0/0)
54/17

2. Abt Panzer German Panzer II Flamm +++
Image Hero Awarded Att +2 Hero awarded Att +2 Hero awarded Ini +1
(63/5)
266/29

1. Abt Panzer German Panzer III J ++
Image Hero awarded Def +1 Mov +1
(63/4)
228/28

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2
(22/1)
143/26

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2
(26/2)
126/26

Recon Abt. 3 German 232 Rad Recon ++
Image
(21/5)
87/30

PzJäger Abt.39 German 5cm Pak + Truck
Image Image Hero awarded Def +1
(0/0)
72/16

PzJäger Abt.605 German PzJäger 1B +
Image Hero awarded Def +1
(39/12)
136/66

1. Abt Arti 75 German 10,5cm + Truck upgraded to 15cm +++
Image Image
(23/8)
57/17

55th Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att +1
(17/0)
75/1

Flak Batt 606 German SdKfz 7/1 ++
Image Hero awarded Def +2
(33/3)
121/6

Stormo Italian Mc 202 Folgore ++
Image
(25/0)
102/21

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck ++
Image Image Hero awarded Def +1
(9/0)
72/1

12. Artill Italian 14,9cm + Truck
Image Image
(0/0)
46/3

10. Tac Bomber SM79 +++
Image Hero awarded Att +1 Hero awarded Def +2
(79/0)
187/8

11. Strat Bomber Piaggio ++
Image
(7/0)
22/16

SE Units

Reward SE PZ SE Panzer III J +
Image
(43/1)
54/4

Reward Fighter SE Bf 109 F +
Image
(41/0)
58/0


Captured Units

Captured Matilda 2 ++
Image Hero awarded Att +1
(36/4)
90/8

Reward StuG III B +
Image
(14/3)
17/5

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 Hero Mov +1
Image
(3/0)

5.Art (Att +5) Self Propelled 75/18 Hero Att +5
Image
(3/0)

5.Tac (Att +3) Breda Hero Att +3
Image
(17/3)


Different Approach both ways worked out



Replay File for Run 1 (Reconstructed from a savegame in Turn 10 just after the Reinforcements arrive)
Replay File for Team Red (Reconstructed from a savegame in Turn 15)
Attachments
(24.11.2016) Zweite Offensive, Runde 22.zip
(72.99 KiB) Downloaded 262 times
Team Red (24.11.2016) Zweite Offensive, Runde 20.zip
(72.4 KiB) Downloaded 238 times
Last edited by hurly on Thu Dec 29, 2016 9:43 am, edited 1 time in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

The Last of the Historic Scenarios for the Winning Path in Afrika Korps. Alam Halfa is actually also historically correct, but imagine you have to win it without a chance to Refuel or Reload after Turn 10, so it's in Fact fictional in some Aspects already


Seventh Scenario

Gazala Line Results

22 Core Units allowed 32 Turns


Comments
This was probably Rommels finest Effort so let's honour it with a few extra facts (Attention Spoilers ahead)
The Gazala line was essentially a huge Minefield to south of Gazala with several deeply entrenched Fortification closing the open Gap in the Desert between the Coast and Bir Hakeim. So Rommel decided to attack Gazala in the North as a decoy and end around the majority of his troops in the south around Bir Hakeim and attack the Gazala Line from behind while also advancing in the direction of Tobruk through the open Desert


He outsmarted the Brits and went all the way to Tobruk, so much for the historical Context




The scenario itself
It has 32 turns which tells General Hurly from the beginning this will be some epic battle on several fronts and there will be uncomfortable Events and Surprise Attacks as well
The Game itself does not reveal too much info in the Deployment Turn but I want to show a screenshot anyway
Image

Well it's a game and it should be fun and surprise you at times but the possible deployment slots tell from the Start. Go south the closer you get to the Northern Coast the better the British fortifications will be. I said this is anything but a blind playthrough I suffered a lot of losses in earlier tries before and it would be naive that Rommels historic Plan is based on no more detailed intel than what the Game reveals at the Start.
So Spoiler #1 I'm quite sure that Recon Flights have gathered lots of Infos about the Gazala Line (and if iirc correctly a huge chunk of the Minefields was set up by German Forces anyway so probably the Strategy Card of Rommel looked more like this (which is the British View of the Scenario in Turn 1)
Image
Kind of Scary, isn't it ?
And directly Spoiler #2 coming
I'm also sure that Rommel knew the British Fortifications are mainly set up like this one
Image
and that's just one of the Strongpoints with Victory Hex needed for the Decisive Victory there are several of them (6)
so let's go back to the German Airview Map and do some Strategy Talk what we want to do
Image
we see that there are just a few needed Victory Hexes in back of the Map (Red Circle), one of them is Tobruk which is the Main Goal (and once you conquer a Tobruk Victory Hex will trigger the Retreat of the entrenched Forces to the South of Gazala, too bad only the incarnation of the Team Red realized that and triggered the Retreat at Turn 21 while General hurly with less intel and experience needed 28 Turns and several more lifes lost fighting at the Gazala Line itself) Airfields are marked with a Blue Circle.
So the Plan for General hurly according to the Briefing and History is to rush around the South of the Gazala Line near Bir Hakeim chase the Desert Patrol forces into the Desert and kill them of, pinching a hole into the Minefield and conquer Bir Hakeim, while the the bigger Bunch of Forces advance into the Direction of Bir Beuid and Bir el Gubi with a very valuable airfield in the back of the Gazala Line. Meanwhile the Italian Auxiliary Forces hold the the line just out of Reach of the British Artillery while continously blasting Arty Fire in the Direction of the entrenched British Heavy Infantry (softening them patiently bit by bit each turn)
Gazala City is attacked with the Decoy Attack with a Special Squad of Auxiliary Pioneers cleaning up the Minefield (1 hex) protecting the corridor along the coast to Gazala while landing another on the Northern Shore and eliminate the Garrison especially the 2 AA units, to gain another valuable airfield in the North. Once the Dust has settled a bit Gazala and the cliff to the south will serve as a shield to attack the Northern Gazala Fortification with 2 Artillery Units, softening up the British Arty here. A few spare Auxiliary Infantry Units march East along the Coast in the Direction of Tobruk and grab a few unprotected City Hexes along the way. Prime Targets are the Airfields near Tobruk and in the Center of the Map El Adem.
The southern Squad then just cleans up the Southern Desert and marches to the North in the Direction of El Adem Airfield which is important because it's right in the middle of this huge map. This will force the RAF to go a long way back to the East for refueling making their presence in Combat less annoying and frequent. Then a small group of Tanks and Recon is marching on to the Gambut airfields, while the Northern Troops hopefully have arrived at Tobruk and take away the Final Airfield of the Allies and stall their Airforce. So much for the Plan

Team Red with superior intel took a more direct approach with heavy bombing of Bir Hakeim, but generally the same Direction of Troop Movement on the other sites of combat. While airfields are still prime Targets for Team Red Tobruk has the absolute Alpha Order Priority as Team Red hoped that indeed the Taking of a Tobruk Hex would cause the Brits to retreat from all Gazala Line strongpoints. A good plan as it turned out in the end, also the knowledge that there are surprise Attacks coming (One in the South at Bir el Gubi and the Airfield nearby. One a Special Forces Para Attack against our Starting Airfields in the West.) Well not all things are completely predictable as the Paras dropped at several different places this time taking one of the Northern Airfields away which caused a little delay since we expected it deeper in the south and very disappointing the troops at Sidi Muttah did not join in the Retreat and made a Last Man Standing effort which caused a bit more trouble (and turns) than expected

In the End a few things worked out. And a few just failed.

Run 1 could not take the Final Airfield near Tobruk like planned. The Delay cost some bombers and fighters more damage than necessary as the Pesky RAF was active longer than planned. The Surprise Attacks were not too surprising as they are announced by the Game in Time, but there are a few Tanks popping up out of nowhere here and there to the South of Sidi Rezeigh (not sure if these are there from the Start nor what triggers their summoning)
Still Run 1 and General Hurly could conquer all Needed Victory Hexes in Time and at that point it was just a matter of killing off enough British Units to get the Count of British forces under 13 which is needed for the decisive Victory. (Conquering Tobruk at Turn 28 and triggering the Retreat that late made killing of the Units easier but it was way harder to track their positions. At that point General Hurly would have preferred them too stay put as they are already softened up by Artillery Fire and ripe for the Killing anyway)

Team Red made good progress with their direct air Attack on Bir Hakeim and the Rush to the Southern Cities and Airfield, also Tobruk was taken quite early (Turn 21). The expected exodus of Troops was triggered and most were picked off easily. Still the Para attack in the East caught them a little bit by surprise as some of the Paras dropped way North in the outskirts of the Map. Also the Garrison around Sidi Muttah caused a bit of a logistic Problem as Team Red never expected them to stay in their entrenched Positions. So for the Victory Hex the effort needed was also a bit more of time hustle.

All in All
No Units Lost, a Grant Tank captured, more experience gained some valuable Prestige for the account taken, and several heroes awarded
Double Hero of the Day goes to the German 15 cm Artillery
Image




Now let's crunch the numbers







Run 1

Starting Prestige 2374 PP (No new Units bought, Upgrades for 3 Panzer III J to J/! for 22 PP each and for Panzer IV F to G for 63 PP, also upgraded the Pak to 7,5 cm for 21 PP as well as SdKfz 7/1 upgraded to Sdkfz 7/2 for 26 PP and Upgraded the Folgore Fighter to a Veltro for 76 PP, Overstrength Units for all Fighter Units, AA and all Arty, in a complete Bonehead Move General Hurly missed upgrading the Bf 109 F to the G version :oops: and forgot that the Breda Bomber is in Family with the SM 79 Bomber missing a lot of hitting Power in this scenario :roll: :oops: :oops: )

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Att+2
(51/6)
156/28

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Def +1
(21/5)
135/20

27th Brescia Bersaglieri
Image
(0/0)
20/3

27th Brescia Bersaglieri
Image
(0/0)
9/8

8th Bersaglieri Bersaglieri with Truck
Image Image
(0/0)
52/15

2. Abt Panzer German Panzer II Flamm
Image Hero awarded Def +1 Hero awarded Def +2
(53/9)
216/43

1. Abt Panzer German Panzer III J upgraded to Panzer III J/! for 22 PP
Image Hero awarded Mov+1 Spo +1
(27/14)
215/49

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att+2
(28/4)
179/30

132nd Ariete Italian M13/41 Tank
Image Hero awarded Ini +1 Hero awarded Def +2
(17/15)
135/40

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Att+1 Hero awarded Att +2
(21/23)
117/65

PzJäger Abt.39 German 5cm Pak + Truck upgraded to 7,5cm Pak for 21 PP
Image Image Hero awarded Def+1
(35/10)
72/35

PzJäger Abt.605 German PzJäger 1B
Image
(0/0)
77/36

1. Abt Arti 75 German 15cm + Truck +++
Image Image Hero awarded Def+2 Def +2
(38/0)
108/10

55th Artill Italian 14,9cm + Truck +++
Image Image
(31/0)
88/5

Flak Batt 606 German SdKfz 7/1 upgraded to Sdkfz 7/2 for 26 PP
Image
(27/0)
62/11

Stormo Italian Mc 202 Folgore upgraded to Mc 205 Velcro for 76 PP ++
Image Hero awarded Sp +1
(45/9)
152/22

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att+2
(11/6)
102/14

12. AA Italian 90cm + Truck ++
Image Image Hero awarded Mov +1
(66/10)
134/17

10. Tac Bomber SM79
Image Hero awarded Def +1
(31/13)
122/15

11. Strat Bomber Piaggio
Image
(13/9)
42/28

Recon Sahariana
Image
(27/9)
68/16

SE Units

14. SE Pz SE Panzer III J upgraded SE Panzer II J/1 for 22 PP
Image Hero awarded Ini +1 Hero awarded Def+2
(38/18)
175/46

2. SE PZ SE Panzer IV F upgraded to Panzer IV G for 63 PP
Image Hero awarded Def+1
(43/4)
111/19

Reward SE PZ SE Panzer III J upgraded to Panzer III J/1 for 22 PP
Image Hero awarded Att+1
(51/8)
101/24

Reward Fighter SE Bf 109 F ++
Image Hero awarded Def+1
(39/6)
91/6

Captured Units

Captured Matilda 2 +
Image
(18/6)
88/16

Reward StuG III B ++
Image
(20/5)
40/18

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 ++
Image Hero Mov +1
(20/0)
24/2

5.Art (Att +5) Self Propelled 75/18 ++
Image Hero Att +5
(20/0)
21/0

5.Tac (Att +3) Breda Hero Att +3
Image
(38/2)
48/7

Captured Grant
Image
(17/12)


Team RED

Starting Prestige 1729 PP (No new units, Upgraded 2 Panzer III J to J/1 for 22 PP, upgraded Pak 5cm to 7,5cm for 21 PP upgraded the Folgore to Velcro for 76 PP, upgraded the Breda to SM 79 for 111 PP :D but still missed the Bf !09 F for a G :( :oops: and for some complete humiliation missed the Upgrade for the Mobile AA I made in Run 1 :lol: , Overstrength for almost any Units except Infantry)


Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Mov +1
(34/4)
146/18

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Att +1 Def +1
(23/2)
147/32

27th Brescia Bersaglieri with Truck
Image Image
(0/0)
77/15

27th Brescia Bersaglieri
Image
(23/4)
30/14

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(0/0)
54/17

2. Abt Panzer German Panzer II Flamm +++
Image Hero Awarded Att +2 Hero awarded Ini +1 Hero awarded Att +1
(59/6)
325/35

1. Abt Panzer German Panzer III J upgraded to Panzer III J/1++
Image Hero awarded Def +1 Mov +1
(52/6)
280/34

132nd Ariete Italian M13/41 Tank ++
Image Hero awarded Def +2 Hero awarded Att +1
(27/8)
170/34

132nd Ariete Italian M13/41 Tank +
Image Hero awarded Def +2
(27/10)
153/36

Recon Abt. 3 German 232 Rad Recon ++
Image Hero awarded Ini +1
(14/7)
101/37

PzJäger Abt.39 German 5cm Pak + Truck upgraded to 7,5cm Pak for 21 PP
Image Image Hero awarded Def +1
(0/0)
72/16

PzJäger Abt.605 German PzJäger 1B +
Image Hero awarded Def +1 Hero awarded Def +1
(28/5)
164/71

1. Abt Arti 75 German 15cm + Truck +++
Image Image
(33/0
90/17

55th Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att +1
(27/0)
102/1

Flak Batt 606 German SdKfz 7/1 +++
Image Hero awarded Def +2 Hero awarded Def +1
(27/2)
148/8

Stormo Italian Mc 202 Folgore upgraded to Mc 205 Velcro for 76 PP ++
Image Hero awarded Att +2
(82/0) :!: :!: :!: :!:
184/21

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck ++
Image Image Hero awarded Def +1
(26/0)
98/1

12. Artill Italian 14,9cm + Truck ++
Image Image
(23/0)
69/3

10. Tac Bomber SM79 +++
Image Hero awarded Att +1 Hero awarded Def +2
(79/4)
265/12

11. Strat Bomber Piaggio +++
Image
(26/0)
48/16

SE Units

Reward SE PZ SE Panzer III J upgraded to Panzer III J/1 for 22 PP ++
Image Hero awarded Spo +1
(48/6)
102/10

Reward Fighter SE Bf 109 F ++
Image Hero awarded Def +1
(49/2)
107/2


Captured Units

Captured Matilda 2 ++
Image Hero awarded Att +1
(39/1)
129/9

Reward StuG III B ++
Image
(28/0)
45/5

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 ++
Image Hero Mov +1
(18/0)
21/0

5.Art (Att +5) Self Propelled 75/18 ++
Image Hero Att +5
(25/0)
28/0

5.Tac (Att +3) Breda upgraded to SM 79 for 111 PP ++
Image Hero Att +3
(45/5)
62/8

Captured Grant
Image
(16/1)








Replay File for Run 1 (Reconstructed from a savegame in Turn 9) in this replay you can see again how the RAF is stalled after the last airfield is taken away and the Mobile AA has some easy target practice near Sidi Rezeigh
Replay File for Team Red (complete Authentic Replay file)
Attachments
(24.11.2016) Gazala-Linie, Runde 32.zip
(102.24 KiB) Downloaded 256 times
Team Red (13.11.2016) Gazala-Linie, Runde 32.zip
(101.3 KiB) Downloaded 252 times
Last edited by hurly on Tue Feb 14, 2017 1:53 am, edited 1 time in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

This is the first purely fictional Scenario as the Axis Forces never tried to land on Malta.
Also this one is kind of odd in Afrika Korps as there is no Sand at all and really heavy Naval Action with a Landing Operation
There are several other Aspects as well. This Scenario (Caucasus later on as well) is not needed in any way to progress in Afrika Korps. Also it does not matter if you have a Decisive Win or a Marginal Win (which is true for most Scenarios in Afrika Korps as you can advance to India with all Marginal Victories) but here it does not even matter if you are Defeated in the Scenario. So one can ask why do it then and risk Units, Experience and Prestige. Well it's a Game and we all want to win outright cause we are good sports and it's Fun to win. So let's go and kick some ...

Eighth Scenario

Malta Results

24 Core Units allowed 15 Turns


Comments
It's a very short Scenario just 15 Turns, it's a Landing Operation (which delays the process as well) and makes it risky as you have to expose units in Transports early on. You have to fight the Royal Navy and the RAF is quite busy as well. So all in all if you do this with the intention to get a decisive Victory, be aggressive, leave the Safe Zone and take risks while you can expect to sometimes get slapped in the Face here and there.
Sounds a lot like a Task for General Hurly if you ask me. To show some diversity in strategy Team Red will deploy all Ground Units with a Delay to avoid the Hits of some Navy Units already lurking on the Northern Coast as well as the Occasional Air Raid. Team Red will deploy its Core Units only after these Ships are sunk and then have a less hectic Landing Operation with the Idea to minimize the Losses.

So let's see what we got to deal with here and then do some Strategy Talk
Image
Two Islands a smaller one to the North with 1 Victory Hex and just 1 Airfield (which will get us a goodie when taken) a bigger one in the South with 5 Victory Hexes and 3 Airports, so it's not hard to get an idea where the most action will occur. Then in the Middle a small Island with a Coastal Battery that can really hurt all Naval Vessels that dare to get in Range.

General Hurly will go first as always and divide up the ground Units into two Groups. A smaller one for the Northern Island and the bigger chunk for the Main Island. Plans to take out the Coastal Battery early are also on the Table. There will be a Bunch of Ships and Navy Units as well cause you have to take out all Ships except 2 which implies from the Start there will be 3 or more. With only 15 Turns and Victory Hexes spread out it can be expected that there will be simultaneous fighting at different places and probably no time to shift troops from one island to the other in time if the fighting goes bad somewhere. So it's a coordinated Rush while taking out the Navy and the Airforce. Main Idea is --- Take out the Navy with Level Bombers and our Fleet, Stall the RAF again by taking away all airfields as soon as possible. Soften up Entrenchments with your Remaining Marine Units and eliminate all AA down the Road so the Final Siege comes through the Air by Sea and on the Ground.

Team Red as mentioned takes a more careful approach, in deploying all Ground Units for the Landing only after Royal Navy Patrols are eliminated and the RAF is engaged in Dogfighting. Then with hopefully lot less wounded troops make up for the lost time and get a better structured Attack overall
so the airview for Team Red at the Begin of Turn 2 Image
shows no core ground units yet deployed, at the Start of Turn 3 they are ready to go
Image
and by Turn 4 the Operation Malta really begins.
Image
To make up for lost time Team Red decided to leave the Coastal Battery in the Middle all alone while staying out of Reach and use the spared Attacks on the Royal Navy and British Ground Forces




The scenario itself

General hurly stays true to his aggressive approach and attacks both Islands at once establishing Beachheads and sets the priority on Airfields, while engaging the RAF as much as possible and Eliminate the Navy with heavy Bombardement.
Taking some heavy damage and losing some of the Auxiliary Luftwaffe especially the Fighters the situation cleared up a bit.
By Turn 8 the last Airfield is in the Hand of the Axis and the RAF is no Factor anymore (a lone Spitfire stalled in the Air was left alone and slowly ran out of Fuel later on) Also at Turn 8 the lone British Tank a Matilda was eliminated and the Royal Navy lost their last Vessel. So we get a 500 Bonus Prestige (half the Normal Amount true to Rommel Rules) by Turn 9. On Turn 9 also the Victory Hex Victoria is taken (so the Northern Island is basically done and only one other Hex left as a bonus target) On the Southern Island in Turn 9 Cirkawwa (on the Northern Shore) and Naxxar right in the Center of the Map were taken.
By Turn 10 the German destroyers sent to to south Shore near Zejtun have softened up the AA Cannon protecting this heavy entrenched City from Air Attacks enough to go for the Kill. In Turn 11 there is no AA defense around anymore and Zejtun can be heavily bombarded with all kind of air attacks
One of the remaining Aux Paratroopers are ordered to go airborne again and look for an opportunity to drop into Zejtun from above when there is a good opportunity. So there are only two other Frontlines to deal with. Valletta gets its share of Naval and Air Bombardement also some Artillery Fire from Ground units marching to the South. Rabat is attacked by Air, Sea and on the Ground as well from all directions with more and more units arriving in the south. On the Northern Island the troops don't want to sit around doing nothing and attack the last city hex Mgarr and take it out by turn 13 but that's just some icing on the cake. The airborne Paras arrive over Zejtun at Turn 13 ready to drop directly into the city on the next turn Meanwhile Rabat is softened up bit by bit and so basically any Victory Hex is taken by turn 14 but a heavily wounded British Infantry unit slipped back into Valetta delaying the Decisive Victory til Turn 15

Meanwhile Team Red progressed like this
On Turn 1 all the Navy Patrols to the North were eliminated (mostly one shot, but you can't expect that) so at the end of Turn 2 the Core Ground Units can be deployed and have a nice Beach Party. Still the tempo of the Royal Navy Convoy is underestimated a bit so one Landing Vessel still suffered a heavy hit and had to be sheltered a bit for the rest of the operation.
Progress on the Southern Island went quite well especially the Marine arrived with a few Destroyers down south near Zejtun pretty early and killed off the AA unit by Turn 7. By Turn 7 also the Royal Navy was killed off and by Turn 8 the Bombardement of Zejtun began quite early. By Turn 9 the last RAF Unit a Spitfire was shot down way before all airfields were taken. That's cause on the Northern Island things did not go as smooth as expected and the Airfield there just could not be taken according to plan. Still that was about the only problems Team Red encountered, the Northern Island fell just a bit later than we hoped for at Turn 13. Meanwhile on the Main Island some Paras dropped south of Zejtun at Turn 9 waiting for an opening to slip in.
The other Victory Hexes were taken one by one Naxxar and Valetta at Turn 11, Cirkewwa and Rabat at Turn 13 and 14 respectively. Just a few undisciplined Moves prevented Team Red to win in Turn 14 as the Paras (auxiliaries) entered Zejtun a little bit too early and were killed off so other Units down there had to finish the remaining Defenders. And at the End of Turn 14 some British Infantry Unit escaped the attention of the surrounding Units and almost slipped back into Victoria by the end of turn 14. A little bit of luck that there was still enough Firepower around in the Area to kill them off in Turn 15 or this might have become only a Minor Victory. Will teach us well to keep focused til the End of each Scenario.






Now let's crunch the numbers







Run 1

Starting Prestige 3281 PP (No new Units bought, Upgrades for 3 Panzer III J/1 to N for 16 PP each upgraded hte Breda to SM 79 for 111 PP, Overstrength Units for all Bombers, AA and all Arty, in a TOTAL complete Bonehead Move General Hurly missed upgrading the Bf 109 F to the G version AGAIN :oops: )

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Att+2
(7/7)
163/35

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Def +1
(7/0)
142/20

27th Brescia Bersaglieri
Image
(25/3)
45/6

27th Brescia Bersaglieri
Image
(0/0)
9/8

8th Bersaglieri Bersaglieri with Truck
Image Image
(0/0)
52/15

2. Abt Panzer German Panzer II Flamm
Image Hero awarded Def +1 Def +2
(28/6)
244/49

1. Abt Panzer German Panzer III J/1 upgraded to Panzer III N for 16 PP
Image Hero awarded Mov+1 Spo +1
(30/4)
245/53

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att+2
(18/4)
197/34

132nd Ariete Italian M13/41 Tank
Image Hero awarded Ini +1 Def +2
(9/9)
144/47

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Att+1 Hero awarded Att +2
(24/2)
141/67

PzJäger Abt.39 German 5cm Pak + Truck upgraded to 7,5cm Pak for 21 PP
Image Image Hero awarded Def+1
(0/0)
72/35

PzJäger Abt.605 German PzJäger 1B
Image
(6/3)
83/39

1. Abt Arti 75 German 15cm + Truck +++
Image Image Hero awarded Def+2 Def +2
(9/0)
117/10

55th Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Def+2
(15/1)
103/6

Flak Batt 606 German SdKfz 7/2 ++
Image
(20/3)
82/14

Stormo Italian Mc 205 Veltro ++
Image Hero awarded Sp +1
(23/1)
175/23

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att+2
(18/6)
120/20

12. AA Italian 90cm + Truck ++
Image Image Hero awarded Mov +1
(17/2)
151/19

10. Tac Bomber SM79 ++
Image Hero awarded Def +1
(25/4)
147/19

11. Strat Bomber Piaggio +
Image
(26/0)
68/28

Recon Sahariana
Image Hero awarded Att +3
(16/8)
84/24

SE Units

14. SE Pz SE Panzer III J/1 upgraded SE Panzer III N for 16 PP
Image Hero awarded Ini +1 Def+2
(43/3)
218/49

2. SE PZ SE Panzer IV G
Image Hero awarded Def+1
(13/5)
124/24

Reward SE PZ SE Panzer III J/1 upgraded to Panzer III N for 16 PP
Image Hero awarded Att+1
(14/3)
115/27

Reward Fighter SE Bf 109 F
Image Hero awarded Def+1
(9/2)
100/8

Captured Units

Captured Matilda 2
Image Hero awarded Att +2
(24/5)
112/21

Reward StuG III B
Image
(4/4)
44/22

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 ++
Image Hero Mov +1
(3/0)
27/2

5.Art (Att +5) Self Propelled 75/18 +++
Image Hero Att +5
(8/0)
29/0

5.Tac (Att +3) Breda upgraded to Sm 79 for 111 PP ++
Image Hero Att +3
(36/1)
84/8

Captured Grant
Image
(17/2)
34/14

Captured Spitfire
Image
(8/1)


Team RED

Starting Prestige 3666 PP (No new units, Upgraded 2 Panzer III J/1 to N for 16 PP, STILL missed the Bf !09 F for a G :( :oops: : , Overstrength for almost any Units except Infantry and Tanks)


Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Mov +1Hero awarded Att +2
(38/0)
184/18

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Att +1 Def +1
(35/8)
182/40

27th Brescia Bersaglieri with Truck ++
Image Image Hero awarded Ini +1
(26/0)
93/15

27th Brescia Bersaglieri
Image
(0/6)
30/20

8th Bersaglieri Italian Bersaglieri with Truck +
Image Image
(6/3)
60/20

2. Abt Panzer German Panzer II Flamm
Image Hero Awarded Att +2 Ini +1 Att +1
(45/0)
370/35

1. Abt Panzer German Panzer III J/1 upgraded to Panzer III N for 16 PP
Image Hero awarded Def +1 Mov +1
(23/3)
303/37

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att +1
(27/2)
197/36

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2
(17/7)
170/43

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Ini +1
(1/1)
102/38

PzJäger Abt.39 German 7,5cm Pak + Truck
Image Image Hero awarded Def +1
(0/0)
72/16

PzJäger Abt.605 German PzJäger 1B upgraded to StuG F/8 for 334 PP
Image Hero awarded Def +1 Def +1
(16/4)
180/75

1. Abt Arti 75 German 15cm + Truck +++
Image Image Hero awarded Att +1
(7/0)
97/17

55th Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att +1
(14/8)
116/9

Flak Batt 606 German SdKfz 7/1
Image Hero awarded Def +2 Def +1
(1/0)
149/8

Stormo Italian Mc 205 Velcro ++
Image Hero awarded Att +2
(27/3)
211/24

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Def +1
(14/0)
112/1

12. Artill Italian 14,9cm + Truck +++
Image Image
(7/0)
76/3

10. Tac Bomber SM79 ++++
Image Hero awarded Att +1 Def +2
(41/04)
306/12

11. Strat Bomber Piaggio ++++
Image
(13/0)
61/16

SE Units

Reward SE PZ SE Panzer III J/1 upgraded to Panzer III N for 1622 PP ++
Image Hero awarded Spo +1
(31/2)
133/12

Reward Fighter SE Bf 109 F +++
Image Hero awarded Def +1
(32/2)
139/4

Fighter SE Bf 109 G
Image
(14/0)


Captured Units

Captured Matilda 2 ++
Image Hero awarded Att +1 Hero awarded Def +2
(12/2)
141/11

Reward StuG III B +++
Image
(5/2)
50/7

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 ++
Image Hero Mov +1
(10/0)
31/0

5.Art (Att +5) Self Propelled 75/18 ++
Image Hero Att +5
(12/0)
40/0

5.Tac (Att +3) SM 79 +++
Image Hero Att +3
(46/1)
108/9

Captured Grant
Image
(0/0)
16/1

Captured Spitfire
Image
(2/0)








Replay File for Run 1 (complete Authentic Replay file)
Replay File for Team Red (complete Authentic Replay file)
from this scenario on all Replays are complete and saved at the end of each scenario
Attachments
(14.11.2016) Malta, Runde 15.zip
(76.95 KiB) Downloaded 266 times
Team Red (15.11.2016) Malta, Runde 15.zip
(76.03 KiB) Downloaded 221 times
Last edited by hurly on Thu Jan 05, 2017 1:16 pm, edited 1 time in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

Hi Folks sorry i did not find the time to post this scenario yet. I had a busy schedule it's like a War out there if you know what I mean

Ninth Scenario

Alam Haifa Results

26 Core Units allowed 18 Turns


Comments
Well this is the Final Scenario with historic relevance for the winning Path in Afrika Korps.
Rommel was under pressure. He knew that there were enormous Amounts of Fuel, Water and all kind of Equipment on the Way for the British Forces. Estimated to arrive via the Suez Kanal in a window of about 3 weeks. Also he was quite aware of his situation that the Supplies and Replacements for him will be rather rare and unreliable. So he needed to make a desperate Push in the Direction of the Suez Channel quickly or his Position would be hopeless.
Montgomery knew the Facts as well and lined his Troops up in a Defensive Position south of El Alamein and ner the Alam Haifa Ridge to prevent the Germans from advancing.

Well first thing to do is to hand out a compliment to the map designers.
Rommel had to call off the Offensive by September 2 due to a shortage of Supplies and Fuel. In terms of Turns in the Scenario this is at Turn 9 and by then (at least on my Runs) the German Troops and Tanks are in Position to break through south of Alam Haifa. Without the option to refuel and reload at that Point the Scenario would be unwinnable as well. Excellent timing by the Designers !!!!!

So let's see what we got to deal with here and then do some Strategy Talk
First with some Spoilers the Britisch View of the Positions at the Start
Image

the German view
Image
German Troops have to break through the Minefield to the South of Alamein and then advance Northeast by the Alam Haifa Ridge in the Direction of El Imayid where the Britisch Base is located and Control over the Road to Kairo is established

Spoiler #2
by Turn 9 or September 2 the Situation unfolded like this
Image
at this point we are ready to march North to gain control of EL Imayid the British Base and the Road to Kairo
but we can Refuel, Supply, Replace our Forces adequately unlike Rommel

so Spoiler #3
by Turn 12 we grab control of all Airfields and eliminate the Strong RAF presence and begin to chew up all Anti Air Units for the Final siege
Image


The scenario itself

Well not to much opportunities to employ a real different Strategy due to the Shortage of Turns.
Basically the Difference is Run 1 keeps firm in its Tactics to eliminate Airfields as a Priority then the AA defence and then Bomb the Rest of the Defenders til we can seize the Victory Hexes
Team Red basically has the same approach but the Extra SE Fighter Awarded makes a big difference as the RAF is basically already eliminated by the Time all Airfields are Taken





Now let's crunch the numbers







Run 1

Starting Prestige 4089 PP (No new Units bought, Upgrades for 3 Panzer III N to L for 9 PP each Overstrength Units for all Bombers, AA and all Arty, still missed upgrading the Bf 109 F to the G version as a kind of running Gag :oops: )

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Att+2 Hero awarded Ini +1
(12/5)
175/40

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Def +1
(18/1)
160/21

27th Brescia Bersaglieri
Image
(0/2)
45/8

27th Brescia Bersaglieri
Image
(10/4)
19/12

8th Bersaglieri Bersaglieri with Truck
Image Image
(19/5)
71/20

2. Abt Panzer German Panzer II Flamm +
Image Hero awarded Def +1 Def +2
(41/3)
285/52

1. Abt Panzer German Panzer III N upgraded to Panzer III L for 9 PP +
Image Hero awarded Mov+1 Spo +1
(40/8)
285/61

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att+2
(14/3)
211/37

132nd Ariete Italian M13/41 Tank
Image Hero awarded Ini +1 Def +2
(8/5)
152/52

Recon Abt. 3 German 232 Rad Recon ++
Image Hero awarded Att+1 Att +2
(19/5)
160/72

PzJäger Abt.39 German 7,5cm Pak + Truck
Image Image Hero awarded Def+1
(0/0)
72/35

PzJäger Abt.605 German PzJäger 1B +
Image Hero awarded Mov +1
(9/10)
92/49

1. Abt Arti 75 German 15cm + Truck +++
Image Image Hero awarded Def+2 Def +2
(13/2)
130/12

55th Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Def+2
(16/0)
119/6

Flak Batt 606 German SdKfz 7/2 ++
Image
(16/0)
98/14

Stormo Italian Mc 205 Velcro
Image Hero awarded Sp +1
(19/1)
194/23

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck ++
Image Image Hero awarded Att+2 Hero awarded Spo +1
(25/2)
145/22

12. AA Italian 90cm + Truck +++
Image Image Hero awarded Mov +1 Hero awarded Def+2
(45/0)
196/19

10. Tac Bomber SM79 +++
Image Hero awarded Def +1 Hero awarded Def +1
(44/0)
191/19

11. Strat Bomber Piaggio ++
Image
(13/1)
81/29

Recon Sahariana ++
Image Hero awarded Att +3
(11/1)
95/25

SE Units

14. SE Pz SE Panzer III N upgraded SE Panzer III L for 9 PP ++
Image Hero awarded Ini +1 Def+2 Hero awarded Def+2
(54/2)
272/51

2. SE PZ SE Panzer IV G +
Image Hero awarded Def+1 Hero awarded Mov +1
(51/1)
175/25

Reward SE PZ SE Panzer III N upgraded to Panzer III L for 9 PP +
Image Hero awarded Att+1 Hero awarded Def +1
(20/7)
135/34

Reward Fighter SE Bf 109 F +++
Image Hero awarded Def+1 Hero awarded Att +1
(32/3)
132/11

Captured Units

Captured Matilda 2 ++
Image Hero awarded Att +2 Hero awarded Def +1
(23/9)
135/30

Reward StuG III B ++
Image
(13/5)
57/27

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 +++
Image Hero Mov +1
(23/0)
50/2

5.Art (Att +5) Self Propelled 75/18 ++++
Image Hero Att +5
(21/0)
50/0

5.Tac (Att +3) Sm 79 +++
Image Hero Att +3 Hero awarded Ini +1
(61/4)
145/12

Captured Grant
Image
(15/5)
49/19

Captured Spitfire ++
Image
(49/1)
57/1

Team RED

Starting Prestige 3719 PP (Bought an Italian 75/18 Arty for 206 PP, Upgraded 2 Panzer III N to L for 9 PP, STILL missed the Bf !09 F for a G :( :oops: : , Overstrength for almost any Units except Infantry and Tanks)


Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport ++
Image Image Hero awarded Mov +1Hero awarded Att +2
(43/11)
227/29

MG Battalion 8 German PzGren with Half Track Transport +
Image Image Hero awarded Att +1 Def +1
(15/8)
197/48

27th Brescia Bersaglieri with Truck ++
Image Image Hero awarded Ini +1
(14/6)
107/21

27th Brescia Bersaglieri
Image
(12/0)
42/20

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(0/0)
60/20

2. Abt Panzer German Panzer II Flamm +++
Image Hero Awarded Att +2 Ini +1 Att +1
(31/12)
401/47

1. Abt Panzer German Panzer III N upgraded to Panzer III L for 9 PP
Image Hero awarded Def +1 Mov +1
(28/1)
331/38

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att +1
(10/5)
207/41

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2
(17/1)
187/44

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Ini +1
(14/7)
116/45

PzJäger Abt.39 German 7,5cm Pak + Truck
Image Image Hero awarded Def +1
(0/0)
72/16

PzJäger Abt.605 German StuG F/8 +
Image Hero awarded Def +1 Def +1
(33/5)
213/80

1. Abt Arti 75 German 15cm + Truck ++++
Image Image Hero awarded Att +1 Hero awarded Def +1
(26/0)
123/17

55th Artill Italian 14,9cm + Truck ++
Image Image Hero awarded Att +1 Hero awarded Mov +1
(19/0)
135/9

Flak Batt 606 German SdKfz 7/1 upgraded to SdKfz 7/2 for 26 PP +++
Image Hero awarded Def +2 Def +1
(23/0)
172/8

Stormo Italian Mc 205 Velcro +++
Image Hero awarded Att +2
(53/0)
264/24

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Def +1
(40/0)
152/1

12. Artill Italian 14,9cm + Truck
Image Image Hero awarded Att +1
(33/6)
109/9

10. Tac Bomber SM79 ++++
Image Hero awarded Att +1 Def +2
(57/3)
363/15

11. Strat Bomber Piaggio ++++
Image
(8/9)
69/25

7.Art Bought Self Propelled 75/18 for 206 PP
Image
(10/5)


SE Units

Reward SE PZ SE Panzer III N upgraded to Panzer III L for 9 PP +++
Image Hero awarded Spo +1 Hero awarded Mov +1
(51/4)
184/16

Reward Fighter SE Bf 109 F +++
Image Hero awarded Def +1 Hero awarded Att +3
(21/2)
160/6


Fighter SE Bf 109 G
Image
(32/13)
46/13

Captured Units

Captured Matilda 2
Image Hero awarded Att +1 Hero awarded Def +2
(35/2)
176/13

Reward StuG III B +++
Image
(15/1)
65/8

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 ++
Image Hero Mov +1
(21/0)
52/0

5.Art (Att +5) Self Propelled 75/18 +++
Image Hero Att +5
(15/0)
55/0

5.Tac (Att +3) SM 79 +++
Image Hero Att +3
(59/0)
167/9

Captured Grant
Image
(26/11)
42/12

Captured Spitfire ++
Image
(20/3)
22/3








Replay File for Run 1 (reconstructed from Turn 9 - I forgot to save the Replay at the End of the Original Run :oops: )
Replay File for Team Red (complete Authentic Replay file)
from this scenario on all Replays are complete and saved at the end of each scenario
Attachments
(27.11.2016) Alam Halfa, Runde 18.zip
(77.77 KiB) Downloaded 247 times
Team Red (19.11.2016) Alam Halfa, Runde 18.zip
(78.32 KiB) Downloaded 207 times
Last edited by hurly on Tue Jan 24, 2017 3:04 am, edited 2 times in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

From here onwards we continue the winning path of Afrika Korps, I Have not decided yet if I will do the losing path as well.
You can only access the 4 Scenarios of the Losing path with a Loss at Alam Haifa (which can be achieved by doing nothing in all turns

Scenario #10

Suez Canal Results

26 Core Units allowed 21 Turns


Comments
Let's take a quick view with a few Spoilers
Image
We see the Winning Hexes (4 Red Circles) are pretty much in the middle of the map. Alexandria at the Coast Line on this side of the Nile and pretty well defended
Image
then Kairo on the other Side of the Nile eveb better defended
Image
you can see the third Victory Hex Port Tewfik on the Right side of this Map and it's behind the Suez Canal already and the Southern Entrance to the Canal
then there is the Last Victory Hex Port Said on the Northern Coast marking the Entrance (or Exit) to the Mediterranean Sea also on the far side of the Canal
Image
So we have to cross 2 Rivers to get it Done and also destroy the Royal Navy in the Area

Back to the Starting Map Airview
We see there are 3 British Airfields on the Map, which is not a lot, but one is way back in the East and basically unreachable at least for the Strategy to Stall the RAF again by seizing all Airfields. So we can assume there will be plenty of Air Attacks during the Scenario and they will be able to Reinforce and Return if we can not take a Unit out completely. Also notable the Entry Zone of the Navy which will appear by Turn 2 and sail along the Coastto attack our Troops. The Green Zones are mostly Tank Units parked somewhere as Emergency or Surprise Attack Units to spice up the action. Not all of them are on the Map from the Beginning. Also don't forget the Bridgelayer Squad to the South of Kairo, if you do not chase it away there will be Tanks coming over the Nile which can be a thorn in the Side especially for the Artillery in Position to siege and weaken the Kairo Defenders.
So what we gonna do
First take out Alexandria (you will get a Submarine awarded for it) while dealing with with the Navy and the Tank Squads in the Southern Desert.
Once we have Control of the Western Side of the Nile chase away the Bridgelayers and establish an Artillery Battery to the West of Kairo to soften the Defending Garrisons. Try to set over the Nile Delta north of Kairo to get a Beachhead on the East Side of the Nile, Then take out Kairo and its Airfield, the Artillery Bunker East of Kairo and the Tanks coming from the Southern Desert. Also the Last NAvy Unit entering the Suez Canal from the South.
Then set over the Suez Canal and take out both Entry Ports (Port Said & Port Tewfik) for the Decisive Victory.
Run 1 also plans to get into the Back of Port Said with a few Units shipping Around Port Said

The scenario itself
Well this scenario is full of Surprises if you play it for the First Time. And plenty of Units that will spawn during the Scenario especially Air Force Units that are not on the Map from the Start.
So here we go Run 1 leaves the Strat Bomber on the West Side of the Map to Deal with the Royal Navy. Most Artillery Units and a few Tanks attack Alexandria from the West and South to take it out as soon as possible. Since there is a lot of AA in Alxandria early On our Luftwaffe scouts the Desert in the South to locate the British Troops waiting there for an attack. Count in a few Tanks as well.
By Turn 2 the Royal Navy makes its appearence and is attacked by the Strat Bomber (Team red bought a second Piaggio to deal with the Ships even more effective) Also on Turn 2 the First Tank Squad spawns in the southern Desert and is immediately under Attack by Axis Fighters, Tac Bombers and Tanks. Also the RAF makes its first appearance with 2 Fighters (a Hurricane and a Spitfire No more enemy Planes on the Map at this Time)
From now on basically each Turn another Unit spawns on the Map (Turn 3 another Spitfire, Turn 4 another Tank Squad in the South Western Desert)
By Turn 5 Alexandria is under Control and we are awarded a Submarine (Don't use it to attack the Navy approaching from the West attack these with Level Bombers. The sub is too slow to go East First take out the remaining Ships and then go back to the East and deal with the Ship sailing up the Suez Canal, so go in the direction of Port Said asap) Chase away the Bridge Layers and whatever Tanks crossed the Nile so far. By Turn 7 and the Siege of Kairo underway another Raf Fighter spawns and Turn 8 a Cruiser of the Royal Navy sails North from the Red Sea and enters the Suez Canal. The sub is the best option to attack, maybe a Level Bomber can join in the attack as well to eliminate it as as soon as possible. Still the RAF spawns more Planes on Turn 10 ( A Blenheim Bomber) Turn 11 (A Spitfire and a Mosquito) make sure your AA 8especially the Mobile one is in Position to attack them. Also at this Time the Tank Squad to the South of Kairo starts to help out out Kairo. All in all pretty hectic action but nothing that will break a sweat.
The Naval Operation to get some Troops in the Back of Port Said failed badly as in the Western Desert some Units with good Vision spot the Transport and attack immediately so it could escape severely wounded but without making an impact, so the AA Unit next to Port Said was softened by Strat Bombers (which should have cleared the Mediterrenean Sea by now). Once the AA is eliminated there is not a big problem to deal with with the last two Victory Hexes (Just be careful setting over the Canal, there are some British Troops around that can really hurt you.
All in all the Mission was accomplished in Turn 19 (of 21) so Time was not a big Factor after all.





Now let's crunch the numbers







Run 1

Starting Prestige 3151 PP (Bought 2 Self Propelled 75/18 for 206 PP each, Upgraded PzJäger 1 b to a StuG F/8 for 334 PP and finally the Se Bf109 F to G for 27 PP Overstrength Units for all Bombers, AA and all Arty)

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Att+2 Ini +1 Hero awarded Ini +1
(34/10)
209/50

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Def +1
(11/6)
171/27

27th Brescia Bersaglieri
Image
(0/0)
45/8

27th Brescia Bersaglieri
Image
(0/0)
19/12

8th Bersaglieri Bersaglieri with Truck
Image Image
(0/0)
71/20

2. Abt Panzer German Panzer II Flamm
Image Hero awarded Def +1 Def +2 Hero awarded Ini +1
(49/3)
334/55

1. Abt Panzer German Panzer III L
Image Hero awarded Mov+1 Spo +1
(23/2)
308/63

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att+2
(14/3)
225/40

132nd Ariete Italian M13/41 Tank
Image Hero awarded Ini +1 Def +2
(6/0)
158/52

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Att+1 Att +2
(25/7)
185/79

PzJäger Abt.39 German 7,5cm Pak + Truck
Image Image Hero awarded Def+1
(0/0)
72/35

PzJäger Abt.605 German PzJäger 1B upgraded to StuG F/8
Image Hero awarded Mov +1 Hero awarded Att +1
(35/3)
127/52

1. Abt Arti 75 German 15cm + Truck +
Image Image Hero awarded Def+2 Def +2
(8/5)
138/17

55th Artill Italian 14,9cm + Truck ++++
Image Image Hero awarded Def+2
(21/5)
140/11

Flak Batt 606 German SdKfz 7/2 ++
Image
(10/0)
76/14

Stormo Italian Mc 205 Velcro ++
Image Hero awarded Sp +1 Hero awarded Att +1
(16/7)
210/30

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att+2 Spo +1
(28/0)
117322

12. AA Italian 90cm + Truck +++
Image Image Hero awarded Mov +1 Def+2
(17/4)
213/23

10. Tac Bomber SM79 +++
Image Hero awarded Def +1 Def +1
(28/4)
219/23

11. Strat Bomber Piaggio +++
Image Hero awarded Att +2
(46/5)
127/34

Recon Sahariana +
Image Hero awarded Att +3
(21/7)
116/32

7.Art Bought Self Propelled 75/18 for 206 PP +
Image
(13/0)

7.Art Bought Self Propelled 75/18 for 206 PP +
Image
(7/1)

SE Units

14. SE Pz SE Panzer III L
Image Hero awarded Ini +1 Def+2 Def+2
(42/2)
314/53

2. SE PZ SE Panzer IV G
Image Hero awarded Def+1 Mov +1
(52/3)
230/28

Reward SE PZ SE Panzer III L
Image Hero awarded Att+1 Def +1
(23/4)
158/38

Reward Fighter SE Bf 109 F upgraded to Bf 109 G for 27 PP
Image Hero awarded Def+1 Att +1
(35/3)
167/14

Captured Units

Captured Matilda 2
Image Hero awarded Att +2 Def +1
(18/6)
153/36

Reward StuG III B
Image
(6/0)
63/27

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 +++
Image Hero Mov +1
(27/0)
77/2

5.Art (Att +5) Self Propelled 75/18 ++++
Image Hero Att +5
(17/2)
67/2

5.Tac (Att +3) Sm 79 +++
Image Hero Att +3 Ini +1
(52/2)
197/14

Captured Grant
Image
(13/6)
62/25

Captured Spitfire +
Image
(43/3)
100/5

Team RED

Starting Prestige 3648 PP (Bought a Piaggio for 406 PP, STILL missed the Bf !09 F for a G :( :oops: : , Overstrength for Arty, Fighters and Bombers)


Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Mov +1 Att +2
(8/11)
235/40

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Att +1 Def +1
(37/13)
234/61

27th Brescia Bersaglieri with Truck
Image Image Hero awarded Ini +1
(0/0)
107/21

27th Brescia Bersaglieri
Image
(0/0)
42/20

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(0/0)
60/20

2. Abt Panzer German Panzer II Flamm +++
Image Hero Awarded Att +2 Ini +1 Att +1
(46/10)
447/57

1. Abt Panzer German Panzer III L
Image Hero awarded Def +1 Mov +1 Hero awarded Def +1
(48/3)
379/41

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att +1
(16/2)
223/43

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2
(20/6)
207/50

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Ini +1
(8/6)
124/51

PzJäger Abt.39 German 7,5cm Pak + Truck +
Image Image Hero awarded Def +1
(11/11)
83/27

PzJäger Abt.605 German StuG F/8
Image Hero awarded Def +1 Def +1
(43/7)
256/87

1. Abt Arti 75 German 15cm + Truck ++++
Image Image Hero awarded Att +1 Def +1
(34/0)
157/17

55th Artill Italian 14,9cm + Truck ++
Image Image Hero awarded Att +1 Mov +1
(26/0)
161/9

Flak Batt 606 German SdKfz 7/2
Image Hero awarded Def +2 Def +1
(30/6)
202/14

Stormo Italian Mc 205 Velcro +++
Image Hero awarded Att +2
(39/2)
303/26

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Def +1 Hero awarded Def +2
(26/4)
178/5

12. Artill Italian 14,9cm + Truck ++
Image Image Hero awarded Att +1
(17/3)
126/12

10. Tac Bomber SM79 ++++
Image Hero awarded Att +1 Def +2 Hero awarded Att +1
(58/3)
421/18

11. Strat Bomber Piaggio
Image
(26/6)
95/31

7.Art Bought Self Propelled 75/18 +
Image
(13/0)
23/5

5. Strat Bomber Piaggio
Image
(14/6)



SE Units

Reward SE PZ SE Panzer III L
Image Hero awarded Spo +1 Hero awarded Mov +1
(50/5)
234/21

Reward Fighter SE Bf 109 F +++
Image Hero awarded Def +1 Att +3
(22/4)
182/10


Fighter SE Bf 109 G +
Image
(18/5)
64/18

Captured Units

Captured Matilda 2
Image Hero awarded Att +1 Hero awarded Def +2
(33/2)
209/15

Reward StuG III B +++
Image Hero awarded Mov +1
(14/8)
79/16

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 +++
Image Hero Mov +1
(28/0)
80/0

5.Art (Att +5) Self Propelled 75/18 +++
Image Hero Att +5
(18/5)
73/5

5.Tac (Att +3) SM 79 ++++
Image Hero Att +3 Hero awarded Att +1
(42/5)
209/14

Captured Grant
Image
(6/6)
48/18

Captured Spitfire ++
Image
(29/3)
51/6








Replay File for Run 1 (complete)
Replay File for Team Red (complete)
Attachments
(14.11.2016) Sueskanal, Runde 19.zip
(81.87 KiB) Downloaded 201 times
Team Red (19.11.2016) Sueskanal, Runde 19.zip
(81.67 KiB) Downloaded 199 times
Last edited by hurly on Tue Jan 24, 2017 3:06 am, edited 2 times in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

Axis Forces invade Palestine in their Quest for Oil

Scenario #11

Palestine Results

28 Core Units allowed 18 Turns

This is what the map looks like for the Axis troops
Image
Spoiler the British Start View
Image

In this scenario you will have some Naval Action and pretty experienced British Units (2 Stars for most of them). But the mayor Problem is the nagging Presence of the RAF that spawns several waves of units (3 Level Bombers and a good chunk of Spitfires, most notably a wave of 3 in Turn 9 which can cause some problems for weakened or unprotected Air Units) Saying that General Hurly and Team Red still were surprised by it and almost lost a valuable Tac Bomber. So be prepared for constant cameo appearances of the RAF and be prepared for it.
The scenario is not that hard to win if you hold the RAF in check and keep your discipline in a few Desert Tank Battles. (I was a bit careless on buth runs and so some units were pretty badly damaged)

So what to do

Image
March north along the Coastline but eliminate the Royal Navy First (1 Battleship, 2 Light Cruisers, 2 Destroyers and a Submarine) in a combined German Fleet and German Level Bomber Attack. General Hurly only has 3 Fighters as of now and the Spitfire is a bit low on Fuel so the Spitfire is upgraded to a FW 190 A (the new Star Unit patrolling the Skies) Team Red has the extra SE Fighter so they stay put with the Spitfire for now. Air Superiority and protecting all Bombers is key in the Scenario.
Take out the Victory Hexes along the Coast one by one. (Note you have 9 Arabian Volunteer Units in the North protecting the Derricks and the Pipeline + 3 German Aux Units that are dropped in the North as Support. These Arabian Units are quite good and should have no Problem protecting the Derricks from the British Commando Attacks. They can take a beating but keep in mind 6 of these 9 have to survive for a decisive Victory. Still you can be quite aggressive in the North eliminating the Commandos and then you should be able to grab Haifa and the Non Victory Hexes Meggido abd the Northern Airfield. Depending on remaining Turns the Volunteers can also take a part in the Final Siege of Deraa (Just keep 6 of them alive)
The Axis Troops split up in 3 Directions. Artillery and Infantry with some Air Support march into the Direction of Tel Aviv. Another one with Artillery and Light Tanks weed through the Desert Dunes Northeast in the Direction of Jerusalem and a good chunk of Tanks go south to Sofi where a Chucrchill can be grabbed. (Sofi is not a Marked Hex which is quite unusual for a Hex with a Goodie, make sure you won't miss it) Once the Crusader Tank Squad is eliminated and the Churchill is Ours march around the Water and approach Amman from the South. By that time all Victory Hexes at the Coast are taken
and the Northern Group cleans up all Victory Hexes approaching the Jordan River (there is a Bridgelayer on a River so be aware of som Surprising Tank Attacks) So it's basically a matter of coordination to make progress with all 3 Groups plus the Arab Volunteers. You have to split up or time will be factor.

Run 1 got the decisive Victory on the Last Trun, Team Red on Turn 17


Now let's crunch the numbers







Run 1

Starting Prestige 3207 PP (No new Units Bought, Upgraded German 15cm Artillery to Wurfrahmen for 510 PP, Upgraded the Captured Spitfire to FW 190 A for 586 PP Overstrength Units for all Bombers, AA and Arty)

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Att+2 Ini +1 Ini +1
(16/1)
225/51

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Def +1 Hero awarded Def +1
(13/10)
184/37

27th Brescia Bersaglieri
Image
(0/0)
45/8

27th Brescia Bersaglieri
Image
(0/0)
19/12

8th Bersaglieri Bersaglieri with Truck
Image Image Hero awarded Att +2
(21/4)
92/24

2. Abt Panzer German Panzer II Flamm
Image Hero awarded Def +1 Def +2 Ini +1
(31/10)
365/65

1. Abt Panzer German Panzer III L
Image Hero awarded Mov+1 Spo +1
(35/6)
343/69

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att+2
(16/6)
241/46

132nd Ariete Italian M13/41 Tank
Image Hero awarded Ini +1 Def +2
(4/0)
162/52

Recon Abt. 3 German 232 Rad Recon +
Image Hero awarded Att+1 Att +2
(5/6)
190/85

PzJäger Abt.39 German 7,5cm Pak + Truck +
Image Image Hero awarded Def+1
(5/0)
77/35

PzJäger Abt.605 German StuG F/8 +
Image Hero awarded Mov +1 Att +1
(52/8)
179/60

1. Abt Arti 75 German 15cm + Truck upgraded to Wurfrahmen for 510 PP
Image Image Hero awarded Def+2 Def +2
(18/0)
156/17

55th Artill Italian 14,9cm + Truck ++++
Image Image Hero awarded Def+2
(14/0)
154/11

Flak Batt 606 German SdKfz 7/2 ++
Image
(3/0)
79/14

Stormo Italian Mc 205 Velcro
Image Hero awarded Sp +1 Att +1
(18/8)
228/38

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att+2 Spo +1
(9/0)
182/22

12. AA Italian 90cm + Truck +++
Image Image Hero awarded Mov +1 Def+2
(42/1)
255/24

10. Tac Bomber SM79 +++
Image Hero awarded Def +1 Def +1
(33/1)
252/24

11. Strat Bomber Piaggio +++
Image Hero awarded Att +2
(27/0)
154/34

Recon Sahariana +++
Image Hero awarded Att +3
(22/2)
138/34

7.Art Self Propelled 75/18 +
Image
(2/0)
15/0

7.Art Self Propelled 75/18 ++
Image
(3/0)
10/1

SE Units

14. SE Pz SE Panzer III L
Image Hero awarded Ini +1 Def+2 Def+2
(28/4)
342/57

2. SE PZ SE Panzer IV G
Image Hero awarded Def+1 Mov +1
(42/5)
272/33

Reward SE PZ SE Panzer III L
Image Hero awarded Att+1 Def +1
(26/7)
184/45

Reward Fighter SE Bf 109 G
Image Hero awarded Def+1 Att +1
(23/5)
190/19

Captured Units

Captured Matilda 2 +
Image Hero awarded Att +2 Def +1
(22/0)
175/36

Reward StuG III B
Image
(12/2)
75/29

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 +++
Image Hero Mov +1
(10/0)
87/2

5.Art (Att +5) Self Propelled 75/18 ++++
Image Hero Att +5
(10/0)
77/2

5.Tac (Att +3) Sm 79 +++
Image Hero Att +3 Ini +1
(39/1)
236/15

Captured Grant
Image
(5/5)
67/30

Captured Spitfire upgraded to FW 190 A for 583 PP
Image
(36/2)
136/7

Captured Churchill
Image
(18/1)

Team RED

Starting Prestige 3383 PP (Bought a Italian Anti Air 90mm + Truck for 314, bought a Saharian for 198 PP , Overstrength for Arty, AA, Fighters and Bombers)


Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Mov +1 Att +2
(24/1)
259/41

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Att +1 Def +1
(25/0)
259/61

27th Brescia Bersaglieri with Truck
Image Image Hero awarded Ini +1
(0/0)
107/21

27th Brescia Bersaglieri
Image
(0/0)
42/20

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(0/0)
60/20

2. Abt Panzer German Panzer II Flamm
Image Hero Awarded Att +2 Ini +1 Att +1
(57/1)
504/54

1. Abt Panzer German Panzer III L
Image Hero awarded Def +1 Mov +1 Def +1
(32/8)
411/51

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2 Att +1
(16/10)
239/53

132nd Ariete Italian M13/41 Tank
Image Hero awarded Def +2
(16/3)
223/53

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Ini +1
(5/7)
129/58

PzJäger Abt.39 German 7,5cm Pak + Truck
Image Image Hero awarded Def +1
(3/1)
86/28

PzJäger Abt.605 German StuG F/8
Image Hero awarded Def +1 Def +1
(45/2)
301/89

1. Abt Arti 75 German 15cm + Truck ++++
Image Image Hero awarded Att +1 Def +1
(11/0)
168/17

55th Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att +1 Mov +1
(11/0)
172/9

Flak Batt 606 German SdKfz 7/2 +++
Image Hero awarded Def +2 Def +1
(17/0)
219/14

Stormo Italian Mc 205 Velcro +
Image Hero awarded Att +2 Hero awarded Def +1
(26/3)
329/29

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck ++++
Image Image Hero awarded Def +1 Def +2
(14/0)
192/5

12. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att +1
(6/0)
132/12


9. AA Bought Italian 90cm + Truck for 314 PP
Image Image
(1/0)


10. Tac Bomber SM79 ++++
Image Hero awarded Att +1 Def +2 Att +1
(49/4)
470/22

11. Strat Bomber Piaggio
Image
(21/6)
116/37


Recon Bought Sahariana for 198 PP
Image
(8/8)

7.Art Self Propelled 75/18 ++
Image
(9/0)
32/5

5. Strat Bomber Piaggio
Image
(16/0)
30/6



SE Units

Reward SE PZ SE Panzer III L
Image Hero awarded Spo +1 Mov +1
(31/6)
265/27

Reward Fighter SE Bf 109 F
Image Hero awarded Def +1 Att +3
(25/1)
207/11


Fighter SE Bf 109 G
Image Hero awarded Spo +1
(19/6)
83/24

Captured Units

Captured Matilda 2
Image Hero awarded Att +1 Hero awarded Def +2
(18/2)
227/15

Reward StuG III B
Image Hero awarded Mov +1
(14/1)
93/17

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 +++
Image Hero Mov +1
(9/1)
89/1

5.Art (Att +5) Self Propelled 75/18 ++++
Image Hero Att +5
(11/0)
84/5

5.Tac (Att +3) SM 79 ++++
Image Hero Att +3 Att +1
(43/12)
252/26

Captured Grant
Image
(24/3)
72/21

Captured Spitfire
Image Hero awarded Def +2
(18/6)
69/12

Captured Churchill
Image
(18/1)






Replay File for Run 1 (complete)
Replay File for Team Red (complete)
Attachments
(14.11.2016) Palästina, Runde 18.zip
(85.24 KiB) Downloaded 204 times
Team Red (20.11.2016) Palästina, Runde 17.zip
(85.06 KiB) Downloaded 238 times
Last edited by hurly on Tue Jan 24, 2017 3:08 am, edited 1 time in total.
hurly
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 372
Joined: Tue Aug 04, 2015 12:43 am

Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

Sorry Folks it took some time to continue as I'm in a bit of Time Trouble and wanted to give goose a little Package of Italian Unit Intel to start his blind playthrough first. The aggressive Type of Player he is, he finished GC East 45 earlier than expected. Anyway let's continue this AAR for now

Scenario #12

Syria Results

29 Core Units allowed 18 Turns

The Scenario has a few extra twists. You get 6 Paratroopers to conquer Aleppo Airfield and rescue an Secret Service Officer (or something like that) and bring him back home. You have to seize Aleppo Airfield first and get a Auxiliary BF 110 and then Fly it Back to the Target Zone in the South.
At the End of the Scenario 3 of the Paratroopers must be alive for a Decisive Victory. And all Victory Hexes must be seized as well
Image
All 7 Victory Hexes seem to be in Range for one concentrated Attack through the Middle of the Map, so there has to be something cooking somehow.
The British Starting Position Spoiler reveal that it is of course not so simple
Image
There is a minefield in the center of the map leaving open a small passage at the coast line and a big sweep to the East around the minefield to attack from the Southeast. It takes some good work for Spotters to determine the exact path.

The RAF is not a big problem in this Scenario and so our Fighters can provide Air Cover for our Bombers and mix in some Ground attacks as well.
The seizing of Damaskus and Beirut was swift and easy as the positions and garrisons are not deeply entrenched (at least not for long) and it's easy to outflank both cities and take out Arty and AA quickly. The Brits tried to sneak Attack through the Desert from the East, but without sufficient Air Support this was a very uninspired Attack and basically a Suicide Mission. Uncovering the Dimensions of the Minefield, some long Range Arty Attack on Homs at the Coast are the next Mini Tasks to accomplish. By the Time the Paratroopers conquered Aleppo and Aleppo Airfield and so the Combined Ground and Air Forces battle it out near Palmyra. Overall the British Troops are just too weak to make a real Stand. German Forces sweep around the East of the Minefield and split up to march on Homs from behind Dar Az Azyr from the South. Even though the Scenario is quite short with 18 Turns you have plenty of time to seize all Victory Hexes easily. In the End we have to refrain from taking all Victory Hexes Early so we can harvest some extra Prestige from Non Victory Hexes. Not to let any idle Arty and Bomber Units sit around doing nothing you can do some target Practice on the Minefield.

Pretty easy Scenario this Time, even the Special Tasks were quickly done and the Paratroopers had some casualty trouble only early on, but provide some extra Punch helping out and seize some Non Victory Hexes










Now let's crunch the numbers







Run 1

Starting Prestige 2280 PP (bought Italian Strat Bomber Piaggio for 426 PPt, Upgraded 2 Italian M14/41 Tanks to M15/42 for 50 PP each Upgraded StuG to StuH for 121 PP Overstrength Units for all Arty, AA and Bombers + FW 190A )

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Att+2 Ini +1 Ini +1
(16/7)
241/58

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Def +1 Def +1
(13/1)
197/38

27th Brescia Bersaglieri
Image
(0/0)
45/8

27th Brescia Bersaglieri
Image
(0/0)
19/12

8th Bersaglieri Bersaglieri with Truck
Image Image Hero awarded Att +2
(21/4)
92/24

2. Abt Panzer German Panzer II Flamm
Image Hero awarded Def +1 Def +2 Ini +1
(23/3)
388/68

1. Abt Panzer German Panzer III L
Image Hero awarded Mov+1 Spo +1
(32/9)
375/78

132nd Ariete Italian M14/41 Tank upgraded to M15/42 for 50 PP
Image Hero awarded Def +2 Att+2
(8/1)
249/47
132nd Ariete Italian M14/41 Tank upgraded to M15/42 for 50 PP
Image Hero awarded Ini +1 Def +2
(1/0)
163/52

Recon Abt. 3 German 232 Rad Recon +
Image Hero awarded Att+1 Att +2
(19/2)
209/87

PzJäger Abt.39 German 7,5cm Pak + Truck +
Image Image Hero awarded Def+1
(0/0)
77/35

PzJäger Abt.605 German StuG F/8 +
Image Hero awarded Mov +1 Att +1
(41/6)
220/66

1. Abt Arti 75 German Wurfrahmen +++
Image Image Hero awarded Def+2 Def +2
(23/3)
179/20

55th Artill Italian 14,9cm + Truck ++++
Image Image Hero awarded Def+2
(27/0)
181/11

Flak Batt 606 German SdKfz 7/2 ++
Image
(4/0)
83/14

Stormo Italian Mc 205 Veltro
Image Hero awarded Sp +1 Att +1
(7/2)
235/40

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att+2 Spo +1
(17/0)
199/22

12. AA Italian 90cm + Truck +++
Image Image Hero awarded Mov +1 Def+2
(26/1)
281/25

10. Tac Bomber SM79 ++++
Image Hero awarded Def +1 Def +1
(24/8)
276/32

11. Strat Bomber Piaggio +++
Image Hero awarded Att +2 Hero awarded Mov +1
(9/0)
163/34

Recon Sahariana +++
Image Hero awarded Att +3
(18/8)
156/42

7.Art Self Propelled 75/18 ++
Image
(15/0)
30/0

7.Art Self Propelled 75/18 ++
Image
(16/2)
26/3

9. Strat Bomber bought Piaggio for 426 PP
Image
(3/9)


SE Units

14. SE Pz SE Panzer III L
Image Hero awarded Ini +1 Def+2 Def+2
(34/0)
376/57

2. SE PZ SE Panzer IV G
Image Hero awarded Def+1 Mov +1
(36/1)
308/34

Reward SE PZ SE Panzer III L
Image Hero awarded Att+1 Def +1
(32/11)
216/56

Reward Fighter SE Bf 109 G
Image Hero awarded Def+1 Att +1
(22/1)
212/20

Captured Units

Captured Matilda 2 +
Image Hero awarded Att +2 Def +1
(14/0)
189/36

Reward StuG III B upgraded to StuH for 121 PP +++
Image
(26/5)
101/34

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 ++++
Image Hero Mov +1
(10/4)
97/6

5.Art (Att +5) Self Propelled 75/18 ++++
Image Hero Att +5
(15/0)
92/2

5.Tac (Att +3) Sm 79 +++
Image Hero Att +3 Ini +1
(44/3)
280/18

Captured Grant
Image
(0/0)
67/30

"Captured Spitfire" FW 190 A +++
Image
(24/2)
160/9

Captured Churchill
Image
(30/2)
48/3

Team RED

Starting Prestige 3107 PP (Bought no New Units, Upgraded 2 Italian Tanks M14/41 to M15/42 for 50 PP each, Upgraded Spitfire to FW 190 A for 586 PP Overstrength for Arty, AA)


Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image Hero awarded Mov +1 Att +2
(21/5)
270/46

MG Battalion 8 German PzGren with Half Track Transport
Image Image Hero awarded Att +1 Def +1
(17/0)
276/61

27th Brescia Bersaglieri with Truck
Image Image Hero awarded Ini +1 Hero awarded Spo +1
(7/1)
114/22

27th Brescia Bersaglieri
Image
(0/0)
42/20

8th Bersaglieri Italian Bersaglieri with Truck
Image Image
(0/0)
60/20

2. Abt Panzer German Panzer II Flamm
Image Hero Awarded Att +2 Ini +1 Att +1
(40/0)
544/54

1. Abt Panzer German Panzer III L
Image Hero awarded Def +1 Mov +1 Def +1
(43/0)
454/54

132nd Ariete upgraded Italian Tank M14/41 to M15/42 for 50 PP
Image Hero awarded Def +2 Att +1
(17/6)
256/59

132nd Ariete upgraded Italian Tank M14/41 to M15/42 for 50 PP
Image Hero awarded Def +2
(5/1)
228/54

Recon Abt. 3 German 232 Rad Recon
Image Hero awarded Ini +1
(12/3)
141/61

PzJäger Abt.39 German 7,5cm Pak + Truck
Image Image Hero awarded Def +1
(3/1)
86/28

PzJäger Abt.605 German StuG F/8
Image Hero awarded Def +1 Def +1
(30/1)
331/90

1. Abt Arti 75 German 15cm + Truck ++++
Image Image Hero awarded Att +1 Def +1
(6/4)
174/21

55th Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att +1 Mov +1
(18/0)
190/9

Flak Batt 606 German SdKfz 7/2 ++++
Image Hero awarded Def +2 Def +1
(22/0)
241/14

Stormo Italian Mc 205 Veltro
Image Hero awarded Def +1 Att +2 Def +1
(11/0)
340/29

Bought Units in the Campaign

I. Artill Italian 14,9cm + Truck ++++
Image Image Hero awarded Def +2 Def +2
(23/0)
215/5

12. Artill Italian 14,9cm + Truck +++
Image Image Hero awarded Att +1 Hero awarded Def +1
(21/0)
153/12


9. AA Bought Italian 90cm + Truck
Image Image
(7/0)
8/0

10. Tac Bomber SM79
Image Hero awarded Att +1 Def +2 Att +1
(41/0)
511/22

11. Strat Bomber Piaggio
Image
(9/0)
125/37


Recon Bought Sahariana
Image
(7/4)
15/12

7.Art Self Propelled 75/18 +++
Image
(17/0)
49/5

5. Strat Bomber Piaggio
Image
(7/0)
37/6



SE Units

Reward SE PZ SE Panzer III L
Image Hero awarded Spo +1 Mov +1 Hero awarded Mov +1
(33/7)
298/34

Reward Fighter SE Bf 109 F
Image Hero awarded Def +1 Att +3
(18/1)
225/12


Fighter SE Bf 109 G
Image Hero awarded Spo +1
(7/6)
90/30

Captured Units

Captured Matilda 2
Image Hero awarded Att +1 Def +1
(27/6)
254/21

Reward StuG III B
Image Hero awarded Mov +1
(17/2)
110/19

Captured Crusader
Image
(0/0)
0/0

5.Art (Mov+1) Self Propelled 75/18 +++
Image Hero Mov +1
(8/0)
97/1

5.Art (Att +5) Self Propelled 75/18 ++++
Image Hero Att +5
(21/0)
105/5

5.Tac (Att +3) SM 79
Image Hero Att +3 Att +1
(33/1)
285/27

Captured Grant
Image
(11/4)
83/25

"Captured Spitfire" upgraded to FW 190 A for 586 PP
Image Hero awarded Def +2
(35/0)
104/12

Captured Churchill
Image
(37/2)
55/3





Replay File for Run 1 (complete)
Replay File for Team Red (complete)
Attachments
(15.11.2016) Syrien, Runde 18.zip
(81.74 KiB) Downloaded 219 times
Team Red (21.11.2016) Syrien, Runde 18.zip
(82.15 KiB) Downloaded 205 times
Last edited by hurly on Tue Jan 24, 2017 3:10 am, edited 1 time in total.
goose_2
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Re: Afrika Korps - Italian Challenge on Rommel

Post by goose_2 »

hurly wrote:First Scenario

Reconaissance in Force Results


Comments
General Hurly was a little bit to careless as he wanted to see how different fighting really is on Rommel.
Some units payed the Price for that. Lucky that all survived the Fight



Starting Lineups (only Core Units)
Kills/ Losses
Kills/ Losses (Team Red)

Mg Battallion 2 German PzGren with Half Track Transport
Image Image
13 / 5
13 / 1
MG Battalion 8 German PzGren with Half Track Transport
Image Image
21 / 3
16 / 1

27th Brescia Italian Infantry
Image
13 / 3
5 / 4
27th Brescia Italian Infantry

Image
1 / 2
12 / 2
8th Bersaglieri Italian Bersaglieri with Truck
Image Image
16 / 6
14 / 7
2. Abt Panzer German Panzer II C
Image
19 / 8
9 / 9
1. Abt Panzer German Panzer III G
Image
11 / 3
27 / 5
132nd Ariete Italian M13/40 Tank
Image
18 / 1
24 / 3
132nd Ariete Italian M13/40 Tank
Image
14 / 4
15 / 6
Recon Abt. 3 German 232 Rad Recon
Image
8 / 9
10 / 7
PzJäger Abt.39 German 3,7cm Pak 36 + Truck
Image Image
2 / 7
2 / 2
PzJäger Abt.605 German PzJäger 1B
Image
17 / 1
9 / 9
1. Abt Arti 75 German 10,5cm + Truck
Image Image
8 / 0
2 / 0
55th Artill Italian 10,5cm + Truck
Image Image
8 / 0
11 / 0
Flak Batt 606 German SdKfz 10/4
Image
4 / 7
8 / 0
Stormo Italian MC 200 Saetta
Image
20 / 5
11 / 3


Reconaissance in Force (Notes)

New Units

I. Artill Italian 14,9cm + Truck Total Cost 321 PP
Image Image
3 / 0
8 / 0

Auxiliary Troops

AB40 Recon
8,8cm Pak/Flak
Ju 87 B
Bf 110 D

Replay File only for Run 1 (Reconstructed from a savegame in Turn 6, so all results after that are not in sync)
This is a great way to layout a playthrough, but I am having a little trouble following.
What is the difference between the Black stats and the red stats?

I only looked at first 3 posts as these were dealing with that first scenario.
Will hopefully be starting 2nd scenario sometime this weekend, probably.
goose_2
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hurly
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Re: Afrika Korps - Italian Challenge on Rommel

Post by hurly »

goose_2 wrote:
This is a great way to layout a playthrough, but I am having a little trouble following.
What is the difference between the Black stats and the red stats?

I only looked at first 3 posts as these were dealing with that first scenario.
Will hopefully be starting 2nd scenario sometime this weekend, probably.
as I said in the opening post
Due to my installments of the Game at home I also used an approach that was quite unusual.
On weekdays I played the Game on one PC in the Living Room that is attached to our TV. But my wife gets grumpy when I block the TV on weekends so I played a parallel Run on my Office Comp on these days trying to solve the Scenarios a little bit different.
I will play two campaigns parallel the first one gets no special name the other one which in real time lags a bit behind (played only on weekends) is named Team Red
so the stats in black for scenario are the (as I call it) Run 1 stats. The Red Stats are for the parallel Rund and I call it Team RED

In the First Scenario Report I'm still trying to find my style a bit and as you have the Same Lineups to start with I did not want to split it all up into 2 sections already

From Scenario 2 onwards

Run 1 and Team RED stats will be separated and look like this
Run 1

Starting Prestige 780 PP (580 PP spent for upgrades)

Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign


Mg Battallion 2 German PzGren with Half Track Transport
Image Image
(6/2)
19/7
This makes even more sense with each new scenario as the Army Units will be different due to Units Bought, SE Units awarded and of course Heroes given by the Game
goose_2
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Re: Afrika Korps - Italian Challenge on Rommel

Post by goose_2 »

Oh thanks for the clarification as I am sometimes a little slow on the uptake. ;)
goose_2
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